Corpse Craft

Wearrd Academy's School for Responsible Reanimation is ablaze under suspicious circumstances. Its students are up in arms over the arson, blaming one another for the fire that killed their esteemed professor. Factions form. Conflict erupts. There's only one way to settle this: a full-on zombie street brawl.
Corpse Craft is a hybrid puzzle/strategy game where you gather gruesome resources with a simple match-3 minigame at the bottom of the screen, then strategically assemble undead minions to combat your opponent on the battlefield above. Each zombie type is especially suited for a particular task. The many-armed, limb-throwing Handyman, for example, excels at basic defense, while the explosive Delivery Boy, a canine/schoolboy hybrid, is best suited for preemptive field strikes. The size of your zombie horde is limited only by your resources, which include blood, electricity, fat, and flesh.
Corpse Craft's steady introduction of new zombie types and power-ups keeps things interesting. There's also a day/night cycle that allows you to hoard resources while the sun shines and unleash a shuffling mob of death at nightfall. The first few levels are very easy, but as the single-player story continues it becomes quite demanding. Corpse Craft definitely leads to short-term addiction, and its charmingly macabre presentation, an obvious homage to Edward Gorey's work, is terrific. Click "Read more" below for some screenshots.
You don't need to set up a free account at casual site Whirled to play Corpse Craft, but if you do the game will save your progress and award you trophies (like "Nose to the Grindstone" and "Pressing the Flesh"). It'll also allow you play online with others and set up a friends list. Well-matched multiplayer battles can be epic. My only gripe about Corpse Craft is an apparent bug, which after an extended period of play might slowly grind performance to a near-halt. Restarting the game seems to alleviate the problem.
Thanks to Allen "Pyroman[FO]" Cook for pointing me toward this week's Act Casual selection. If you'd like to suggest a free browser-based game, send a link and description via our contact form.






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Nice find, I just lost an hour of my life to that.. pretty addictive.
Agreed, very fun indeed.
I don't watch, I interact!
I haven't tried multiplayer yet, that sounds pretty awesome.
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First few levels are very fun, can't wait until it gets challenging. I'm using the same name as my login here for Kongregate and Instant Action, using mixolyde at gmail dot com for this one.
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And "Mixolyde" pretty much everywhere else, too.
Lots of flavor, but getting starved for resources because of bad tiles really sucks. It's very easy to end up with the entire board covered in 2-square patterns; clicking them will make you lose resources, when you desperately need more. It's very irritating.
Got to the level where you're gimped on reds and whites. Just couldn't keep up, since the only thing I can really build are exploding dogs. Tried twice and couldn't get by it.
Fedaykin98 wrote:
wordsmythe wrote:
Good stuff. I bought it on the three on 1. Just couldn't keep up, even with the rage.
The brain you stole, Fritz. Think of it. The brain of a dead man waiting to live again in a body I made with my own hands!
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Fun, but I found myself head down in the match-3 board, without the chance to enjoy the spectacle in the other 2/3 of the screen. The audio cues were helpful, too -- the bell tolling shortly before dawn, particularly.
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Thanks for the review! The slowdown bug you report is basically a Flash / Flex bug -- Flash leaks memory like a sieve, which starts to bog things down after a certain point. The fix is indeed to close the tab / browser and restart. We continue to try to pin this down and hope that Adobe fixes some stuffs.
- Daniel (capncleaver on Whirled)
Finally got by level 12.
Fedaykin98 wrote:
wordsmythe wrote:
Chapter 12 is a stone-cold bitch. Still can't get past it. Fun game up until that point.
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