Your first emergent gameplay experience
We hear a lot about "Emergent Gameplay," which is usually a buzzword developers use to excuse bad level design. The official definition, I understand, is to play a game in a manner unlike what the developers intended.
Has anyone ever played a game on their own terms? By which I mean, have you ever said "hang the objective, I'm doing this" while playing a game?
An example of what I'm talking about comes from my wife. When she was younger, she and her brother used to play F-zero on the SNES. In one of the levels, there's a ramp that sends you off the course if you hit it wrong, and some scenery in the background. My wife tells me she and her brother used to have great fun seeing how far off the track they could go.
More recently, I used to have Splinter Cell on my cell phone, and I had pretty much mastered the game as a stealth platformer, so I took to seeing how bad a rating I could get by simply killing everyone, setting off every alarm as often as allowed, and generally just rampaging through the levels as if it were a shooter.
I also like to see how much damage I could inflict on Spiderman by throwing him off of buildings in Spiderman 2 for the PS2.
It doesn't necessarily have to do with maiming your avatar. It could be as simple as setting a personal objective (How far can I get through Doom using only my bare fist?) or just a speed run through a game with no timer.
I realize it's not properly emergent gameplay as the term is usually understood, but it's certainly counter to what the developers had in mind when they made the game. Has anyone else done this sort of thing?
Certis wrote:
I think doubtingthomas makes a number of good points there. I don't need to re-hash them.
Zigguratbuilder wrote:
the game amounts to Tic-Tac-Toe with guns.
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First time I did it was with Zelda: A Link to the Past. I beat that game every way I could imagine. Beat it with no bonus heart containers. Beat it without armor upgrades. Beat it in one sitting with no continues/deaths. Beat it without any bottles but the one you have to get for a quest, but didn't use medicine or a fairy in it. Etc, etc. I loved coming up with different challenges to do in that game.
I've done it with a lot of games over the years, but that's the one I think I did that the most with.
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Morrowind. I skipped the main story entirely and spent 150 hours plundering the land. I told my destiny to screw off.
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City of Heroes. My main in that game was a tanker with Super Jump as his main way of getting around. I spent 50% of my time just climbing skyscrapers with super jump, getting as high as possible if not to the top of a building. And then I'd jump to my doom. could you even jump to your doom in that game? It might have been percentage based damages from falls at that point.
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Fallout was good for such stuff. Planting bombs on NPC`s via pickpocket to avoid prolonged bloodbath, privately role-playing a complete psycho who wipes out whole populations in towns, trying to keep Dogmeat alive throughout the game or trying to beat the game without PowerArmor, using the stylish leather jacket all the way (Well, let me tell you- style can get you killed. Often.)
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First time I did something like that was Starflight way back when. Sure there was a plot, and the clock was ticking down toward universal destruction, but screw it, I wanted to go exploring and mining!
Out of this World / Another World
At one point in the game your character finds himself thrust into this alien battle tank in the middle of a gladiatorial arena, with his finger pointed at a bunch of incomprehensible buttons. You're meant to randomly push the buttons, see various weapons pop out and cause hilarious mayhem as a result of the combinations you stumble across, and shortly after find the button combination to escape to continue the story.
I memorized the damn thing. It became its own game. I knew what every button would do, when I needed to deploy each weapon to prevent every bad thing from happening. There was just something about that scenario that really caught my imagination. I'd even load up the arena savegame for a quick runthrough before playing other computer games, using my imagination to come up with a reason why Roger Wilco or King Graham had to escape the alien tank before continuing their own adventures.
Ok, hmm the first vivid gaming memory of doing this was Intellivision Auto Racing where I went against what the developers had really designed the game to be. It was a 2d top-down lap-based racer, BUT you could drive off the course. If you drove carefully you could get between trees and houses outside of the race course. I was always terribly curious where I could get if I drove carefully enough not to crash into the scenery. There was this whole self-invented sidegame around finding paths that wouldnt result in a dead-end. If I remember right, once you crashed into anything surrounding the course, you would spin around until your car returned to the track.
I never got too far, but I enjoyed this exploration more than the normal game racing itself.
Maybe in the more developer friendly definition of emergent gameplay, Intellivision also gave me Sea Battle, where I could battle against the AI, preferrably as a sub.
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Halo 2 probably wasn't my first, but it was the first I can think of where exploring unintended gameplay turned into a group experience. Ramming people (and warthogs) with wraiths to see how far they could fly. Zombies, Freeze Tag and all the other weird multiplayer variants. Lots of good experiences from back there.
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I think it was called F-17 Stealth Fighter on the Commodore 64. It was a flight sim by Microprose if I recall correctly. After having run a few hundred missions I finally got tired of playing it by the book. Toward the end I was going on missions trying to set off as many warnings as I could while sustaining as much damage as possible while still being able to complete the mission and land safely. I always got such a rush landing my bird on a carrier when everything in the cockpit is screaming I should've ejected 30 minutes ago.
I doubt it's my first, so many to choose from... but one of the most memorable ones was in Dark Forces 2: Jedi Knight.
A friend and I discovered that one of the background elements in the Nar Shadda CTF multiplayer map could be reached by using a force jump and force speed in the right combination. We would rush as quickly as possible to get the flag and capture it once, usually having a score limit of 3. Then, with one of us holding the flag, we'd make the jump over to this area that no one else knew about. It was heavily shadowed too, so you'd have to know where to look to see us. Technically, it's griefing, but we almost always won CTF that way, and I'm sure the level designers never intended that to work.
TempestBlayze wrote:
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Yup. That's the exact game I was thinking of before I even opened the thread.
My brother and I totally played that "game" too! Far out. Man I loved that title.
Certainly not the first, but one example that comes to mind is off-roading and hill climbing in Test Drive: Unlimited. The game wasn't really made for it, but there was just soo much unused terrain just begging to be driven on and through. Riding the motorcycles out there, and attempting hill climbs with them, were the most challenging, as it would warp you back to the nearest patch of asphalt if you crashed, which could often be rather far back.
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Probably Quarantine. The ability to ride around city and kill pedestrians (that was before Carmageddon) was enough. No need to take up missions. Well, there is, when you want to eject passengers from the backseat right at the wall you are standing next to... In my defense: I was probably 14.
Robear wrote:
I remember playing an arcade game of darts where you could destroy various things on the screen if you didn't hit the board. Even better, you didn't lose your credit if you didn't hit the board, so I entertained myself for 1 hour doing nothing but destroying windows, lightbulb, etc., using only 1 quarter. I believe I was 11. I hope that counts.
KingGorilla wrote:
Top Gear
Top Gear was a typical SNES racing game - first to the finish line wins. It had split screen 2-player, so my brothers and I would play cop and robber chase. Someone would be the robber and get an X-second head start, then the cop would try to catch him by bumping his car into the road shoulder. We didn't care about finishing the races or being passed by all of the AI cars.
Mortal Kombat
Also on the SNES, we split everyone into teams. One person from each team would grab a controller and randomly choose a character. Then the players turned their backs to the TV. All of the other teammates would be responsible to telling the players what to do - specifically, what button combinations to press, and when. No one was allowed to say which character you got. Only yell buttons and timing. The action on-screen ranged from hilariously awful (both players facing away from each other punching air) to surprisingly coordinated with combos and the like. This is more of a creative way to play rather than emergent gaming, but I wanted to share it anyway.
Star Wars Galaxies
MuhMorPuhGuhs don't quite qualify since they're designed to support at least a few gameplay styles. I got the most joy out of hunting those giant turtle monsters with my Wookiee. I became so good at it that I could almost sniff out their spawning areas, even on planets I wasn't familiar with (and I explored a lot of places looking for them). I also had a trapping/attacking method that was very specific to their speed and size.
Battlefield 2
When my mates are I got bored defending we started playing Explosive Barrel Russian Roulette. The group would takes turns, one at a time, standing on an explosive barrel or fuel tank and putting one bullet (pistol or rifle) into it. It was never easy to calculate how much damage they could withstand - or the specific damages from the various guns - so it there was always a moment of wincing as you clicked the mouse button. Inevitably someone has to fire the final bullet and gets blown way the hell up the air. BF2's ragdoll effects (and death sounds) make it funny every time. Eventually, if we were drinking, we'd forget about the battle altogether.
I have ton of additional examples but those are some of the stand-outs. I never knew the name for it, but I really am an emergent gaming connoisseur - to the point where I might, all things considered, do more emergent stuff than actually playing by the rules/storyline.
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Morrowind for me too: I quickly discovered that you could layer clothing like crazy (e.g. robe on top of dress on top of pants) and enchant every single item of clothing... combine that with those really good enchanting souls (Golden Saint? I forget.), and you could create some ridiculously powerful outfits. One of my favourite abuses of the enchanting system was becoming a vampire and enchanting an entire suit of health regen gear so I could walk around during the day and outheal the sun's damage.
Thinking back on it, I think one of my very first emergent gaming experiences was Battletoads on the NES: my friends and I rarely got past the first level because we'd use up all of our lives and continues killing each other.
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WoW: With my mage, I'd make up small challenges to see if I could figure out how to solo them. My favorite was taking down an elite level 45 dragon at level 40.
GTA: Does it count if I just ignored the missions and randomly killed people for money?
Homeworld: There's a level where you have to sneak into a very well defended base... it's being defended by a very large sphere of ion frigates. I once spent a couple hours seeing just how many of those frigates I could steal. I took about a quarter of them before becoming bored (probably around 50-75).
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We'd gather around one of the empty pools on Sharqi and a couple of guys would jump in and have a Mad Max "two men enter, one man leaves" knife fight. We'd also do a version of Mario Cart with the ATVs on Warlord.
I'd try to create the most gimped city in Sim City. I'd jack up taxes, deny water, not connect sections of the city with roads, and somehow the city would still function (kind of).
Yonder wrote:
On the ancient Colecovision console, it was possible to kind of half-insert a cartridge and have it still work, albeit with screwed-up graphics and tons of glitches. I spent a lot of time doing just that, trying to play all the way through Donkey Kong Jr., Zaxxon and the like while barely able to see what was going on.
I must have been one bored kid.
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Ah, I remember trying to do the Droknar's Forge run in Guild Wars. You definitely weren't supposed to be able to pull that off. Pretty satisfying to get a bunch of low level players to one of the end-game areas. Doing runs in general was a fun challenge. I built a warrior-monk specifically to do runs. It's pretty gratifying.
TempestBlayze wrote:
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Myth. I can't count the number of things I did in that game that weren't directly related to the game. From dwarven golfing, fetch lightning art, to simply stacking powder bags and wights to get the biggest boom and funniest bounce of weaponry. Or "how many thrall can I hide under this body of water?" I remember when the fetch lightning distance glitch was discovered and I practiced for hours mastering it so I could rain death on my helpless friend from across the map and he couldn't figure out what the hell was going on. "Oopsie, there went your soulless! Oh dear, was that a wight in the midst of your troops?"
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Change Battletoads to Double Dragon 2 and it was exactly the same for me. Especially on the skyscraper level where you could shoulder throw your "buddy" to his doom.
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I doubt that this was my first such experience, but the longest term one for me was in GTA 3. After I reached a certain point, just after the 3rd area was unlocked, I lost interest in the game itself, and just played Murder Survivial Rampage.
From the garage in the first area, chuck some grenades up the ramp. Blow up at least 3 cars. Creating a traffic jam first was always good. Cops soon follow. Snipe until a helicopter arrives, and then rocket it to oblivion.
By this point, wanted should be up to max. A choice then arises; in one half of the garage, a Banshee. In the other, a Barracks. Either see how many time you can make it round the block, or get into the barracks and see how long you can last driving.
This spawned countless drinking games, competitions, bets and other silliness when I was at Uni for the second time. I never did see the end of that game.
Ooh, Oddjob hide and seek in Goldeneye. Simple as it sounds. That was Uni the first time.
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Jonman wrote:
Driving in reverse and trying to crash in every single racing game before Burnout.
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My friend and I used to run time trials through a leaked demo of Redneck Rampage that we downloaded.
I think my best time was just under 45 seconds.
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cwagnerx7 wrote:
Flight simulator on a Foxpro personal computer, 1982. It was a wireframe landscape with a landing strip, a 2-d hangar outline, and 2-d mountains. Tried to fly over, though, the mountains, and under the landscape.
If it moves, count it. If it doesn't move, then cut it down and count it.
Halo
Going through the whole game using only melee attack. Taking out the dudes with swords was a bit tricky...
Fear the flames...
Metroid. Glitch explorations, speed runs, and sequence breaking. I've done that with every metroid game except Corruption (Haven't played it).
Same kind of thing in Castlevania:SOTN.
My favorite though, was Dark Forces: Jedi Knight multiplayer. I used to know every inch of the offical maps, and most of Purgatory, Ceasers Lounge and Jawa Sandcrawler. And then there were the mods. Oh the mods.
Ulairi wrote:
Okay, you are to be awed! I loved F-19 Stealth Fighter. I played the way you described as well as the "usual" way. I remember when I won the Medal of Honor, man what an experience! Thanks for the trip down memory lane!
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Yankeefan4444
I don't know what the first emergent gameplay experience I had was, but it was something on the NES.
In Mario Kart 64, my friends and I would go into the race mode, turn around and drive backwards around the course for a little while and then every now and then one of us would stop. We did this until we were all stopped, spread out around the course, choose someone to be It and then play tag. Bumping into someone or hitting them with a green or red shell counted, everything else didn't. The Yoshi stage was probably the best for this, but we would also play on the stage with Peach's castle off to the side because you could totally drive around the garden area and also that giant jump was fun.
In GTA4 online, I took vehicles off a jump while someone on the ground tried to hit me with a rocket while I was airborn. Also, demolition derby. Also, Joust with helicopters. And like a billion other things.
In Super Smash Bros. Melee, Hot Potato with Link's bombs.
Goldeneye, we played Tag. In Perfect Dark, we'd go into that level from Goldeneye with the bathroom in it and the long-ass hallway on the other side of the level. One of us would hide in the little room at the far end of that hallway with the Farsight, and the rest would try to get to the end of the hall and kill him.
In City of Heroes, 0kelvin and I would stand outside the exit platform of the nearest train station and just dance. Dance! Dance...