GWJRPG: Encounter at Fallcrest Catch-all

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Adventure Setup
You are an adventurer looking for action. Currently stopped Fallcrest. Although the initial impression was that it would be THE place for adventure you're having misgivings. So far it's been quiet, maybe too quiet.

The Characters / Players (as of 7/7)
SLOT 1: Dram Arax, a human warlock / BrokenOx
SLOT 2: Elven Ranger / LiquidMantis
SLOT 3: Ranger / Koz
SLOT 4: Warlord / Nihryan
SLOT 5: Cleric / Josia

Schedule
July 11th is first session, starting at 7:00pm EST (bi-weekly afterwards if scheduling works)

Requirements
Sign up below
In order to play you must have the following:
Ventrilo
Fantasy Grounds II (will publish IP in follow-up, will be using same ruleset as Kingmob)
Character concept and file can be posted to the wiki here: http://www.gwjrpg.com/pmwiki.php/Main/Characters

Against the assault of laughter nothing can stand.
Mark Twain

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LiquidMantis's picture
Location: Rocky Mtn. Foothills

I'm interested, and probably in assuming it's every other Friday, unless we have enough people wanting to play that it makes too many players. I think I might try an elven ranger.

Xbox | PSN: LiquidmantisGWJ
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--
Fond memories of a flexible Grandma ensue. - m0nk3yboy

The Emperor's Pimp Hand
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LockAndLoad's picture
Location: Cleveland, OH

So, I have to make a new character for this run, right? Hmmmm... can I talk my wife into letting me play in more than 1 campaign...?

Steam RiverRatMatt
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I'm addicted to Twitter &Facebook

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LiquidMantis's picture
Location: Rocky Mtn. Foothills

LockAndLoad wrote:
can I talk my wife into letting me play in more than 1 campaign...?

Ha! That's where I'm a little worried. Although since I'd told her that I'd be playing for three nights this week and now it's only two I've already pulled a little extra slack on the leash.

Xbox | PSN: LiquidmantisGWJ
Web
--
Fond memories of a flexible Grandma ensue. - m0nk3yboy

I said so
Location: Maine

I'd be interested. I have a human ranger created, though with a 4-man group, 2 strikers would probably be too much. I think my second choice would be a dwarf fighter. I'll try and whip up a personality and back story when I get a chance.

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LiquidMantis's picture
Location: Rocky Mtn. Foothills

If you already have a character made, don't worry about it. I already got my first pick in the other campaign so I'll just fill in any holes over here. Plus if there's enough interest I'll sit this one out to make room for other people.

Xbox | PSN: LiquidmantisGWJ
Web
--
Fond memories of a flexible Grandma ensue. - m0nk3yboy

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LockAndLoad wrote:
So, I have to make a new character for this run, right? Hmmmm... can I talk my wife into letting me play in more than 1 campaign...?

I've put you in one of the slots. Good luck on getting the approval

Koz wrote:
I'd be interested. I have a human ranger created, though with a 4-man group, 2 strikers would probably be too much. I think my second choice would be a dwarf fighter. I'll try and whip up a personality and back story when I get a chance.

I would suggest the dwarf fighter. Having the roles filled out really helps in this version. That said you'd really do well to have a cleric or a paladin in the final slot.

One more slot to go!

Against the assault of laughter nothing can stand.
Mark Twain

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Azure Chicken's picture

I'm vaguely interested. Can I play a rogue with ethical problems related to stealing?

Mystic Violet wrote:

I think we all need to stop avoiding the real question here:

WWMCD?

Not Lost
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TheWanderer's picture
Location: Tab 4, page 355, Section V.i, Item 12-9(a), paragraph two.

Sorry, after long thought the Tuesday/Wednesday games work a little better for me. Thanks for making a thread. Keep pming me with any major updates or dire needs.

wordsmythe wrote:

Also, math makes baby Jesus cry and emboldens terrorism. I hope you're sorry.

Twitter: TheWanderer14
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I said so
Location: Maine

I'll stick with the dwarf fighter then. I have a friend who's interested in playing either a cleric or paladin, but he's not an active GWJer so he didn't want to take the spot of one. But if you still need a player, let me know.

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Location: Cleveland, OH

Quote:
I'll stick with the dwarf fighter then. I have a friend who's interested in playing either a cleric or paladin, but he's not an active GWJer so he didn't want to take the spot of one. But if you still need a player, let me know.

I'll back out. Between work & family I'm going to have enough trouble staying active in 1 campaign.

Steam RiverRatMatt
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I'm addicted to Twitter &Facebook

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Azure Chicken wrote:
I'm vaguely interested. Can I play a rogue with ethical problems related to stealing?

Sure, I've added you in.

Koz wrote:
I'll stick with the dwarf fighter then. I have a friend who's interested in playing either a cleric or paladin, but he's not an active GWJer so he didn't want to take the spot of one. But if you still need a player, let me know.

If he's got the software and a GWJ name he's good to go.

Against the assault of laughter nothing can stand.
Mark Twain

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KingMob's picture
Location: Northern Virginia

I think folks can use their characters from Witchlight if they're still alive on Friday the 11th.

My first adventure will be over by then, even if we have to fast-forward some stuff.

BTW, Wizard in Motley? Remind me to post info about the Chapterhouse of Avandra to the GM-only section of the wiki next week, so it's up there in case you want to use it. I have it set up as kind of a 'quest hub' so other GMs can use it and characters can meet through it, but you don't have to use it if it seems too unbearably cheesy.

Also the characters from Witchlight seem to like to hang out at the Blue Moon Alehouse.

Stealth Edit
Wizard in Motley and other DMs, check the GM Only section in the wiki.

Garth Marenghi wrote:

I'm one of the few people you'll meet who've written more books than they've read.

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LiquidMantis's picture
Location: Rocky Mtn. Foothills

Xbox | PSN: LiquidmantisGWJ
Web
--
Fond memories of a flexible Grandma ensue. - m0nk3yboy

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Haha, that's what I thought of too.

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Steam sale! Steam sale! Now!
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Azure Chicken's picture

Hmm. Just thought about it, I'm still at work at 7pm EST. I don't know if I'll be able to make it.

Mystic Violet wrote:

I think we all need to stop avoiding the real question here:

WWMCD?

Coffee Grinder
Location: New England

wizard_in_motley wrote:
Koz wrote:
I'll stick with the dwarf fighter then. I have a friend who's interested in playing either a cleric or paladin, but he's not an active GWJer so he didn't want to take the spot of one. But if you still need a player, let me know.

If he's got the software and a GWJ name he's good to go.

Okay!

wizard_in_motley wrote:
I would suggest the dwarf fighter. Having the roles filled out really helps in this version. That said you'd really do well to have a cleric or a paladin in the final slot.

I'd be happy to play Paladin, Cleric, or possibly Warlord.

Coffee Grinder
Location: Durham, NC

I'm interested in joining the group if there is space still available. I've been messing around with either:

an Eladrin Warlord (seeking revenge on a clan of rakshasa who slaughtered his family and then took over their homeland)

- or -

a Human Paladin (the impetuous son of a well known cleric trying to prove to his father that he can make it on his own in the "real word")

Which ever would fit in better with the group I would be willing to play.

Off With My Head!
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LiquidMantis's picture
Location: Rocky Mtn. Foothills

Like I said earlier, I can just sit this campaign out to make space for people that aren't already playing. Josia and nihryan would make for five and this way Koz can play his ranger.

Xbox | PSN: LiquidmantisGWJ
Web
--
Fond memories of a flexible Grandma ensue. - m0nk3yboy

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Azure Chicken wrote:
Hmm. Just thought about it, I'm still at work at 7pm EST. I don't know if I'll be able to make it.

Sorry you won't be able to make it, maybe next time.

nihryan wrote:
I'm interested in joining the group if there is space still available. I've been messing around with either:

an Eladrin Warlord (seeking revenge on a clan of rakshasa who slaughtered his family and then took over their homeland)

- or -

a Human Paladin (the impetuous son of a well known cleric trying to prove to his father that he can make it on his own in the "real word")

Which ever would fit in better with the group I would be willing to play.

I've put you in as the Warlord since that's the first one you mentioned.

LiquidMantis wrote:
Like I said earlier, I can just sit this campaign out to make space for people that aren't already playing. Josia and nihryan would make for five and this way Koz can play his ranger.

Since we had Azure Chicken drop we're still at 5 with you in. No worries about two Rangers.

Against the assault of laughter nothing can stand.
Mark Twain

Coffee Grinder
Location: New England

wizard_in_motley wrote:
LiquidMantis wrote:
Like I said earlier, I can just sit this campaign out to make space for people that aren't already playing. Josia and nihryan would make for five and this way Koz can play his ranger.

Since we had Azure Chicken drop we're still at 5 with you in. No worries about two Rangers.

Hmm. Slotting me in at Cleric gives us (using the new nomenclature) 3 Strikers and 2 Leaders; would we be better off with at least one of Fighter or Paladin?

In my limited experience thus far with several of the promotional modules Paladins can be quite effective at healing, if that's the primary concern.

Not Lost
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TheWanderer's picture
Location: Tab 4, page 355, Section V.i, Item 12-9(a), paragraph two.

Wrong thread. Carry on.

wordsmythe wrote:

Also, math makes baby Jesus cry and emboldens terrorism. I hope you're sorry.

Twitter: TheWanderer14
Steam: TheWanderer

The Emperor's Pimp Hand
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LockAndLoad's picture
Location: Cleveland, OH

Quote:
Hmm. Slotting me in at Cleric gives us (using the new nomenclature) 3 Strikers and 2 Leaders; would we be better off with at least one of Fighter or Paladin?
In my limited experience thus far with several of the promotional modules Paladins can be quite effective at healing, if that's the primary concern.

With healing surges, the heal skill and the new powers, I don't think the standard party template of "tank, dps, healing, support" fits D&D anymore. I'd say its ultimately up to the DM to craft an adventure appropriate for the players, and its up to the players to maximize their strengths and work around their weaknesses to progress through it.

Steam RiverRatMatt
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I'm addicted to Twitter &Facebook

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LockAndLoad wrote:
With healing surges, the heal skill and the new powers, I don't think the standard party template of "tank, dps, healing, support" fits D&D anymore. I'd say its ultimately up to the DM to craft an adventure appropriate for the players, and its up to the players to maximize their strengths and work around their weaknesses to progress through it.

That's quite true. Knowing what types of characters in a group will change up the strategy. I had a 3.0 'Rogues only' campaign. Combat was generally avoided, a single fighter could give them a BIG headache.

Against the assault of laughter nothing can stand.
Mark Twain

Junior Executive

If someone drops, I'll join the game!

Coffee Grinder
Location: New England

wizard_in_motley wrote:
LockAndLoad wrote:
With healing surges, the heal skill and the new powers, I don't think the standard party template of "tank, dps, healing, support" fits D&D anymore. I'd say its ultimately up to the DM to craft an adventure appropriate for the players, and its up to the players to maximize their strengths and work around their weaknesses to progress through it.

That's quite true. Knowing what types of characters in a group will change up the strategy. I had a 3.0 'Rogues only' campaign. Combat was generally avoided, a single fighter could give them a BIG headache.

I certainly buy the core argument (it's been true of D&D and other rpgs of its ilk for ages), but in 4e they've actually gone so far as to codify character roles into the system. If anything, they've simply changed the roles around; rogues used to be support, now they're DPS, there's no specific healer role, etc. As you mentioned before it certainly does help to fill out the roles.

In any event if we're not trying for party role balance then I would probably enjoy Paladin or Fighter over Cleric anyway; Paladin was my first choice originally. If we are trying to have some sort of balance then Koz sticking with fighter and/or me going with Paladin would probably make the most sense.

P.S. In a tangential question, how long do you expect the adventure to last?

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Josia wrote:
wizard_in_motley wrote:
LockAndLoad wrote:
With healing surges, the heal skill and the new powers, I don't think the standard party template of "tank, dps, healing, support" fits D&D anymore. I'd say its ultimately up to the DM to craft an adventure appropriate for the players, and its up to the players to maximize their strengths and work around their weaknesses to progress through it.

That's quite true. Knowing what types of characters in a group will change up the strategy. I had a 3.0 'Rogues only' campaign. Combat was generally avoided, a single fighter could give them a BIG headache.

I certainly buy the core argument (it's been true of D&D and other rpgs of its ilk for ages), but in 4e they've actually gone so far as to codify character roles into the system. If anything, they've simply changed the roles around; rogues used to be support, now they're DPS, there's no specific healer role, etc. As you mentioned before it certainly does help to fill out the roles.

And this alone tells me "You never want to play D&D."
Tanking? DPS? Healer role? Guh.

Mystic Violet wrote:

I think we all need to stop avoiding the real question here:

WWMCD?

Off With My Head!
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Location: Rocky Mtn. Foothills

Azure Chicken wrote:
And this alone tells me "You never want to play D&D."
Tanking? DPS? Healer role? Guh.

I've never played using those hard-defined concepts. Certainly your party is a lot better off with a healer and a wall of muscle, but in the couple of sessions of 4e we've played so far I think my cleric has been a good job of dishing out damage and lending aid as needed, a lot of times doing both in the same round. *shrug* Ultimately it's something you have to decide if it's for you or not, but that's hard to do based on merit without actually playing.

Xbox | PSN: LiquidmantisGWJ
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Fond memories of a flexible Grandma ensue. - m0nk3yboy

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Relax, if people work together they can establish perfectly viable strategies for a mixed group. If you don't have any defenders, you'll have to get into a cycle of shifting back out of melee, and you probably won't have flanking most of the time (good thing there's no rogue - they really depend on flanking to be effective).
But with three strikers (I hope the rangers are Archers?) you'll be burning through enemies pretty quickly, so it should be a fun game

That said, there should be plenty of healing either way, so if Josia wants to play a Paladin, they should make one.
No need to force Koz to play a dwarven fighter though...

Anyway, chill out guys; we're still feeling out this game, and if there's a TPK that just means Wizard in Motley won one for once! (bwa ha ha ha ha...)

Garth Marenghi wrote:

I'm one of the few people you'll meet who've written more books than they've read.

I said so
Location: Maine

I'm fine with playing a fighter. I only suggested ranger because I already had a character template and background made for one. I enjoy smashing things either way.

Coffee Grinder
Location: Durham, NC

I'm getting excited about playing. I hope that people realize that this is my first 4e and my first online campaign, other than that I'm looking forward to seeing everyone on Friday.