Location: Holding back Shermie..not wanting to make the tanks look bad
Thursday, June 12th, 2008 - 9:50am
Let's see how this pans out. I am not talking about the date, but the interest in WOW/BG'S/Arena's overall. With the Summer upon us, many have taken a break until the new expansion this late Fall. With that said, Blizzard made a choice to add a rating requirement on MOST of the S4 gear and Battlegrounds gear to make it more difficult to earn these upgrades at a time where WOW is NOT the only game in town anymore....AKA AOC.
Why the hell will I do any BG's at all if the upgrades I need are impossible to get because of ratings? The BG's are very popular upgrade spots now because of the S1 gear. It just takes time and effort to get....no raiding required to earn T4 gear suited for a PVP environment.
The key to victory is to not suck as bad as the other side.
You can still get 5/5 s2 gear through BGs, and belt/necklace/trinket -- the only things you'll need arena for are bracers/boots.
I do agree that rating requirements are a silly, silly way to legitimize arena as an esport, though.
Treating the symptom of people circumventing the arena system by limiting its use through rating requirements or team/personal ratings won't ever solve anything, because cheaters will always find a way around rules.
Treating the *problem* of arena -- high quality gear for super low effort -- well that's as easy as making arena gear only equippable in arenas, and force people to wear honor-based gear only in BGs and world pvp.
Why the hell will I do any BG's at all if the upgrades I need are impossible to get because of ratings? The BG's are very popular upgrade spots now because of the S1 gear. It just takes time and effort to get....no raiding required to earn T4 gear suited for a PVP environment.
Crazy, See this as our challenge. In 2v2 and 3v3 you, fig, reap and I (assuming I can grab enough S2 Mooncloth gear and go Disc) should be able to do acheive a much better rating than we have now. Even though S3 hasn't brought us riches, we have done consistently better as the season went along ... and this is essentially without a healer the whole time.
Location: Running around in circles trying to get a nut
Thursday, June 12th, 2008 - 11:23am
Once I am back online (looks like I may have to purchase a whole new desktop, or Mobo/processor/memory combo) I will be around to heal in 3v3. I figure with an OP resto druid and you skilled pvp'ers it shouldn't be too much trouble to get moving up in the rankings.
Playing WoW as: Vilius (70 NE Druid)
“The only function of economic forecasting is to make astrology look respectable.” John K Galbraith
Location: Holding back Shermie..not wanting to make the tanks look bad
Thursday, June 12th, 2008 - 11:32am
Copingsaw wrote:
Crazy_Ivan wrote:
Why the hell will I do any BG's at all if the upgrades I need are impossible to get because of ratings? The BG's are very popular upgrade spots now because of the S1 gear. It just takes time and effort to get....no raiding required to earn T4 gear suited for a PVP environment.
Crazy, See this as our challenge. In 2v2 and 3v3 you, fig, reap and I (assuming I can grab enough S2 Mooncloth gear and go Disc) should be able to do acheive a much better rating than we have now. Even though S3 hasn't brought us riches, we have done consistently better as the season went along ... and this is essentially without a healer the whole time.
Very true. We had weeks when we went 8-2 or 7-3 with the right mix. We just need to be more pickey on the mixes we use and have a healer a must. But i must say we did have a good winning roll last week with SPriest and 2 BM's.
I can see us hitting 1600 as long as we all commit to spec's we need (BM and Disc) to win for the same night each week so we dont interfere with spec's needed for our 10-man and 25-man schedules. Adding Reap and Fig's Shammy only fills out the 3v3 teams.
Ideal Combo's
Figs Shammy or Crazy (BM)
Reap Reap
Cope...Disc Cope..Disc
Mixing really will not help us...but hurt our chances against what we will be facing....Teams with the same goals as ours.
The first combo with max Windfury and 2 melee combo will hit HARD!!
Second Combo brings a solid inside-out with survivability, charge, and Ivan for 2nd Target burn along with CC.
The key to victory is to not suck as bad as the other side.
Treating the *problem* of arena -- high quality gear for super low effort -- well that's as easy as making arena gear only equippable in arenas, and force people to wear honor-based gear only in BGs and world pvp.
Actually, adding ratings to everything does address this problem. It makes some effort in a competitive space required to get top-level gear. The difference between S1, S2, and even S3 isn't that great. There's a bit more damage, and survivability, yes, but team composition and player skill come much more into play than gear.
The arena rating change ensures that a team can't go 0/10 in a 5v5 for 3 weeks and walk away with the best gear available after a couple of months.
Also, every arena exploit is extremely easy to track, and Blizzard has shown that they're willing to come down extremely harshly on the people that do that.
WoW: Cuberen(70 Druid)-Dark Iron, Spacecube(70 Shaman)-Dark Iron
WAR: Cube(6 Engineer)-Iron Rock, Huntercube(15 Witch Hunter)-Iron Rock
Two BM Hunters and a Disc priest: Hunters set viper sting on healer and start to DPS on clothie or other target. Use freeze traps, intimidation and fear to keep the other teams DPS off the priest. Priest heals and dispels and silences/mana burns the healer. We should be able to run healers OOM and outlast a lot of teams this way.
OP Druid (Vil or Zele), Disc Priest and Warrior/Hunter/Shammy: Druid heals, Disc Priest mana burns healer. Once healer is out of mana, it doesn't matter how low our DPS, we can just wear them down. We were beaten by a number of teams using this exact strategy.
OP Druid, Warrior, Hunter/Shammy: DPS burst down healer; cyclone, intimidate, freeze trap, hamstring on opossing DPS to keep them off druid/shammy.
Actually, adding ratings to everything does address this problem. It makes some effort in a competitive space required to get top-level gear. The difference between S1, S2, and even S3 isn't that great. There's a bit more damage, and survivability, yes, but team composition and player skill come much more into play than gear.
I agree with this, but let me ramble my way there. =)
The current exploit is mercenary: two people in full s3 who don't care about their personal rating will join a 3v3 (or 3 people will join a 5v5) and just power-vault a low rated team high enough to get what they want. This habit will only increase in s4, as mercenaries will be able to charge for the rating level a client wants -- if a client only wants a 1700 rating, that will take fewer games and fewer weeks as compared to someone who wants an 1850 rating.
Now this is a fantastic workaround for good pvpers to profit from bad/lazy people. It even works within an RP environment -- but it's really not much different on paper than selling teams; in the end, people are getting gear they didn't earn.
(while I don't think it makes or breaks the argument, I wholeheartedly disagree that the difference in seasonal gear is minimal. WoW esport is the most gear dependent esport ever, and allowing only the best teams access to the best gear makes it almost impossible for good teams to improve.)
With Blizzard all but publically stating they don't want casual players to lose their way into s4 gear with a 1350 rating, I'm worried they're going to skew the entire system. Without a large base of players ranked 1300-1450 with no real motivation to do better, teams that are currently ranked 1700-1800 won't have that "buffer" of automatic wins -- and will become the new scrubs.
That being said -- this thinning of the herd is exactly what would happen if Blizzard used my method (making arena gear work in arena only) -- so the same result is acheived. And hey at least SOME great gear is available for people. =)
So, I've decided to take a real go at having some success at arana in Season 4 and have teamed my priest up with Shanker (Rogue) for 2v2 and Crazy (hunter) and Fig (hunter, shammy) for 3v3. For the past two seasons our 2v2, 3v3 and 5v5 teams have all struggled around the 1400-1500 rating. For me personally there has been a lot of frustration playing arena as a shadow priest because I am always first target (for good reason) and often don't survive out the first 15 seconds of the match, especially in 3v3 and 5v5. I mean, really, how much fun can it be getting locked up and killed without being able to cast a single spell?
As a result, I have decided to try my luck as a disc spec for arena. Even though I have no PVP healing gear yet, it can't be any worse right? Sure enough, Crazy, Fig and I power our 3v3 team up to a 1550+ rating our very first week. What a pleasant change.
Playing with Shank in 2v2 as Shadow we go even higher in our first week. I gotta admit its fun playing with a rogue, you OP bunch of bastards. However, last night reality set in a bit. Shank and I played 25 more matches last night and, even though we got our rating up over 1600 at one point, we got beat back down to about 1550 before calling it a night. The fact that in 40 matches we have played, we have not run into a single shadow priest told me all I needed to know about the viability of shadow in 2v2. Its a gimp class that requires a lot of things to align before it has any chance of shining. As a result, I switched back to Disc in the middle of our matches and we had marginally better success.
My problem with Arena is this: it simply is not fair. I come from a competitive counterstrike background where it is all skill and you don't have to spend several months leveling a character to 70 and several more months gearing him up for Arena. If I didn't have a job and a life, I would roll a rogue and a druid and have all kinds of fun in arena. I think I can safely say that every single team we have lost to has had either a rogue or a druid. I think I can also safely say that we haven't lost to a single team that didn't have a rogue or druid (of which there are very few teams above 1500 without one or the other).
I don't know that it is possible to balance the PVP game without making cookie cutter classes, but in the crucible of 2v2 arena where class flaws are exposed, WoW PVP is still highly imbalanced. Sorry Crazy and Fig and all you other poor bastards who don't have a rogue or druid, but don't expect too much out of Season 4.
Real interesting blog with graphical data on what classes are represented in Arena. Damn are there a lot of rogues, warriors and druids in 2v2 and 3v3.
Interesting how Priest and Warlocks seem to be the most "balanced" classes in PvP, with over-representation by rogues, druids and warriors, and under-representation by pallies, shammies, and hunters. Mages are pretty sparatic in the different arena sets.
Honestly, I knew Bliz would never allow pallies to do decent in arena (and the last tournament showed 1 pally out of the top 20 teams). Which is why I rolled a warlock, as it's the complete opposite. This way, I have my tank, a total PvE character, who's occasionally pvp'd just for kicks, and my 'lock, who until recently was a purely pvp character. It seems that if you want to experience this whole game, to me, you need to do so with multiple toons, otherwise you're really only experiencing the fight from one viewpoint.
Copingsaw wrote:
Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.
My problem with Arena is this: it simply is not fair. I come from a competitive counterstrike background where it is all skill and you don't have to spend several months leveling a character to 70 and several more months gearing him up for Arena. If I didn't have a job and a life, I would roll a rogue and a druid and have all kinds of fun in arena. I think I can safely say that every single team we have lost to has had either a rogue or a druid. I think I can also safely say that we haven't lost to a single team that didn't have a rogue or druid (of which there are very few teams above 1500 without one or the other).
We did lose to that one Pally/ranged combo. He out healed my damage and the DPS (either hunter or lock) burned me down. This was before you were Disc. But after you respec'd, we just started to smash people.
The worst team we faced was a well geared and skilled rogue/mage team. They absolutely destroyed us.
And the class imbalance for PvP, especially arena, is huge. Shadowstep gives me a huge burst damage capability and premeditation/cheapshot gives me four full combo points on an already stunned target. One quick hemo and I've stunned him for six additional seconds at my leisure.
The one thing that I have seen from the alpha notes is that Cheap Shot (our opening stun attack) will no longer give combo points. That will be huge in lowering the duration of stun locking.
"If Blizzard announces a subscription fee for Diablo III we will have to build a second Internet to make room for all the complaining." - muttonchop
The one thing that I have seen from the alpha notes is that Cheap Shot (our opening stun attack) will no longer give combo points. That will be huge in lowering the duration of stun locking.
In pvp or in the game as whole? If in the game as a whole I sure hope they lower the energy req a bit. 40 would be acceptable.
Unfortunately, if I slash my wrist with my lightsaber it cauterizes instantly. - PurEvil on emo Star Wars plots.
It will be interesting to see what happens with WoTLK. I remember pre-BC when shadow priests were OP. Then it was Locks. I'm sure Blizzard is tweaking for WoTLK and there will be a whole new OP class. What I would like to see is Blizzard using the distribution data from arena and making slight adjustments to skills to try and balance things out. If you get even distribution, then you can feel relatively comfortable that the classes are well balanced. I guess with the test server rogue nerf, that is where they are going, but I would like to see these balances happen a little more often.
What I would like to see is Blizzard using the distribution data from arena and making slight adjustments to skills to try and balance things out.
Dear god, I hope not.
Please, please, please don't let them balance the PVE game to Arenas.
"And my son, too, thinks everything is a launchpad, every bug a meal, and every sunny day a reason to take all your clothes off and roll around in the grass." - rabbit
What I would like to see is Blizzard using the distribution data from arena and making slight adjustments to skills to try and balance things out.
Dear god, I hope not.
Please, please, please don't let them balance the PVE game to Arenas.
The worst part is that they have been using arenas as a balancing tool for quite a while now. Unfortunately, with the low representation, you'd think Pallies would get a buff, instead, they've now decided to turn a blindeye to this, showing how biased they can really be
Personally, I don't care how unbalanced pvp becomes, as long as it balances over the game entirely (ie - weak pvp class is a strong pve class). That's really how Dark Age worked, where your rogues were pretty weak in pve, but they were kings in pvp. Meanwhile, the opposite occured for pallies (who were the primary tank class btw, not the 3-year-runner-up they are here).
Of course, in Dark Age, hibernians were basically the locks of the game, since they saw one nerf in 4 years, and still kicked butt all over.
Copingsaw wrote:
Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.
Given our destruction in 5v5 by a multi-boxer last night, I found this streaming video of a team with the same four shammy composition just destroying top rated teams.
Interesting but it really shows the weaknesses with WoW as a competitive esport when a bunch of computer controlled players all casting in sync can destroy the top rated arena teams. Blizzard really should start banning these guys.
I still can't get over how lame your life must be to level four shammy's to 70 on different accounts just so you can do this. $75 a month to Blizzard to prove how much of a loser you are.
Is it just me, or did they flip flop the belt/bracers rating requirements?
could've sworn bracers used to eb free and belt required a 1575 rating before. . .
Nah, the necklace was rating free and the bracers require a rating.
This is good news, I'm looking forward to some S2 honor gear to build a quick healing set.
Let's see how this pans out. I am not talking about the date, but the interest in WOW/BG'S/Arena's overall. With the Summer upon us, many have taken a break until the new expansion this late Fall. With that said, Blizzard made a choice to add a rating requirement on MOST of the S4 gear and Battlegrounds gear to make it more difficult to earn these upgrades at a time where WOW is NOT the only game in town anymore....AKA AOC.
Why the hell will I do any BG's at all if the upgrades I need are impossible to get because of ratings? The BG's are very popular upgrade spots now because of the S1 gear. It just takes time and effort to get....no raiding required to earn T4 gear suited for a PVP environment.
The key to victory is to not suck as bad as the other side.
You can still get 5/5 s2 gear through BGs, and belt/necklace/trinket -- the only things you'll need arena for are bracers/boots.
I do agree that rating requirements are a silly, silly way to legitimize arena as an esport, though.
Treating the symptom of people circumventing the arena system by limiting its use through rating requirements or team/personal ratings won't ever solve anything, because cheaters will always find a way around rules.
Treating the *problem* of arena -- high quality gear for super low effort -- well that's as easy as making arena gear only equippable in arenas, and force people to wear honor-based gear only in BGs and world pvp.
Crazy, See this as our challenge. In 2v2 and 3v3 you, fig, reap and I (assuming I can grab enough S2 Mooncloth gear and go Disc) should be able to do acheive a much better rating than we have now. Even though S3 hasn't brought us riches, we have done consistently better as the season went along ... and this is essentially without a healer the whole time.
Once I am back online (looks like I may have to purchase a whole new desktop, or Mobo/processor/memory combo) I will be around to heal in 3v3. I figure with an OP resto druid and you skilled pvp'ers it shouldn't be too much trouble to get moving up in the rankings.
Playing WoW as: Vilius (70 NE Druid)
“The only function of economic forecasting is to make astrology look respectable.” John K Galbraith
Very true. We had weeks when we went 8-2 or 7-3 with the right mix. We just need to be more pickey on the mixes we use and have a healer a must. But i must say we did have a good winning roll last week with SPriest and 2 BM's.
I can see us hitting 1600 as long as we all commit to spec's we need (BM and Disc) to win for the same night each week so we dont interfere with spec's needed for our 10-man and 25-man schedules. Adding Reap and Fig's Shammy only fills out the 3v3 teams.
Ideal Combo's
Figs Shammy or Crazy (BM)
Reap Reap
Cope...Disc Cope..Disc
Mixing really will not help us...but hurt our chances against what we will be facing....Teams with the same goals as ours.
The first combo with max Windfury and 2 melee combo will hit HARD!!
Second Combo brings a solid inside-out with survivability, charge, and Ivan for 2nd Target burn along with CC.
The key to victory is to not suck as bad as the other side.
Actually, adding ratings to everything does address this problem. It makes some effort in a competitive space required to get top-level gear. The difference between S1, S2, and even S3 isn't that great. There's a bit more damage, and survivability, yes, but team composition and player skill come much more into play than gear.
The arena rating change ensures that a team can't go 0/10 in a 5v5 for 3 weeks and walk away with the best gear available after a couple of months.
Also, every arena exploit is extremely easy to track, and Blizzard has shown that they're willing to come down extremely harshly on the people that do that.
WoW: Cuberen(70 Druid)-Dark Iron, Spacecube(70 Shaman)-Dark Iron
WAR: Cube(6 Engineer)-Iron Rock, Huntercube(15 Witch Hunter)-Iron Rock
More thoughts ....
Two BM Hunters and a Disc priest: Hunters set viper sting on healer and start to DPS on clothie or other target. Use freeze traps, intimidation and fear to keep the other teams DPS off the priest. Priest heals and dispels and silences/mana burns the healer. We should be able to run healers OOM and outlast a lot of teams this way.
OP Druid (Vil or Zele), Disc Priest and Warrior/Hunter/Shammy: Druid heals, Disc Priest mana burns healer. Once healer is out of mana, it doesn't matter how low our DPS, we can just wear them down. We were beaten by a number of teams using this exact strategy.
OP Druid, Warrior, Hunter/Shammy: DPS burst down healer; cyclone, intimidate, freeze trap, hamstring on opossing DPS to keep them off druid/shammy.
I agree with this, but let me ramble my way there. =)
The current exploit is mercenary: two people in full s3 who don't care about their personal rating will join a 3v3 (or 3 people will join a 5v5) and just power-vault a low rated team high enough to get what they want. This habit will only increase in s4, as mercenaries will be able to charge for the rating level a client wants -- if a client only wants a 1700 rating, that will take fewer games and fewer weeks as compared to someone who wants an 1850 rating.
Now this is a fantastic workaround for good pvpers to profit from bad/lazy people. It even works within an RP environment -- but it's really not much different on paper than selling teams; in the end, people are getting gear they didn't earn.
(while I don't think it makes or breaks the argument, I wholeheartedly disagree that the difference in seasonal gear is minimal. WoW esport is the most gear dependent esport ever, and allowing only the best teams access to the best gear makes it almost impossible for good teams to improve.)
With Blizzard all but publically stating they don't want casual players to lose their way into s4 gear with a 1350 rating, I'm worried they're going to skew the entire system. Without a large base of players ranked 1300-1450 with no real motivation to do better, teams that are currently ranked 1700-1800 won't have that "buffer" of automatic wins -- and will become the new scrubs.
That being said -- this thinning of the herd is exactly what would happen if Blizzard used my method (making arena gear work in arena only) -- so the same result is acheived. And hey at least SOME great gear is available for people. =)
So, I've decided to take a real go at having some success at arana in Season 4 and have teamed my priest up with Shanker (Rogue) for 2v2 and Crazy (hunter) and Fig (hunter, shammy) for 3v3. For the past two seasons our 2v2, 3v3 and 5v5 teams have all struggled around the 1400-1500 rating. For me personally there has been a lot of frustration playing arena as a shadow priest because I am always first target (for good reason) and often don't survive out the first 15 seconds of the match, especially in 3v3 and 5v5. I mean, really, how much fun can it be getting locked up and killed without being able to cast a single spell?
As a result, I have decided to try my luck as a disc spec for arena. Even though I have no PVP healing gear yet, it can't be any worse right? Sure enough, Crazy, Fig and I power our 3v3 team up to a 1550+ rating our very first week. What a pleasant change.
Playing with Shank in 2v2 as Shadow we go even higher in our first week. I gotta admit its fun playing with a rogue, you OP bunch of bastards. However, last night reality set in a bit. Shank and I played 25 more matches last night and, even though we got our rating up over 1600 at one point, we got beat back down to about 1550 before calling it a night. The fact that in 40 matches we have played, we have not run into a single shadow priest told me all I needed to know about the viability of shadow in 2v2. Its a gimp class that requires a lot of things to align before it has any chance of shining. As a result, I switched back to Disc in the middle of our matches and we had marginally better success.
My problem with Arena is this: it simply is not fair. I come from a competitive counterstrike background where it is all skill and you don't have to spend several months leveling a character to 70 and several more months gearing him up for Arena. If I didn't have a job and a life, I would roll a rogue and a druid and have all kinds of fun in arena. I think I can safely say that every single team we have lost to has had either a rogue or a druid. I think I can also safely say that we haven't lost to a single team that didn't have a rogue or druid (of which there are very few teams above 1500 without one or the other).
I don't know that it is possible to balance the PVP game without making cookie cutter classes, but in the crucible of 2v2 arena where class flaws are exposed, WoW PVP is still highly imbalanced. Sorry Crazy and Fig and all you other poor bastards who don't have a rogue or druid, but don't expect too much out of Season 4.
/rant off. I feel better now.
http://vhairi.blogspot.com/2008_06_01_archive.html
Real interesting blog with graphical data on what classes are represented in Arena. Damn are there a lot of rogues, warriors and druids in 2v2 and 3v3.
Interesting how Priest and Warlocks seem to be the most "balanced" classes in PvP, with over-representation by rogues, druids and warriors, and under-representation by pallies, shammies, and hunters. Mages are pretty sparatic in the different arena sets.
Honestly, I knew Bliz would never allow pallies to do decent in arena (and the last tournament showed 1 pally out of the top 20 teams). Which is why I rolled a warlock, as it's the complete opposite. This way, I have my tank, a total PvE character, who's occasionally pvp'd just for kicks, and my 'lock, who until recently was a purely pvp character. It seems that if you want to experience this whole game, to me, you need to do so with multiple toons, otherwise you're really only experiencing the fight from one viewpoint.
Copingsaw wrote:
Super K - The "Anti-Wipe"
We did lose to that one Pally/ranged combo. He out healed my damage and the DPS (either hunter or lock) burned me down. This was before you were Disc. But after you respec'd, we just started to smash people.
The worst team we faced was a well geared and skilled rogue/mage team. They absolutely destroyed us.
And the class imbalance for PvP, especially arena, is huge. Shadowstep gives me a huge burst damage capability and premeditation/cheapshot gives me four full combo points on an already stunned target. One quick hemo and I've stunned him for six additional seconds at my leisure.
The one thing that I have seen from the alpha notes is that Cheap Shot (our opening stun attack) will no longer give combo points. That will be huge in lowering the duration of stun locking.
"If Blizzard announces a subscription fee for Diablo III we will have to build a second Internet to make room for all the complaining." - muttonchop
In pvp or in the game as whole? If in the game as a whole I sure hope they lower the energy req a bit. 40 would be acceptable.
Unfortunately, if I slash my wrist with my lightsaber it cauterizes instantly. - PurEvil on emo Star Wars plots.
It will be interesting to see what happens with WoTLK. I remember pre-BC when shadow priests were OP. Then it was Locks. I'm sure Blizzard is tweaking for WoTLK and there will be a whole new OP class. What I would like to see is Blizzard using the distribution data from arena and making slight adjustments to skills to try and balance things out. If you get even distribution, then you can feel relatively comfortable that the classes are well balanced. I guess with the test server rogue nerf, that is where they are going, but I would like to see these balances happen a little more often.
Dear god, I hope not.
Please, please, please don't let them balance the PVE game to Arenas.
"And my son, too, thinks everything is a launchpad, every bug a meal, and every sunny day a reason to take all your clothes off and roll around in the grass." - rabbit
The worst part is that they have been using arenas as a balancing tool for quite a while now. Unfortunately, with the low representation, you'd think Pallies would get a buff, instead, they've now decided to turn a blindeye to this, showing how biased they can really be
Personally, I don't care how unbalanced pvp becomes, as long as it balances over the game entirely (ie - weak pvp class is a strong pve class). That's really how Dark Age worked, where your rogues were pretty weak in pve, but they were kings in pvp. Meanwhile, the opposite occured for pallies (who were the primary tank class btw, not the 3-year-runner-up they are here).
Of course, in Dark Age, hibernians were basically the locks of the game, since they saw one nerf in 4 years, and still kicked butt all over.
Copingsaw wrote:
Super K - The "Anti-Wipe"
Given our destruction in 5v5 by a multi-boxer last night, I found this streaming video of a team with the same four shammy composition just destroying top rated teams.
warcraft movies
Interesting but it really shows the weaknesses with WoW as a competitive esport when a bunch of computer controlled players all casting in sync can destroy the top rated arena teams. Blizzard really should start banning these guys.
I still can't get over how lame your life must be to level four shammy's to 70 on different accounts just so you can do this. $75 a month to Blizzard to prove how much of a loser you are.