Shin Megami Tensei: Persona 4 catch-all

Might as well...
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bnpederson's picture
Location: San Francisco, CA

Apologies if this is out there somewhere, I couldn't find it scanning the last four pages, nor from searching GWJ and google's site:http://www.gamerswithjobs.com.

So I'm ~10 hours into the game myself at this point, I may as well spell out some non-spoiler observations.

The menu system seems to have gotten a small but rather significant overhaul since Persona 3. Now I can simply hit square from any menu screen to find out what spells and items do, which is especially useful when fusing personae or, presumably, removing spells from high-level personae. The spell-name system for the SMT series is silly as all hell so this was desperately needed; I mean, how do I know what Tarakuja does and how it compares to Tarunda, especially while desperately switching between my persona to try and find a spell to keep that boss from killing me. The store lets you buy weapons and gear for each character, which limits Persona 3's mega-lists and also keeps the suspense as (I suspect) more character can be added on with ease.

As far as that fusing it seems much the same. It has a few new personae to muck about with and the new forecast system gives bonuses based on the weather but I was never huge into the fusion system so it doesn't do much for me. Likewise the combat is largely unchanged; a few tweaks such as characters getting moves based on how high your social link with them is and the scan system simply remembers what does what instead of telling you what it's weak/strong against. All-enemy spells like Mazio also seem to give you an extra move even if you miss an enemy or only one of them is weak to the element (though this works in reverse as well), as well as enemies and players staying down once hit. Thankfully, however, getting up doesn't take up a turn anymore. Perhaps the biggest change is that you can declare the AI to be null and void and take over everyone manually. I've only had to use it once but if the later boss battles are anything like Persona 3 I feel this is going to be an invaluable addition to the combat engine. That said it's still the grind happy engine of Persona 3 and I've had more than a few instances of instant death through one unlucky move.

As far as the story (again, non-spoiler version) it takes even longer to get started than Persona 3 did. That said they also give reasons for all the things that bugged me about Persona 3 like your characters constantly wearing school uniforms, so that was nice. I'll stop here as anything more is at least minor spoiler territory.

So who else picked up the last of the great PS2 games? I get the feeling a lot of people'll be posting about this game in January when they've actually got some time to sink into this monster. Oh, and as a quick survey, what'd you name your main character? I went with the default: Prot Agonist.

No one's ever suggested a new signature, I'm beginning to suspect no one reads them.

Singapore Swing
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Falchion's picture
Location: Singapore

I'm waiting for this to drop over here. I've been staring at my PS2 for many months now, just wondering what I should do with it. All I use it for nowadays is just to play Even Rats on GH1 and Jessica on GH2 and I'm not even sure how long I can keep that up as the controllers are getting finicky.

Anyway I digress. I haven't played a JRPG since FFXII and the disappointment that one was. I have heard about how good Persona 3 was, but the fact that even the most favorable of reviews mentioned the grind which put me off. But after paying full price for RPGs that only take 8-12 hours to complete, I'm kinda ready for a grind to get my money's worth.

Persona 4 is coming around as a better experience than Persona 3, so I figured I'll just get that one.

Chumpy_McChump wrote:

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Dreaded Gazebo's picture
Location: Madison, WI

I have it on the way from Gamefly. I gave Persona 3 a try but honestly the whole suicide thing really turned me off on the whole experience... I just didn't want to play it. I liked the combat system and the other stuff I saw, though, so I'm hoping that Persona 4 will appeal to me more.

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Singapore Swing
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Location: Singapore

Dreaded Gazebo wrote:
I gave Persona 3 a try but honestly the whole suicide thing really turned me off on the whole experience... I just didn't want to play it.

I have to be honest and say that this is the concept that draws me to Persona 3 still. Does the game's plot address what kind of effect this has on the characters? I meant it takes a certain mindset to be able to pull that trigger, so why do it and does it effect their desire to savetheworld (which is of course the goal).

Furthermore, summon one's Persona enough time via this method and wouldn't someone be...used to it over time? Wouldn't that effect their Persona's strength and their combat ability?

Chumpy_McChump wrote:

When you can, you hit that like the fist of an angry god. It's not even for you anymore; you do it for us.

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Diamond Sutra's picture
Location: Cary, NC (or Japan)

Falchion wrote:
Does the game's plot address what kind of effect this has on the characters? I meant it takes a certain mindset to be able to pull that trigger, so why do it and does it effect their desire to savetheworld (which is of course the goal).

It's not suicide, though. They're basically "starter pistols" that summon demons out of another dimension. If you try to shoot someone with one (which one of the characters tries to do) it doesn't actually harm anyone or anything, just makes noise like a starter pistol in a footrace. It only triggers persona in persona-users.

If the game was about suicide... it's a Japanese game. No one commits suicide in Japan with pistols. If they had to hang themselves (#1) or throw themselves in front of a train (#2) to summon the persona, then yeah I'd be like "Holy crap you have to commit suicide to summon persona".

Also, P4 is on my XMas list. Probably my last purchase for the PS2.

-Andy

Tabletop RPG Gaming Grognard and Laid Back PS2/PS3 Gamer
http://www.tenra-rpg.com * http://www.story-games.com * http://www.maidrpg.com

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Puce Moose's picture
Location: Waiting for you in heaven... with a gun.

I just got this today!

It was really a red-letter day here; I received Dragon Quest IV for the DS in the mail from an eBay seller, and it was new when I thought it was a used copy! Sweet.

Then, my Persona 4 arrived from Amazon today at 10 am when they predicted the delivery date as Tuesday, Dec 16th! Sweet!

Plus, the new EGM. So, the mailman was very kind to the moose today. I had no choice but to go to my favorite restaurant for lunch and read the manuals and grin like a monkey.

Man OH man so far I am loving zeee Persona 4! I nearly wept tears of joy at the intro - giving the player a chance at some empathy and a little background before the inevitable tide o' monsters. The first 'encounter' made me sigh happily as I've not done since Silent Hill 3 when Heather let out a little shriek of surprise when she fired a pistol for the first time - people actually getting a little freaked out in situations that would make people get freaked out. Lovely!

Plus, it would take a cold-hearted bastard not to be impressed with the little girl singing along to the Junes theme song. Talk about hooking the player's flesh with the tethers of reality before throwing him (or her) into the watch-wastes of the nether shadows with the smell of Grandma's apple pie still lingering in the nostrils. Err, or something.

Art direction, menu - stylish, easy to understand. Absolutely top notch so far.

Quote:
Oh, and as a quick survey, what'd you name your main character?

Last-name: my-penis
First name: my-balls

I have an obligation to the masses and I can't miss an opportunity.

Might as well...
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bnpederson's picture
Location: San Francisco, CA

Falchion wrote:
Dreaded Gazebo wrote:
I gave Persona 3 a try but honestly the whole suicide thing really turned me off on the whole experience... I just didn't want to play it.

I have to be honest and say that this is the concept that draws me to Persona 3 still. Does the game's plot address what kind of effect this has on the characters? I meant it takes a certain mindset to be able to pull that trigger, so why do it and does it effect their desire to savetheworld (which is of course the goal).

Furthermore, summon one's Persona enough time via this method and wouldn't someone be...used to it over time? Wouldn't that effect their Persona's strength and their combat ability?

Persona 3 addresses the subject a little bit but it's mostly in the cutscenes early on when characters don't really want to shoot themselves in the head with this gun-looking thing. One of the reasons "you" are supposed to be so badass is because you just kinda grin and pull the trigger, easy-peasy lemon squeezy.

Of course in that game I think the main character looks like a soulless abomination that feeds off of the needs and desires others project onto it, and the game actually agrees with me to a lesser extent. Persona 4's main character seems decidedly less creepy so far.

That said, Persona 4 has a unique hook to the personae coming out. Spoiler territory for up to the first real boss battle, ~3 hours in.

spoiler wrote:
The idea behind the personae in P4 seems to be they're the hidden feelings of people. They manifest themselves and once accepted by their creators as a part of themselves aid the creators by, y'know, setting things on fire and stuff. You're an outlier because you didn't have to wrestle with your other self, you just summon up all kinds of weird demons.

And after a few more hours in it, Falchion, this is a tough little game. I can't say whether it's better than Persona 3, they're both worth playing I'd say, but I'd say Persona 4 is actually harder than P3. Grinding is absolutely required to progress, I've not yet had an easy time of a boss and have never defeated one if I just went straight through. I've also yet to find a way to reliably replenish my MP in P4 other than leaving the combat zone and coming back later which is irksome and forces this equation off in my head; do I continue with low mana, use the limited MP items I have, or give up for the day? In any event I fully expect 90-120 hours out of this thing and most of that won't be cut scenes. And considering all the mini-storylines involved in P3 and P4 it doesn't seem like a game you can easily pick up after putting it down for a few months.

No one's ever suggested a new signature, I'm beginning to suspect no one reads them.

Claw Shrimp
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LobsterMobster's picture
Location: On a picnic, going "La la la!"

Still having trouble wrapping my head around the emo glasses. Anyone distracted by those?

NOTE: Not a doodle bug.

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Singapore Swing
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Falchion's picture
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bnpederson wrote:
Tons of good stuff.

Thanks for the info bnpederson!
From what I know of the end plot of Persona 3, I think your statement about the "detachment" of the main character is closer than you let on.

So the whole issue of Persona in the game series ties back to that famous statement to "Know thy self". Where Persona 3 is about overcoming your fear

spoiler wrote:
about letting the hidden aspects of yourself out
, while Persona 4 is about accepting
spoiler wrote:
those hidden aspects of yourself
. It's actually not as thin a line between the two as it sounds.

Also from what I gather from the reviews so far, Persona 4 focuses alot on your choices which will then effect gameplay. So how you choose to spend your time in-game, what stats to work on and so forth have great effects. The thing about having to choose because of the lack of MP sounds totally in line with that theory of hard choices that the game wants you to make. Some of the reviews did mention that this kind of "grind" gets better as you go along.

Anyway I'm all up for diving into a game that is able to provide that length of gameplay. I'm looking to get my investments worth in my PS2 and this single game while it lasts. Almost living in an interactive anime sounds like a good way to do so.

Chumpy_McChump wrote:

When you can, you hit that like the fist of an angry god. It's not even for you anymore; you do it for us.

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Singapore Swing
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Falchion's picture
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LobsterMobster wrote:
Still having trouble wrapping my head around the emo glasses. Anyone distracted by those?

From what I understand, glasses are a unique trope used in Japanese anime/manga or storytelling. They are often used as a means to create a mysterious air about a character, especially when they cause the eyes to be hidden, like being extremely reflective or having the character be constantly hiding his face with his hand as he adjusts the glasses.
On the other hand, they are also used to "play down" a character, such as make them look unassuming, in which case the glasses are usually thick but do not hide the eyes at all.

In other words, they are somewhat the equivalent of beards and 5 o'clock shadows in western storytelling.

They are also used as a "coolness" factor for many characters as well. I think Persona 4 is trying to do both of the above with the focus on them for the main characters.

Chumpy_McChump wrote:

When you can, you hit that like the fist of an angry god. It's not even for you anymore; you do it for us.

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Claw Shrimp
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Falchion wrote:
From what I understand, glasses are a unique trope used in Japanese anime/manga or storytelling.

That may be so, but it was my understanding that every character had the exact same style. Horn-rimmed glasses, to be precise, which have recently come into fashion with the "Emo" culture (hence, "emo glasses"). While I have nothing against Emos, I find it distracting that so many characters have such a distinct, identifiable and somewhat arbitrary feature, and my more cynical side tells me they picked that particular style of glasses just to appeal to a demographic. It'd be kind of like a game from the 90's where everyone in the party had magical parachute pants.

I'd find it a lot more interesting if each character had a different style of glasses more in keeping with their personality.

NOTE: Not a doodle bug.

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Mimble's picture
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This sounds really, really good.

I've only just started playing Persona 3 and I think it's one of the best games I've ever played. I'm looking forward to getting Persona 4 (I'm hoping Santa brings me a copy).

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Cat Herder
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Hemidal's picture
Location: San Antonio, TX

Persona 4 is sitting next to Persona 3 on my "PS2 games to play" shelf. Too many good games and holiday bargains right now. I'm going to jump into the game after Christmas. Does it matter which one I play first (yes, I have games I've bought and never played)? I've heard Persona 4 is a refinement over 3, so if you like 3 you'll like 4. If I play 4 first, would I want to go back to 3?

LobsterMobster wrote:

When they do it, it's cheap. When I do it, it's tactical.

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bnpederson's picture
Location: San Francisco, CA

LobsterMobster wrote:
Falchion wrote:
From what I understand, glasses are a unique trope used in Japanese anime/manga or storytelling.

That may be so, but it was my understanding that every character had the exact same style. Horn-rimmed glasses, to be precise, which have recently come into fashion with the "Emo" culture (hence, "emo glasses"). While I have nothing against Emos, I find it distracting that so many characters have such a distinct, identifiable and somewhat arbitrary feature, and my more cynical side tells me they picked that particular style of glasses just to appeal to a demographic. It'd be kind of like a game from the 90's where everyone in the party had magical parachute pants.

I'd find it a lot more interesting if each character had a different style of glasses more in keeping with their personality.

They do have different styles. At least one of my current characters has glasses in a style that fits them and is decidedly different than the others. Also the glasses are a combat-only thing, so during any sequences outside of the dungeons (which is the majority so far) you'll never see the glasses on your characters.

I am absolutely positive the "emo" glasses (though I've always associated them with hipsters) are on purpose considering Persona's been emo since before there was emo, but they're like the guns in Persona 3; because they're primarily used in combat only they just fade into the background rather quickly.

Edit:

Hemidal wrote:
Persona 4 is sitting next to Persona 3 on my "PS2 games to play" shelf. Too many good games and holiday bargains right now. I'm going to jump into the game after Christmas. Does it matter which one I play first (yes, I have games I've bought and never played)? I've heard Persona 4 is a refinement over 3, so if you like 3 you'll like 4. If I play 4 first, would I want to go back to 3?

You would want to go back to Persona 3 I'd say, but primarily for the story and characters. As I said, I'm having a much harder time of Persona 4 than I did in Persona 3 so the combat refinements seem offset by a greater difficulty curve.

I'd say it's a crap-shoot as to which to play first. Frankly despite the tweaks they're pretty much the same game in terms of graphics and combat while both have good storylines (thus far). One thing to consider: Did you buy Persona 3 or Persona 3 FES? FES is ~$30 and while I didn't enjoy the extra part of it (a separate game attached to P3 taking place after the main story, it just had too much grinding and not enough social links for my taste) the initial game was changed in some subtle ways that make quite a bit of a difference.

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bnpederson wrote:

I'd say it's a crap-shoot as to which to play first. Frankly despite the tweaks they're pretty much the same game in terms of graphics and combat while both have good storylines (thus far). One thing to consider: Did you buy Persona 3 or Persona 3 FES? FES is ~$30 and while I didn't enjoy the extra part of it (a separate game attached to P3 taking place after the main story, it just had too much grinding and not enough social links for my taste) the initial game was changed in some subtle ways that make quite a bit of a difference.

I have the original Persona 3.

LobsterMobster wrote:

When they do it, it's cheap. When I do it, it's tactical.

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dr mindcrime's picture
Location: Tennessee

I have this and am about 12 hours in. I love it. The story feels alot smaller and more intimate, but the fact that people's lives are on the line more directly in this title lends it a sense of urgency that persona 3 seemed to lack. I feel guilty leaving the dungeon now even if we realistically can't go further. I like the idea of jobs and hobbies as well. Plus I love murder mysteries so the plot really appeals. Persona 3 was probably my favorite jrpg and thus far this is fantastic.

"Everyone's always in favor of saving Hitler's brain but when you put it in the body of a great white shark, ooh, suddenly you've gone too far"- Hubert Farnsworth-Futurama

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Chomping at the bit to go get this in the next...2 or 3 hours. That is if work doesn't interrupt and my PS2 doesn't get cranky.

Murder Mysteries...so is it possible that the main mastermind is someone in the town that you will interact with outside of the Midnight Channel? Best mysteries are ones that get you with the reveal somewhere down the line.

EDIT: *sigh* just called the local shop and it turns out they don't even have enough to meet pre-orders and I'm too far down the list. No idea when stock will be coming in. Looks like I'll have to order from an online store, free delivery but it will take 5-10 days or more since it's the holiday season.

Chumpy_McChump wrote:

When you can, you hit that like the fist of an angry god. It's not even for you anymore; you do it for us.

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Puce Moose wrote:

Quote:
Oh, and as a quick survey, what'd you name your main character?

Last-name: my-penis
First name: my-balls

I have an obligation to the masses and I can't miss an opportunity.

HAHAHA... Oh my goodness.

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Citrus Casanova
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zeroKFE's picture
Location: In your fruit bowl terrorizing the oranges

Well, I was sick this weekend and Luna went out of town Friday and Saturday, so I more or less spent three whole days playing this. I'm up to the end of June now, and I'm ashamed to say the number the save screen reports as how long I've played, so I think I'm at a point where I can give some informed opinions.

As the reviews report the core gameplay and mechanics are all improved or refined over Persona 3. The social simulation side feels more flexible and forgiving than that found in P3, but the dungeon crawling is definitely more challenging, at least on the normal difficulty. Actually, I'd suggest the easy difficulty to anyone who wants to experience the game but doesn't want to be required to grind (and there were certainly points this weekend where I wished I had made that decision myself). That said, as has been mentioned it DOES get more forgiving as you progress. First off,

bnpederson wrote:
I've also yet to find a way to reliably replenish my MP in P4 other than leaving the combat zone and coming back later which is irksome and forces this equation off in my head; do I continue with low mana, use the limited MP items I have, or give up for the day?

this changes a bit before you head to the second full dungeon. Basically, you will have a way to refill your SP in the dungeon as much as you want. However, unlike in P3, where simply returning to the dungeon lobby area refilled you for free, there is a VERY significant cost to refilling, so you still need to have some higher level planning and strategy regarding how you choose to tackle each dungeon. (P3 also tried to make the player think in this way by having your characters get tired and loose battle efficacy after a certain amount of time in the dungeon; once you learned about the special days where you wouldn't get tired, though, you could remove this concern entirely.) That said, many of the ways that P3 was difficult in an unfair way have been removed, so the challenge in P4 feels like it's mostly due to needing to carefully manage your resources (time, SP, etc) and be clever about your ability use and persona building, rather than needing to avoid unlucky situations (at least so far).

Anyway, I guess the only other thing worth saying is that while the story presentation in P4 also feels more refined than P3 and the ancillary social links and characters are more interesting to me, at least at this point the setting and main characters aren't as appealing to me as what P3 offered. That's not to say that P4 isn't good, and really I think that its going to be a matter of each player's personal preference, but for me the central story and character elements of P3 were more compelling. Also, I don't think the improvements and refinements in P4 are any reason to not play P3 if you haven't already -- these games are much more like siblings than sequential steps in a series; two excellent but similar experiences, both more than worth your time if you like the genre.

(To put it another way, P4 is essentially a standalone expansion to P3. New story and characters, some improvements to the game systems, but nothing that negates or obsoletes the original game.)

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Location: Pittsburgh, PA

bnpederson wrote:
One thing to consider: Did you buy Persona 3 or Persona 3 FES? FES is ~$30 and while I didn't enjoy the extra part of it (a separate game attached to P3 taking place after the main story, it just had too much grinding and not enough social links for my taste) the initial game was changed in some subtle ways that make quite a bit of a difference.

Can you elucidate a little? Story tweaks, or gameplay-improving tweaks? Presumably FES would be the "better" version.

(I have P3, P3:FES, and P4 all still sitting in shrinkwrap myself; I had not anticipated sinking nearly so many hours into Tales of Vesperia and Star Ocean: First Departure. You would probably think I'm lying if I said how many hours... After having paid eBay prices for Valkyrie Profile, Suikoden 1 and 2, and Lunar: Eternal Blue, I tend to hoard interesting games that seem to have small print runs.)

zeroKFE wrote:
I'd suggest the easy difficulty to anyone who wants to experience the game but doesn't want to be required to grind (and there were certainly points this weekend where I wished I had made that decision myself).

So, you have to choose a difficulty level when starting the game, and can't change it? Does choosing an easy difficulty cut you off from content (see: Valkyrie Profile) or just tweak battle difficulty (see: Tales of Vesperia)?

More RPGs need to implement difficulty systems, so that more people can experience them.

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Phase 2 of the "Encourage me to play this and my other PS2 back catalog plan" was achieved this weekend. A Logitech wireless PS2 controller has been acquired. No longer must I sit on the floor of my home office cursing my choices for furniture placement and/or Sony's lack of consideration for distances greater than 6 ft. from the TV.

LobsterMobster wrote:

When they do it, it's cheap. When I do it, it's tactical.

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beeporama wrote:
bnpederson wrote:
One thing to consider: Did you buy Persona 3 or Persona 3 FES? FES is ~$30 and while I didn't enjoy the extra part of it (a separate game attached to P3 taking place after the main story, it just had too much grinding and not enough social links for my taste) the initial game was changed in some subtle ways that make quite a bit of a difference.

Can you elucidate a little? Story tweaks, or gameplay-improving tweaks? Presumably FES would be the "better" version.

I'd like to know as well since I have both P3 and FES.

Citrus Casanova
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beeporama wrote:
So, you have to choose a difficulty level when starting the game, and can't change it? Does choosing an easy difficulty cut you off from content (see: Valkyrie Profile) or just tweak battle difficulty (see: Tales of Vesperia)?

Yeah, no changing once you've started.

When I was struggling in the first dungeon I did a bit of research on this, and from what I could the difficulty should only change the battle difficulty. However, I didn't find anyone 100% confirming that the story content would be the same, so make that choice at your own risk I guess.

Honestly, though, if you can make it through the first dungeon or two you will start to have the resources needed to bring the difficulty more in line with what was in P3.

spoilers regarding SP refilling in dungeons wrote:

Before you have to start the second dungeon you will initiate a social link with a character who will then sit in the lobby and recharge your SP for you. Initially the cost will be prohibitive -- you'd need to spend anywhere from half to three quarters of the yen you earn from battles to recharge afterwards, which can leave you with very little cash for gear upgrades if you aren't careful. The cost is reduced every time you rank up the social link, though, so by the time I went to the third dungeon I was spending a quarter or less of my earnings on SP regen, and I expect that by the next dungeon or the one after it the price should be more than reasonable. But anyway, from the second dungeon on as long as you bring in enough "Goho-M" items you shouldn't have nearly as much trouble with SP.

Also, I think in the second dungeon they introduce a thing called "arcana chance" that sometimes happens after you do a post battle "shuffle time" game. During an arcana chance event you will be presented with a card for one of the arcana, and you have to decide whether or not you want to take a chance and spin the card. If you do spin it and it lands right side up you get a nice bonus depending on which arcana it is, and if lands upside down you will suffer an equivalent negative effect. For example, the temperance arcana card will either drastically increase the money you earn from each battle or reduce it to 1 yen per fight. Anyway, there are a few that can effect your SP one way or another, including my favorite, death, which refills your SP, drains your HP, and then functions as a free Goho-M. Then you use a tiny fraction of that SP to recover your HP, and get a free save and visit to the velvet room. Of course the negative side of that card drains your SP and refills your HP, which is significantly less useful, even though you still get the free save out of the deal.

beeporama wrote:
Can you elucidate a little? Story tweaks, or gameplay-improving tweaks? Presumably FES would be the "better" version.

I haven't played FES since I played the original P3 with excessive thoroughness when it was first available, but from everything I've read FES is an improvement in every way, and you should play that version rather than the original edition if at all possible.

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momgamer's picture
Location: Uhhh..... Long story....

The problem I ran into was I had to iron-man my way through. I'm playing on my PS3, and when we setup the virtual PSOne and PS2 memory cards we had to put the PSOne card in slot 1 due to the kids playing Wild9 and Medieval. However, this game requires that the PS2 virtual card be in slot one, and you can't change it. That meant I couldn't save and didn't find this out until I was a good hour in. So on a whim I played until I died. I got to the end of the third dungeon before getting killed by the main boss at the end of it.

I liked the main ghist of the story. I haven't watched the anime so I didn't have any baggage. It was kind of funny for my kids to watch me negotiating the halls of high school. They got theirs, though. That third dungeon dropped all our jaws.

spoiler wrote:

The star of the TV show for that one is a local tough guy whose internal fear is that he might be gay because he likes to sew and his family business is a fabric store. So the level is a bathhouse with him running around swishing in ever more flaming ways, and his bigger form at the end when the real guy rejects him at first has to be seen to be believed.

I'm going to get the PS2 out and set it up before trying again. It'll be cool - I've learned a few things I didn't that would have been helpful earlier on and now I can get them on the way by.

On a random note: Does anyone else think Chie looks like Velma?

Maybe this issue is best debated amongst the people who need to get off my lawn. - JoeBedurndurn

Executive
Donator V4.0
Mimble's picture
Location: Whiffling through the tulgey wood

momgamer wrote:

On a random note: Does anyone else think Chie looks like Velma?

Yes! Kepheus and I both commented on it when she joined the team.

Good game though - we're both enjoying it.

XBL:Mimble75 | Steam: Mimble75

Singapore Swing
Donator V2.0
Falchion's picture
Location: Singapore

Still awaiting my delivery of P4 coming down from an online shop based in Hong Kong. They had P3:FES in stock as well and I was seriously considering getting both together. I have to agree with zeroKFE that the premise for P3 sounds better to me. But that's just from bits and pieces of plot I have heard.

Alas budget constrains limit me to only one. It is quite likely that P4 will be the last JRPG I will get to play, as none of the local shops here carry PS2 games anymore. All the shelves are covered with Wii, PS3 & Xbox360 titles.

Chumpy_McChump wrote:

When you can, you hit that like the fist of an angry god. It's not even for you anymore; you do it for us.

Twitter | Steam

Citrus Casanova
Donator V4.0
zeroKFE's picture
Location: In your fruit bowl terrorizing the oranges

momgamer wrote:
However, this game requires that the PS2 virtual card be in slot one, and you can't change it.

Is your PS3 firmware up to date? I'm pretty sure that in more recent versions of the firmware you can assign memory cards from the menu that pops up when you hit the PS button.

Quote:
That third dungeon dropped all our jaws.

Just for clarity, this was the dungeon I was calling the second full dungeon earlier, since the first place you go to is really just a boss, not a place you have to navigate through.

But yeah, that was one hell of a thematic departure from what you find in most games of this type. I'm still not sure I'm a fan of the way they are handling the topic, but I have to admit it was both shocking and amusing.

Speaking of shocking themes, though, the boss of the third dungeon was pretty damn outrageous as well. While the content of the second dungeon was probably more than enough to cause the ESRB to go with an M rating for the game, the third dungeon makes it clear that Atlus had no delusions about what rating they were going to get.

Spawn Point
Donator
momgamer's picture
Location: Uhhh..... Long story....

Firmware: As far as I know of. I updated last Friday. The problem is the game itself - it refuses to even give you the option to choose and I didn't know that until it was too late and I would have had to close the game. I was just going to try it from outside the game before I start it again, but I'll read through that long list before I just go through it again. Thanks.

THAT Dungeon: It makes sense. These are things that people are really afraid of, and since the game is based on you having to face your inner fears and the things that make you uncomfortable, it made sense to me. If you're saying the one after is even more, uh, awkward, then it looks like I better get started on this again sooner than I thought.

Maybe this issue is best debated amongst the people who need to get off my lawn. - JoeBedurndurn

Citrus Casanova
Donator V4.0
zeroKFE's picture
Location: In your fruit bowl terrorizing the oranges

Yeah, I'm pretty sure you could get around the game's refusal to use slot 2 by using the firmware memory card manager from the PS menu. Of course, the nature of the game is such that you will often make some poor choices regarding how to spend your time early on, and thus replaying the first month or two could be a big help anyway. As such, it's probably not the worst thing in the world that you have to start over.

Quote:
THAT Dungeon: It makes sense. These are things that people are really afraid of, and since the game is based on you having to face your inner fears and the things that make you uncomfortable, it made sense to me.

Oh, it made sense to me too, but...

spoilers if you haven't completed the second full dungeon wrote:

I guess I just wanted to see Kanji come out of the closet and be interested in finding acceptance for that. Instead, though, the game leaves things ambiguous, at least up to the point where I currently am in the story. They give the player the opportunity to be accepting and understanding of the possibility of him being gay, but he remains confused and defensive about the issue and the other characters continue to make somewhat demeaning remarks about it, as though the events in his dungeon had little or no impact on anyone.

Anyway, I'm certainly interested to see what else they do with his character. Honestly, it seems that they may cop out and go with it just being that he was unsure of his sexuality because of a need to overcome his insecurities and Japanese society's misgivings about him not being stereotypically masculine but still straight. If so, I only hope that they manage to avoid some of the easily reached, rather insulting conclusions to such a story line.

Quote:
If you're saying the one after is even more, uh, awkward, then it looks like I better get started on this again sooner than I thought.

Well, it's a very different, more traditional kind of awkward; to put it simply, you haven't seen the end of the game's more mature content.

Singapore Swing
Donator V2.0
Falchion's picture
Location: Singapore

zeroKFE wrote:
Spoilers that I haven't read yet

All these dungeons derived from a person's fears, colorful cast of characters and general use of unique art style is starting to sound more like Psychonauts.

Which is not a bad thing

Shipping Tracker shows that my copy of the game has landed at my local airport about an hour ago. I should be getting it later today. And I can start playing when I get back from work. Yay!

Chumpy_McChump wrote:

When you can, you hit that like the fist of an angry god. It's not even for you anymore; you do it for us.

Twitter | Steam

Singapore Swing
Donator V2.0
Falchion's picture
Location: Singapore

Holy Crap this game is hard! I got my ass made into appetizer, main course, desert & handed to me by the boss for the first real dungeon.

I was considering restarting the whole game under the Easy difficulty as recommended above, when I remembered what genre of game this was. I then decided to slowly grind a few levels first before trying again. The game actually expects & heavily suggests this behavior. The time limit that it gives you to complete the goal is quite lax.

Am enjoying it so far. It's great to come back to something different yet with familiar gameplay. While the difficulty curve goes up steeply, it does a good job of slowly easing you into the plot as it should with any good murder mystery plot. I have to say playing through the real introduction took me like 3 - 4 hours. Which kinda fits the slow build that many anime follow.

Chumpy_McChump wrote:

When you can, you hit that like the fist of an angry god. It's not even for you anymore; you do it for us.

Twitter | Steam