MechWarrior
Ah the good ol times. I was going through my case of PC games and saw MechWarrior 4. I decided to fire it up again and dust off the old joystick. As I am playing it brought back so many good memories of playing this game online and having fun with the game in general.
Once I finished playing for a bit I was thinking about the future of this franchise. Microsoft seemed to have given it the boot. If they did bring it back it would be a 3rd person action game rather than a simulation.
Awhile ago I heard of MechWarrior: Living Legends http://www.mechlivinglegends.net. It is a Crysis mod that is taking the franchise in the SIM direction again and they apparently got the legal okay to do so. Now, there is no telling how long this mod is going to take or even it will finish but it definitely is a start.
I do hope a great PC developer pics up the MechWarrior franchise again because the guys who currently own the rights aren't doing crap at the moment. Here's to hoping that what Bethesda did for Fallout 3 (resurrecting fallout) someone does for MechWarrior.
Thanks for standin' still Wanker!
-XBox Gamertag: Tempest Blaze (Without the Y)



Don't give Bethesda credit for something they aren't responsible for, Troika would have had a shot at making Fallout 3 if Bethesda hadn't scooped up the license. Fallout 3 would have been made regardless, soon as Interplay sold it, which was inevitable in that period; Bethesda was simply the first company to grab it.
We did have that Inner Sphere War thing going a few months back, though it really never got off the ground. I believe the main problem was that the groups in the game were already too solidified, there wasn't any way to get involved that didn't require joining this over-organized guild structure.
In general, FASA has been a graveyard of promising licenses. I love to see a good Shadowrun RPG, or a Crimson Skies game, and of course a quality Mechwarrior game. We will have to see what Smith & Tinker come up with. If you don't recall, S&T was created last year by Jordan Weisman, founder of FASA, and has licensed the rights to make Mechwarrior, Shadowrun, & Crimson Skies games.
Troika went out of business, and having Fallout 3 wouldn't have changed that. If Bethesda hadn't taken it, Troika would have defaulted and sold the rights to... Bethesda! Or, I suppose, maybe WizardWorks.
"PEACE ON EARTH. GOOD WILL TO MEN. PUBLIC SHELTER. ADMISSION 50¢"
They were going to work with a publisher on that, the publisher would buy the Fallout license and finance Troika's Fallout 3. Obviously that didn't happen, but they were looking into such a deal.
Anyway, why don't we get back to the topic at hand, namely Mechwarrior.
I believe the Mechwarrior rights just got bought away from Microsoft recently by Smith and Tinker along with the Crimson Skies and Shadowrun rights. I believe the guy running the show over there is on of the early FASA guys, so he's trying to get the rights back to the old FASA properties. I'm pretty excited to see what these guys do with MW and CS, but I think it's going to be a good while before we see anything.
Mex wrote:
Sigh.
You forgot to call him a filthy skimmer
Coldstream wrote:
That is what worries me. It awesome that he getting those rights back but without a good dev team it is just going to sit in his vault and be a relic. Someone needs to jump in and get the engines going.
Thanks for standin' still Wanker!
-XBox Gamertag: Tempest Blaze (Without the Y)
this looks great, I hope something comes of it. I miss the "sim" days of the mechwarrior games
Mechwarrior 2, Battlezone and I76 all used the same military-grade physics simulation engine which really made me feel like I was there.
MW4 didn't. It was closer to a streamlined console shooter with mechs.
There's a patch now that allows Mechwarrior 2 95 to run under XP natively, without having to use Virtual PC. That is great news to me, except it is hard for me to find the goddamn disc !
This thread does not scale to my level.
WHAT?!?! WHERE?! TELL ME NOW DAMMIT MAN...
http://www.warp13.co.uk/mech2.py
This thread does not scale to my level.
Thats assuming lots about Bethesda and Fallout 3.
Frankly if the worst that is feared about Fallout 3 comes to pass then it might be totaly impossible to get a real fallout sequal. Thus killing a franchise that would have been made otherwise.
The Mechwarrior series was one of the few game franchises I actually played to completion multiple times. There is something compelling about riding around in a giant battlemech and blowing sh*t up. Add salvage rights, customized load outs and a touch of rpg elements (ala mechcommander) and you have a delicious mix of FPS and strategic/tactical gaming.
My favorites were the MW:Mercenaries series which added a business level component to the mix. Ahhhhhhh time to dust off the joystick!
Just remembered: At the NYC S&T got to play an arcade version of MW:4 in one of those omnisphere thingies that vibrates and moves with the game at Dave & Buster's. Not usually a good idea after a full meal.
"Do. Or do not. There is no try." - Yoda
While I couldn't go with you guys to that slap and tickle I played that same Mechwarrior 4 game in the red bubble about 2 weeks after you guys went. That's what got me int he mood to take it out of my case and install it. I was pissed though because I kept winning and I still got game over!!
Thanks for standin' still Wanker!
-XBox Gamertag: Tempest Blaze (Without the Y)
It's no sim, but if you ever played the old pen & paper versions of Battletech, MegaMek is a very nice networked computer version. Perhaps we should start a gaming group to play it?
Get My Music | Read My Blog | Beat a Dead Horse
Spore Profile
Thank you thank you thank you!