Your Most Hated Games of All-Time, and Why?
It's like that other thread, but the opposite!
I start!
E.T. on Atari 2600
I imagine this will be on the list of everyone who has ever played it. I have very strong memories of this game from when I was 3. I used to love sitting in front of the Atari, being pummeled from all sides by those clever Asteroids. When I tired of that, I would invariably pop in E.T., convinced that there was some sort of hidden genius to the game that I was just not comprehending. I knew there was a fun game in there somewhere, and I just had to stop falling in the stupid empty pits and actually find it. As you may imagine, I never did find it, and I would always give up in frustration.
Last year, I downloaded the game and an Atari emulator to see if maybe there was some sort of layer of gameplay in there that my 3-year-old mind could never grasp that my 23-year-old mind may be able to. Unsurprisingly, I found that I was just as lost, confused and annoyed as I had always been when I was but a toddler. Still, it felt nice to know that I was smart enough at 3 to completely hate the game.
Kirby Air Ride on Gamecube
If your game comes with an instruction manual that's composed of a single sheet of people with only the words, "Press A to win!" printed on it, there's still a possibility that it could be a good game. But if those instructions are wrong, then either your game is complete garbage or it's some sort of genius work of art with some sort of deep meaning. It would still be a boring piece of crap, though.
Kirby Air Ride can be described as a racing game where your goal is to get the game to play itself as much as possible. I think you can steer, but maybe you can't. If you can, you don't need to. The game will steer for you just fine. You can't fall off the tracks and you lose no momentum when you hit the sides. I vaguely remember rails and stuff that, if you touch, you automatically move along them for a while at a set speed.
Whether or not you can steer, the only button you need is A. You accelerate automatically, so A is your boost button. And brake. And use item. And pause the game, microwave a burrito, kick your grandmother in the face and quit your job button. It's quite an amazing and versatile button, really. Problem is, it's not context sensitive at all. It does everything at the same time.
The idea is that, to win, you have to effectively boost to the end. That means you hold the A button, which makes you slow right the hell down, to charge your boost. Then, let go of A, and you boost! Problem is, you come to a complete stop long before the boost fully charges, and the boost is barely faster than your top speed. By the time you pull off the maneuver, no matter how good you are and what position you were in, you'll now be in last place with no hopes of catching up.
No lie, I won most races in 1st place by starting the race, setting the controller down and going to the kitchen to cook some food.
Lost on XBox 360
For all you Lost fans who have yet to play this gem, let me spoil the story for you. You play as a guy who has nothing to do with the show, follow a series of events that have nothing to do with the show, and it ends right back at the beginning, except that everything that just happened? Never happened. What was it all? A dream, probably. Or maybe horrible writing. The ending is bittersweet. On the one hand, it completely negates the whole game. But, look on the bright side. At least it completely negates the whole game.
Here's the gameplay. Run down this path in the jungle. Run down this path in the cave. Run down this path in the jungle. Run down this path in the Others' underwater facility. Run down this path in the jungle. Shoot that guy! Run down this path in the jungle! You win! 875 Achievement points, without even trying! I feel so dirty.
So, let's here it. What games do you hate and why? Or what do you hate about some games that you actually like? What makes you angry at the developers of these entertainment products?
XBL Gamertag: Effin Bear | PSN Name: Effin Bear | Steam ID: MechaSlinky | Wii Console Code: 5185 2886 9649 1657 | Spore: MechaSlinky


I can't say I've ever played a game that I actually hated. I tend to do a bit of research before making a purchase, so I at least have a good idea I won't hate the game. There have been a bunch that I regretted buying, but none I have actually hated.
Freeagent is formerly known as divorced. Please make the necessary legal and illegal adjustments.
Brother In Arms. The game delivered on almost nothing that it promised and ended up being a linear corridor crawl with only the appearance of openness. The level progression in each area was as follows: suppress, flank, suppress, flank ad nauseum. Combined with idiotic AI, weak story, a PC version that was a half-assed Xbox port with broken features that took two patches to fix and the fact that Gearbox banned me from their forums for criticizing the game while leaving along the fanboys who threw paragraphs of votriol at me and it became among the bottom rung of games for me.
The updated version of Pool of Radiance was abysmal as well.
"We're taught from a young age how to dodge rock hard objects moving at incredible rates of speed while simultaneously beating folks half to death with sticks. We do this for fun." -kung fu grip
http://blog.digital-lifeline.ca
Resident Evil series - I like horror movies and I like watching people play Resident Evil, but I'll admit I get too freaked out to play them on my own. So much so that I lose all enjoyment out of playing the game.
NBA Showtime - this was the follow-up to NBA Jam, and quite possibly one of the worst bastardizations of a game I've every seen. Granted I think I've only played the N64 version, but it is TERRIBLE. Just one of those games that puts a sour taste in your mouth and ruins your day. Especially when you have such fond memories of the game it's based on.
I'll agree with this.
"PEACE ON EARTH. GOOD WILL TO MEN. PUBLIC SHELTER. ADMISSION 50¢"
*twitch* Dammit, I'd happily suppressed the memory of one game until I started thinking about this topic. Perhaps the only game I've actively hated (rather than simply not liking):
Conquest Earth
Since all I can muster is a string of swearing and incoherent screaming, I'll let Gamespot describe it:
I also seem to remember that you had to click on the enemy unit every time you wanted your units to fire. After spending hours with the manual trying to decipher the horrible interface, I uninstalled the game and managed to forget about it. Until now. Curse you, MechaSlinky!
"Bless me, Father, for I have sinned. I did an original sin. I poked a badger with a spoon." - Eddie Izzard
One of the early Splinter Cell games. I don't remember exactly what the mission was, other than that it was something apparently important enough to have some poor bastard sneak around and find it.
Anyway, I'm wandering around some office building and I have to sneak up by some guys who are sitting at some PCs, facing away from me. I try carefully crouching and slowly working my way past them, but they see me and I instantly fail. I can't shoot them or I instantly fail. If I jump 2 ft into the air and land on the floor down the stairs and a room away, they somehow hear me and I instantly fail. Turns out the game's solution was for me to jump and grab hold of the fluorescent light fixtures in the room and crawl along on them to get past the guys. Because I should obviously believe that:
a) most light fixtures are hung securely enough to not just immediately break free and fall when clung to by Thicky McWorksOutALot
b) hanging from them like a god damn 200lb squirrel is a quieter means of travel than walking
and c) that nobody would notice a giant, douchebag-shaped shadow as I traveled because, by the way, the lights are f*cking on!
So yeah, that went back to Blockbuster. Strangely enough, Splinter Cell: Chaos Theory remains one of my favorite X-Box games, largely because they got rid of much of the blatant stupidity.
WoW Blackhand Alliance
70s: Nukanatrix (M), Braun (P), Boreali (War), Heckfire (Lock), Jergen (Pal), Erissar (D)
Grumbar - 65 Hunter
Mario Party 2 (or 3?) - A friend picked this up because it was supposed to be fun to play in a group. So 3 of us start playing with 1 CPU character. After hammering the hell out of the controller for about an hour only to have the CPU controlled Mario own us in almost every single mini game he tossed the N64 cart in a closet and we never got it out again.
Tiger Woods for the Wii. According to the reviews, it did a decent job I'm a decent golfer in real life, and in no way does this game mimic real golf physics. They didn't even try to map the mouse swing from the PC version or the analog stick swing from the console versions - instead they mapped a 3-click swing onto the wiimote. I fairly consistently drive with a slight fade in life, not a pull hook as the game would have it. I'm not going to screw up my real life swing in trying to adapt to the game. Having control of the spin of your ball while it's in flight (and being the only way to apply any spin to the ball) is silly. Putting fares no better, as there's no sense of feel to it, and on short putts the game will frequently have trouble distinguishing between backswing and downswing.
Then there's the character models (freakishly ugly) and the loading times (seemingly endless).
XBL: fourdswisschees | Steam: 4dSwissCheese
Castle of Tharrogad, the pretend sequel to the mighty Dungeons of Daggorath. The mouse control was odd, the attempt to impove the graphics by coloring everything was rather ugly. What sound there was seemed almost pointless. The creatures weren't that exciting. I don't remember any of the items, though at the time I think that was the one redeeming quality. Of course, it didn't help that the verison we had seemed to be bugged, and the only apparent exit from the third level returned you to the third level.
The Bigs for the Wii. The first time i heard of it, I was over-joyed to see a real baseball game coming out for the Wii, wii sports had given me a pleasant but not quite filling taste. Then as time went on and I read more, I became less and less excited. When I read an interview with someone involved in the making of the game, who basically stated that they had taken the 'boring game of baseball' and made it 'interesting and exciting', I knew I would hate it. Unfortunately, I hadn't made my change of heart clear to my wife, and since the game came out on my birthday, she picked it up for me. I tried really hard to find some redeeming quality in the game. It just couldn't be done.
private String paula = "Brillant";
World of Warcraft. Now now, don't hit that scroll-button. It's not flamebait. WoW is a much-loved game with over seventeen billion subscribers worldwide. I'm not denigrating the contributions the game made to world of zorps, swords, rings, and orcas, and I don't think ill of its players.
I've always been a staunch supporter of the single-player experience. Vehement, even. Vicious, at times. I love characters, I love story, I love plot lines, even if they make no sense. I like to experience them by myself in games. I don't want to share it with others, don't want to high-five others and then be zoomed to the next area. I want to walk around, revel in my own accomplishments, and maybe see if I can spend ten minutes and get that coffee-maker to actually shift the light to 'on' (e.g., the coffee maker near the start of Sin Episode 1.)
It got to the point where many publications were comparing *everything* to WoW. I think the breaking point came for me when a game reviewer (it maybe have been one from one of my old PC games magazines Computer Games) mentioned that the game's 'cutscenes were boring, so he just played WoW until they were done.' A reivewer. Playing WoW while the game's cutscenes unfolded. I think I cursed for 10 minutes straight - from then on, WoWers became my scapegoat for nearly anything. Traffic Wreck? 'Probably some WoW mouth-breather not paying attention and crashed into someone'. The waiter forgot my honey mustard? *she's probably thinking about WoW instead of my order.* Dead cat in the road? 'Probably some WoW player swerved to hit it, thinking it was an Orc carrying a cape of Vanishing.'
Pretty ridiculous, really. But there you have it. And if you play WoW, don't fear; I'm just being stupid. I'm not on top of a nearby building with a converted M24A2, peering into your window through my Leupold M3LR, waiting for you to Log in. Not at all!
8-bit quizzes: http://www.pucemoose.com/g-quizindex.htm
aFifthofGin + Frank Sinatra's Hotdog Hut
Play Spore? Buddy time!
YES.
XBLive: Thin J
PSN: Thin_J
I don't imagine master craftsmen leaping away from completed projects and shouting "Done, motherf*ckers! - 1Dgaf
The Sims.
I've always thought The Sims is just virtual Barbie. It even has the endless stream of semi-decent to utterly crappy add-ons! The Sims 3 will actually be accomodated to all the expansion packs as the focus will shift away from everyday tasks as taking a dump, eating or playing WoW (
)
Roo: "Just to cheer you up if any of the above made you sad: Boobies."
Koning_Floris, on my online 'skills': "Stinking is a skill too!"
Yes. I tried to love the game very much, I tried to understand and experience its appeal, but it just didn't work for me. And I love sim games and played a lot out of SimGolf, which had its own Sims to take care of. In SimFarm, on the other hand, you can run over cows with a tractor!
You can't take the sky from me.
Narc..the promise of Micheal Madsen, Ron Pearlman as voice actors and its cheap price lured me in, and then the game bent me over.
Army of Two: Should only be played for laughs.
Turning Point: Should never be played by anyone.
Diablo 2
Oh how I hate this game. I played through the normal mode exactly once and never played it again. I can't imagine a game more boring than mashing the left mouse button.
World of Warcraft
I don't even have to play it to hate it. I don't like the graphics, I don't like the combat mechanics, I don't like the player base, I don't like anything I hear about this game. On the other hand, EVE Online intrigues me.
"What do you think you're doing?"
"I'd say I was joining the winning team, but that'd imply there existed a time when I wasn't on team evil."
Second.
Just make a game where you level up every thousand clicks, why bother with the graphics interface?
You can't take the sky from me.
Pac-Man for the Atari 2600
My younger brother embodied the song Pac-Man Fever near the end of 1981. He had every bit of Pac-Man paraphernalia known to mankind. He was almost eight years old when one thing ruined it all. The Circuit City down the road from us advertised aggressively on their sign prior to launch, but we were disappointed when it wasn't there before Christmas. Rather than make him wait for his birthday (late January), mom agreed that we could all go and pick it up as an early present for him as soon as it arrived.
I remember the day the Circuit City sign said ATARI PAC-MAN IS HERE!. We pulled into the parking lot so he could claim his prize. He said, "I can't believe it!" in a good way as he picked a copy up from the shelf. He never let go of it until he got back home and opened the box. The cartridge was in, the TV turned on, the little black converter box changed to the "Game" setting... he powered up the Atari...
WHAT THE... NOOO!!!
While E.T. destroyed Atari, this game left my brother absolutely crushed. We were well prepared when I got E.T. for my birthday later on.
"There is a computer disease that anybody who works with computers knows about. It's a very serious disease and it interferes completely with the work. The trouble with computers is that you 'play' with them!" -- Richard P. Feynman
Since I rarely make it through a game that I DO like, if there are signs of me not liking it, I really don't get through it. I will, therefore, name a thing instead of a game.
Flat Rate MMORPG Pricing.
I have two kids, a dog, a cat, a yard to mow and dig snow from, a job to go to, a wife to interact with, etc. etc. I find it infuriating that no one has come up with a pricing scheme for me. I get to play games maybe 2-3 hours a week -- maybe... on a good week. Would I like to occasionally dabble in the single player elements of World of Warcraft or Age of Conan? Definitely. Am I willing to do it while paying $15 freaking dollars per month to help subsidize everyone that can play 96 hours a week? Hell no. Why do they not have some type of per hour charge payment option where I pay per the hour up to a maximum per month? It can even be a HIGHER maximum than the flat rate monthly charge.
I do not understand how people will actually pay the $15/month, and not even play during that month. Some people have more money than sense.
Hellgate London - great idea just flopped on execution.
WoW - This turned into that with me it started off great but after a few years... Wait this one is my fault not the game.
lancejt wrote:
Chakan: The Forever Man Boy howdy, that was the last time I ever bought a game based on the box description. (I was 10 at the time) Bad controls, absolutely no feedback on whether you've hit an enemy or not, and no idea where you're supposed to go.
Super Mario Sunshine I actually enjoyed some parts of it. The boss fights were enjoyable enough, and cleaning up the town could be fun. But those confounded outer-space jumping puzzles made me hate the game with the fire of five hundred binary suns. I've never understood the drive so many game designers have to get the player used to a certain control scheme, then changing it completely. Gah!
L337 is not a word. BA7F is a word.
PSN name: DoubtingTom396 Frie-hend meeeee uuuuup!
Another Sims hater here. I remember reading a positive preview of the Xbox version so the wife and I bought it on the day of its release. Played it for an hour. Sold it that night.
What a steaming pile of useless. Who keeps buying this garbage??
my vote cancels out yours
It's hard to think of a game I hated because I tend to erase the memory of their awfulness from my mind. Deep fighter on the Dreamcast is one candidate. I convinced myself, through the power of wishful thinking, that the game would be good despite the reviews only to find that the reviews were right and it sucked.
Edit: I added all this:
I have an irrational and completely unjustifiable hatred of the Metal Gear Solid series. I've never played them (I said it was unjustifiable) and it might be something to do with the fact that I've never owned a Playstation. I think we all have a tendency to hate/dislike games that are on consoles we don't own (yeah one iteration was on xbox but by then I was confirmed in my opposition to the game.) Another reason is that so many people seem to love the franchise and yet everything that is said about the games makes me run a mile. The convoluted, silly and downright incomprehensible plot and the clunky 'three button minimum' controls sound like my worst gaming nightmare.
... herald of Piggledy 'Destroyer of Worlds'
Top Gun for NES: Go ahead land... I dare you.
Hellgate London: I see what could have been and it make me want to cry myself to sleep. I really wanted something from this game.
Brothers in Arms: Parallax you are so right.
Oblivion: Because no matter what my guy comes out ugly.
Syldar wrote:
If there was a GH:Metallica, I wonder if you would have to play at the expert level at the start then work your way through the years to the easy mode - just like the real band did!
Halo I hate halo. It's so boring and slow. The story is lame the color pallet is lame and the gameplay puts me to sleep. I love FPS' and this to me is at the bottom of the rung.
When I play it's multplayer I feel like I am running in water.
JRPGS The only J RPG's I got into were Xenogears ,Vagrant story, and FF3/6. The rest are all the same after those.
Thanks for standin' still Wanker!
-XBox Gamertag: Tempest Blaze (Without the Y)
Sims... I really tried to find the "magic" of the game I just can't...
M.A.X. 2: The worst offender of "photoshopping game screenshots to make them look awesome." And the game play really sucks too...
Decisions are just decisions, there are neither "good" or "bad"
LobsterMobster wrote:
WIN!
I loved Pac-Man arcade. So much so that I bought a cheat book (in paperback form) that had perfect-score patterns for all the levels. I memorized them all and was able to play the game virtually infinitely on a single quarter. The manager at my local arcade even gave me a t-shirt with the arcade's name and logo (Play It Again Sam) after he saw how good I was at the game.
Many people think that mainstream gaming started with NES, but Pac-Man's release caused quite a stir in the public eye. I remember there was a full front-page splash article in the Washington Post's Style section during the week of its launch.
I had to go to several stores to land a copy 'cause everyone was sold out a day or two after launch but I finally nabbed a copy at Toys R Us. I took the game home and was shaking with excitement as I popped the cart into the Atari system.
Exactly 30 seconds later I realized what a POS the game was. The maze was different, the ghosts were flickery and you couldn't see them half the time, the "pellets" were rectangles, the sound effects were garbage and to add insult to injury, Pac-Man didn't even have an "up/down" munching animation (only left/right).
I don't think I've ever been so disappointed in a game I was so hotly anticipating. It's not even like my expectations were out of whack either. I knew the system didn't have the horsepower to render Pac-Man 100% like the arcade. Yet prior to this abomination, Atari was able to successfully recreate Space Invaders, Asteroids, Missile Command and even Defender on the system...all of which I was very satisfied with.
Don't hate me for this, but Quiddich World Cup. Yes I know - it was obviously a cheap money maker from the books. But it was almost fun! If only you could skip the endless animation sequences, games didn't last for a minimum of half an hour (I'm not kidding) and if it wasn't so comically easy!
Honorable mentions for Oblivion and Prince of Persia 2 ('I smolder with generic rage'). The ones before were so good, how could they do this to them?!?!
The problem wasn't just horsepower, it was screen resolution. Pacman Arcade was taller than your average TV screen (if you look at the PSP Namco collection, you have to hold the PSP vertically in order to play Pac Man at full resolution)
I don't know why they didn't just put the maze in the middle of the screen and leave the edges blank-- kind of like widescreen when your TV falls over-- but if I had to guess I'd say it was because a lot of people played the 2600 on tiny black and white TVs rather than the larger, floor standing living room models (that's how it was in my house. The big color box was for TV. The little B&W job was for games.) so people with smaller screens wouldn't have been able to see what was going on if they started off by only using 2/3rds of the screen.
So they made a new map to work with standard TV screens.
The flickering was probably due to the way the 2600 displayed things. Those older systems weren't able to put many sprites up on a screen at one time, and if they did have a lot of sprites they couldn't appear on the same scan-line as other ones, or you'd see flicker. Given the nature of the maze, the ghosts were often on the same scan line.
As for the sounds, I found them rather endearing, but I played the 2600 version of Pac Man before I played the arcade version.
L337 is not a word. BA7F is a word.
PSN name: DoubtingTom396 Frie-hend meeeee uuuuup!
MOO3. They pulled a George Lucas on us
PAR
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For all who live in such times, it is not for them to decide. All we get to decide is what to do with the time given to us