AoC: Wiccana Tier 2 City Buildings Complete!

Khaaaaaaaan!
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Gaald's picture
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So we did it! Tier 2 City buildings are done, and thanks to those special demons last week we even managed to get our Tier 1 walls complete as well! Hooray!

Next up: Tier 3 Keep

We need a crap load of Basalt (especially granite), Duskmetal, Oak, and Gold Ore.

Here is detailed information on what we are going to need for everything if you are interested.

City Building FAQ

If everyone pitches in and hits some nodes each time they log on, we should be able to get that Keep up fairly quickly considering the amount of resources needed. We may even get one up before the 20th, now wouldn't that be awesome.

Remember if the guild bank is full you can always place the resources in your bank and mail them to me instead. Lets keep the bank clear for resources unless you get an epic or really, really, really nice blue. Please keep contributing money to the bank when you can. We are going to need a lot of it for future upgrades.

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Woot woot!!! I'll be on again later tonight for more harvestation.

The Wizahd
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Dang I need to make 70 already so I can get started on duskmetal, basalt, gold, and oak!

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(flips on sarcasm switch)

w00t! So instead of +12hp from the keep, we now get +24 (.2 or something)! I wonder if the bonuses stack! If so, my Guardian's going to be some leet tanker!

(sarcasm off)

In all seriousness, I want a Tier 3 city as much as the next guy. This is awesome and keep up the good work!

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Yay for teamwork!

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Khaaaaaaaan!
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And Nixon the machine just keeps rolling along. Let's see if we can't help carry the load!

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Gaald wrote:
And Nixon the machine just keeps rolling along. Let's see if we can't help carry the load!

Unfortunately, it's still a matter of logistics - we just ain't 50 yet! Plus, I think I still need 5 out of 6 Tier 1 rares, Mysti too. They're just not dropping.

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Shoal, figure about 200 commons to a rare, IMO. You get over 300, and the rng is urinating in your breakfast cereal. I remember farming nearly 200 ash, and that one was the worst.

I have donated a few granite from time to time, you can tell when I am doing it, because my stupid lame ass is spamming up the guild channel.

Do we have active armor/weaponsmiths? I was thinking about smithing, but if we have someone already, I'd purchase ingredients if I knew what to get and who to give.

What the hell are you talking about? They totally DO NOT have Tie Fighter. -Veloxi

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My character Tortula is L80 and has gemcutting and armorsmithing. Waiting on a T2 armorshop before I can advance. Right now I can make L70 gear, when we get the T2 shop I'll be able to make L75 gear.

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Oh yeah, Eason. You were on last weekend - HoX, I think?
As a level 67, maybe what you can craft at level 70 is worth a look! Can you link a lazy DT to the recipes? Do you have suggestions for what I would want to set within as the gems?
The sites I have visited so far show level 50 armors, only for tier 2. It looks like t3 is 60th, and 5 is 75th? But maybe you can make t5-? with a t2 workshop?

It seems like the better item needs a rare drop (Aurichalcum and Platinum and Illustrium, etc for the items I looked at ) kind of a cool system!
It looks like this Sunsteel Tasset L60 needs Illustrium, whereas Bluesteel Tasset L75 needs Platinum.

Sorry, edited my numbers, it is a bit clearer now - I think wikia doesn't have all the recipes. Missing heavy armor for T4, I believe.

What the hell are you talking about? They totally DO NOT have Tie Fighter. -Veloxi

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I wouldn't craft any gear + gems anytime soon until the gem nerf hits the live servers, it's on the testlive servers at the moment and may hit the live servers tomorrow. This is the nerf as explained by one of the devs:

Thomas Lindseth, the Age of Conan Lead Item Designer wrote:
Hi guys,

Seeing some of the feedback on this thread I just wanted to explain a little of the issue from our standpoint. It is important to mention up front though that the data on test-live isn’t complete just yet, only part of our total resolution for the issues with scaling and value of item bonuses are currently deployed on the test-server. That was an oversight on our behalf. While yes, it is a test server, it would also have been better for you to see the changes as a whole rather than in parts. Ok, now on to the issue at hand!

The issues that have required we look at the item bonuses again are as twofold really:

The combined effect of invulnerability bonuses on gems and items were giving bonuses beyond the intended frames set down by our System Designers.

Secondly, percentage-based bonuses (including the much discussed invulnerability bonuses) did not provide the intended progression scaling through levels. (i.e. they were not scaling correctly).

Both these issues are now resolved internally, and you can already see some of the changes on TestLive now. However, as I mentioned above, unfortunately due to some of the data living in different places in the system you are only seeing part of the fixes on Test Live at the moment. We are working to ensure we get the rest out at the same time (and the scaling issues will hopefully be resolved across the board as and when this update is completed)

But let's just jump right into what has changed and to what, and get down to the detailed why and how of this matter: Starting at the top – the combined effect of stacking gems, or what we call the conglomerate effects internally.

Firstly it is important to note that the design of the gem slot system was always intended to allow users to slot all their slots with a single type of bonus if they so wished. The problem is that since the bugs mentioned above meant the budgets weren’t enforced correctly it meant those slots became far too powerful.

So that said, what do I mean by ‘conglomerate effects’ and how does it effect the way the items are supposed to be structured?

Let’s take the "Inviolate Cabochon Star Ruby" as an example, it is a gem that provides conglomerate invulnerability bonuses to all Physical damage types (the physical damage types being Slashing, Crushing, Piercing and Poison).

Compare that to a "Tenacious Cabochon Emerald" and you'll see that it only increases your invulnerability towards a single damage type, in this case Slashing.

Now imagine that each of these gems has strict budgets to adhere to, and that their total magnitude of effect can never exceed a certain threshold, and look at the gems again: The conglomerate effect gem does indeed yield the same magnitude of effect as the singular effect gem, but spread out over several effects instead of focused into one single effect.

- The "Inviolate Cabochon Star Ruby" gives 0.4% invulnerability to 4 damage types - a total of 1.6% invulnerability.

- The "Tenacious Cabochon Emerald" however spends all of its "points", so to speak, on a single effect and provides the full 1.6% range to Slashing Invulnerability.

And the same applies to "Immutable" gems and their singular representatives as well, being of the same nature only aimed towards magical invulnerabilities (Cold, Electrical, Fire, Holy and Unholy).

The intention of these conglomerate effects is to provide the player with the choice between multiple invulnerabilities at the cost of individual effect magnitude and higher and more specialized singular invulnerabilities at a greater magnitude, making it a conscious choice what damage mitigating effects to aim for.

Next up there was the issue with percentage-based effects not scaling properly with level, effectively rendering the higher level gems redundant and causing an unnatural progression in the bonuses provided by items in general; a level 48 cloak providing a greater magnitude of effect than a level 75 cloak with the same stats is a prime example.

Obviously this is a highly illogical item progression and we had to work through the way the items were built and implemented to find where the logical error was. Now that we have found and corrected that scaling it does mean that some bonuses will rise and fall in value with the change. The percentage based modifiers did need to be reduced in places to provide better incentive to work up towards the higher level versions.

All other non-percentage based bonuses like damage increasing effects or expendable stat bonuses like health, stamina and mana has not been decreased at lower levels but rather been given a boost in magnitude on most levels and remains unchanged on a few - roughly 80% of all item bonuses has been boosted because of this change to maintain progressive development across levels.

Continuing the previous example with invulnerability, this resulted in the following progression for the invulnerability gems:

- Level 80: 1.57% (unchanged)
- Level 75: 1.42%
- Level 70: 1.34%
- Level 60: 1.26%
- Level 50: 1.18%
- Level 40: 1.10%

This provides us with a healthy entry-level bonus while still preserving the progression through the levels.

Combining these changes can in some cases (where the player has crafted high-level equipment and inserted low level gems for instance) result in quite different end-results than before the patch, and we are truly sorry for the inconvenience this may cause some of our players, but this was a change that was highly needed in order to preserve item balance and item progression for the long term.

I hope that this information helps to spread a little light on the changes that are in progress and the reasons behind them

Khaaaaaaaan!
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Gaald's picture
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Shoal just cheat it's so not worth trying to mine that crap. All you need is three rare drops which for the lower tiers we should have plenty of each. you put them in your bank and make 3 stacks of one out of them than place them in your bag on top of each other and when you get the third one stacked in your bag you will get the complete. Hand it in than bring the rest back to the guild bank.

I would be more than happy to mail or trade what you need from the bank.

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Gaald wrote:
Shoal just cheat it's so not worth trying to mine that crap. All you need is three rare drops which for the lower tiers we should have plenty of each. you put them in your bank and make 3 stacks of one out of them than place them in your bag on top of each other and when you get the third one stacked in your bag you will get the complete. Hand it in than bring the rest back to the guild bank.

I would be more than happy to mail or trade what you need from the bank.

Mysti and I could both use this really, so I guess we'd need 4? I have some gold so we could pay you for the rares we use. I think the only one either of us has is cotton.

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So we are almost done all the tier 2 buildings. Just two left. Huzzah! My sub is up on the 20th of this month, and my main focus before I took a break was to try and get the tier 2 buildings up for everyone. Seeing as that is almost complete, I could try to gain my Tier 3, but chances are we would probably only get enough resources to upgrade the Keep before my time is. However we could also get at least the tier 1 walls up, all of them. I think that would make the city look pretty sweet.

What does everyone think?

As for me, well I will probably come back if they can get some interesting new content. There just isn't much happening right now. If they manage to pull something out of their ass last minute I may even stick around another month we'll see.

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I'll do what I can to help with the walls.

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I think we can get T2 walls and a T3 keep by the 20th.

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This also brings up the issue that we're fastly running out of high ranking people. We need someone who was a guild leader to login and promote someone else to guild leader (someone who's staying for a while). They should have taken care of this before un-subbing...

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There are at least 4 people with the same rank as guild leader. I'm still subscribed but working 75+ hours a week is killing my freetime a bit. I've asked many times for volunteers for someone to step up to lead the thing but no one ever does.

I just founded it because I hit 20 first

Give me a list of 3 to 5 active and interested players and we'll have a mini council to count on.

By the way, Im Dolzer ingame

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polypusher wrote:

I just founded it because I hit 20 first

Sometimes the best leaders are made through inconsequential means...

Whatever that means, anyway, Hey Dolzer! I haven't seen you so I thought you were gone as well. As long as you plan on staying active, we can reach you if we need to. I think you're the only guild leader left. With Lafrete *possibly* going on the 20th, we'll definately need people that we *really* trust to work that guild bank. Lafrete does a lot more than build walls and it will be tough without him.

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Oh god yes we really need a few higher ranking members, like 3 or so people who can run the guild. I don't even have the highest level of access either, and from what I can tell I can not level anyone up to my level which is required to access the guild bank.

Update: We only have one workshop left for all tier 2 buildings. I have everything we need for the building except for Granite, and Yew. 1100 granite and 500 Yew should cover it.

As many of you may already know my subscription ends on the 20th and I had planned on taking a break. I wanted to give Funcom a chance to get their sh*t together and come back when things looked interesting again. My original intention before taking a break was to just get the Tier 2 buildings up so people could advance their trades and I am happy to say people have been very helpful in getting that goal achieved. Since the announcement of my departure however, several people have expressed interest in getting all the Tier 3 buildings up.

So here's the deal. I could be convinced to stick around a little longer, but it would mean everyone involved in the guild and still playing would need to commit some time in helping get the city developed. Tier 3 is a huge undertaking, and even though we have a crazy machine in Nixon he can't do it alone. We would literally need to collect tens of thousands of materials to complete the buildings, and we would need people to contribute gold for the plans. If we also want to finish tier 1 walls and go so far as to get them upgraded to tier 2 we would need hundreds of gold coin to get all the plans we would need, and even more tier 2 materials.

This is not an ultimatum or a comment on the level of commitment our guild members have, nor is it a back handed way of saying people have not been helping enough. I think we have a great bunch of people, who have helped the guild a great deal. I just want to make sure that people are really interested in getting the Tier 3 stuff up, because it is going to take a lot of effort. I don't want people to leave the game because it ends up feeling like work, playing games should be fun. So it's up to you guys, if by the 20th we are making great progress on the Tier 3 buildings, than I will stick around to get it done. If not we'll hopefully get it done sometime later.

For anyone interested in exactly how much is needed to get a tier 3 city complete check the link at the top of thread. There is a breakdown of all the materials needed for each level of city.

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Well, I think us lower levels can do something by getting gold. I can, for example, run epic FotD with Mysti and a DD or two (or someone could help us do epic Eglo Mountains or similar now that we're 50 and if we had a high level to app.) and we get multiple benifits. Some resources for crafting, very good money drops, and sets of gear that are otherwise only obtainable by extreme luck. So, I think people should really look into farming epics. At a minimum it will give you cash you can contribute to the guild. At the maximum, you'll get a good amount of resources (maybe some you can't harvest yet) and nice gear drops too.

I know Mysti and I just started crafting last night full bore. Wow is it costly! We'll be gathering and crafting for the next few days. Anyone have any idea what tier 1 and 2 crafted items sell well? Between the two of us we do Alchemy, Armor, Weapons, and Gems. Profits go to the guild!

PS- More open recruiting would be a good idea too. I rarely see new members and I'm sure there has to be some good people out there. Think about people you've grouped with and maybe added to your friends list (that is, unless you solo'd to 80, which I know some of you did...)

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As far as recruiting is concerned, they would have to be willing to join the GWJ community and say hello in one of the AoC threads. That's the way it's been from the start. It's not like they have to post all the time but they should be familiar with the site and know what we are about.

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wickbroke's picture
Location: Foothills of Denver, CO

I am committed! I have the fancy white canvas shirt to prove it. Tens of thousands of resources! That's a burden --scratch that -- opportunity of thousands each.

As to Shoal's suggestion, I'd be glad to help in elite instances. Truly, I am never carrying more than a couple gp on my person - I haven't started crafting, and now with the binding nerf, haven't been shopping much either. Just dumping into the guild bank in twos and threes. This weekend was high family commitment, and I am out of town next week. But anytime I am on, I'd like to do something constructive.

Shoal, ask Tortula about weaponsmithing, he is T3-T4 already. He posted some interesting info above. I would guess Armorsmithing is quite similar. I am attracted to Armorsmithing, but I am not one who finds crafting to be integral to the game, or even appealing. Too much time making Spirit of the Wolf potions.

What I do see is more guild grouping, and that is awesome! We are close to having 6 of us in the 75-80 range. If we can flesh out a full group - is that appealing for the current 80's? We have a preponderance of tanks, but still, group of 6 80's! Hop into chat, have some witty banter and blood!

What the hell are you talking about? They totally DO NOT have Tie Fighter. -Veloxi

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Quote:
some witty banter and blood

That would be a good guild slogan

I hopped on last night to hand out a few promotions. Lafrete has the power to do everything now and hopefully he can help me select a few others. I still have no volunteers or nominated folks

Khaaaaaaaan!
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Gaald's picture
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polypusher wrote:
Quote:
some witty banter and blood

That would be a good guild slogan

I like it.

So we finally did it folks. Let me tell you that city looks mighty sweet. Sweeter still, was the fact we did it with relatively low numbers. The only other guild still working on their city in our zone has only gotten as far as a Tier 2 keep, and Tier 1 walls. Thanks to everyone who helped get this done.

Now the hard part though. The numbers for Tier 3 are insane. Someone did mention though that we only needed a tier 3 keep to gain access to a battle keep. I don't know how cool that would be, but I think that is the whole point to city building right now. Well that and the buffs and high level crafting. So lets see if we can get that Tier 3 keep up before the 20th and if that happens and people are interested in trying for it all I will stick around a little longer.

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T3 needs a ton of resources. However I see a ray of light. I was in there fighting with everyone who was, I don't know +50 and I still brought in a decent amount to help finish T2.

We have plenty of 70 plus members and no-one is touching those T3 nodes FOR NOW. We could get deep into T3, if we want to. This is our window To build something to come back to. I think we can do it.

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As info guys I found out the walls are important in the long run but no real benefit in the short term.

You need all Tier 3 walls to get all the bonuses for the Tier 3 battle keeps.

No real benefit to you guys right now but keep that in the back of you mind if you guys ever go down that route.

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SaintNixon wrote:
T3 needs a ton of resources. However I see a ray of light. I was in there fighting with everyone who was, I don't know +50 and I still brought in a decent amount to help finish T2.

We have plenty of 70 plus members and no-one is touching those T3 nodes FOR NOW. We could get deep into T3, if we want to. This is our window To build something to come back to. I think we can do it.


As a 70th I just got my tier 3 assignments last night. I shall endeavour to make the Saint proud. Or at least not look on me with disdain. Well... just not a lot of disdain. So, you know, he /r to my /t.

What the hell are you talking about? They totally DO NOT have Tie Fighter. -Veloxi

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Well guys my subscription expired today. I will re-up for one more month but possibly not until I am back from PAX. This would be a good time to collect resources like mad. Just don't send them to me through the mail. You will have to wait.

If we can't get the tier 3 keep up by the time my next month is up, I don't really see myself playing AoC past that so just a heads up. It's pretty disappointing really. I had high hopes for this MMO.

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