Mirror's Edge Catch-All

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TempestBlayze's picture
Location: Brooklyn, NY

I am totally bought into the concept of this game. I love the environment and the ideas behind the game. I do hope they emphasize on non-gun combat because that is what sets this apart.

I love the character and the movement. Some of it is footage from months ago but check these movies out. I am definitely looking forward to this at E3.

Is it me or are the Euro developers thinking outside the both more these days?

Story
http://www.gametrailers.com/player/35998.html

Interview
http://www.gametrailers.com/player/35992.html

Thanks for standin' still Wanker!

-XBox Gamertag: Tempest Blaze (Without the Y)

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evildoc's picture

The GC2008 gameplay vids are up, http://www.gametrailers.com/player/38730.html

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Faceless Joe's picture
Location: The dirty, dirty south

evildoc wrote:
The GC2008 gameplay vids are up, http://www.gametrailers.com/player/38730.html

This game looks absolutely beautiful. First time I have been excited about a game in a long time.

"Everyone's always in favour of saving Hitler's brain but when you put it in the body of a great white shark, ooh, suddenly you've gone too far."

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cartoonin99's picture
Location: Raleigh, NC

Man, I need a gallon of Gatorade after just watching her run though there.

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Lunabean, when are you going to grow up and stop playing video games?
lunabean wrote:
After I have sex with your mother.

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BadKen's picture
Location: Tucson, AZ

You know for the second time this week, I just got a (very obnoxious) interstitial ad with a numeric HTTP address before hitting Gametrailers. Hitting the link a second time went straight to gametrailers. Is this a new thing on Gametrailers or do I have some sort of malware BS going on in my browser?

Sturgeon's Law: 90% of everything is crud.

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UCRC's picture
Location: Poland

BadKen wrote:
You know for the second time this week, I just got a (very obnoxious) interstitial ad with a numeric HTTP address before hitting Gametrailers. Hitting the link a second time went straight to gametrailers. Is this a new thing on Gametrailers or do I have some sort of malware BS going on in my browser?

I believe it's you, I've been watching GT a lot lately and haven't noticed anything like this.

Everything about this game looks great, from mechanics, art direction and level design, to graphics (great lighting) and sound

INT is my dump stat.

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TempestBlayze's picture
Location: Brooklyn, NY

I cant wait to play this. I do hope that jumping around doesn't get to old after awhile.

Thanks for standin' still Wanker!

-XBox Gamertag: Tempest Blaze (Without the Y)

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evildoc's picture

More pimping...

1up minisite: http://www.1up.com/do/minisite?cId=3170010

"Faith's City" backstory vid: http://www.g4tv.com/trailers/videos/28863/Mirrors_Edge_Faiths_City_Story...

From the '10 Things' article, sounds like the games being tuned towards the hardcore -- unforgiving jumps, time trials, race DLC. I'm guessing anyone who can work the controller can still fumble thru the game. Will be interested to see if they can hit the right challenge/frustration levels to keep people playing.

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Hypatian's picture
Location: Pittsburgh, PA

My hope is that the learning curve will be aimed at teaching you how you can move as you play the game, so that as you go on you start thinking about awesome things you could have done back at the start, if you'd only known.

In any case... anticipation... rising...

(That is: As the game goes on, you're required to rise to greater heights in terms of moving in interesting ways. Rather than a game in which you start with only some of your capabilities unlocked and then each one is introduced, have problems that introduce you to new concepts and force you to do more interesting things... but you could have done them from the beginning. Maybe have the first bit hamstring you a *little*, but not much. Like Portal: really the whole game is about learning what you can do and doing it. At the start, you're limited to no gun to learn the very basics of the environment. Then you gain partial control, to limit complexity. Then after that, you have all the capabilities you'll ever have, and are guided through learning how to use them to do more and more arcane things. Then you're left to puzzle out how to use everything you've learned. But you can still use all of those techniques when you go back and play again.

I suspect Mirror's Edge will have less of the "you only have part of your powers to limit confusion" part, though, because while the portal gun is a completely new and alien kind of thing, we all know more or less how a human body moves around. So there'll be some introductory stuff to guide us in how to translate our intuition into the game's controls, but it won't be necessary to limit ability in order to force the player to learn the basic ideas involved.)

Hope hope.

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