New Bungie Trailer....

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For instance, there are 108 beads in a Catholic rosary and there are 108 stitches in a baseball. When I learned that, I gave Jesus a chance. ~Ron Shelton, Bull Durham, 1988

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It's a trailer for new Halo 3 campaign content.

I called it when the new achievements were leaked at PAX, but I had started to wonder if I was right or not. There were a lot more than what was included in their title update this week, including like six or so that were "------- Skull" indicating that there would be more hidden skulls to find. And since hidden skulls are a campaign thing, well, there you have it, more campaign.

Further speculation: one of the achievements, if I recall correctly, was "Heretic Skull" and heretic was the name of a level in Halo 2. That video looks like the events from the start of Halo 2. So my guess would be that this new campaign content might be either remakes of classic Halo 1/Halo 2 levels, or some sort of "Rosencrantz & Guilderstern" style side story.

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zeroKFE wrote:
So my guess would be that this new campaign content might be either remakes of classic Halo 1/Halo 2 levels, or some sort of "Rosencrantz & Guilderstern" style side story.

Couldn't it just be a campaign set as the marines who managed to escape the orbital cannon in Halo 2? Didn't loads of them escape via drop pods into the city?

I think it looks interesting but it really depends on how expensive it comes out as.

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Looking at the trailer, the pods that were dropping around 24 seconds were the drop pods from Halo 2.

I'm still thinking ODST tactical game.

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It looks pretty awesome, whatever it is.

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zeroKFE wrote:
It's a trailer for new Halo 3 campaign content.

Oh, f*ck you guys and your ability to watch new Halo stuff while I'm stuck at work.

It is the best possible news, though. Seeing how they just wasted their extra 250 gamerpoints on the previous map pack, I'm thinking this isn't a downloadable add-on, but something standalone.

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Quote:
Oh, f*ck you guys and your ability to watch new Halo stuff while I'm stuck at work.

If it makes you feel better, the video itself isn't all that exciting -- just a CG rendering of the destruction of New Mombasa, some cryptic text, and some ODST drop pods. Actually, it doesn't even 100% confirm what it's a trailer for other than something Halo 3 related; it's actually the description of the video when you download it from Xbox live that spills the beans conclusively.

Ec0n Major
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I still need to play Halo. It's one franchise I haven't really ever touched.

For instance, there are 108 beads in a Catholic rosary and there are 108 stitches in a baseball. When I learned that, I gave Jesus a chance. ~Ron Shelton, Bull Durham, 1988

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Ulairi wrote:
I still need to play Halo. It's one franchise I haven't really ever touched.

Vade retro Satanas!

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Meh, I still haven't played Halo 3.

I don't mind the universe, but the gameplay just isn't for me. I'm really looking forward to seeing something different out of them, even if they stay in the Halo lore.

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Team Awesome is prepared to be an ODST. Apparently, turning off the shield wasn't masochism after all. It was practice.

A game set on Earth between games has one major thing going for it: No frikkin' flood.

I kinda want the opposite of Morrolan. Their universe is fine by itself, but their ability to weave a narrative within that universe is laughable at best, and their dialogue is shooting for juvenile -- after the first game. I'd much rather them just set me down in a war torn city or a halo, and let me do my guerrilla thing without cutscenes or anything more plot-like than a series of objectives.

According to the internet there's a date buried in some of that computer gibberish. 1-06-09.

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I'd rebuy Halo 3 if there was some new non-flood campaign content. It was right after encountering the flood on Legendary I put it up for auction on Ebay.

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It was a trick! The two best levels follow that one, and they are mostly flood free.

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Danjo Olivaw wrote:
It was a trick! The two best levels follow that one, and they are mostly flood free.

I couldn't agree more...I played and replayed those levels like dozens of times. The rest of the game, not so much. Halo 2 really made me hate the flood. If they do an ODST expansion pack in that time frame....drool.

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Staats wrote:
I'd rebuy Halo 3 if there was some new non-flood campaign content. It was right after encountering the flood on Legendary I put it up for auction on Ebay.

What makes Halo shine is the AI when it's let loose in those arena-like battlefields and rooms. The AI of the flood = walk towards the player like a magnet = kills what people enjoy about Halo.

Danjo Olivaw wrote:

I kinda want the opposite of Morrolan. Their universe is fine by itself, but their ability to weave a narrative within that universe is laughable at best, and their dialogue is shooting for juvenile -- after the first game. I'd much rather them just set me down in a war torn city or a halo, and let me do my guerrilla thing without cutscenes or anything more plot-like than a series of objectives.

Hell yeah.

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I'm cool with spots where I need to go nuts on a bunch of weak, dumb enemies, but on Legendary some of the flood become dumb walking tanks. I ended up progressing by gaming the AI, doing stuff like shooting the feet of enemies stuck on objects. That's no fun.

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If you play as ODST, there's got to be some drastic changes to the gameplay. It was always built around the Chief's regenerating shield, so if that's out, something's gotta change.

It could be squad based - Full Spectrum Warrior or Brothers in Arms style, so you have to use group tactics instead of brute force.

Or they might not be ODST's at all. At the time of the initial Covenant invasion (the explosion that wipes out most of the drop pods looks like the one caused by Regret skipping town during Halo 2, so the timelines match up), another team of Spartans was active on Earth - Fred, Will, and Linda (Blue Team). If they wanted an excuse to keep the gameplay mechanics the same, then we could just be playing as different Spartans.

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chirs3 wrote:
If you play as ODST, there's got to be some drastic changes to the gameplay. It was always built around the Chief's regenerating shield, so if that's out, something's gotta change.

A CoD 4/Gears of War style health system wouldn't be that much different than what Halo has currently, and wouldn't really be any different than what Halo has right now. Sure, it's hackish and totally unrealistic, but Bungie can probably explain it away with a comment about new armor or something.

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The other gameplay mechanic that would probably have to be altered is the jumping. Master Chief can get some serious vertical.

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Master Chief's jumping never made sense. I thought that was just a conceit for the sake of the game. It doesn't matter how awesome your legs are, gravity should pull you down all the same.

As for the shields, you can already play Halo 3 without the shields and it works. It's just more tense. The health 'beneath' the shields regenerates as well, just at a slower rate with a longer delay. The difference isn't that severe because the shields weren't layered on top of the health. They're really two different channels, so the damage you take to your health and shields varies depending on what weapon is doing the damage - projectile or plasma.

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cube wrote:
wouldn't be that much different than what Halo has currently, and wouldn't really be any different than what Halo has right now.

So.... it wouldn't be different than what Halo has right now?

I'd like a psuedo GRAW (PC version) combined with Full Spectrum Warrior approach to ODST placement....

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Some more info on this just dropped at TGS -- Kotaku says that it's called Halo 3: Recon, it's a prequel, and it's out Fall next year:

http://kotaku.com/5060880/halo-3-expansion-hits-fall-2009

There's a trailer, too (it's on Marketplace as well -- I'm currently grabbing it from there):

http://kotaku.com/5060886/halo-3-recon-the-trailer

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Yeah, i'm probably not going to get this. But i really like the Super Intendant's role in the game. Something always appeals to me about robots/AI overcoming damage/obstacles they weren't designed to cope with.... something about the reflection of the human condition in 'lesser' beings.

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Very interesting. I wonder if this will work out into something Rouge Squadron-esque or wind up feeling too similar to previous Halo games. Color me excited.

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Asz wrote:
Very interesting. I wonder if this will work out into something Rouge Squadron-esque or wind up feeling too similar to previous Halo games. Color me excited.

Rogue Squadron as in the primarily flying games?

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Rise!

From the Halo 3: Recon cover story in Game Informers, I present a dose of awesome:

Quote:
A total of 4 beacons will be scattered throughout New Mombasa. Players can track them down in any order they choose in the open world map. Once they find one of these objects, players will jump back in time to earlier that day and control the missing squad member for an entire level up until they reach whatever event fate has in store for them...

Each scene is really set up to highlight the core aspects of that particular character. Dutch is a big guy. He carries heavy weapons. His scene is one where you've got a spartan Laser and you're taking one vehicles. Or you're Romeo. He's a sniper. He's kind of a dick....

(Imagine) you as the Master Chief are going up against a Brute Chieftain with a hammer. You're faster than him. You can jump over him. You have motion tracking. So if you run in and he pounds you, you can turn around, run to cover, look at the motion tracker and know exactly where he is. In Recon that's a lot different. The Chieftain's not only closer and taller, but you have no motion tracker. He's as fast as you. So if you manage to dodge him and turn around and run, you know he's going to catch you and you don't know where he is.

Excuse me while I change my pants.

Ok, done. We know this game is open world, and the Brutes from the trailer are on patrol. To me this means H3: Recon = Halo GTA. Which is mega-awesome. Bungie has the best AI in the business.

As for the day/night cycle, there isn't really one. The game takes place over 1 single day. Your main character wakes up at sunset, the flashback mission happen during daylight hours.

We shall grapple with the ineffable, and see if we may not eff it after all.

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That actually sounds pretty cool.

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This is a good direction for them to be heading in.

-It just occurs to me that this will make a second open-world shooter set in Africa.

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It just occurred to me that the original Halo was first pitched as an open-world game. Seven years later...

wordsmythe wrote:

Animated finger-->butt tattoos are pretty much what I'm thinking of when I pray "Thy Kingdom come. Thy will be done on Earth as it is in Heaven."

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Since the game is supposed to be 3-5 hours, I wouldn't expect it to be huge or even remotely comparable to GTA. Also, remember that the flashback sequences are supposed to be like 30 minutes long each, with there being five of them.

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Spunior wrote:
Since the game is supposed to be 3-5 hours, I wouldn't expect it to be huge or even remotely comparable to GTA. Also, remember that the flashback sequences are supposed to be like 30 minutes long each, with there being five of them.

Good point. Open-world and five hours don't really go together.