New Infinity Ward Game

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Kotaku!

The top two games on XBox Live have consistently been CoD4 and HALO 3, in that order. Sure a few big games upset them for a week or two but never for very long.

Could it be that Infinity Ward wants to COMBINE THE TWO!? Probably not. But that'd be pretty cool, amiright?

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LobsterMobster wrote:
Kotaku!

The top two games on XBox Live have consistently been CoD4 and HALO 3, in that order. Sure a few big games upset them for a week or two but never for very long.

Could it be that Infinity Ward wants to COMBINE THE TWO!? Probably not. But that'd be pretty cool, amiright?

Wouldn't it be called Battlefield 2142?

Instead of generic war shooter, we'll get generic scifi space marine shooter?

I would like to see Infinity Ward try a different genre.

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I would play it. I trust Infinity Ward. People always think of these games as generic, instead of looking at them as what they are: a story or medium that people find interesting hence the sales. Instead of looking at it like another generic (insert name here) think where IW might take it. That might be some pretty cool stuff man.

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Battlefield 2142 without all the infuriating bugs? Yes please.

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Burton wrote:
I would play it. I trust Infinity Ward. People always think of these games as generic, instead of looking at them as what they are: a story or medium that people find interesting hence the sales. Instead of looking at it like another generic (insert name here) think where IW might take it. That might be some pretty cool stuff man.

Where IW excels, and I wish more developers would learn this lesson, is the sheer polish they apply. It could be argued that the themes of the games are generic, but everything in the game is right.

I'll take a 'generic' polished game over a sloppy, innovative game any day of the week.

kuddles wrote:

The game could be Ray and Greg jumping out of the box and kicking you in the junk, and I'd still be on message boards defensively saying people were being too harsh on it.

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MrDeVil909 wrote:

I'll take a 'generic' polished game over a sloppy, innovative game any day of the week.

I'ld like it if they added a little bit of innovation though. The single player portion of COD4 was so painfully tedious specifically because they stubbornly refuse to change the outdated mechanics that were already annoying when they were used in the first Medal of Honor.

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kuddles wrote:
I'ld like it if they added a little bit of innovation though. The single player portion of COD4 was so painfully tedious specifically because they stubbornly refuse to change the outdated mechanics that were already annoying when they were used in the first Medal of Honor.

The enemy spawn closets with infinite baddies didn't do it for you?

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kuddles wrote:
MrDeVil909 wrote:

I'll take a 'generic' polished game over a sloppy, innovative game any day of the week.

I'ld like it if they added a little bit of innovation though. The single player portion of COD4 was so painfully tedious specifically because they stubbornly refuse to change the outdated mechanics that were already annoying when they were used in the first Medal of Honor.

I'm glad it was my first war game, then, because I absolutely adored the COD4 single player. No war fatigue for me.

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I've got to admit that the "insurgent closets" did hurt the experience a little. But what an experience...

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kuddles wrote:
MrDeVil909 wrote:

I'll take a 'generic' polished game over a sloppy, innovative game any day of the week.

I'ld like it if they added a little bit of innovation though. The single player portion of COD4 was so painfully tedious specifically because they stubbornly refuse to change the outdated mechanics that were already annoying when they were used in the first Medal of Honor.

oh, best of both worlds would be great, but given limited budget and a choice between the two options I will take polish.

kuddles wrote:

The game could be Ray and Greg jumping out of the box and kicking you in the junk, and I'd still be on message boards defensively saying people were being too harsh on it.

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MrDeVil909 wrote:

oh, best of both worlds would be great, but given limited budget and a choice between the two options I will take polish.

Well, I disagree. Timeshift had polish. So did Jericho. So did Dark Sector. As did a lot of games with no real reason to play them. As far as I'm concerned, leave Treyarch to make the COD titles, because when it comes to single-player campaigns, Infinity Ward neither tries nor cares about making anything interesting.

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Respectfully disagree. COD4 was the first COD game I played that didn't piss me the hell off. Oh, they pushed it. Escort missions, sniper missions, forced stealth missions, pretty much everything I hate to see and they made all of them enjoyable. I have never had that much fun doing a stealth mission.

I was a little disappointed that the single-player campaign did feel like a step backwards in some ways. You have games like Rainbow Six Vegas where you can put together your own character and there were so many toys in COD4 you just could not play with because it lacked this feature. I'd like the option to choose my own loadout, thanks so much. I wouldn't even mind it if they limited the equipment to be specific to the SAS or USMC so long as I could pick something for myself. I really don't like that I have to play online to get that option, and even then they limit you to one attachment at a time versus the single-player where you can have a fully tricked out M4A1.

I liked the story. You can call it a Clancy knock-off if you want, but it still outshines most of what is out there in the gaming world. Especially what is out there right now. Granted, there are games out right now with better stories and writing (Portal, Penny Arcade) but I still think COD4 is near the top of the heap.

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Here's my crazy wet dream....Activision and Blizzard are in bed now, what if Infinity Ward's new game was Starcraft Ghost? Would that not be amazing.....it would be amazing!

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kuddles wrote:
MrDeVil909 wrote:

oh, best of both worlds would be great, but given limited budget and a choice between the two options I will take polish.

Well, I disagree. Timeshift had polish. So did Jericho. So did Dark Sector. As did a lot of games with no real reason to play them. As far as I'm concerned, leave Treyarch to make the COD titles, because when it comes to single-player campaigns, Infinity Ward neither tries nor cares about making anything interesting.

I honestly cannot recall the last time you haven't had something negative to say about a game you've commented on. Is there something fundamental to modern gaming that just doesn't turn your crank anymore?

Certis beat me to it. - Elysium

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Certis wrote:

I honestly cannot recall the last time you haven't had something negative to say about a game you've commented on. Is there something fundamental to modern gaming that just doesn't turn your crank anymore?

Maybe you're reading the wrong posts by me? I haven't even posted much about games I played since after Christmas due to lack of time, but managed to exert praise for Assassin's Creed, Okami, Mass Effect, Audiosurf, and Lost Odyssey.

If I am coming off as too cranky right now, though, I apologize. I think I need to avoid the weekly "PC piracy" threads from now on because it just puts me in a confrontational mood when I come here.

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CoD4 might not have much innovation in terms of mechanics, but they did a lot of really clever things with the storytelling and presentation. The AC-130 mission was brilliant and grueling and almost worth the price of admission alone.

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Botswana wrote:

I liked the story. You can call it a Clancy knock-off if you want, but it still outshines most of what is out there in the gaming world. Especially what is out there right now. Granted, there are games out right now with better stories and writing (Portal, Penny Arcade) but I still think COD4 is near the top of the heap.

For me it was one of the best stories I've seen in a game. Yeah, there were "Duck Hunt" insurgents. Sure there were arbitrary the bad guys go away checkpoints. But for what it was I really really enjoyed it.

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DSGamer wrote:
Botswana wrote:

I liked the story. You can call it a Clancy knock-off if you want, but it still outshines most of what is out there in the gaming world. Especially what is out there right now. Granted, there are games out right now with better stories and writing (Portal, Penny Arcade) but I still think COD4 is near the top of the heap.

For me it was one of the best stories I've seen in a game. Yeah, there were "Duck Hunt" insurgents. Sure there were arbitrary the bad guys go away checkpoints. But for what it was I really really enjoyed it.

That is what I didn't like about the game. I have never been a fan of the CoD checkpoint system, because you would think if I get cover and start shooting the bad guys, they should stop coming. I hope they change that in the upcoming call of duty.

If I could play online shooters well, I think I would have really enjoyed CoD4. but, I suck at online shooting games (and shooting games in general).

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Ulairi wrote:
DSGamer wrote:
Botswana wrote:

I liked the story. You can call it a Clancy knock-off if you want, but it still outshines most of what is out there in the gaming world. Especially what is out there right now. Granted, there are games out right now with better stories and writing (Portal, Penny Arcade) but I still think COD4 is near the top of the heap.

For me it was one of the best stories I've seen in a game. Yeah, there were "Duck Hunt" insurgents. Sure there were arbitrary the bad guys go away checkpoints. But for what it was I really really enjoyed it.

That is what I didn't like about the game. I have never been a fan of the CoD checkpoint system, because you would think if I get cover and start shooting the bad guys, they should stop coming. I hope they change that in the upcoming call of duty.

If I could play online shooters well, I think I would have really enjoyed CoD4. but, I suck at online shooting games (and shooting games in general).

That was an intentional design choice and I question it. They wanted cars to explode and bullets to penetrate cover to encourage the player to move forward continually. They did not want players to sit back and snipe bad guys from safety.

Which is all well and good but the intention is simply not explicit enough in the actual game.

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Moving forward continually is boring.

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Botswana wrote:
That was an intentional design choice and I question it. They wanted cars to explode and bullets to penetrate cover to encourage the player to move forward continually. They did not want players to sit back and snipe bad guys from safety.

Which is all well and good but the intention is simply not explicit enough in the actual game.

It also allows the level designers to keep constant pressure on the player without resorting to more gimmicky things like timers. I think that was the primary point of having continuous spawns. There's an added bonus of keeping the player constantly in combat in certain areas. CoD4, overall, isn't really very atmospheric in terms of overall presentation. The graphics are pretty, but there's not really anything that stood out, graphically(besides the AC130 mission). Keeping the player in constant combat means that they can't really(figuratively) stop and smell the roses.

Unfortunately, it really didn't work. It basically became puzzle-like, where the player was forced to know which guys to shoot first or where to run quickly to stop the spawns before they were overwhelmed.

It didn't matter, though. The Single Player narrative was strong enough to overcome this.

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cube wrote:
It didn't matter, though. The Single Player narrative was strong enough to overcome this.

Not for me. Within the first few levels the smoke and mirrors spawn system irked me and I could have cared less about the story. I'm not calling the story bad, I just didn't purchase the game for it.

I'm curious how the upcoming Treyarch COD: World at War game is going to implement Co-op and keep the cinematic feel. Will you be able to flank while your teammate holds a point or will you just set off the next trigger point?

As for the suspected upcoming Infinity Ward future warfare game, I would really like to see what the team could do with vehicles in multi-player. I think that they could make some really fun to operate mechs / tanks with the talent they have.

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Don't get me wrong, I much prefer the way Halo is done. You pass a checkpoint, enter a given area and then you have an arena of sorts in which you kill generally X number of enemies however you choose. Snipe, melee, etc. I think this is more fun and more organic.

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Alien Love Gardener wrote:
The AC-130 mission was brilliant and grueling and almost worth the price of admission alone.

They should just make a game with the AC-130. I'd like to try to hold her steady when the big guns go off.

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Alien Love Gardener wrote:
The AC-130 mission was brilliant and grueling and almost worth the price of admission alone.

No it wasn't. I mean it was brilliant and grueling (relatively) but no way was it worth $60.

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I'd love a game dedicated to the AC-130. That was by far the coolest part of the game for me.

I'd also like a game that you fly some realistic-type Blackhawk Cobra and Apache missions

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SwampYankee wrote:
I'd love a game dedicated to the AC-130. That was by far the coolest part of the game for me.

I'd also like a game that you fly some realistic-type Blackhawk Cobra and Apache missions

If popular film and media has taught me anything, all realistic Blackhawk missions end in a fiery tailspin over a hostile urban area.

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That's cause you never saw me land a Blackhawk on a dime in the Longbow2 insertion/pickup missions!

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LobsterMobster wrote:
SwampYankee wrote:
I'd love a game dedicated to the AC-130. That was by far the coolest part of the game for me.

I'd also like a game that you fly some realistic-type Blackhawk Cobra and Apache missions

If SwampAir has taught me anything, all flights end in a fiery explosion.

Fixed.

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I miss reading about SwampAir.

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Yeah, Swampy, I'll believe you landed on a dime, though I'd imagine the heat from the burning fuel would render it unusable.

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