AoC: Level 80 perspectives (title change)

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ranalin's picture
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From Peses on the AoC boards:

Let me preface this by saying I don't give a squat about PvE. I came here to do work on scrubs.

Current Feat Spec

I come from shadowbane and I picked this class because I remember killing 5+ solo with the ridiculousness that you could achieve in that game with a good spec, some good runes, and some skill. The dark templar is on the low end of the tiers right now in terms of pvp when I compare it to the glory days of Templars in shadowbane, but its not as bad as people here make it out to be.

You might look at my spec and say well it could be improved by going down into this and getting that. Well I've tried that, and nearly every talent that looks good that I don't have is broken in that it doesnt work or that its utter garbage.

The first spec I tried had me putting 11 points further into depravity to get masochism, sadistic veagence, and ravenous eater. Masochism is garbage, 5 points in and it procs a sadism maybe 5% of the time. Covenanent of veangence is crap because it requires you to be a target in pvp. Last time I checked my group aims to kill healers and casters, not soldiers with 7k hp and a shield.

So now that I've spent 10 points on complete crap, I get the only good looking level 70 talent. Wrong, a 10 second buff that adds 20.6 melee damage per WHITE SWING. Our combos take way to long to cook up to be running around casters that have CC for white damage to be of any use. You cook a combo up, and dump that final swing on someone.

So I took those 11 feat points and went further into desecration, and found some good talents. Namely covenant of arms, approach of death, and improved soul covenants. Covenant of arms procs for 100-200 unholy, and approach of death can go upwards of 300. Add in touch of death on a mystic bane IV combo, and you just one shotted a caster. The combat log would look something like this...

Mystic bane IV hits scrubmcdump for 300.
Mystic bane IV hits scrubmcdump for 320.
Mystic bane IV hits scrubmcdump for 330.
Mystic bane IV hits scrubmcdump for 350.
Mystic bane IV burns 596 mana.
Mystic bane IV hits scrubmcdump for 800 unholy damage.
Touch of death hits scrubmcdump for 250 unholy damage.
Covenant of arms hits scrubmcdump for 190 unholy damage.
Approach of death hits hits scrubmcdump for 210 unholy damage.
Blighted touch hits scrubmcdump for 185 unholy damage.
scrubmcdump dies.

Total damage: 2935

This combo is the only reason I still play DT. Now the above is a pretty best case scenario that happens maybe 75% of the time. It has to be on a class that has mana as well. You wont gib a bearshaman, you wont gib a priest of mitra, and you wont gib a ToS. All the mage classes die.

What I do is work in tandem with my barbarian friend who drops a knockdown on a cluster of casters, and we goto work. I run around in normal stance, cook up a combo, and a third of a second before I drop the bomb on someone, I switch to frenzy stance and land the final blow. We have a decent single target stun, and a pretty good cone. You can safely run into the aoe of a bunch of casters, drop that aoe stun, and watch as your demonolgist and TOS friend blow everyone sky high.

If you want to see big numbers and kill people, pick a different class. If you want to be the behind the scenes assister, peeler, and do some caster killing, you will see that this class suits your needs.

The problem in this game is that casters don't have to put up with the bullsh*t that melee do. ToS push one button and hit everyone for 3k. We push 5-8 buttons, run around frantically trying to get on top of someone, only to have our 1500-3000 damage combo miss. If you like the idea behind the class, stick with it because it isn't gimp. Nothing can kill you 1 on 1 at level 80. Killing them is a different story, but all melee treat you as a god because they just can't touch your regen, your drains, your stuns and your damage.

What needs to be fixed

Unhallowed Blight looks like the meaty combo to kill non casters with. Until you read its description and see that it lowers their resistance by 2%. A whopping 2%?? Make it like 10-15% so you actually can see a difference instead of wondering if that was the 2% or just damage variance.

Dread fury at level 80 procs every once and a while for 40 unholy damage on white swings. 40 unholy damage... Make it proc a stamina drain and mana drain, and on top of it adds 100 unholy damage, and it can proc on each swing of a combo.

Volcanic rage needs to effect all damage, not just white damage. If they fixed this one feat DT would be borderline overpowered, 20% of 3000 is an extra 600 damage on a combo.

Sadism needs some flair. 10% damage to everyone is great but it could be so much more useful. Conquerers get an aoe in combat battle res that procs when they swing, sadism needs to be the anti conquerer, preventing all battle resses in an area.

Mind shatter is a decent stun, but requires you to get a stack of people around you, it either needs to work as a cone in front of you regardless of whether you hit someone or not, or it needs to be a ground stomp, where everyone is stunned around you as well.

Improved martyrdom could be so much better. Make it an aoe damage buff as well, or increase the healing with 5 points in it. Spice this **** up a bit.

Drain strength = garbage. Gore fiend = garbage. Ether reap = garbage. Devouring blood frenzy = garbage. Volcanic rage = garbage. The lower half of desecration = garbage. 2 points in dark burden = garbage. 2 points in corrupt weapon = garbage.

Covenants need to be chance on damage instead of chance on hit, otherwise covenant of arms will be the only viable pvp covenant.

What I wish for

Give me 2 hand swords so I can drop **** bombs at discount prices...

Summary

Overall the DT is a middle of the road class that offers some decent CC, some mediocore group buffs, and can pull off a 1 trick pony routine every 20 seconds on a caster. There is so much potential that turns out to be rubbish in the talent tree, which is why I'm going to tough it out. By tough it out I mean playing a melee class in Age of Casters. Casters = mad damage, mad cc, and heals, with none of the bullsh*t.

Once we start seeing some nerfs and buffs, I expect DT to only get better.

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Tkyl's picture
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So, this guy admits that the DT is practically unkillable in combat, then complains that he can't kill other people as other classes? To me it sounds like the classes is pretty damn good, and he already figured out exactly how it works to succeed. Now I agree that every ability should be viable, but he'll have to take some nerfs to not overpower the class.

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Malor wrote:
but the fact that sh*t is really f*cking weird is highly testable.

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ranalin's picture
Location: Knoxville, TN

Well i'm sure he has feats that just dont work yet. I know that Ranger has at least 1. Still i see this and i think about rerolling. No matter how much i love my ranger i know that when i hit 80 i wont be able to kill DT's,Guardians, and will have to scramble against Bear Shamans.

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Location: Burlington, Canada

I figure if he feels that his character is in the middle of the field... that is absolute perfect balance. He has strengths, he has weaknesses. He is a rock to some scissors, and some papers. I see absolutely nothing wrong with that. If feat viability is fixed for greater variability in playstyles, everybody wins.

It warms my heart to see that at level 40 my bread and butter damage dealing combo dishes out as much damage as level 80 character's one. Sometimes. There is great variability in my combo's damage output, but just last night it whacked a character 2 levels below me for 1650 damage on the final hit.

(@)

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Location: bay area

And of course he completely discounts the powerful PvE aspects of the class. Some of those abilities he feels are broken in PvP work extremely well in PvE. (the ones where you have to gather foes to be effective)

Also, the DT has a lot of abilities that are spread to his party. +40 white damage to his swing may not be powerful, but +40 white damage to his group starts to add up. It sounds like he wants the class to be a solo or duo ganker when it would seem to be much more powerful in an angry mob.

I have no problem with Funcom not balancing PvP for uber gankers. The PvP is billed as siege combat. The server population just hasn't matured to that stage yet.

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ranalin's picture
Location: Knoxville, TN

PvP is different and no class can be considered uber gankers. The builds he's talking about here are valid pvp builds, like you guys and he both mentioned. Raiding builds are totally different from this. As with most classes.

While we're not sieging yet we are having big, multiple group fights on the pvp servers now. So it's not a case of needing a mature population, but a population trying to work out what works with what we have at the moment.

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Swat's picture
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Good write up, I decided to roll one after thinking it over quite a bit so this sealed the deal. I love my Conqueror and am too stubborn to drop my Assassin, so the Dark Templar seems like a not so popular choice that could have some benefits down the road. If it ends up being too much like a Conqueror in terms of play style because they share the same archetype, I might have to settle on one or the other.

Oh crap I just made another alt!

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My DT is 25 and at this level he is just hard to play for me. In PvP I can not stop anybody from running and my drains do not seem to do enough to keep up with the damage I take.

Funny thing is while Ranalin is talking about trying a DT out over his Ranger I just started messing with a Ranger over the DT.

While things may change down the road as it stands for me the Ranger seems like a much better class.

My HoX also does a lot better then my DT too.

Again I think part of it may be play style but currently the DT was really hard for me to play well.

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ranalin's picture
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maladen wrote:
My DT is 25 and at this level he is just hard to play for me. In PvP I can not stop anybody from running and my drains do not seem to do enough to keep up with the damage I take.

Funny thing is while Ranalin is talking about trying a DT out over his Ranger I just started messing with a Ranger over the DT.

While things may change down the road as it stands for me the Ranger seems like a much better class.

My HoX also does a lot better then my DT too.

Again I think part of it may be play style but currently the DT was really hard for me to play well.

until i hit 40 i wasn't afraid of any class. bear shamans and PoMs were troublesome, but definitely doable.

By the time i hit 43 guardians and dt's (probably conqs, i just dont see many) have been a royal thorn in my side. With their life regen ability and heavy armor it's hard to burn through them quick enough.

Again just last night Tykl and I fought one and he took every thing we had after we got the jump on him and still was able to take us down.

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ranalin wrote:
maladen wrote:
My DT is 25 and at this level he is just hard to play for me. In PvP I can not stop anybody from running and my drains do not seem to do enough to keep up with the damage I take.

Funny thing is while Ranalin is talking about trying a DT out over his Ranger I just started messing with a Ranger over the DT.

While things may change down the road as it stands for me the Ranger seems like a much better class.

My HoX also does a lot better then my DT too.

Again I think part of it may be play style but currently the DT was really hard for me to play well.

until i hit 40 i wasn't afraid of any class. bear shamans and PoMs were troublesome, but definitely doable.

By the time i hit 43 guardians and dt's (probably conqs, i just dont see many) have been a royal thorn in my side. With their life regen ability and heavy armor it's hard to burn through them quick enough.

Again just last night Tykl and I fought one and he took every thing we had after we got the jump on him and still was able to take us down.

No I hear you but at sametime that to me speaks to how strong ranger is not being affraif of any class and now at 43 starting to see some trouble with some classes.

I am not sure the balance Funcom is going for here but being able to beat most classes and having a few with that give you trouble seems a good balance.

The DT on the other hand from what I have expereinced does not start off fearing nobody in fact they are weak compared to what I have seen in other classes and maybe eventually rises to the level of having some things they can beat and the rest not being able to kill so easily (if we take that guys post as all fact).

I will continue with mt DT as I like the idea but he has been less fun then a bunch of classes I have tried (Barb,Ranger,Demo,Hox, and Conq).

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WiredAsylum's picture

My barb was a very similar situation.

Pre 40 I feared no one. Between the stuns, snares, and crazy crits I could take almost anyone.

Post 40 unless I had incredible timing. I couldn't burn a healer fast enough. Or even think of going toe to toe with a soldier.

That leaves me with other rogues and mages.

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Yeah, pretty much what I expected - all suggestions for buffs and none for nerfs. One can hardly expect any attempt at an objective evaluation of the class's role in the game if he's just going to focus whatever that needs buffing.

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When it comes to PvE though... my ranger still rocks. going from 48-50 has been tricky because i'm spending time fighting level 52's, but i think by the time i'm 50 and get a whole new set of gear i'll be good to go till 60 or 80.

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Tkyl's picture
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WiredAsylum wrote:
My barb was a very similar situation.

Pre 40 I feared no one. Between the stuns, snares, and crazy crits I could take almost anyone.

Post 40 unless I had incredible timing. I couldn't burn a healer fast enough. Or even think of going toe to toe with a soldier.

That leaves me with other rogues and mages.

And as an assassin, I've always feared everyone. Just yesterday I grouped up with a guy who promptly told me my class was the worst class in all of AoC. Now if that doesn't make you all tingly inside towards your class, I'm not sure what will.

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Malor wrote:
but the fact that sh*t is really f*cking weird is highly testable.

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this makes me feel better and is in line with what i was going for by 80.

Quote:
For those that don't know, which I personally didn't, we get an ability called volley backwards at level 80.

Volley Backwards is a knockback from arrows that is BOW ONLY. It can not be used with a crossbow. It is also not a combo, just an ability that has about a 1 second casting time. I was gonna change to crossbows for pvp but now I am not so sure.

With the bow line I can throw one feat point into sulfurous blast and save points on the search ability (after its fixed, no point spending points on it now).

Sulfurous Blast is basically just an AE spell that does 1 damage and just takes anyone in the area out of stealth, unlike search it is not broken.

Immolation is a 10 second fear. It's a 1 button combo to use, and must be used with a sword. It can fear multiple targets at once, seems to have a fairly small range on it though. It's also random whether the opponent runs around or not, some do and some don't although all should.

Flame Barrage is exactly like Salvo except it does more damage and takes slightly more time to use. Even uses the same combo keys and basically the same animation. I'd assume the slightly extra casting time on it is to apply fire to the arrows.

For those that think rangers suck in pvp at level 80, jokes on you. Most fights you can track right to your opponent, open up with a mez shot. Start your first combo in the air, then target the person for the final button of the combo to break mez with. When that's done, use volley backwards for the knockback and I go into critical aim / heartseeker and that is usually the end of the fight.

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Farscry's picture
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Well heck, with that changed title, this sounds like a Wrath of the Lich King thread now.

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ranalin's picture
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Farscry wrote:
Well heck, with that changed title, this sounds like a Wrath of the Lich King thread now.

Corrected... Sorry!

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WiredAsylum's picture

Tkyl I understand your reasoning for sticking it out. I just do not know how you are doing it.

Last night on my Barbarian was an excersize in frustration.

There were so many issues that were not caused directly by my class but still left a sour taste in my mouth about the barb in large scale pvp.

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Tkyl wrote:
WiredAsylum wrote:
My barb was a very similar situation.

Pre 40 I feared no one. Between the stuns, snares, and crazy crits I could take almost anyone.

Post 40 unless I had incredible timing. I couldn't burn a healer fast enough. Or even think of going toe to toe with a soldier.

That leaves me with other rogues and mages.

And as an assassin, I've always feared everyone. Just yesterday I grouped up with a guy who promptly told me my class was the worst class in all of AoC. Now if that doesn't make you all tingly inside towards your class, I'm not sure what will.

Funny, if I get the jump of someone I've had absolutely not problem completely shredding them, even if they were 1-2 lvls above me. Not sure what you're group-mate thinks, but I think he's wrong. From what I've seen there aren't really better or worse classes, only different ways to play.

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Tkyl's picture
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Flip wrote:
Funny, if I get the jump of someone I've had absolutely not problem completely shredding them, even if they were 1-2 lvls above me. Not sure what you're group-mate thinks, but I think he's wrong. From what I've seen there aren't really better or worse classes, only different ways to play.

What level is your assassin Flip?

Wired, the only reason why I've been able to stick it out is because I'm trying to stick mainly to PvE right now. You might have noticed that I didn't stay to long in the PvP fighting last night. Every time I try any kind of PvP I get extremely frustrated, to the point where I almost want to quit AoC. So I've been trying actively to avoid it as much as possible right now.

Chumpy wrote:

I'm just happy I was able to blow Jake

Malor wrote:
but the fact that sh*t is really f*cking weird is highly testable.

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ranalin's picture
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1-19,20,40,60,80. At each of those breaks the way your class performs changes. The biggest change seems to take place at 40. Just because your class is king of the hill up to that point doesn't mean he stays that way after 40.

Lot of it seems to be from closing in on what each one is needed for at the end game. Still with the bugs in play right now Assassins are the hardest hit. Hopefully they wont take long in fixing them because they're definitely needed.

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I would think the 2nd hardest thing to do in an MMO is class balance (where the 1st is making the game actually fun). Balancing classes and modifying, adding and removing specific class abilities is an ongoing, dynamic process that will never end until the game itself ends.

Since everyone seems to take WoW as the current standard, its easy to take examples from it. When I started WoW (on launch day) the worst class to play was a warlock. They were so horribly broken that if you were on a PVP server and saw someone of the opposite faction anywhere NEAR you, the best thing to do was just sit down and wait to be slaughtered. But I stuck it out and got to 60 before they were ever looked at and once they were "fixed", everyone complained that they were too powerful (and that moment in time was so damn fun lol).

The same goes for the rogue in WoW. The first couple months (probably longer) it was joked that the game should have been called "World of Roguecraft" because they were SO horribly overpowered, everyone wanted to be one. Then they were fixed and well... they complained that they couldnt take everyone all the time.

The best thing to do is to pick a class you think you might like and stick with it. AoC seems different in the sense that as of yet (and I'm not very far along.. not nearly as far as others around here) the how is more important than the what in terms of classes and how you play them. Ive taken out players of the same class who were 5 levels higher than me even after they got the jump on me. I have also died to players of the same class 4-5 levels lower than me simply because I either missed my combo's or... well just screwed up. The same for every class that I've encountered thus far. But all in all I think things will always be dynamic in the sense that classes will constantly change after every update to the game.

There will always be those players that will just own you... no matter what game you play regardless of your "class". Just play to have fun, things will always change.

PAR

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Quote:
Last night on my Barbarian was an excersize in frustration.

There were so many issues that were not caused directly by my class but still left a sour taste in my mouth about the barb in large scale pvp.

Are you talking about the difficulty on hitting combos on moving targets?

I can see how we are disadvantaged in that way but this mechanic is new and is in line with the whole combat system. I was definitely having a problem finishing people off as a barb last night but I feel I just need to personally figure something out to account for it.

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WiredAsylum's picture

karmajay wrote:
Quote:
Last night on my Barbarian was an excersize in frustration.

There were so many issues that were not caused directly by my class but still left a sour taste in my mouth about the barb in large scale pvp.

Are you talking about the difficulty on hitting combos on moving targets?

I can see how we are disadvantaged in that way but this mechanic is new and is in line with the whole combat system. I was definitely having a problem finishing people off as a barb last night but I feel I just need to personally figure something out to account for it.

It wasn’t hitting combos on moving targets. That I had a lot of practice with during the pvp weekend and closed beta. The trick I found is waste the first swings and hold the final blow for when you have a target.
If that final hit registers on the target, the combo will go off on that target even if they have moved out of range during the animation.

What drives me nuts is the can not hide while in combat some one in my group is in combat, has thought about combat or was in combat yesterday.

I rolled 2h for the control. At this level the control is pretty week in massive battles, and my dps is laughable and does not make up for the lack of armor.

Again this is not 100% fact this is my impression based on my play style.

I am sure outside of the bugs this is a great class for those looking for the paper tiger approach. I thought I would like that. I was wrong.

I do not mean to be overly negative on the class because of my experiences with it.
It just comes out that way.

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par wrote:
Ive taken out players of the same class who were 5 levels higher than me even after they got the jump on me. I have also died to players of the same class 4-5 levels lower than me simply because I either missed my combo's or... well just screwed up. The same for every class that I've encountered thus far. But all in all I think things will always be dynamic in the sense that classes will constantly change after every update to the game.

Were you able to do that after you turned 40?

There's always going to be a back/forth on balancing classes especially in regards to PvP, but there's bugs in the game currently that help some more than others. Plus there's just some classes that shine in certain situations compared to others. Part of the learning curve of a new game. Knowing when/where to pick your battles.

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karmajay's picture
Location: St. Pete, Florida

Ah, agreed, the group stealth, rest and no pvp credit need to be fixed.

I don't think I've ever said this sentence before, but man would I love to hump that butterfly.-- KrazyTaco
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Swat's picture
Location: Vancouver

Hang in there Tkyl, I echo those sentiments exactly, except I wouldn't quit no matter how rough it is being an Assassin now I'll just make a root/nuke class out of anger or something haha.

At level 42, I tried helping a Tzig get some jerk level 28 who was camping her. I popped out of stealth, didn't crit, snap kicked but it didn't work, and proceeded to chase this person around wasting my stamina, swinging but barely clipping them as they were just out of range. They ran into a guard, I got my ass whooped.

It was a very humiliating and echoes a few other moments I've had in PvP so far with the Assassin. Basically, as of this point I am delegated to "cleaning up the scraps" for cheap kills or "running away and hiding" if attacked. Maybe I just suck, or maybe we need another viable method of CC - who knows?

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Swat wrote:
Hang in there Tkyl, I echo those sentiments exactly, except I wouldn't quit no matter how rough it is being an Assassin now I'll just make a root/nuke class out of anger or something haha.

At level 42, I tried helping a Tzig get some jerk level 28 who was camping her. I popped out of stealth, didn't crit, snap kicked but it didn't work, and proceeded to chase this person around wasting my stamina, swinging but barely clipping them as they were just out of range. They ran into a guard, I got my ass whooped.

It was a very humiliating and echoes a few other moments I've had in PvP so far with the Assassin. Basically, as of this point I am delegated to "cleaning up the scraps" for cheap kills or "running away and hiding" if attacked. Maybe I just suck, or maybe we need another viable method of CC - who knows?

Sound like you need a big plate wearing meathead to protect you.

Geez, that sounds eeriliy familiar

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maladen's picture
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My biggest issue with what I am hearing in this thread is I should not have to wait till 80, 40, or another leve that is rather into the game to know what my class is going to be like.

If a ranger for example is good at killing everything but soldiers then that should show from the start.

If assasins need to do X to be good on the field of battle again that should be something that is learned early not at level 40+.

It is a result of how the power curve currently works. A lot of melee guys have the problem if somebody runs you have a hard time finishing them. It just so happens in the early levels the damage a sneaking rogue can dish out is generally enough to make the running option not a good one. Where as a soldier for example has had to deal with anybody can run from me since day 1.

Not sure how this can be fixed because this game, like all mmos, is level based and what you can do at lower levels is not always what you can do at higher.

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Location: Laurel, MD

Wow people, give it time. Fixes, balance, buffs and nerfs happen over the lifecycle of an MMO, it's been out a little more than a week. Did you expect perfect balance and class playability at launch?

I know many of us are just talking here (and venting) but I believe some of your expectations are a little high. Stick with your class, it will get fixed (just like in WOW, EQ2, DOAC, etc, etc, etc) or create an alt for now and save them for later. Either way, just don't expect balance on release (or ever) - balance is constantly happening, especially when it's PVE AND PVP balance, the MMO Developer nightmare.

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Location: Vancouver

Shoal07 wrote:
Wow people, give it time. Fixes, balance, buffs and nerfs happen over the lifecycle of an MMO, it's been out a little more than a week. Did you expect perfect balance and class playability at launch?

I know many of us are just talking here (and venting) but I believe some of your expectations are a little high. Stick with your class, it will get fixed (just like in WOW, EQ2, DOAC, etc, etc, etc) or create an alt for now and save them for later. Either way, just don't expect balance on release (or ever) - balance is constantly happening, especially when it's PVE AND PVP balance, the MMO Developer nightmare.

Oh I know, it's not really venting as it is disappointment that I can't really do what I want to do (PvP) at this point but all along my quest to 80 (PvP) happens and I get absolutely slaughtered when I'm a target (It's not always optional!) On the flip side, when stealth actually works, I can sneak around and avoid a lot of the nonsense, other classes aren't as blessed with that option.

I've been through an insane amount of buffs and nerfs during my WoW career so I know the drill. That's why I always have a stable of alts at hand!

XBL: Swat R2 PSN: swatr2