Bioshock should've failed.

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http://kotaku.com/5019060/bioshock-shouldve-failed

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BioShock was a big hit. But, the way lead programmer Chris Kline sees it, the game should've been a MISERABLE FAILURE.

Thoughts? I think even the people creating these great games don't know if their product is good or not, and it's up to us plebs to make them believe their hardwork was a success.

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Well, there was a lot of cynicism about it, before release. A lot of "let's not kid ourselves, fellas," sort of talk. It was the incredible review-momentum, followed by its strong buzz, that made it a commercial success. The product itself, (the art direction, the tone, the themes, the setting,) were not particularly mass-market. It was actually pretty reasonable to assume that it would sell only moderately. Not a miserable failure, but even with hindsight, expecting Bioshock to do as well as it did would have been kind of unreasonable.

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I really thought Bioshock will be critically praised but commercially failure. But hey, I was proven wrong, and I'm happy with it. But it was before the demo came out.

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Burton's picture

There seems to be a lot of underlying Bioshock hate floating around the internet from developers and people who had worked on it. I even caught a couple of stories about how people would never work with Ken Levine again. Where is this all coming from?

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Burton wrote:
There seems to be a lot of underlying Bioshock hate floating around the internet from developers and people who had worked on it. I even caught a couple of stories about how people would never work with Ken Levine again. Where is this all coming from?

I would like to know this too. Its very telling of the game industry when even a critically acclaimed darling like this has people working on it who were miserable.

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Duoae's picture

Vrikk wrote:
Thoughts? I think even the people creating these great games don't know if their product is good or not, and it's up to us plebs to make them believe their hardwork was a success.

But that's the same of everything. The creators are always too close to their work to be able to analyse it with any impartiality. Often, people who are creative tend to be self-depricating or hateful of their work - regardless of the quality. I mean, look at Van Gogh (not that i like his work...) and then look how popular his paintings became.

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I am probably committing some kind of sacrilege here when I say this, but...

...I really don't see what the big deal about Bioshock was. Don't mistake me, it was a solid, fun game, but it wasn't anything terribly revolutionary. It had great atmosphere, too, but I've played other games with great atmosphere. I don't think the game should've failed, but much like Halo, I don't understand the enthusiasm surrounding it.

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Well nsmike I think the main reason was the story above all else and the way that big scene took everyone by surprise will be the main thing remembered about the game.

As for the whole thing about people thinking the game would have tanked, I always feel the same about anything I do until someone comes along and says otherwise. We naturally think that what we produce ourselves is worse than it really is.

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Burton wrote:
There seems to be a lot of underlying Bioshock hate floating around the internet from developers and people who had worked on it. I even caught a couple of stories about how people would never work with Ken Levine again. Where is this all coming from?

Well, every story I've seen with people talking about Ken Levine were all unnamed sources which basically means they didn't exist. From what I've read, the guys who broke off to form 2K Marin just did so because Take-Two offered them the chance to start their own team and they jumped at it. Ken Levine is supposed to be heavily involved in the next BioShock title. You also see a lot of stuff like this from developers (all those post-mortems on Gamasutra are like this.) When you spend years having a title consume your life, it's very easy to see and focus on all the things you wish you had done better, especially if it wasn't a commercial success. In the case of BioShock, everyone from the press to the community to Ken himself said that he expected this game said it would be much like System Shock 2, a critical darling but lucky if it made back what it cost. I was very happy to see it did so much better. I'm curious if future ones will be as successful though.

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nsmike wrote:
I am probably committing some kind of sacrilege here when I say this, but...

...I really don't see what the big deal about Bioshock was. Don't mistake me, it was a solid, fun game, but it wasn't anything terribly revolutionary. It had great atmosphere, too, but I've played other games with great atmosphere. I don't think the game should've failed, but much like Halo, I don't understand the enthusiasm surrounding it.

What was great about BioShock was the level to which the world engaged you through the gameplay. Everything about it was intentionally designed to encourage the player to observe and utilize the environment. The game had all the enemies including the bosses roam freely rather than popping up at scripted points, so you could set up arenas to fight them in, and then it restricted your ammunition supply more than other games and gave you a lot of powers to fight with that rewarded strategic use. It diverges from the set pieces of other games in that you actually have to think, at least somewhat, about the dynamics in play around you. It's a rare thing in games, and it's far more rare to see it done with such polish.

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Duoae wrote:
Vrikk wrote:
Thoughts? I think even the people creating these great games don't know if their product is good or not, and it's up to us plebs to make them believe their hardwork was a success.

But that's the same of everything. The creators are always too close to their work to be able to analyse it with any impartiality. Often, people who are creative tend to be self-depricating or hateful of their work - regardless of the quality. I mean, look at Van Gogh (not that i like his work...) and then look how popular his paintings became.

It seems imprudent to generalize about all creative people from a dude who cut his ear off.

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The way I read that actual quote was completely different than the way it's being presented in this thread. In the interest of clarity, here's the root article:

http://www.gamasutra.com/php-bin/news_index.php?story=19146

And the actual quote:

Quote:
"BioShock should’ve failed."

"In fact," he continued, "it did fail a lot, over the course of time. A series of big mistakes and corrections and slipped ship dates, but all of these helped make it a good game.”

He's not saying Bioshock is a bad game. He's saying the process went through so many pitfalls and setbacks that in many cases it would have killed the game. But instead, those flaws and failures resulted in a great game.

As always, read the root before you burn the tree.

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(warning: there's probably a very slight hint of spoilerishness here. I don't think it will bother anyone, but there's just a whiff. If you haven't played Bioshock yet, stop right now, and go buy it. When you're done, come back to the thread. It will still be here. )

nsmike: I think of it as being a greater-than-sum-of-parts game, where the individual bits are just good, but ALL of them are good. It reminds me a bit of Star Control 2, lo these many years ago, in that SC2 stole from everything; it had ideas from many different games. Arguably, none of them were truly great, but taken as a synthesis, the game was amazing. I STILL play it, every once in awhile, fifteen years later.

I think of Bioshock in the same way. No individual thing was wildly groundbreaking, except possibly the graphics, but there's nothing about it that sucks. Every piece, every part, is at least good. It's a highly detailed world, with loads of atmosphere, and a really interesting story that will be remembered for a long, long time.

Think back, quick: how many games can you remember the plot to? SiN? (on my part, all I remember is some lady with big tits.) Quake? Uh, kill stuff. Half-Life I can certainly remember, but I remember Bioshock even more clearly. And I bet, if you were to poll gamers that completed it, there wouldn't be one that had forgotten the plot. Further, were you to hold that poll in twenty years, I don't think that percentage would drop much, if at all.

Now, it didn't hurt that the graphics were so extraordinary and immersive. I think they'll still be immersive even after the technology passes it by, because it's so stylized. I'm sure that was a magnifier on the impact of the excellent voicing, characterization, and plotline. But I think, ultimately, what catapulted Bioshock from a good, highly competent game to being downright great was that one section of the story. All of the rest of the game is a foundation to carry that one idea, and that foundation is strong enough, and the presentation is powerful enough, to sear it into your brain forever if you play it. What more could a game deliver?

And, of course, think about it from this perspective: how many games are still generating brand-new threads more than a year after release?

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rabbit wrote:
As always, read the root before you burn the tree.

Agreed. I read this article before reading the Kotaku article linked above and I can tell you there's a much different spin.

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Quote:
I am probably committing some kind of sacrilege here when I say this, but...

...I really don't see what the big deal about Bioshock was. Don't mistake me, it was a solid, fun game, but it wasn't anything terribly revolutionary. It had great atmosphere, too, but I've played other games with great atmosphere. I don't think the game should've failed, but much like Halo, I don't understand the enthusiasm surrounding it.


As someone that adores System Shock 2, I'm also a little cool on Bioshock, but for a different reason. It's a gorgeous game, but I had a hard time getting fully engrossed in the story. Instead, I kept waiting for the Big Reveal. Because I knew it was coming. This game was a veritable clone of Shock 2, so there was going to be a Reveal. I kept skipping through the logs, not caring enough to follow their stories. When I finally got to it, I watched it devoid of any passion, instead going, "I like what they've done here. Yes, that's very good." So actually, I managed to kill any enjoyment I could have gotten from the game due to my own internal hype machine. It sits on the computer unfinished.

After another upgrade, I'm going to play it from scratch and just try to enjoy the ride instead of trying to re-experience Shock 2.

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Quote:
As always, read the root before you burn the tree.

WAIT!

Are you suggesting that the internet gaming press is sensationalizing a quote by taking it out of context?

I shall suffer no further insolence from you!

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I hate Kotaku so much.

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I've read your work Mr. "Elysium," and I think that the evidence is that you are the worst offender I tell you! I think you are personally responsible for the whole "Nigerian Yellowcake" thing. You read something about yellow cake being served at the wedding of the Nigerian Prime Minister's daughter and POOF, war in the middle east!!! ALL YOUR FAULT!

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Suggesting that his work has had global impact, 1UP freelancer, Rabbit, claims to have read Elysium's articles, going so far as to even suggest that he is "personally responsible" for issues of international relations. High praise, indeed.

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It`s interesting that many people who loved System Shock 2, werent really touched by Bioshock, myself included. My guess is that it simply underdelivered a tad in the freedom aspect - it wasn`t actually *that* freeroaming and there were enough of triggers, spawning and linear paths to feel inferior to SS2 in this regard. Plus, personally, for me it felt quite crammed, I had that feeling that this "city" is too small to have developed various, fighting ecosystems. Instead, I often felt like dropped in a Quake multiplayer map, full of bots, duking it out.

Hmm.. all above sounds a tad harsh, I actually enjoyed the game, it just wasnt what I was looking for.

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rabbit wrote:
I've read your work Mr. "Elysium," and I think that the evidence is that you are the worst offender I tell you! I think you are personally responsible for the whole "Nigerian Yellowcake" thing. You read something about yellow cake being served at the wedding of the Nigerian Prime Minister's daughter and POOF, war in the middle east!!! ALL YOUR FAULT!

Elysium wrote:
Suggesting that his work has had global impact, 1UP freelancer, Rabbit, claims to have read Elysium's articles, going so far as to even suggest that he is "personally responsible" for issues of international relations. High praise, indeed.

I'm sensing we're going to have a very catty Conference Call this week.

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Rat Boy wrote:
I'm sensing we're going to have a very catty Conference Call this week.

I hear that rabbit is a "blight on the gaming industry."

Fedaykin98 wrote:

Good lord, I wouldn't have expected brilliance like that from that nemeslut Quintin Stone!

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Yeah, I think there is a misinterpretation what Chris Kline said. The full quote from Kotaku explains what he actually meant.

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Quintin_Stone wrote:
Rat Boy wrote:
I'm sensing we're going to have a very catty Conference Call this week.

I hear that rabbit is a "blight on the gaming industry."

I have a little game I play while I browse GWJ between Saturdays and Tuesday nights. It's called "Guess what the Conference Call banter will be based on the forum banter of the last 4 days."

Not a very catchy title; I need to work on that.

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rabbit wrote:
The way I read that actual quote was completely different than the way it's being presented in this thread. In the interest of clarity, here's the root article:

http://www.gamasutra.com/php-bin/news_index.php?story=19146

And the actual quote:

Quote:
"BioShock should’ve failed."

"In fact," he continued, "it did fail a lot, over the course of time. A series of big mistakes and corrections and slipped ship dates, but all of these helped make it a good game.”

He's not saying Bioshock is a bad game. He's saying the process went through so many pitfalls and setbacks that in many cases it would have killed the game. But instead, those flaws and failures resulted in a great game.

As always, read the root before you burn the tree.

I actually caught that article right before I checked the forums this morning. I just wanted to know if anyone else had picked up on some of the negativity rumors going around.

Syldar wrote:
If there was a GH:Metallica, I wonder if you would have to play at the expert level at the start then work your way through the years to the easy mode - just like the real band did!

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rabbit's picture
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Quote:
"Obviously this issue is being blown out of proportion," said Irrational's Deity, Ken Levine. "Both of these guys are total blowhards with no influence whatsoever." And Levine has a point. He himself was responsible for the radical repositioning of his Magnum Opus as first and foremost a "kick ass shooter." Murdoch and Sands, despite their seeming independence, simply bought into Levine's vision without question. "It's kind of funny," Levine continued. "Who would have thought they'd be co-opted so easily?"

Jeff Green, speaking on condition of total anonymity, has his own opinions about where the Gamers With Jobs illuminati lost an semblance of credibility. "Those idiots couldn't write their way out of a paper bag, not from day one." While Green is blunt, it's hard to argue with his conclusions. "I mean really, they've been standing in line to rub $100 bills on Levine's nipples since the last scene with Shodan."

Neither Murdoch or Sands was available to comment on this story.

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Ohhhhh Rabbit I'll be laughing about that one for the rest of the day.

On a side note I vote for Gamers With Jobs to finally assert their solid game review authority with a rating system.

I give Bioshock 5 nipple rubs!

Syldar wrote:
If there was a GH:Metallica, I wonder if you would have to play at the expert level at the start then work your way through the years to the easy mode - just like the real band did!

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Following the latest Gamers With Jobs fiasco, former members of the staff have begun talking with media sources that paints a picture of an organization on the verge of financial and moral collapse. Former GWJ staff writer Steven "Reaper" Bjelland recently blogged, 'Man, it was probably late 2004, early '05. Sands was coked out of his head all the time. What money that was raised through the site donations went right up his nose. We'd try to have planning meetings, conference calls, that kind of stuff and he'd be just gone. He'd go on about having Pyro [former site administrator Allan Cook] redirect every link on the site to hard core fetish porn or phishing sites. At one point, he had actually thought about having a credit card application process to register on the site. Of course, his local dealer didn't exactly take Visa so he started looking at PayPal. Certis [Shawn Andrich and co-founder of GWJ] really had no clue what was going on. At least, we don't think he did. Ever since the E3 tryst, we don't exactly know what came first. The drugs or the homosexual proclivities.'
Cook, while not exactly validating Bjelland's claims, didn't refute them either. 'Cocaine is a hell of a drug.'

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I'm on it

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rabbit wrote:
Quote:
Neither Murdoch or Sands was available to comment on this story.

Too busy waiting in line with those hundred dollar bills, no doubt.

Fedaykin98 wrote:

Good lord, I wouldn't have expected brilliance like that from that nemeslut Quintin Stone!

wordsmythe wrote:
I know I'm not terribly cool