AoC June 16th patch!

Goo Goo Muck
Cramps's picture
Location: Castle Frankenstein

Quote:
Player Characters

Archetype

* New buff counters were added to a number of mage and soldier effects.
* All gathering feats should now have the correct proficiency suffix in their name (e.g. 'You need Woodcutting Novice to perform this action' messages).
* The Goad ability can be trained and used on a NPC that does not have aggro on you. You must be in combat to use this ability.
* The buffs from rogue general feats Concealment, Distraction and Mountaineer will now be removed from characters when they untrain feats.
* You can no longer enter spellweaving when climbing or swimming. If you are hiding or crouching and enter spellweaving, you will leave that state immediately.

Assassin

* Flesh Rot now applies a separate debuff for each player
* Lotus Weapons now applies a separate debuff for each player.

Bear Shaman

* Wreck Armor I+II+III combos now have improved visuals and sound.

Conqueror

* You may now use Incite the Ranks if Fire Weave is running.

Dark Templar

* Soul Barrier's cast time has been reduced from 3 seconds to 1 second.
* Changed the Cooldown of Unhallowed Blight III to 20s.
* Changed the Unholy Debuff to be 5% on all combos and changed the duration of the debuff to last for 25s.
* Reduced the Mana cost of the following spells by 50%:
o Aura of Dread Fury (Ranks 1 - 4)
o Aura of Infusion (Ranks 1 - 5)
o Covenant of Pestilence (Ranks 1 - 4)
o Covenant of War (Ranks 1 - 3)
o Covenant of Death
o Covenant of Invulnerability (Ranks 1 - 3)
o Covenant of Vengeance
o Drain Life (Ranks 1 - 5)

Demonologist

* Waves of Flame now inflicts more damage each tick.
* The animation for the Demonologist-spell Unholy Hate has been slowed down a bit.
* Resolved an minor issue with Demonologist spellweaving not affecting stamina potion effects.

Herald of Xotli

* Resolved a issue with "Blood Pit" so it will always spawn if you successfully kill a minion with the "I Eat Your Heat" combo.

Necromancer

* Vile Insight now gives the intended Unholy Specialization as reflected in the description.
* Plagued Heart Curse will now correctly increase in damage with more feats trained.
* Parasitic Soul Swarm now inflicts more damage each tick.
* Pestilential Blast now has an additional skull visual.

Priest of Mitra

* Resolved a problem with the priest of mitra spellweaving ability.
* Repulse has had its base damage lowered slightly and contribution from bonus magic damage increased.
* Cleansing Fire now has a slightly lower manacost and now scales correctly across all levels.
* The damage bonus applied to Repulse, Cleansing Fire, and Lance of Mitra from Force of Will has been lowered to the correct amount.
* The damage bonus from Improved Repulse has been significantly increased

Ranger

* The buffs from ranger stances Shattering Stance, Piercing Stance, Fire Stance and Sniper Stance will now be removed from characters when they untrain feats.

Tempest of Set

* Brutal Lightning Strike should no correctly increase the critical strike chance of Lightning Strike.

Mounts

* You can no longer be knocked off the horse from the front.
* You can be knocked off from the side: more likely by monsters higher level then you and less likely by monsters lower then you. The chance almost drops to 0 if they are grey to you.
* Full chance to be knocked off from behind by monsters of higher or equal level than you. Monsters that are grey to you still cannot cause a dismount even from the back
* Fixed a problem where advanced mount abilities were being given out by the basic training. Mammoth and Rhino owners - Please use /claim again. This will train the attack abilities associated with these two mount types.

Quests

* Dealing with Dila: Dila should now attack.
* Hunting the Spider: Quest can now be completed.
* The Lost Scouts: Waypoint to Diarmad was fixed.
* Oasis of Zaara: Waypoints for quest were fixed.
* Flowers of the Snow: The flowers way markers were adjusted.
* Paetus and the Nemedian Crown: Waypoint for Armsman's Tavern was fixed.
* Rahim & Lord Camillus: had it's journal text modified to point to the correct location.
* Death to the Undead: Indicators for minimap were displaying to small. This has been resolved.
* The Mark of Acheron: Players will now be able to experience the destiny event in the Field of Chiefs.
* The Mark of Acheron: The Mark of Acheron is permanently removed when performing the Medallion Ritual now.
* Soul Chamber: If you die in the soul chamber you now lose the tablet in your quest inventory.
* Added item rewards for the quests "The Honoured Dead I", "The Honoured Dead II", "The Honoured Dead III" and "The Honoured Dead IV".
* Destiny Quest: The quest rewards 'King Conan's Tribute' & 'King Conan's Esteem' can no longer be traded.
* The Lost Bottles: Wine bottles will now have a blue flame indicating you can interact with them.
* Tradeskill Quests: You can now delete all tradeskill quests but not tradeskill progression quests.
* Tradeskill Quests: Resolved various level requirement issues with the quests.
* Securing the Caravan Route": Added the correct waypoint for returning to Gua
* In the quest "A Curious Encounter" in Field of the Dead Quest, Radi will no longer give the player an amulet.
* “The Wolves at our Throats”: Moved the waypoint for the location of the Wolverines, for the quest .
* Vistrix now drops his tooth for the quest "Master of the Silver Peacock." The player will need to DELETE their quest, and return to Kalanthes to get the quest again in order for the tooth to drop.

Items

* Hood of Jagged Barbs has been revamped.
* Added new purple rare drops to world loot.
* Conqueror Spear should now look the right size.
* Cimmerian Hide Light Wrist item should no longer clip with arms
* Khopshef Province: Treasures are now located throughout the province.
* Average, Fair, Fine and Superior Meat will no longer end up in the quest inventory.
* Crafting Item: Renamed item "Bloodsilver-studded Boots" to "Bloodsilver-mail Boots"
* Hek'lar's Accursed Dagger will now appear with the correct icon in the player's inventory.
* Fixed an issue with 'Darfari Armbands', they should be visible on female characters and have stats now.
* Reinforced Iron Warhammer no longer goes into the quest inventory.
* Prices of vendor bought food items have been adjusted.
* Vendor bought tradeskill components have updated visuals.
* The stack-size of building materials has been raised to 1000.

NPC

* Ice Cave: Ice worms should now attack correctly.
* The Acheronian Warlord will drop bossloot armor again.
* The trader in Lacheish Plains has been removed as intended.
* Toirdealbach should now be a more fun and playable encounter.
* The Catacombes: Necromancer Undead Warlord should now attack correctly.
* Purple Lotus Swamp: Weaponsmith Ethi woke up with his height a bit smaller than what it was yesterday.
* Villa Lentulus: Gurges the Nimble should react normally to players.
* Yakhmar's Cave: Yakhmar should no longer get stuck if it cannot reach its target.
* Kyllikki's Crypt: Kyllikki should reset properly when nobody is in her hate list.
* Khopshef Province: Freed Rogue Slave should now use his weapons correctly.
* Border Ranges: Greven, Histacus, the Nemedian Adventurer & General Zarathus will all drop Nemedian community loot again.

Playfields

* Purple Lotus Swamp: Ladders should now work correctly.
* Tarantia Noble: Armsman Tavern - Players should now be able to teleport into the arena by clicking on the door.

Tradeskills

* Obsidian has been renamed to Feldspar.
* Weaver quest line: Changed reference to Steelsilk to Gossamer Silk
* Orichalcum has been renamed to Duskmetal.
* Tigereye Gems will now end up in the resource inventory.
* Skinning Trainer will now tell you were to get skins.
* Resource nodes can now always be harvested while their health is at 10%.
* All crafted Cloth; armbands, wrists, boots and belts can now be worn.
* Increased dps on 'Swiftsilver Flat Bow'.
* Skymetal Battle Crossbow, Moonsteel Katar and Moonsteel Ratchet Crossbow have all received one free gemslot.
* The Weaponsmith Trainer now gives the cooldown warning for the tradeskill quest progression when the cooldown is in effect.
* The dialogues of the Resource Gatherer Trainers and Crafter Trainers now check if the player has the appropriate feats set on them, in addition to quests. If the player has the quest to gather resources or craft, but has lost the feat that enables him to do so, the feat is now retrained (to the correct tier).
* All crafted cloaks now support the equipping of gems.

GUI

* All Assassin abilities which stack multiple times now have a stack count in the buff GUI.
* All Bear Shaman, Priest of Mitra, and Tempest of Set abilities which stack multiple times now have a stack count in the buff GUI.
* The targeting arrow should now be positioned correctly when targeting a horse, a gorilla or a mutilator
* We have implemented a control to the options menu for how often background music plays. Tweak this if you wish to change how often you hear background music.

General

* You should no longer do the loot animation while swimming.
* Fixed a problem where certain high level monsters wouldn't spawn.
* Now all spells can be cast with dagger and staff without problems.
* When you train Basic or Advanced Riding, you will no longer be teleported
* Fixed an alignment issue with quest indicators over quest NPC's heads.
* Locking to raid instances have been fixed. All players participating in a raid will now be locked to the same instance instead of entering a new one after death..
* Fixed problem that would cause the resource manager to download the same resource again and again.
* Bonus spell damage now increases both minimum and maximum damage, instead of just maximum (average damage will remain unchanged).
* Stat bonuses from items (strength, wisdom, dexterity and constitution) will now affect your character properly (Note that strength now directly affects your DPS, not your attack rating).

Khopshef Province

* Numerous quests has been added to the playfield.
* Freed Rogue Slave should now use his weapons correctly.
* Treasures are now located throughout the province.
* The Arax Queen should now stick to her spawn location.
* Tweaked some gameplay; added more camp NPCs and roaming animals.
* Fixed some areas which could be exploited.
* Boat Captain Amyr should now have the [Khemi] tag.
* The Traveling Merchant should now travel.
* The Followers of Derketo should now patrol.
* Ptah should no longer get killed by the Mantis.

Sounds like good stuff -- and they've tweaked toirdealbach's tomb. Have to give that another shot later this week. Let's hope they didn't break much.

The brain you stole, Fritz. Think of it. The brain of a dead man waiting to live again in a body I made with my own hands!

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WiredAsylum's picture

And for the undocumented changes.

Quote:

General
* Chain Kills seem to occur more often now.

Mounts
* Skewbald Pinto horse now gives -3% sprinting stamina drain instead of -8%.
* Reports of horse riding skills vanishing and being unavailable.

Playfields
* In fields of the dead a guard patrolling on roads formerly known as (45) has got his name back and doesn't attack players randomly anymore.

Items
* Ruby Silver has now been properly named "Black Silver".
* "Rageflame Robe" uses a different robe art now.
* "Nadiral Circlet" was renamed to "Nadiral Cowl" and also had its model changed.
* Several "Scorpion Cave" loots that were previously missing their names have been fixed and now got proper names assigned to them.
* Reports of level 70ish+ robes haveing updated graphics.
* The dagger from the Lich in Catacombs is no longer invisible, it now has a sort of short-sword sized dagger graphic.
* The 'Bloodseer Vest' has drastically changed graphics into a dark blue robe. Still called 'Bloodseer Vest', so might have been an unintended change.
* Drawing Ink and Parchment have updated graphics.

Quests
* New quest for the 5th villa is available (Villa Camillus)
* Boosted exp from the other villas a lot (at least villa verde, to 33k)
* Some resource quests can't be handed in.

Tradeskills
* Steelsilk Belt- Can't craft the blue version of it. You will get fine steelsilk MITTS.
* Steelsilk Leggings- Can't craft the blue version of it you get fine steelsilk BELT.

Classes

Priest of Mitra
* Force of Will is not increasing the damage of repulse at all. (supposed to increase damage by 90% according to forum mod)

Conqueror
* All Battle Shouts now have a Sound effect.

Bear Shaman
* Bear Shamans do not have "Wreck Armor", they have "Crush Armor" which has ranks I+II+III+IV. "Crush Armor" animation has no change, for this reason.

Guardian
* "Overreach" now has an addition to its animation.

Assassin
* "Kidney Shot" CD removed/missing. (Lotus Spec)

Necromancer
* Necros have had their feat trees rearranged in both Nightfall and Reanimation to quite some degree. No free respec for this change.(See notes below on how the tree's have been rearanged)

Comfirmed and/or Ongoing Bugs
* Gems still do not appear on the Trader after being searched for.
* Guild members having problems stacking resources in the bank. These have to be removed, stacked in one's own bag and then placed back into the bank
* Players that have previously completed the ritual to remove the Mark of Acheron still bear the mark.

Possible Bugs/issues- Need comfirmation
* Stats seem to only barely be affecting damage output, and appear still broken in other areas, mostly defensive characteristics of the stats are not being applied.(See dev response below)
* The bug with NPCs not becoming visible until you are right on top of them is back. It was a bug they fixed last monday.(need confirmation)
__________________________________________________

Dev Response to Attributes fix:
Quote:
Dexterity does affect evade chance, it simply is not reflected in the GUI correctly. The GUI team is looking into getting this fixed soon. Dexterity also increases offhand chance, DPS from certain weapon types, max stamina, and stamina regeneration.

One should not expect too much in an individual sense from attributes as they apply bonuses to a wide range of stats simultaniously.

There will be a guide to these skills posted for the community within the next week or two to clarify any questions with these issues.

Necromancer Feat Tree change Notes:

REANIMATION TREE

Unholy Fortitude and Grim Hunger
These feats have been switched around in positions, which while it makes sense regarding the later feats in what is now the Unholy Fortitude feat line, has serious implications upon the spell damage build due to having to spend 5 more feat points to get Grim Hunger.

Improved Parasitic Souls
This feat has also been shifted up from tier 3 to tier 4 which also hurts the aoe spell power build, albeit not as seriously as the Grim Hunger change.

NIGHTFALL TREE

Despoil the Soul
Has been shifted down to a tier 3 feat, this has been promised and was a change we knew was coming. Overall this is a good change and one much needed.

Flesh of the Wight and Blasphemed Flesh
FotW has been shifted down to a tier 3 feat, while its followup has been shifted down to a tier 5 feat. Unexpected but will help a lot of builds by offering a relatively easily accessible boost to mage shields. For one point you cant go too far wrong.

Mark of the Devourer
This is where everything really starts going tits up. MotD has been shifted up a tier to a tier 4 feat and still does not offer any benefit beyond the first point invested. By itself not a particularly big concern, but it has knock on effects right throughout the tree.

Unholy Inspiration
The knock on effect continues as Unholy Inspiration gets knocked up a level to a tier 6 feat. This feat was fairly sub par anyway as a tier 4 feat, but was appealing to a reanimation heavy build. Likely to be ignored a lot now by reanimation necros and ignored by all nightfall necros as they use despoil the soul instead.

Death Eater
This feat has been brought down from a tier 7 to a tier 5 feat. The logic behind this is to probably give One with Death necros an option to be able to pump up their HP when necessary by eating one of their pets and resummoning. Otherwise ignored by Nightfall necros.

Ravenous Souls
This feat has been pushed up from tier 5 to tier 6. Not really sure what the logic behind this change is, it used to fill in a useful role in tier 5 as a good filler talent. Not sure it can perform the same role in tier 6 but will have to see.

Soul Absorption
This feat has been pushed up from tier 6 to tier 7. Again I do not know entirely what the logic behind this change was, but it is making the top end of the tree extremely cluttered with points you will want to spend.

Embrace Death
What were Funcom thinking when they moved this not only to tier 7, but as a prerequisite to Plagued Heart Curse, which itself is the new prerequisite for Ritual of the Lich. Any feat that only comes into play when you have killed something instead of while you are trying to kill it will almost always be ignored. The benefit from this feat would have to be massive for anyone to even consider lich form anymore.

Plagued Heart Curse and Wretched Heart Curse
This has been shifted up to tier 8 and is the new prerequisite to Ritual of the Lich. Wretched Heart Curse has also subsequently been pushed up to tier 8 as a result. Patch notes promised additional damage on Plagued Heart Curse (I had 5 points in it before the patch) but the damage on it appears to be same as it was pre patch. I will have to compare damage values before and after resetting feat points.

lancejt wrote:

I like my pebbles fruity

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CrashedHardrive's picture
Location: Bad Sector 549

Still no useful fix to the assassin...maybe next patch my class will be usable again.

The Gaming Chronicles

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Steam ID: [GWJ] CrashedHardrive

Elysium wrote:


I want to make babies with Diablo III.

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polypusher's picture
Location: L.A.

I'm still waiting to see 'Guild Cities are not useless anymore'

Goo Goo Muck
Cramps's picture
Location: Castle Frankenstein

polypusher wrote:
I'm still waiting to see 'Guild Cities are not useless anymore'

Gaute wrote:
The building bonuses "work" already, per se. Their major problem is that the tooltip from the feats don’t show. This has been worked on and will come in a patch very soon. In addition we felt the bonuses were a bit "stingy" and have decided to increase their effect.

Both of these changes will go out at the same time.

from here: http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&table=CONTENT&func_id=2537&utm_source=newsletter&utm_medium=online&utm_campaign=Clan_of_Conan&utm_content=issue17

The brain you stole, Fritz. Think of it. The brain of a dead man waiting to live again in a body I made with my own hands!

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WiredAsylum's picture

i want my damn trader.

lancejt wrote:

I like my pebbles fruity

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MoonDragon's picture
Location: Burlington, Canada

God, people are getting stupider and stupider with their "undocumented" paranoias.

Quote:
* Boosted exp from the other villas a lot (at least villa verde, to 33k)

It's called getting the next level and fighting higher level mobs! Jeez!

(@)

Coffee Grinder

I thought the Goad ability was always there, how did Goad used to work? As a person who almost always does group content, the taunting system has always been a big issue for me.

Have they added a new targetted taunt with this patch? If so, thats about the biggest change I've read in these notes, at least for the minority of us who are primarily group players.

Also, I'm interested in seeing the new Toirdelbach as well. The last version of him we had to kill in a...erm..."non standard" way.

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MoonDragon wrote:
God, people are getting stupider and stupider with their "undocumented" paranoias.
Quote:
* Boosted exp from the other villas a lot (at least villa verde, to 33k)

It's called getting the next level and fighting higher level mobs! Jeez!

I would assume they're talking about the daily (game time) quest reward, but, a lot of people on the Conan boards are jack-tards, so you could be right.

Quote:
Bear Shaman
* Bear Shamans do not have "Wreck Armor", they have "Crush Armor" which has ranksI+II+III+IV. "Crush Armor" animation has no change, for this reason.

Aww...I was all excited about them too.
Although, since my class isn't as bugged as the assassin, I can't really complain much.

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Fix stealth!

Otherwise, a ton of good fixes.

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Location: Australia

CrashedHardrive wrote:
Still no useful fix to the assassin...maybe next patch my class will be usable again.

It's funny, I've been keeping an eye on AoC and it's funny, becuase i'm sure you've said the same thing in about 3 patch threads...

Go AoC!!

I will open one of my six mouths, and sing the song that ends the Earth.

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CrashedHardrive's picture
Location: Bad Sector 549

AP Erebus wrote:
CrashedHardrive wrote:
Still no useful fix to the assassin...maybe next patch my class will be usable again.

It's funny, I've been keeping an eye on AoC and it's funny, becuase i'm sure you've said the same thing in about 3 patch threads...

Go AoC!!

Totally going to keep saying it too, until I no longer have to hope and it actually happens. Guess it doensn't matter too much anyways. I keep getting dropped from either the server latency bug or the fact that my cox cable connection is going all screwey and my modem keeps dropping signal and restarting. Between those two things it's becoming much more difficult to get anything done...been stuck at 47 for forever now.

The Gaming Chronicles

PSN ID: Harbinger01

Steam ID: [GWJ] CrashedHardrive

Elysium wrote:


I want to make babies with Diablo III.

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The Fly's picture
Location: Both feet lefty. Stepping half correctly.

I wish they'd use the terms "increased" or "decreased" when describing changes instead of just "changed," so we can tell what's really going on.

I'll be interested to see if I can tell a difference with the attribute enhancement working now.

Nice to see they didn't nerf the DT as some have predicted. The reduced mana costs for long-term buffs are nice - it won't really affect combat, but will make the post-death re-buffing routine a much quicker and more convenient affair.

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ShadeRaven's picture

WiredAsylum wrote:
i want my damn trader.

Actually, I know we have our trader on Wiccana... the funny thing is, he's buried under the floor. I am not sure if this was a temporary thing as it looked like the zone had to load when I entered into the game, but he was definitely there this morning.

However, the game was unplayable for Valleja and I this A.M. No matter what we tried, we were in separate instances of the E-Mts. The greater problem was that trying to choose a new instance gave the "There are no other instanced versions of this zone" message despite the fact that we were clearly not in the same one. Thus, we logged off rather than play apart.

Glad to see there are working hard at making fixes. Here's hoping the instance problem was unique to this morning and that our trader will be usable soon!

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Quote:
Toirdealbach should now be a more fun and playable encounter.

Woot!

I don't think I've ever said this sentence before, but man would I love to hump that butterfly.-- KrazyTaco
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Location: Burlington, Canada

Stengah wrote:
MoonDragon wrote:
God, people are getting stupider and stupider with their "undocumented" paranoias.
Quote:
* Boosted exp from the other villas a lot (at least villa verde, to 33k)

It's called getting the next level and fighting higher level mobs! Jeez!

I would assume they're talking about the daily (game time) quest reward, but, a lot of people on the Conan boards are jack-tards, so you could be right.

Nope, turns out it was me who was a jack-tard and I spoke without checking my facts. On a side note, this foot is trully tasty... mmmm... yum!

Seems it is the quest reward they increased, after all.

(@)

Goo Goo Muck
Cramps's picture
Location: Castle Frankenstein

karmajay wrote:
Quote:
Toirdealbach should now be a more fun and playable encounter.

Woot!

Just ran it a few hours ago. Seemed maybe a tinsy but easier; I beat Toridealbach despite the efforts of a thickheaded secondary tank. Still no rez point in the dungeon which is a jerk thing to do. I'm willing to run it again if others need it.

The brain you stole, Fritz. Think of it. The brain of a dead man waiting to live again in a body I made with my own hands!

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karmajay's picture
Location: St. Pete, Florida

If anybody is getting the Error 103 after the patch like I did --

Quote:
1) Go to your AoC Root folder , go to RDB Folder and delete the following file:

RDBHashIndex.bin

Then run the patcher again. That worked for me and right now it is downloading the patch. try it =)

Once again thanks Houman!

P.S.

To those confused, it will redownload the file (which is 13 or 32 megs, I forget) then it will download the patch which is around 100ish megs. So if its doing that then yes it is working =)

I don't think I've ever said this sentence before, but man would I love to hump that butterfly.-- KrazyTaco
One phone call and you're melting like butter over my kettle pop. -- Edwin to Mex
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Khaaaaaaaan!
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Gaald's picture
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Thanks Karmajay worked like a charm!

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whispa's picture

Cramps wrote:
karmajay wrote:
Quote:
Toirdealbach should now be a more fun and playable encounter.

Woot!

Just ran it a few hours ago. Seemed maybe a tinsy but easier; I beat Toridealbach despite the efforts of a thickheaded secondary tank. Still no rez point in the dungeon which is a jerk thing to do. I'm willing to run it again if others need it.

I haven't been to the Toirdealbach Tombs (I assume the dungeon in Field of Death right?) yet and have 3-4 quests for that area so I am definitely interested in heading there tonight if some of you have time.

Coffee Grinder

Is that the one in the northeast part of Field of the Dead? I have 3 or 4 quests there too and should be on tonight if you guys want to hookup and do them.

Goo Goo Muck
Cramps's picture
Location: Castle Frankenstein

The tombs are really for the 55-60 range, even though the mobs are 51-53. Tough stuff.

The brain you stole, Fritz. Think of it. The brain of a dead man waiting to live again in a body I made with my own hands!

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