WoW - PTR 2.4.3 Patch notes

Durn, Baby! Durn!
JoeBedurndurn's picture
Location: Bedurnville, OH

World of Raids wrote:

PTR 2.4.3 - Patch Notes

Stay tuned for the upcoming undocumented changes from PTR files.

General

* Dispel effects will no longer attempt to remove effects that have 100% dispel resistance.
* Parry Rating, Defense Rating, and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.
* Haris Pilton has launched a new line of bags and jewelry. Check her out in the World’s End Tavern!
* Mounts at 30?! Yes, it’s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.
* Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded in their bats for glorious fire-breathing dragonhawks.
* Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown.
* Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter, and tiny sporebat.
* Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster. This requires an Exalted reputation with Sha’tari Skyguard.
* Equipping an item will now cancel any spell cast currently in progress.
* Placing an item in your bank will now cancel any spell cast currently in progress if the spell was cast by that item.
* You can no longer move backwards to stop racing rams.
* When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target.

Druids

* Barkskin: The cost of this spell is now reduced by Tree of Life Form.

Hunters

* Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet’s Growl.
* Pet Aggro: Pets will no longer generate threat immediately from being summoned.
* Scare Beast: This spell will now be limited correctly to one target.

Paladins

* Greater Blessing of Light Rank 1: This spell will no longer overwrite Greater Blessing of Light Rank 2.
* Summon Warhorse is now available at level 30.

Priests

* Mind Vision: This effect will now be cancelled immediately on targets who use an Invisibility Potion or Gnomish Cloaking Device.
* Spiritual Healing: Ranks 2-5 of this talent will no longer prevent refreshing Prayer of Mending.

Rogues

* Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue’s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.

Shaman

* Earth Elemental: This pet will now leash back to its totem when pulled beyond 50 yards away.
* Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.

Warlocks

* Curse of Shadows: This spell has been removed.
* Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.
* Demonic Sacrifice: This ability will now interact correctly with the Spirit Guide resurrection system in battlegrounds. A sacrificed pet will not be resummoned on death, and will not prevent keeping a record of the most recently created pet.
* Health Funnel: This ability will now cancel channeling when the target pet is Banished.
* Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast.
* Summon Felsteed is now available at level 30.

Warrior

* Revenge: Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)

PvP

* The Warsong Gulch flag can no longer be picked up at the same time as a flag is capped.

Professions

* Alchemy
o Philosopher’s Stone now requires 200 Alchemy.
* Cooking
o Juicy Bear Burgers now correctly increase healing as well as spell damage.
* Jewelcrafting
o Activated beneficial effects from jewelcrafting trinkets can no longer be dispelled.
* Mining
o Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged.
* Tailoring
o Removed the cooldown from regular Mooncloth.
o Herb bags can now hold Un’goro Soil and Evergreen Pouches.
o Mycah of Sporeggar has discovered how to create 28 slot herb bags.
o New Tailoring patterns are available from Haughty Modiste in Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.

Quests

* Bhag’thera now spawns at a normal quest spawn rate.
* For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, phased characters will not be able to see non-phased character AoE effects and vice-versa.
* For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, pets gaining/losing phase status will now properly break off combat from unphased/phased opponents.

Dungeons and Raids

* Players can now be summoned to raid instances from heroic dungeons.
* Magister’s Terrace
o The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced.
o Vexallus and Kael’thas are now tauntable in Heroic mode.
o Vexallus’ damage caused by Pure Energy has been decreased.
o Kael’thas’ Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.)
o Sunblade Warlocks have had their damage reduced slightly.
o Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly.
o Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly.
* Sunwell Plateau
o Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twins are in combat.
o Nether Protection will now correctly trigger from Kil’jaeden’s Shield Orb Shadow Bolts.
o Vanish now correctly wipes threat on Kil’jaeden.

Items

* Bow of the Verdant Keeper’s Aim: This item’s triggered effect no longer breaks the effect of Scatter Shot.
* Brutal Gladiator’s Pummeler has had its Stamina value increased to the appropriate value.
* Clockwork Robot Bots fight amongst themselves again...without attacking people in the arena. Well... they’ll blow up other Bots in the arena, but you know what we mean.
* The Eredar Twins will now award the same items regardless of which order they are killed in.
* Invisibility Potions: These potions now are on the same cooldown as other combat consumable potions (such as mana potions.)
* Pendant of the Violet Eye: This item will again work correctly with Holy Light and Flash of Light.
* Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks.
* Thori’dal, the Star’s Fury is now Unique as intended.
* Vengeful Gladiator’s Baton of Light: This item now appears in the correct position on the vendor list.

User Interface

* The help interface has been simplified dramatically. Players will no longer be required to select a category when opening a GM ticket. In addition, players can use the “Talk to a GM” button to fill out a ticket that requires a GM response or the “Report Issue” button to fill out a ticket that does not require a GM response.
* Target buff/debuff timers that appear when you cast a spell are now more visible.
* Time Management features have been implemented! These features include an alarm clock, stopwatch, and viewing your computer’s local time.
* The new stopwatch feature can be accessed via the /stopwatch, /sw, or /timer slash commands. Inputting a time into the slash command will make the stopwatch count down. For example, /stopwatch 1:0:0 will make the stopwatch count down from an hour, /stopwatch 1:30 will make it count down from 1 minute, 30 seconds, and /stopwatch 30 will make it count down from 30 seconds.
* Added the following macro commands: /targetenemyplayer, /targetfriendplayer.
* Added key bindings for tab targeting players.
* Ctrl-Tab and other target nearest friend functions will no longer target you.
* Targeting using /target will prefer live targets over dead ones.
* You can no longer click the minimap to cast ground targeted spells.
* Invisible players with Hunter’s Mark can see the hunter that put the mark on them.
* Vendor items now show their Duration in Inventory.
* For additional notes on Lua and XML changes please visit the UI & Macros Forum.

World Environment

* Winterspring Ice Thistle Matriarchs and Patriarchs may now drop Thick Yeti Fur.
* Skinning any Winterspring Ice Thistle yetis may now result in Thick Yeti Fur.
* Increased the drop rate of Pristine Yeti Horns from Winterspring Ice Thistle Matriarchs and Patriarchs.
* Goblin Weather Machine- Prototype 01-B weather changes will no longer force the affected character to stand.
* Collector’s Edition Pet Redemption NPCs/items/quests have been relocated/modified to/for towns with mailboxes (Goldshire, Razor Hill, etc.).
* Young Sporebats and Greater Sporebats in Zangarmarsh now drop Sporebat Eyes for the quest Gathering the Reagents.
* Blacksmithing Supplies vendor and repairer, Blazzle, in Area 52 is now next to the forge and anvil outside the inn.
* Banker Meeda, in Area 52 is now in the...well...the bank, along with a guild vault and guards. The other three Area 52 bankers are still located in the auction-house-turned-bank.
* Wastewander Bandits and Rogues should be more plentiful in the northern parts of Tanaris.

Bug Fixes

* The mage spell, Counterspell now shows in the combat log.
* Gan’arg Analyzers will no longer occasionally become friendly to players.
* Talented abilities that cost a percentage of base mana will no longer display an incorrect mana cost when inspected by a player of a different class or level.
* Guild leaders should now be able to properly promote a new guild leader regardless of their range.
* Druids: Mangle will no longer incorrectly indicate a 100-yard range on the tooltip.
* Hunters: Using an instant ability after Steady Shot will no longer lock out auto shot.
* Hunter Snake Trap will no longer break players out of stealth if the snakes pass near the stealthed character.
* Hunters: Concussive shot will now properly have a chance to proc Bow of Searing Arrows.
* Rogues: The talent Heightened Senses, Rank 1 and Rank 2 will now affect attacks from wands.
* Using Jewelcrafting figurines will no longer cause scrolling combat text to appear twice.
* Fixed an issue in which shadows were not appearing properly for users with GF4 video chipsets in Open GL mode.
* Corrected an issue in which users with Creative X-FI sound cards would sometimes here a slight popping noise when running.
* Players will now correctly receive a Battleground Mark message for the marks that are received at the end of a battle.
* Corrected an issue where the initial trigger or activation sounds for Immolation Trap and Explosive Trap could not be heard by some players.
* Smelt Hardened Khorium will now properly require a forge instead of an anvil and hammer.
* Corrected a typo in the tooltip for the Druid spell Rip (Rank 4).
* Looting a Nightmare Vine will now properly no longer apply poison when the node is looted.
* The Figurine- Seaspray Albatross ability will now properly restore the correct amount of mana.
* First Aid bandages can no longer be applied to a player with the Recently Bandaged debuff. An error message of, "Could not activate more than one bandage" will be displayed.
* Corrected the tooltips to read properly for the flight paths from The Stormspire, Toshley’s Station, Blade’s Edge, and Area 52.
* Greater Elementals summoned by a shaman will now properly have a combat log entry.
* Players will no longer become stuck on the Nimboya’s Laden Pike when driving it into the ground.
* The quest, "Going Going, Guano!" will now have a more consistent level requirement for the dungeon.
* The quest, "Into The Scarlet Monastery" is now available to players of the appropriate level for the instance.
* Blueleaf Tubers can now be properly looted.
* The quest turn-ins for the Ahn’Qiraj war effort now give the appropriate amount of credit for each successful quest turn-in.
* Cloak of Shadows will now properly remove Shrink.
* Nightbane will no longer become unresponsive and unkillable during his air phase.
* Several items sold by the Consortium reputation vendor Paulsta’ats are now bind on pick-up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design:Thick Golden Draenite.
* It is no longer possible to delete a character that is an arena team captain without first promoting another player to captain.
* Taunts will now properly stick when a target is stunned while being taunted.

WoW Blackhand Alliance
70s: Nukanatrix (M), Braun (P), Boreali (War), Heckfire (Lock), Jergen (Pal)
Erissar - 69 Druid
Grumbar - 65 Hunter

Bilge Cat
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Farscry's picture
Location: Commanding at the Helm

I'm sorry, they lost my attention span at "mounts at 30". Awesome!

Feathered Fury
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duckilama's picture
Location: Fighting for Bovine Freedom!

Farscry wrote:
I'm sorry, they lost my attention span at "mounts at 30". Awesome!

No kidding! I may have to work 5 1/2 more levels out of my hunter. Or just keep going on my new Rogue.
That is too freakin' sweet!

"And my son, too, thinks everything is a launchpad, every bug a meal, and every sunny day a reason to take all your clothes off and roll around in the grass." - rabbit

Bilge Cat
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Farscry's picture
Location: Commanding at the Helm

My level 34 warlock alt highly welcomes this change I might actually play it more often now.

Population: Tire
Aries's picture
Location: Probably North of you.

Heh, we should resurrect a Team Green 30 - 40 instance get together.

Xbox Live : Aries GWJ PSN : AriesGWJ

Aggrologist
Zablocki19's picture
Location: Calgary, Alberta, Canada

* Curse of Shadows: This spell has been removed.
* Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.

Holy Crap! A single Affliction lock can now give 13% additional damage to all mages and warlocks regardless of spec, along with shadowpriests, arcane spell spamming boomkins and 1/2 of a shaman's shocks!

* Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue’s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.

Grab your lifejackets, here come the river of rogue tears!

Yay for Green quality gems again! I missed seeing those around

Yay for MrT getting easier, makes it more bareable to go in there.

Mounts at 30 is huge, I remember the running is STV and 1000 Needles...this will help that agony

* Haris Pilton has launched a new line of bags and jewelry. Check her out in the World’s End Tavern!

What the...

And lastly, I'm surprised they haven't removed the SWP debuff in this patch...they probably still will now that all the big guilds have cleared them.

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

Intern
Shapermc's picture
Location: Chicago

Farscry wrote:
I'm sorry, they lost my attention span at "mounts at 30". Awesome!

And I have a paladin sitting right near 30 too. This is fantastic.

“The average man has a secret desire to be a swaggering, drunken, fighting, raping swashbuckler.”
-Robert E. Howard in a letter circa Decmber 1932

Sharps Hazard
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Reaper81's picture
Location: Duluth, MN

Quote:

Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue’s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.

I am a rogue and I support this change.

Quote:

Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged.

Yay!

Quote:

Heh, we should resurrect a Team Green 30 - 40 instance get together.

I'm down.

And remember, the Japanese aren't commercially whaling. They're conducting "research". Like "researching how delicious this whale is". - Paleocon

Aggrologist
Zablocki19's picture
Location: Calgary, Alberta, Canada

Reaper81 wrote:
Quote:

Cheat Death...

I am a rogue and I support this change.

That's because you know and understand the reason for this change. I do not expect that many will share your sentiments

All rogues who rely on this OP ability will not be happy with Bliz.

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

Sharps Hazard
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Reaper81's picture
Location: Duluth, MN

What this change does is make an incredible PvP ability utilize PvP gear. The strongest PvP gear for rogues is Tier 6. Now, without pre-nerf cheat death, these high ranked rogues must utilize 5/5 S3 gear to get the most out of it. This lowers their damage noticeably but doesn't destroy them as a class. As always, the skilled players won't notice the difference and the less skilled players will have to find another unbalanced feature to exploit.

And remember, the Japanese aren't commercially whaling. They're conducting "research". Like "researching how delicious this whale is". - Paleocon

Coffee Grinder
Location: Your favorite ski resort

Quote:
Holy Crap! A single Affliction lock can now give 13% additional damage to all mages and warlocks regardless of spec, along with shadowpriests, arcane spell spamming boomkins and 1/2 of a shaman's shocks!

Why would they do this?

Lets make the spell stack also, so the other locks in the raid have sometime to cast

Discretion is not the better part of
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Malor's picture
Location: Perpetually suspended

Quote:
* Targeting using /target will prefer live targets over dead ones.

That's subtle, but nice. Curator's kind of annoying as RDPS, because "/target astral flare" seems to often target the invisible dead one instead of the living one. Tab targeting ended up faster for that fight... it'll be nice to be able to macro it properly now.

Aggrologist
Zablocki19's picture
Location: Calgary, Alberta, Canada

GoneSkiing wrote:
Quote:
Holy Crap! A single Affliction lock can now give 13% additional damage to all mages and warlocks regardless of spec, along with shadowpriests, arcane spell spamming boomkins and 1/2 of a shaman's shocks!

Why would they do this?

Lets make the spell stack also, so the other locks in the raid have sometime to cast

I'm not sure if you've noticed, but anytime you are running with 3 or more locks, you're hitting the debuff cap on bosses. While it's not a huge gain, this is one debuff instead of two that are necessary. This means that ANOTHER debuff is able to stay on the boss, increasing overall damage/effectiveness

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

Rider on the Storm
Rainsmercy's picture
Location: Out in the black, I ain't coming back....

I still want to do heroic MrT, only been in normal MrT once, beat it, but still want to try for the healing trinket and or the tanking trinket:)

Wannabe priest with a sword....

Durn, Baby! Durn!
JoeBedurndurn's picture
Location: Bedurnville, OH

Zablocki19 wrote:
* Curse of Shadows: This spell has been removed.
* Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.

Holy Crap! A single Affliction lock can now give 13% additional damage to all mages and warlocks regardless of spec, along with shadowpriests, arcane spell spamming boomkins and 1/2 of a shaman's shocks!

Yep. I can has bonus damage. It'll be a nice change.

WoW Blackhand Alliance
70s: Nukanatrix (M), Braun (P), Boreali (War), Heckfire (Lock), Jergen (Pal)
Erissar - 69 Druid
Grumbar - 65 Hunter

Bilge Cat
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Farscry's picture
Location: Commanding at the Helm

Aries wrote:
Heh, we should resurrect a Team Green 30 - 40 instance get together.

I'm down with this too, btw, since I actually have a guy in that range

Aggrologist
Zablocki19's picture
Location: Calgary, Alberta, Canada

JoeBedurndurn wrote:
Zablocki19 wrote:
* Curse of Shadows: This spell has been removed.
* Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.

Holy Crap! A single Affliction lock can now give 13% additional damage to all mages and warlocks regardless of spec, along with shadowpriests, arcane spell spamming boomkins and 1/2 of a shaman's shocks!

Yep. I can has bonus damage. It'll be a nice change.

Like you really need 13% more damage Too bad salv buffs don't stack, eh?

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

Consultant

Zablocki19 wrote:
And lastly, I'm surprised they haven't removed the SWP debuff in this patch...they probably still will now that all the big guilds have cleared them.

My guild just got into Sunwell on Monday for trash and a look at Kalecgos. In all honesty, I don't see them removing the Sunwell Radiance buff. It's pretty much a part of the overall zone design, and really doesn't seem to make Kalec any easier. The entire encounter is the raid's execution more than pure DPS or healing. I'm sure I'm going to change my opinion when we hit Brutallus, but that's at least a month or so off from now(we've gotten a total of 2 Illidan kills, so we need quite a bit of gear).

They removed crushings, but gave the mobs a much higher chance to hit. For feral druids, I think the overall damage done stayed pretty constant(T6 tanks are usually sitting around 55%+ dodge). For warriors, I really didn't notice them taking much more damage than they normally did in BT. But then again... our trigger-happy warlocks and mages were tanking about as much as the warriors... so... yeah.

Plus, the buff is apparently up after the Eredar Twins.

"A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools." - Douglas Adams

Coffee Grinder
TonyBone's picture
Location: Willow Grove, PA

Quote:
Mycah of Sporeggar has discovered how to create 28 slot herb bags.
I haven't seen anything offical, but a guildy told me that it requires revered standing with Sporeggar and 375 tailoring to craft it and the WoW forums seem to support it.

For those with stealth capable 70s needing quick Sporeggar rep, you can sneak around normal Underbog and gather Sanguine Hibiscus for a quick rep jump. I did a quick two runs last night for about 30 minutes and managed to nab 14 red flowers. At 750 rep per 5 (825 for humans), it's fast and easy rep. They are also not BOP, so you can AH them or send them to another toon.

Here is a pretty good video that shows the different spawn points. It's a bit grainy but serves its purpose well.
Stealth Farming the Underbog

"And thus I clothe my naked villany with odd old ends stol'n forth of Holy Writ, and seem a saint when most I play the devil." ~ William Shakespeare

Coffee Grinder
TonyBone's picture
Location: Willow Grove, PA

According to WoWInsider, this patch is going live today. Cheap mounts and herb bags all around!

"And thus I clothe my naked villany with odd old ends stol'n forth of Holy Writ, and seem a saint when most I play the devil." ~ William Shakespeare

Sharps Hazard
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Reaper81's picture
Location: Duluth, MN

Quote:

PvP

* The time available to accept the option to “Enter Battle” for a battleground has been reduced to 1 minute and 20 seconds (previously 2 minutes) in order ot give each side more time to get a full complement of players before the battle begins.
* Rocket Boots Xtreme and Rocket Boots Xtreme Lite can no longer be used in the arena. These no longer have a failure chance.
* Zoning into an instance on a PvE realm will now drop your PvP flag.

Bolding mine.

Oh, that's nice.

EDIT

Oh. I missed one thing...

Quote:

Sinister Calling now increases damage to Backstab and Hemorrhage by 1/2/3/4/5% (down from 2/4/6/8/10%.)

Well, the re-balancing to Cheat Death was cool but this upsets me just a wee bit. Burst damage is all a rogue has in PvP. Shank dies enough as it is because I can't kill the other guys fast enough due to simple client/server issues and now Warriors are supposed to be even harder to kill? Dumb.

And remember, the Japanese aren't commercially whaling. They're conducting "research". Like "researching how delicious this whale is". - Paleocon

Militant Thespian
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RichyRambo's picture
Location: Respawning in 15 seconds

And the patch is out - linky

Artesia Druid - Tank/mDPS ~ Cyrana Mage - rDPS
BF2142 "Pod Six is jerks!"
XBL RichRambo

Bastard Swordsman
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Marsman's picture
Location: Huddled in the basement

Thanks for the link, Richy. Just pulled that puppy down in 32 seconds, thanks to the T3 here in the office.

BlackSheep wrote:

Don't bring a sword to a fireball party.