WOW-BHA:Shattered Halls-Heroic and Beyond for Champion of the Naaru

Intern

Hello. I really need to start getting this done in the near future.November is the probable release date of Wrath,when this title will be unobtainable and I'd really like to get it. If anyone else in our guild(Mono,I think also needs it) is in the same boat or is interested in
helping please let me know here or in game. (I sincerely doubt we will be doing Black Temple soon so the coveted "Hand of A'dal" title is cruelly out of reach and Champion is my best shot.) I need Shattered Halls,Steamvault and Arcatraz and then to re-kill Magtheridon.
Thanks.

Rider on the Storm
Rainsmercy's picture
Location: Out in the black, I ain't coming back....

I still need it, it's the last step I need before rekilling Mags.

Stormspain

Wannabe priest with a sword....

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I'd be interested, although I haven't done the prereqs with Kam quite yet. How involved are they?

Have to admit I'm a little intimidated by trying to tank heroic SH...

BHA: Kamyndra - 70 Prot Warrior, Tyraan - 64 Enhance Shaman, Rahodius - 52 Priest

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Farscry's picture
Location: Commanding at the Helm

I'd love to earn the title as well

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Zablocki19's picture
Location: Calgary, Alberta, Canada

Heroic Shattered Halls is one of my favorite instances. Unfortunately it's probably one of the most hated heroics by warrior and druid tanks due to the 5 - 9 mob pulls, and the fire gauntlet. Not to mention the sewers of certain doom! (mwa ha ha?)

Anyways, I'm out of town this weekend, but usually if the daily heroic sucks, or bonus if SH is the heroic, I tend to be running it. Typically as long as we have 1 solid AoE dps (mage/warlock), and a good healer, I'm happy

Advice though for Kam, you'll likely want to take some CC with you, in particular mages, hunters and rogues. Otherwise you could have issues with adds being peeled off. I'd suggest 2 of your 3 dps fit that bill.

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

Feathered Fury
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duckilama's picture
Location: Fighting for Bovine Freedom!

Is Shattered Halls the 3rd instance in Hellfire? I never did do the quest to kill the boss in there(on regular mode, I think).

"And my son, too, thinks everything is a launchpad, every bug a meal, and every sunny day a reason to take all your clothes off and roll around in the grass." - rabbit

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Malor's picture
Location: Perpetually suspended

Zel also has that quest, and would be interested in going.

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Farscry's picture
Location: Commanding at the Helm

Heck I still have all the SH quests yet to do, myself, too.

Remember, out of town this weekend, but otherwise would love to go sometime!

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Zablocki19's picture
Location: Calgary, Alberta, Canada

duckilama wrote:
Is Shattered Halls the 3rd instance in Hellfire? I never did do the quest to kill the boss in there(on regular mode, I think).

Yep, You'll love it.
Go in your top tanking gear (until you get completely T4 decked out) and just tank everything each pull...maybe use a CC on a sharp-shooter or acolyte

On heroic, if you kill the last guy (new mob after the last boss, called an Executioner) before the first timer expires, you get an additional badge, making this a 5 badge run. Once you get used to it, you can complete it within 1.5 hours no problem. (so 1 badge every 18 minutes)

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

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Zablocki19 wrote:
Advice though for Kam, you'll likely want to take some CC with you, in particular mages, hunters and rogues. Otherwise you could have issues with adds being peeled off. I'd suggest 2 of your 3 dps fit that bill.

Yep, my thinking so far was to try and take a couple of CC and focus on killing the non-elites first, since they can be killed quickly, and maybe with less danger to the dps of bad things on an aggro pull. Once things are down to three or four, I should be okay holding aggro against the healers on the secondary with cleave and TC with the occasional tab target of Dev. Killing the non-elites quickly, plus a CC or two should hopefully quickly reduce the number of mobs to a reasonable level.

Haven't really come up with anything great for the two gauntlet areas, aside from trying to move as quickly as reasonable and using random CCs to slow things down.

BHA: Kamyndra - 70 Prot Warrior, Tyraan - 64 Enhance Shaman, Rahodius - 52 Priest

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JoeBedurndurn's picture
Location: Bedurnville, OH

Generally you'll want to kill the legionaries first, to prevent extra spawns, then healers and casters, then finally the melees/non-elites.

With the number of mobs you'll need to control, don't hesitate to skip tanking the casters, letting them get tanked by the DPS. A heroic-mode caster's melee is generally weak sauce, and since the DPS takes only slightly more damage from spells than you do in Def stance, it's not as bad an idea as it might sound. By distributing the damage between you and the DPSers, you're also taking less healing, so it's easier to stay ahead of healing aggro on the 4-5 melee mobs that you will be tanking.

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70s: Nukanatrix (M), Braun (P), Boreali (War), Heckfire (Lock), Jergen (Pal)
Erissar - 69 Druid
Grumbar - 65 Hunter

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Aries's picture
Location: Probably North of you.

JoeBedurndurn wrote:
With the number of mobs you'll need to control, you shouldn't use a dps Shaman

Bolded for my pity
If I can help with any of the steps, count me in! I have gotten a go-ahead from the spousal unit to get online early enough to run with GWJ, one night a week. Woot!

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JoeBedurndurn wrote:

With the number of mobs you'll need to control, don't hesitate to skip tanking the casters, letting them get tanked by the DPS. A heroic-mode caster's melee is generally weak sauce, and since the DPS takes only slightly more damage from spells than you do in Def stance, it's not as bad an idea as it might sound. By distributing the damage between you and the DPSers, you're also taking less healing, so it's easier to stay ahead of healing aggro on the 4-5 melee mobs that you will be tanking.

Meant to ask about that, but forgot. I remembered seeing some notes about doing that in Heroic Ramps, and wasn't sure how much it held across other heroics. Good to know though, thanks.

BHA: Kamyndra - 70 Prot Warrior, Tyraan - 64 Enhance Shaman, Rahodius - 52 Priest

Durn, Baby! Durn!
JoeBedurndurn's picture
Location: Bedurnville, OH

robkid wrote:
JoeBedurndurn wrote:

With the number of mobs you'll need to control, don't hesitate to skip tanking the casters, letting them get tanked by the DPS. A heroic-mode caster's melee is generally weak sauce, and since the DPS takes only slightly more damage from spells than you do in Def stance, it's not as bad an idea as it might sound. By distributing the damage between you and the DPSers, you're also taking less healing, so it's easier to stay ahead of healing aggro on the 4-5 melee mobs that you will be tanking.

Meant to ask about that, but forgot. I remembered seeing some notes about doing that in Heroic Ramps, and wasn't sure how much it held across other heroics. Good to know though, thanks.

It'll serve you well most places. Doesn't work in raids though, as things like the spell shades in Kara still hit for like 5k or so on cloth once they've run out of mana.

WoW Blackhand Alliance
70s: Nukanatrix (M), Braun (P), Boreali (War), Heckfire (Lock), Jergen (Pal)
Erissar - 69 Druid
Grumbar - 65 Hunter

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Zablocki19's picture
Location: Calgary, Alberta, Canada

robkid wrote:

Yep, my thinking so far was to try and take a couple of CC and focus on killing the non-elites first, since they can be killed quickly, and maybe with less danger to the dps of bad things on an aggro pull.

Bad tank bad!

Listen to Joe, he's got it going on. You want the Legionnaires to die first, since if they don't, he'll call more mobs to come beat on you, and very likely the passive healing aggro will get your healer killed. Once legionnaires are dead, it's free reign on kills, but I suggest taking them out the following way:

1. Legionnaires - since they call friends if any other mobs die before them.
2. Acolytes - healers that toss up PW:S on themselves and other mobs, really annoying.
3. Sharpshooters - they do a disorient which will make all mobs on you go kill someone else if they get it off. Try to keep them CC'd or stunned, but if not, kill them quick.
4. Non-elites - low health
5. Heathens - fast attacking mobs will burn through your SB charges.
Last. Reavers - slow hitters that no longer hit extremely painful, but they also have a high amount of health compared to all the others mentioned above.

Also note the extra boss in heroic, who is located right at the end of the Fire gauntlet, along with two archer mobs. Kill archers, then Porung (boss).

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

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Zablocki19 wrote:
robkid wrote:

Yep, my thinking so far was to try and take a couple of CC and focus on killing the non-elites first, since they can be killed quickly, and maybe with less danger to the dps of bad things on an aggro pull.

Bad tank bad!

Listen to Joe, he's got it going on. You want the Legionnaires to die first, since if they don't, he'll call more mobs to come beat on you, and very likely the passive healing aggro will get your healer killed. Once legionnaires are dead, it's free reign on kills, but I suggest taking them out the following way:

Yep, I hadn't yet gone back to my notes on particular mob abilities, and that trumps the reduce the number thought. So I'm back to trying to figure out how to best hold aggro against the healers on up to 6-7 mobs. Not the easiest thing in the world for a warrior, but if that's what it takes...

BHA: Kamyndra - 70 Prot Warrior, Tyraan - 64 Enhance Shaman, Rahodius - 52 Priest

Durn, Baby! Durn!
JoeBedurndurn's picture
Location: Bedurnville, OH

Shield spike, thorns, ret aura, warlock's imp buff, earth shield, prayer of mending.

Figurine of the Colossus or the dark moon card that does holy damage.

For multimob tanking, I tend to use gear that maxes mitigation, so lots of block rating and block value, which also helps with shield spike damage and the FoC. Having a block value of 600 or so, while not as impressive on heroic, really does add up when you're blocking maybe 50+ hits a fight.

Thunder clap for damage, and combine that with demo shout to reduce incoming damage as much as possible. Disarm one of the guys with a 2H near the start of the fight.

Cleave like it's going out of style, it gives better threat per rage than heroic strike does if you have the extra person to hit.

Try and get one devastate in on each mob you're actively trying to control.

The order of 'Oh crap' buttons is generally: Taunt, then stun, then fear shout and lastly taunt shout.

WoW Blackhand Alliance
70s: Nukanatrix (M), Braun (P), Boreali (War), Heckfire (Lock), Jergen (Pal)
Erissar - 69 Druid
Grumbar - 65 Hunter

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Zablocki19's picture
Location: Calgary, Alberta, Canada

...also having a Hunter with a multi-shot MD helps if you can afford to do so. Wait until after the pull with sheeps and saps out of range to have the MD go off on targets other than your primary will help out. That way you also get a freeze trap too

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

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Romulox's picture
Location: Superior, WI

I would like to eventually do these quests as well with my priest.. but I don't even know if they're available to me yet. I'll check later tonight.

"It's like when you go through McDonald's and they give you an extra, -- oh, I don't know -- 1 million french fries. Do you question it? Nope. You just bask in the glory that is one million french fries." -Highlander

Intern

Quote:
I would like to eventually do these quests as well with my priest.. but I don't even know if they're available to me yet. I'll check later tonight.

You merely have to pickup the quests to run "The Hand of Gul'Dan" in Shadowmoon Valley which are fairly easy run here and kill thing quests.These then lead to the somewhat harder
"Cypher of Damnation" quests in the same zone.It's mostly soloable for a damage class but the final 2 parts are definitely group exercises as you have to kill a very tough Ruul the Darkener(belf) and a nasty fire elemental lord. After this is all done the Naaru Trials open up in about a day.(You get a letter from A'dal in Shatt.) If you need help let me know-I'll be
glad to offer assistance.

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Romulox's picture
Location: Superior, WI

Yeah, I'm on Cipher of Damnation now, the final part, so I'll do that one in the next day or so and get these other quests.

"It's like when you go through McDonald's and they give you an extra, -- oh, I don't know -- 1 million french fries. Do you question it? Nope. You just bask in the glory that is one million french fries." -Highlander

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SillyRabbit's picture
Location: Finally, back in my own little world

I'm on the step to kill Ruul, hoping to get that done this week and catch up to you guys. Bort, if we group up for these, I can go DPS.

Intern

I am quite happy to help yall deep-six Mr.Ruul as he is a bad piece of work.Just let me know in game when you all want to do it. With the recent drop in nighttime population its gotten harder for me to find a group to hit heroics so i'm frequently left twiddling my thumbs when i log on so definitely count me in on helping.

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duckilama's picture
Location: Fighting for Bovine Freedom!

I can also help if you need a tankadin.
I've also been going through my bank, vendoring stuff that's completely not worth keeping and trying to filter out a healing set of gear. We'll see just how much +heal I've got when I get it sorted. I maybe end up being able to off-heal, but probably not MH.

Anyway, count me in for helping tank stuff if I'm not previously committed to running something with the wife.

"And my son, too, thinks everything is a launchpad, every bug a meal, and every sunny day a reason to take all your clothes off and roll around in the grass." - rabbit

Durn, Baby! Durn!
JoeBedurndurn's picture
Location: Bedurnville, OH

Ruul can actually be soloed, and I will gladly help out to prove how awesome (and humble) I am. The step immediately after that kicked my ass 4 times in a row, so I'm going to go out on a limb and call that step non-soloable.

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70s: Nukanatrix (M), Braun (P), Boreali (War), Heckfire (Lock), Jergen (Pal)
Erissar - 69 Druid
Grumbar - 65 Hunter

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I'm waiting for the last step, and can help y'all catch up. In a strange twist of circumstances, my wife is flying back to the States for a month to get her Yoga Teaching Certificate, so I'm going to be a geo-bachelor again. Hel-LO WoW.

That which does not kill you, still hurts like Hell. - Anonymous Soldier
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Romulox's picture
Location: Superior, WI

While we're on the topic of grouping to kill stuff, I still need to pay the Sons of Gruul a nice visit. Those are a pita to try to find groups for lately. So anyone that still needs though, we need to kick some gronn butt.

"It's like when you go through McDonald's and they give you an extra, -- oh, I don't know -- 1 million french fries. Do you question it? Nope. You just bask in the glory that is one million french fries." -Highlander

Feathered Fury
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duckilama's picture
Location: Fighting for Bovine Freedom!

I don't even know where that quests starts, but I considered soloing one the other day, just for kicks. I'm always up for beating on those dudes. They're the devilsaurs of Outland.

"And my son, too, thinks everything is a launchpad, every bug a meal, and every sunny day a reason to take all your clothes off and roll around in the grass." - rabbit

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RedJen's picture
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Romulox wrote:
While we're on the topic of grouping to kill stuff, I still need to pay the Sons of Gruul a nice visit. Those are a pita to try to find groups for lately. So anyone that still needs though, we need to kick some gronn butt.

I still haven't done these on my druid either.

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JoeBedurndurn's picture
Location: Bedurnville, OH

To make sure everyone's on the same page, the ogri'lah stuff begins on this chain

http://www.wowhead.com/?quest=10984

And all the happy trials of the naaru stuff begins here:

http://www.wowhead.com/?quest=10546

WoW Blackhand Alliance
70s: Nukanatrix (M), Braun (P), Boreali (War), Heckfire (Lock), Jergen (Pal)
Erissar - 69 Druid
Grumbar - 65 Hunter

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I'm working on the prereqs (collecting tubers right now, so I'm a bit behind most of you by the sounds of things). Not sure if I'll be on tonight or not, but if I am, I'll probably pick up where I am right now (hovering over the tuber area).

Edit: Well, looks like a no-go for me tonight. I'll be back on-line on Friday, probably not before then unfortunately. Darn real life...

BHA: Kamyndra - 70 Prot Warrior, Tyraan - 64 Enhance Shaman, Rahodius - 52 Priest