Starcraft II Catch-All

Boom! Headshot
Donator V3.0
TempestBlayze's picture
Location: Staten Island, NY


Time to talk about everything there is to know about SC2!

Our StarCraft Steam group can be found here

I created a google spread sheet so you can post your Bnet ID. Please use this rather than posting your ID's here.

GWJ Starcraft 2 Spreadsheet

-----------------------------------
Multiplayer Discussion Thread

-----------------------------------

Starcraft 2 Tournament thread

Steam, Origin: TempestBlayze
Battle.net: TempestBlaze#1401

Candlelight Bard
ShadeRaven's picture

Good stuff. Definitely looking forward to SC2. The original was a great game. Fun as a multiplayer game, but it was even a good game in singleplayer mode (which isn't always the case, I find).

Can't wait!

Any tentative release date yet?

jpwner
Donator V3.0
jowner's picture
Location: Capital of the Igloo People.

Looks like it plays exactly the same..... PERFECT!!!!!

It's Dead To Me
Donator V5.0
buzzvang's picture
Location: Korean Animation Studio!

Damn, Tempest. I'd hoped you were opening this thread with a release date. Though it's Blizzard, so we'd know that any date they gave us would be a filthy, stinking lie.

Psychotic Foreign Teenage Chicks are so hot. - Legion
Everything in moderation. Unless you're a furry. Then you can just f*ck off and get help - Coldforged

Boom! Headshot
Donator V3.0
TempestBlayze's picture
Location: Staten Island, NY

buzzvang wrote:
Damn, Tempest. I'd hoped you were opening this thread with a release date. Though it's Blizzard, so we'd know that any date they gave us would be a filthy, stinking lie.

I wish I was to, and I agree with jowner. It looks almost identical and that is pretty awesome. I guess that's why it took them 10 years because they really are walking on egg shells with the gameplay.

Steam, Origin: TempestBlayze
Battle.net: TempestBlaze#1401

Not Without Incident
Donator V6.0
Quintin_Stone's picture
Location: Cary, NC

It's not dark enough! Too many colors!

Subscribe to, favorite, and vote up my Skyrim mods!
Q's Windhelm Basement: http://tinyurl.com/hjerim
Q's Mannequins and More: http://tinyurl.com/QsMannequins

It's Dead To Me
Donator V5.0
buzzvang's picture
Location: Korean Animation Studio!

Starcraft was 2D isometric! Get it right, Blizzard! Too much zooming!

Psychotic Foreign Teenage Chicks are so hot. - Legion
Everything in moderation. Unless you're a furry. Then you can just f*ck off and get help - Coldforged

Dodging Fingers
Donator V4.0
Stilgar Black's picture
Location: Right behind you

Too much animation on the Seige Tank transformation! This stinks.!

Xbox Live: Stilgar Black

Not Without Incident
Donator V6.0
Quintin_Stone's picture
Location: Cary, NC

I want to play a Necromancer!

Subscribe to, favorite, and vote up my Skyrim mods!
Q's Windhelm Basement: http://tinyurl.com/hjerim
Q's Mannequins and More: http://tinyurl.com/QsMannequins

The Machine
Donator V2.0
lethial's picture
Location: NY

Be careful guys, someone might just start a petition for a darker sprite based starcraft II!

Decisions are just decisions, there are neither "good" or "bad"
[quote=LobsterMobster] *In response to being rewarded with a in-game shack for NOT nuking FO3 city Megaton*
Yeah, but if you set off the bomb in Megaton you are rewarded with a parking lot!

Can you dig it?
Donator V3.0
Latrine's picture

You guys joke, but the SC community is even more virulent than the D3 color petitioners. Particularly annoying is their outcry for a bastardized UI with limited selection of units and buildings. I'd understand if it was a technological limitation but why would anyone intentionally want their level of control and interaction with a game crippled? It's like saying "basketball is too easy with fingers, why don't we chop them off?" The counter-argument is that automation takes the fun out of a game, which is true, but I hardly think interface improvements qualify.

Boom! Headshot
Donator V3.0
TempestBlayze's picture
Location: Staten Island, NY

Some people just need to learn that things change for a reason. Blizzard isn't stupid and they don't adjust things for the hell of it. I don't understand all these fabois.

Steam, Origin: TempestBlayze
Battle.net: TempestBlaze#1401

Tunneler of Doom
Donator V5.0
Irongut's picture

Is the Medic jiggling accurately within her armor?!?!

I will be all over this, like a glorious horde of zerglings on a bunker.

The question is not, "Will I buy it?". The question is "How many copies will I buy?" for family LAN fun. Hopefully one will allow a spawn, but I know blizzard has moved away from that, so the number will like be two.

Me Love You Long Time
Donator V4.0
Vector's picture
Location: Frozen Wilds of Japan

Irongut wrote:
Is the Medic jiggling accurately within her armor?!?!

Last I heard, they got rid of the Medic and replaced her with a Medi-Vac Dropship.

Fletcher wrote:

*Legion* wrote:
Fletcher wrote:
I couldn't agree more.

Do you want to, like, make out now or something?

No, actually now I just want to punch you. Alas, it was good while it lasted.

Spy Sappin my HD
CrashedHardrive's picture
Location: Bad Sector 549

Vector wrote:
Irongut wrote:
Is the Medic jiggling accurately within her armor?!?!

Last I heard, they got rid of the Medic and replaced her with a Medi-Vac Dropship.

Well damn that's not nearly as fun as the medic and her jiggly personality.

PSN ID and XBL Gamertag: Harbinger01

Steam ID: CrashedHardrive

Elysium wrote:


I want to make babies with Diablo III.

The one true Brosiah
Donator V2.0
ChrisLTD's picture
Location: Oceanic Airlines Flight 815

I just don't want heroes like in WC3. They ruined the game for me.

Spy Sappin my HD
CrashedHardrive's picture
Location: Bad Sector 549

ChrisLTD wrote:
I just don't want heroes like in WC3. They ruined the game for me.

Same here.

PSN ID and XBL Gamertag: Harbinger01

Steam ID: CrashedHardrive

Elysium wrote:


I want to make babies with Diablo III.

Boom! Headshot
Donator V3.0
TempestBlayze's picture
Location: Staten Island, NY

I agree there was to much micromanaging with the heroes. I'd much rather control a huge army than worry about my hero.

Steam, Origin: TempestBlayze
Battle.net: TempestBlaze#1401

Junior Executive
Devmani's picture
Location: Austin TX

I've yet to get my beta test...... =(

"We are at war, and the enemies are...the publishers. No, they're not. It's not that easy. The enemies are mediocrity, laziness, and fear, and they exist in all of us." - Tim Schafer

XBL- Devmani
PSN - Devmani
Steam - Devmani
XIV - Devmani Venrische

Not Without Incident
Donator V6.0
Quintin_Stone's picture
Location: Cary, NC

CrashedHardrive wrote:
ChrisLTD wrote:
I just don't want heroes like in WC3. They ruined the game for me.

Same here.


Fourthed

Subscribe to, favorite, and vote up my Skyrim mods!
Q's Windhelm Basement: http://tinyurl.com/hjerim
Q's Mannequins and More: http://tinyurl.com/QsMannequins

Just puzzled your ass up, son!
Donator V4.0
Mr Crinkle's picture

Blizzard realized that heroes ruined the classic Starcraft "look at the havoc I can wreak with these 2 units and a shuttle" cleverness, and reduced War3 to big army vs. big army and may the best xp farmer and micro expert win. They won't be returning.

XBLive: Ruckus | Steam: Mr Crinkle

It's a trick. Get an axe.
Donator V5.0

Mr Crinkle wrote:
Blizzard realized that heroes ruined the classic Starcraft "look at the havoc I can wreak with these 2 units and a shuttle" cleverness, and reduced War3 to big army vs. big army and may the best xp farmer and micro expert win. They won't be returning.

I don't think they "realized" anything that you are implying considering that Warcaft III sold very well and they continued on that path to make World of Warcaft. Many people like to put down WC III b/c they didn't like the inclusion of heroes. I have had some of the best ebb and flow matches out of any RTS with the game on battlenet.

However they would never do this to Starcraft because of the money maker it is in South Korea. I'm a little scared that this sequel will be too close to the original b/c they will fear the backlash of any major interface changes. Having said this, not much will stop me from buying a copy of this on day one.... OK maybe two copies

Xbox Live: Armchair Jockey Steam: Armchair_Allstar PSN: Armchair_Allstar

Awesomeville Crier
Grenn's picture
Location: Sitting uncomfortably close to your girlfriend

I actually liked the Starcraft balance. Heroes were there, but there still massive amounts of units. One thing I didn't like about WC3 was the the cap on units.

Justin McElroy on tracking pubtards down IRL wrote:

When you act like a sh*thead to someone twice your size, they may try to kill you. Welcome to the last 2.5 million years of human evolution.

It's a trick. Get an axe.
Donator V5.0

Agreed, unit caps suck. I'm not fond of the Company of Heroes unit cap implementation either. The more your loosing => the less units you can build.

Xbox Live: Armchair Jockey Steam: Armchair_Allstar PSN: Armchair_Allstar

Boom! Headshot
Donator V3.0
TempestBlayze's picture
Location: Staten Island, NY

EvilDead wrote:
Agreed, unit caps suck. I'm not fond of the Company of Heroes unit cap implementation either. The more your loosing => the less units you can build.

Yeah, in COH it is very difficult to come back when most of the territory has been taken. Rouge tactics rarley work.

I don't mind to much that the game is almost the same. The new units look very exciting and the new abilities of the old units are cool.

I do hope they find a place for Firebats though

Steam, Origin: TempestBlayze
Battle.net: TempestBlaze#1401

Just puzzled your ass up, son!
Donator V4.0
Mr Crinkle's picture

EvilDead wrote:
I don't think they "realized" anything that you are implying considering that Warcaft III sold very well and they continued on that path to make World of Warcaft. Many people like to put down WC III b/c they didn't like the inclusion of heroes. I have had some of the best ebb and flow matches out of any RTS with the game on battlenet.

Easy there. I loved War3, I enjoyed the hero concept greatly, and I'm not implying what you think I'm implying. I couldn't find the interview in a few minutes of searching, but in one of the postmortem talks, one of the designers/devs (can't remember which) did acknowledge that the focus on heroes and the low unit caps really lessened the effectiveness of doing sneaky things to their base while your main armies fought.

That was all well and good for War3, but seeing as a big part of Starcraft is doing sneaky things with small groups of powerful units, I think it's fair to say that they realize heroes don't fit the game.

XBLive: Ruckus | Steam: Mr Crinkle

Will you please stop screaming
Donator V3.0
MrDeVil909's picture
Location: Durban, South Africa. Where the sun meets the sea.

Mr Crinkle wrote:
EvilDead wrote:
I don't think they "realized" anything that you are implying considering that Warcaft III sold very well and they continued on that path to make World of Warcaft. Many people like to put down WC III b/c they didn't like the inclusion of heroes. I have had some of the best ebb and flow matches out of any RTS with the game on battlenet.

Easy there. I loved War3, I enjoyed the hero concept greatly, and I'm not implying what you think I'm implying. I couldn't find the interview in a few minutes of searching, but in one of the postmortem talks, one of the designers/devs (can't remember which) did acknowledge that the focus on heroes and the low unit caps really lessened the effectiveness of doing sneaky things to their base while your main armies fought.

That was all well and good for War3, but seeing as a big part of Starcraft is doing sneaky things with small groups of powerful units, I think it's fair to say that they realize heroes don't fit the game.

I also saw that interview, and haven't been able to find it. I also loved WC 3, but would have loved it more without heroes and with a decent unit cap.

Steam~Twitter~Raptr~B.Net
Mystic Violet wrote:

No way. The ass of War trumps all others.

It's a trick. Get an axe.
Donator V5.0

Mr Crinkle wrote:
Easy there. I loved War3, I enjoyed the hero concept greatly, and I'm not implying what you think I'm implying. I couldn't find the interview in a few minutes of searching, but in one of the postmortem talks, one of the designers/devs (can't remember which) did acknowledge that the focus on heroes and the low unit caps really lessened the effectiveness of doing sneaky things to their base while your main armies fought.

That was all well and good for War3, but seeing as a big part of Starcraft is doing sneaky things with small groups of powerful units, I think it's fair to say that they realize heroes don't fit the game.

Yeah, the unit cap reduced the ability to have a secondary sneak attack army but by no means was it reduced to "big army vs. big army and may the best xp farmer and micro expert win.". I don't think heroes would fit Starcraft either and I'm glad they aren't putting them in. This way we get the best of both worlds. Two divergent RTS games is much better then the same one with a different skin. To add to that variety, we get Dawn of War II and a probable Company of Heroes expansion. 2009 is shaping up to be pretty awesome.

I'm wondering if Blizzard is going to hold back a shocker announcement with SC II. Didn't they wait to announce the undead until right before WC III released?

Xbox Live: Armchair Jockey Steam: Armchair_Allstar PSN: Armchair_Allstar

Junior Executive
Devmani's picture
Location: Austin TX

EvilDead wrote:
Mr Crinkle wrote:
Easy there. I loved War3, I enjoyed the hero concept greatly, and I'm not implying what you think I'm implying. I couldn't find the interview in a few minutes of searching, but in one of the postmortem talks, one of the designers/devs (can't remember which) did acknowledge that the focus on heroes and the low unit caps really lessened the effectiveness of doing sneaky things to their base while your main armies fought.

That was all well and good for War3, but seeing as a big part of Starcraft is doing sneaky things with small groups of powerful units, I think it's fair to say that they realize heroes don't fit the game.

Yeah, the unit cap reduced the ability to have a secondary sneak attack army but by no means was it reduced to "big army vs. big army and may the best xp farmer and micro expert win.". I don't think heroes would fit Starcraft either and I'm glad they aren't putting them in. This way we get the best of both worlds. Two divergent RTS games is much better then the same one with a different skin. To add to that variety, we get Dawn of War II and a probable Company of Heroes expansion. 2009 is shaping up to be pretty awesome.

I'm wondering if Blizzard is going to hold back a shocker announcement with SC II. Didn't they wait to announce the undead until right before WC III released?

SPOLIER ALERT: L80ETC is a unit in the game. >.>

"We are at war, and the enemies are...the publishers. No, they're not. It's not that easy. The enemies are mediocrity, laziness, and fear, and they exist in all of us." - Tim Schafer

XBL- Devmani
PSN - Devmani
Steam - Devmani
XIV - Devmani Venrische

It's Dead To Me
Donator V5.0
buzzvang's picture
Location: Korean Animation Studio!

That's odd. I thought WC3's Heroes evolved from Starcraft's named units that couldn't die as a VC. I seem to remember reading in a developer interview that they wanted to get the named units more involved in WC3, since many players would just direct Jim Raynor or Tassadar to the back of the base and go on about their business. As a result, they came up with the resurrectable Hero unit. At least that's how I remember it. I could be totally off.

Psychotic Foreign Teenage Chicks are so hot. - Legion
Everything in moderation. Unless you're a furry. Then you can just f*ck off and get help - Coldforged

It's a trick. Get an axe.
Donator V5.0

@buzzvang

All my comments have been in reference to multi-player. I think its safe to say that Mr. Crinkle was also referring to multi-player as it is impossible to be sneaky against the all-seeing AI

buzzvang wrote:
....since many players would just direct Jim Raynor or Tassadar to the back of the base and go on about their business. As a result, they came up with the resurrectable Hero unit.

I wouldn't be surprised if they added the resurrectable hero to the single player. Escorting the hero as to not loose the mission = boring. Leading an army with a hero = cool.

Xbox Live: Armchair Jockey Steam: Armchair_Allstar PSN: Armchair_Allstar