Star Trek Online Open Beta Catch-All

Lord of the Rats
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Rat Boy's picture
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True, I'm a few hours ahead of the fact, but all signs point to the fact that the biggest tie-in MMMORPG since The Matrix Online will be re-announced by Cryptic Studios at midnight Pacific time. Still no word if they can make this interesting at this point, but only time will tell.

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I was going to say I don't see how it could be done without reinventing the wheel, but why should they even try to?

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Website's up.

Quote:
Powered by the Cryptic Engine, Star Trek® Online will be developed for both console and PC formats. With customizable ships and characters from the Klingon Empire and United Federation of Planets, ground, space and shipboard gameplay and unique options for player-generated content set in the Star Trek universe, Star Trek Online is the MMOG that allows you to boldly go where no one has gone before!

Interesting.

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I still suspect this will be a stinker, but I thought the same about LoTRO and I've managed to enjoy that anyway.

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Yeah, I can't see this as being anything less than an unmitigated disaster.

Star Trek games tend to be nothing but bad. Despite what a cash cow MMOs look like, they're hard to pull off right, and I just can't see this one working.

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I'm really iffy on this one and I have been since the day it was announced back in 1842 or whenever it was they first started talking about a Trekkie MMO. I think it's just my gut feeling that they're going to focus on nothing but Trek combat and leave out the aspects of exploration, diplomacy, and the puzzle/problem-solving aspects involved in most of the tv missions. Naturally I have no basis for that belief other than my "gut" so who knows. Maybe it'll be the best things since sliced bread. I mean, after all, I thought the Star Wars MMO was going to absolutely rock and look what happened there. Maybe this one will defy my expectations as well.

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Doing MMO's based on established properties like walking in a minefield!

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At least they got the approach right. You're a starship captain at the outset instead of lowly ensign starting off with a shuttlecraft. Sounds kind of like a bigger version of Bridge Commander.

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Kehama wrote:
I think it's just my gut feeling that they're going to focus on nothing but Trek combat and leave out the aspects of exploration, diplomacy, and the puzzle/problem-solving aspects involved in most of the tv missions.

The ironic thing is that the best Star Trek games were exactly this(Starfleet Command, Bridge Commander, etc.). Talking one's way through an intergalactic dispute might make for good TV drama, but it's hard to make a good game with that when the player is sitting on the most powerful weapons humanity has ever produced.

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cube wrote:
Kehama wrote:
I think it's just my gut feeling that they're going to focus on nothing but Trek combat and leave out the aspects of exploration, diplomacy, and the puzzle/problem-solving aspects involved in most of the tv missions.

The ironic thing is that the best Star Trek games were exactly this(Starfleet Command, Bridge Commander, etc.). Talking one's way through an intergalactic dispute might make for good TV drama, but it's hard to make a good game with that when the player is sitting on the most powerful weapons humanity has ever produced.

I think that could all change with the planet factor. The games you mentioned were ship-based and didn't lend themselves to the sort of exploration and discovery that happened on the show. Perhaps the ground game will be more like Judgment Rites or A Final Unity; more puzzle solving and character interaction than combat.

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Rat Boy wrote:
cube wrote:
Kehama wrote:
I think it's just my gut feeling that they're going to focus on nothing but Trek combat and leave out the aspects of exploration, diplomacy, and the puzzle/problem-solving aspects involved in most of the tv missions.

The ironic thing is that the best Star Trek games were exactly this(Starfleet Command, Bridge Commander, etc.). Talking one's way through an intergalactic dispute might make for good TV drama, but it's hard to make a good game with that when the player is sitting on the most powerful weapons humanity has ever produced.

I think that could all change with the planet factor. The games you mentioned were ship-based and didn't lend themselves to the sort of exploration and discovery that happened on the show. Perhaps the ground game will be more like Judgment Rites or A Final Unity; more puzzle solving and character interaction than combat.

Ah, A Final Unity. Great game. Loved the style, story, and everything you did there. Except the zoo planet. That place got on my damn nerves.

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nsmike wrote:
I just can't see this one working.

Me neither, but give them +7 for audacity.

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nsmike wrote:
Rat Boy wrote:
cube wrote:
Kehama wrote:
I think it's just my gut feeling that they're going to focus on nothing but Trek combat and leave out the aspects of exploration, diplomacy, and the puzzle/problem-solving aspects involved in most of the tv missions.

The ironic thing is that the best Star Trek games were exactly this(Starfleet Command, Bridge Commander, etc.). Talking one's way through an intergalactic dispute might make for good TV drama, but it's hard to make a good game with that when the player is sitting on the most powerful weapons humanity has ever produced.

I think that could all change with the planet factor. The games you mentioned were ship-based and didn't lend themselves to the sort of exploration and discovery that happened on the show. Perhaps the ground game will be more like Judgment Rites or A Final Unity; more puzzle solving and character interaction than combat.

Ah, A Final Unity. Great game. Loved the style, story, and everything you did there. Except the zoo planet. That place got on my damn nerves.

Works better if the only dude you beam down with is Data, since they take the Amazonian view on manbots.

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Rat Boy wrote:
nsmike wrote:
Rat Boy wrote:
cube wrote:
Kehama wrote:
I think it's just my gut feeling that they're going to focus on nothing but Trek combat and leave out the aspects of exploration, diplomacy, and the puzzle/problem-solving aspects involved in most of the tv missions.

The ironic thing is that the best Star Trek games were exactly this(Starfleet Command, Bridge Commander, etc.). Talking one's way through an intergalactic dispute might make for good TV drama, but it's hard to make a good game with that when the player is sitting on the most powerful weapons humanity has ever produced.

I think that could all change with the planet factor. The games you mentioned were ship-based and didn't lend themselves to the sort of exploration and discovery that happened on the show. Perhaps the ground game will be more like Judgment Rites or A Final Unity; more puzzle solving and character interaction than combat.

Ah, A Final Unity. Great game. Loved the style, story, and everything you did there. Except the zoo planet. That place got on my damn nerves.

Works better if the only dude you beam down with is Data, since they take the Amazonian view on manbots.

My big problem was getting all of the right samples from each habitat. I swear, I never did to this day figure out the right way to do that.

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Isn't having every player be a starship captain (and thus each of them having a Starship) much the same as everyone being a Jedi in Galaxies? When everyone gets to lay the exotic alien chicks, no one is special, they're just next in line.

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Eezy_Bordone wrote:
Isn't having every player be a starship captain (and thus each of them having a Starship) much the same as everyone being a Jedi in Galaxies? When everyone gets to lay the exotic alien chicks, no one is special, they're just next in line.

Galatic sloppy seconds?

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There are different levels of starship though. They have to be careful because if they start you off with a defiant class, I may never leave.

I can see it now, "Sweet my purple mount dropped! I got the first Enterprise on the server!"

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Eezy_Bordone wrote:
Isn't having every player be a starship captain (and thus each of them having a Starship) much the same as everyone being a Jedi in Galaxies?

No, since it's natural for there to be thousands of starships in STO, not thousands of Jedi in SWG.

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So you can't play a red shirt? It'll be kind of odd if everyone running around planetside is a captain. I guess in that regard it'll be kind of like EVE where every Joe Schmoe pilots a massive ship and apparently has a thousand npc's on their boat crewing it for them. I always wondered where I found all those guys to hire on as crew. I mean I start the game as a nobody with a rinky-dink tub of a boat and then a week later I'm in a cruiser blowing the holy hell out of 30 pirates at once. How the heck does a guy manage that?

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Actually, in EVE, you are the only person in your ship. You are inside your pod in some liquid that permits you to control all your ship functions neurologically.

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There's some item fluff text that makes reference to non-pod based crew, who presumably are some of the dumbest creatures to wander in space given the rate that my ship exploded.

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I see this game as being a more user friendly version of Eve Online, with some on foot missions and the ability to have a "crew". I've never been a Star Trek fan but I hope it's well done.

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FTFY..

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I played an online, text based, version of a MUD that was in the next generation setting. It's a hard setting to translate into an online game with multiple players. In this game, it was possible, but not optimum to pilot a larger ship with one person. The best arrangement was a navigator/captain, tactical officer (weapons), and an engineer. For me, that was a great deal of fun.

Most people won't want to be a "red shirt". How do you put a large ship into space with only one person? Do you require most large ships to require "parties" of players to pilot? Could ship crews be like parties? That would kill a lot of the solo-ability of the game (which seems to be important these days). There's a lot of ways this could go, but I really am not holding out much hope this won't be severely dumbed down and silly.

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I'll keep my hopes high for this. I have faith in Cryptic, but from the STO forums and elsewhere I see so many different opinions of how STO should be I find it difficult to make even half of these people happy.

Thousands of ships: well there are thousands of ships. Especially since you can play as Federation or Klingon, the Klingons always have a ton and don't care much for exploration.

There should be a progression from Ensign to Captain: It's boring to play. Yes there will be many players that were big fans and always wanted to go to Starfleet Academy, or become and Engineer keeping an eye on the reactor or those unreliable plasma coils. Most people want to be Captains just like most people wanted to be Jedis. At least there's room for that many Captains.

Being the Crew: This isn't a ST roleplaying game you play with IM or on a paper. It's interested to be one of the crew when something happens, but most of the time it's smooth sailing and routine maintenance.

Focus on Combat: I don't think Cryptic will do it. They know ST is about more than ships. There's lots of drama and "how will they get out of there alive" without resorting to ship battles. How they will pull it off is hard to say, I certainly am not creative enough to know. If you can customize your crew, then you might need them. Say you run across some anomaly and your Engineer needs to find a way to save the ship. Well, hope you have a good Engineer or you might die! *shrug*

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They could go the puzzle solving route to spice up non combat exploration. Its just really hard to come up with good puzzles on a massive scale for MMO's.

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I really like Star Trek. But I am not sure I want to see 50,000 other people's rabid devotion to Star Trek in my face.

I get that people love Star Trek, too. But, I don't need to be around T1b3r1us133 and his friend Sp0k in their guild "Orion Slave Girl Traders". My fears may be irrational, I realize that. I really just don't think the setting is as important as good game design. I would rather play a fun game in a blah setting than the other way around. I really am not a fan of fantasy settings at all, yet I play and enjoy WoW (regardless of how bad you might think the gameplay is).

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I just don't know about a Trek MMO. To me, a lot of the allure/enjoyment of the old series was to see how Kirk would break the rules to triumph. Well, and to watch the redshirt buy it.

I think I'll just see if I can get http://en.wikipedia.org/wiki/Super_Star_Trek working in a DS environment.

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misterglass wrote:
Say you run across some anomaly and your Engineer needs to find a way to save the ship. Well, hope you have a good Engineer or you might die! *shrug*

Or that he's not afk 4 pizza.

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Mr. Spock himself to show off the game in Vegas.

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Shacknews has a few more details ahead of the gameplay footage debut on Sunday.

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Quote:
customize their characters as previously existing Star Trek species or create entirely new races

Oh great... I'm sure when Roddenberry envisioned the future, it didn't include walking penises. Hopefully the devs learned a lesson from Spore.

Quote:
the time period of Star Trek Online—set "a few generations" after the Next Generation era—strikes the possibility of encountering familiar characters from the series

Time travelling?

Quote:
Most of the characters will have either retired or passed on, but you'll definitely be going to all the places you know and love from Star Trek

Well... that kind of sucks. Tagging along with Picard on an away mission or chasing down Jem'Hadar with Sisko would have been awesome.

Getting a little less nitpicky... I would love to see a game like what STO is promising. Emmert's always had some impressive ideas and City of Heroes, though grindy, was a pretty bad ass universe for comic book fans to run around in. There was a style and life to it that I'm hoping gets carried over to STO.

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