Space Siege Released
Wednesday, August 13th, 2008 - 12:28pm
I know the response was luke warm for this game. I was disappointed with the over simplification of the game mechanics in the demo. It didn't turn me off from the game as I have high hopes that customizing your HR-V (robot side kick) will make the purchase worthwhile.
I'm downloading my copy from Direct2Drive now. I'll have it in my grubby not so little hands in less than an hour!
I'll let you know how everything goes in a few hours.
Being fangoriously devoured by a gelatinous monster.


Great, I hope this game lives up to what I want it to be. Let us know what you think fangblackbone!
Prederick: "Put your hand up against the screen of your monitor. Feel that? That's me high-fiving the sh*t out of you through the internet."
It got a pretty favourable review in PC Zone this month (83%) and apparently the demo didn't do it justice.
I'm Interested to hear how it is - isn't out over here till next week I think.
Looking forward to it and enjoyed the demo. Hope to pick it up tonight but would love to hear any feedback others might have.
I'm certainly curious myself.
On a only somewhat related note, is anyone aware of a hack or such to get Dungeon Siege 2 to run in 1680*1050? I'd love to actually get around to playing through that one, but hate running non-native resolutions on an LCD monitor.
So far the review doesn't seem too promising. And I am not too surprised, I am not a big fan of the "streamlining."
I thought gameradar.com's review echoed my feeling towards the "streamlining" the best:
I will get the game nontheless, just to support the dev. But I don't see the game doing too well. And I am sure piracy will be blamed for the poor sale again, damn you pirates!
Decisions are just decisions, there are neither "good" or "bad"
LobsterMobster wrote:
Wow.... I mean, i had little to no interest in this title - i was thinking bargain bin maybe - after playing Dungeon Siege 2 but what you posted has made me think that this game wouldn't even be worth pirating (not that i would).
A blog: by me!
EGGmen - A European gaming blog *Now with added podcast!*
Sigh, now that HGL is gone. I need my RPG fix
Anyone know the fastest way to learn German? Because I really want to play Drakensang
Decisions are just decisions, there are neither "good" or "bad"
LobsterMobster wrote:
I actually like it. The story is standard fair but its got good creepy atmosphere. The physics help with that a lot as it adds a randomness to the crate smashing.
The best simplified breakdown is this:
Its Diablo 2 without (so far) the magic (prefix/suffix) item grind. Stats are small percentage boosts to damage, crit rate, resists, armor etc. HRV is stronger than the D2 merc and has stats too. Weapons seem like standard FPS variety for you and HRV. Skills are a combination of buffs, "magic" attacks and various traps and grenades.
There is more challenge to the game though there are save/heal points every 75 yards. Heal packs are purchaseable so there isn't a glut of them. There is a timer on heal packs so some fights you will have to run behind HRV or run until he kills the enemies. I find the game of decent difficulty if you try to not use health packs. I have used a couple but only because the game will auto use them on pick up if you are the slightest injured.
One major gripe is that there are no levels. The game just kinda gives you skill points after certain quests. They are very stingy with them too. I hope that the multiplayer campaign works differently.
Being fangoriously devoured by a gelatinous monster.
Thanks for the first impression fang!
I have been dying to know this, but is the keymapping changeable? In the demo it wasn't and I am really hoping that it would be in the full version of the game.
Decisions are just decisions, there are neither "good" or "bad"
LobsterMobster wrote:
Lemme check...
edit: confirmed; looks to be extensive keyboard customization; separate tabs for actions, camera controls, etc.
hit the esc key and go to "options" then "controls"
Being fangoriously devoured by a gelatinous monster.
Could you actually change any of the bindings though? In the demo, there is the customization page, but you couldn't change anything
Oh and btw what DRM is on the D2D download of the game? Since I heard that the actual authentication stuff for the game is through the GPG network.
thanks!
Decisions are just decisions, there are neither "good" or "bad"
LobsterMobster wrote:
OMG, I was wrong! What's the point of having an extensive controls page only to lock them? No, it appears that while every control is listed, you can't change any of them. There are sliders for mouse sensitivity and audio volume and the like but thats it.
FWIW the controls aren't bad at all and tend to have to be the way they are at default. Your skill bar gets filled quickly and you need the function keys to control HRV.
There was an online activation after install as well as a cd key entry before install.
Being fangoriously devoured by a gelatinous monster.
Thanks for confirming my worst fear for this game
. It is not that I find the bindings horrible. But I am used to my own set of bindings that it irks me to no end when a game doesn't provide enough key mapping options. And in this case there seem to be NONE...
For the D2D purchase, do you have to have the D2D program installed on a system first before you can install the game?
Decisions are just decisions, there are neither "good" or "bad"
LobsterMobster wrote:
No. It just downloads faster through the D2D download manager.
Being fangoriously devoured by a gelatinous monster.
It fell off my "buy" list after I learned that it doesn't have a Diablo-like co-op campaign, and instead has something like Nox (and Unreal Tournament 2004) had.
Epic fail.
This thread does not scale to my level.
Wait, the campaign isn't co-op?
Variable -> Veeble -> vbl
"Nice boys, guys." - Swampy
Yeah I just fired up a multiplayer game and went WTF is this?
I thought it would be like DS (1+2) where there was a separate much larger much less story focused coop campaign. I was wrong.
They do have a bunch of coop missions. However, they give you 40 skill points (which Im assuming is the max) and all the weapons and cyber upgrades should you choose to use them. And so far no NRV leading me to wonder why I would play this. Most of the appeal of this game was the decision to go human or cyber and what percentage. As the character faces tougher challenges it is supposed to be more tempting to "sell your soul" to go cyber.
Who thought this was a good idea? I don't even have to unlock anything in SP for MP. I can just fire up a MP game and try out everything in the game. And your character is just some joe in a space suit. You can't even select your appearance or alter it.
Being fangoriously devoured by a gelatinous monster.
This is one of the things I love about my Zboard Merc: any flaw in a game's keybindings (like, oh, Company of Heroes not allowing WASD to do the camera movement that the arrow keys do, like World in Conflict does) can be fixed with a quick custom profile in the Zboard software.
Gaming / PC Tech Blog: www.blastprocessing.net
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tits || gtfo
Sorry to side track here, but I have a Merc, and can I have the profiles you created for your games!?
Decisions are just decisions, there are neither "good" or "bad"
LobsterMobster wrote:
Isn't there starting to be a call though for the level convention to be dropped? They don't really serve that much of a function, especially in a linear game where the enemies will be close to your level anyway.
This game is sounding very disappointing, I guess I'll wait to see it in the bargain bin. I don't believe in rewarding poor work, even to support a developer.
kuddles wrote:
MechaSlinky wrote:Seems that there is. Widescreen Gaming Forum has great a list covering fixes for various games.
"The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all."
I think the problem with this game right now has been the announcement of Diablo III. I mean, how many people have loaded up Diablo II and played it to death again?
Than they come back to the Siege games and realize it's an inferior clone.
Just a thought.
Thanks for standin' still Wanker!
-XBox Gamertag: Tempest Blaze (Without the Y)
Oooh, that's awesome, thanks ALG!
Save your money and go play Dungeon Siege 2 (again if you've already finished it)
The Space Siege controls are slightly more refined. The graphics have higher poly counts. But the big human vs. cyborg dilemma is totally over-rated. The different endings total about 5 seconds worth of dialog difference. I should say extra cheesy dialog. I waited until the very end to go full cyborg so there may be some other story divergences at earlier plot points.
Playing 100% human, the supposed weaker choice, the game is on the easy side but not too easy. Playing 100% cyborg nets you a bit more power which equates to negligible difficulty reduction.
That is up until the end boss fight that is a complete 180 in difficulty for both human and cyborg. Only a handful of fights I've had to use a health pack and that is usually due to a carefully hidden mine on the backside of doors that sends me and HRV not quite limping into the next ambush. Yet the boss fight is two stages and requires more than the maximum 4 health packs to complete. I set the game to god mode the first few times to beat the boss after frustratingly trying to find a winning strategy. And yes its one of those fights where you have to stock up on all your consumables and use them during the fight. (prior fights used them so sparingly such that I would always try to loot excess consumables which were then sent to the video game ether)
Do not pick up this game until it hits the bargain bins. This is an XBLA game that they used backtracking in to extend game length, added voice acted journals to pad the "been there, done that" story, and spent way to much money outsourcing the intro cinematics to create the illusion of higher production value.
Being fangoriously devoured by a gelatinous monster.
Well, It was finally released in the UK yesterday and I had some credit to spent at the ol' GAME store so I figured I'd pick it up.
It isn't a terribly put together game (I.e there's no bugs I've come across, everything looks reasonably polished for what it is) but by golly is it bland with a capital Beige.
It strikes me as a "quick earner" something they could push out quickly and easily to get a bit of cash together to help with future projects, like Demigod. Not incompetent by any means but something that's fairly devoid of any real passion from it's creators.
The equivalent of Guillermo del Toro doing Blade II so that he could get the freedom to work on something he REALLY wanted to make, like Pans Labyrinth.
Still, it's a change of scenery and it'll pass the time until Too Human next week (which in turn will pass the time until something more interesting than that turns up
)
Ok, so i've finished the game as 100% human and, to continue the "bland" theme, it has possibly one of the most dull endings I have seen in a long time (I'm going to go ahead and spoil it, since I doubt many people will even bother getting this far, but avoid the next paragraph if for some bizarre reason you don't want to know).
***
Basically it runs like this...
- Defeat the "big boss" of the game (not remotely difficult)
- Flick a few switches in the next room
- You get a little in game scene of the hero and his "love interest" snuggling in a bland corridor in front of a starfield
- Followed by a short, mostly silent cgi clip (probably about 10 seconds) of the space craft flying into the sunset.
and....that's pretty much it.
- Oh, apart from a ridiculous voice over scene which - and I wish I was kidding - ends with one of those scenes you get in old sitcoms or Saturday morning cartoons where the comic relief, in this case the robot companion, does something stupid and everyone else goes "Oh Harvey!.... in unison.
Fade to yawns.
****
I may go back and check what happens when you're cybered up but I don't know if I would survive the excitement.
I would suggest avoiding this game if you had even an inkling of spending real earth-money on it, there's FAR too much coming out in the near future to make it worthwhile.
PC Gamer panned Space Siege, but I got it anyway. Sigh!?! About the only good thing I can say about it is that it runs acceptably on my year old laptop. Wish I could say the same about Mass Effect and Age of Conan. The game play is pretty bland. The controls are reminiscent of the Dungeon Siege Series. In fact all the stupid elevators reminded me of all the wooden platforms in DS1 and the expansion. At least when you push the button HR-V is smart enough to jump on board.
Its the controls that drive me crazy. I keep wanting to use the WASD keys to move my character but all I do is zoom in/out or rotate my camera. ARGHHH!! At least in DS you could pause with the space bar and plan your spells/attacks/heals and resume the action. Oh and by the way who decided that the DODGE move should roll you closer to your enemy instead of side to side. Lame! Oh and how about a way of LOCKING the frigging ability bars.
There I am in the middle of a firefight with HR-V just standing there as I stab the F1 key to get him to attack. After I wipe I realize the ability was dragged off in an orgy of clicking to move my character in a previous fight. I keep thinking of DS when I hit a crate or kill an enemy. The contents just leaps up and falls to the crown the way loot dropped in the DS series. At least my magblade sucks everything up and doesn't make me CTRL-Click all the loot piles.
The linearity of the missions and the level designs really don't inspire my game play. Just follow the path of the main story line and you will be fine. For extra loot you can go off the path and find other baddies to kill. But its all the same. Open door, send in HR-V, throw grenades or bait them out into your mine field, kill enemies, collect loot. The ship design defies description. Layouts are convoluted and littered with explosive barrels, canisters and Oxygen tanks which are great for blowing up the enemy or creating immediate spare parts.
It seems too easy when every level has a healing center and manufactory to reproduce you HR-V unit upgrades and all. Believability is also an issue. I fight my way to the Armory and all I get is TWO clickable sections? Weapons NEVER run out of ammo? The range of sub machine guns and an assault rifle is the same??
The only interesting feature is how you use your upgrade parts, apply abilities and how "cyber" you want to get. Although its probably best to upgrade the weapons last because when you find a better one all the upgrades you added to your old ones are final. Oh, and how do I manage to carry ALL those weapons at one time when my grenades are limited by my skill level?
I wish this was a better game. I will probably complete it (now that I know the ending is lame) but I won't enjoy it..
"Do. Or do not. There is no try." - Yoda
My understanding from the latest GFW podcast was that while the game had promise due to a couple potential story aspects, it never, ever makes satisfactory use of any of that potential, and indeed completely ignores the cybernetics/humanity thing at the point where it kind of matters most.
There's some spoilers in the podcast, but they saved me from a purchase on the game.
It sounds like you're being sarcastic, but if not, listen to the latest GFW podcast before you play it over again. Really. Or I can spoil it for you here. I can guarantee you the second playthrough won't be worth your time though, based on what you seem to be after from it.
XBLive: Thin J
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I don't imagine master craftsmen leaping away from completed projects and shouting "Done, motherf*ckers! - 1Dgaf
Its either get the girl or not, woo!
Being fangoriously devoured by a gelatinous monster.