WoW BHA Death Summer '08 sign-up thread
I'll start this off with an overview and an explanation.
First, I'm not an officer in the guild, not even sure I'd want to be if I was asked, as I'd seen the crap that the officers have to put up with sometimes and for someone emotional like me, that'd probably be the fast track to draining the fun out of the game. I have, however, tried to step into a bit more of an unofficial morale officer role for the last month or so.
This is one of the more obvious times where I'm taking some initiative.
Second, the real question, is why am I starting this thread instead of an officer? Because it's more of a final effort on my part to save the Death Summer initiative before it's declared a failure and the guild leadership pursues an alliance of some sort (as was noted in Ventrilo Sunday night). I've been very strongly against a raiding alliance in the past, and will continue to be so into the future, because I've seen what it's done to the guild twice now (and I wasn't even around for the original implosion before the SGA one).
There were some decisions made for the Death Summer initiative that I disagreed with, but all of them were things I was willing to make a concession on. An alliance is simply going too far for me. I think that GWJ can pull together to progress in 25-man content, we just need enough people motivated to stick with it. May is always a tough month, with graduations, the first summer holiday, school years ending (and the resultant final exams) throughout the month for various people, and so on. In short, it's not the best time to declare something like this a failure yet. ![]()
What I want to accomplish with this thread is to get a list of the people who are willing to genuinely commit to a weekly (obviously there will be extenuating circumstances, people have lives outside of the game and 100% attendance is an unrealistic goal) 25-person raid. A second weekly raid would be ideal to progress more rapidly, but even just one solid dependable 3-4 hour raid per week would give us time to keep progressing and see the raid content that TBC offers. If we can get 25+ people genuinely willing to commit to keeping our Sunday night raids going (I'm just saying Sunday since that's been our most successful attempts to get 25 goodjers together on a regular basis all spring), then that should encourage the guild leadership to see if we can see this through. ![]()
I'll check the thread periodically and update the list here, but I won't speak for anyone, no matter how obvious a choice: I will only list you here if you (or family member, like me listing Alaysha or Pigpen listing his son) sign up and say you're willing to really give this a go.
So here goes the list -- Death Summer '08, the Phalanx of the Goodjers!
- Thurgarn - Healadin
- Alaysha - Feral druid (tank/dps)
- Copingsaw - Priest (shadow/healing)
- Juturna - Priest (healing)
- Reap - Tank warrior and rogue
- Robkid - Tank warrior
- Tundra - stabbity Rogue
- Saboo - Tank warrior
- Pigpen - Warlock / priest alt
- Adon (Pigpen Jr.) - Hunter
- Georob - Warlock
- Malor - Feral druid (tank/dps), resto offspec
- ZeroKFE - Hunter - one night per week, primary weekend night easiest to work in
- Redjen - stabbity Rogue
- Zablocki - Tank paladin / warlock alt
- RichyRambo - Mage
- Stormspain - Healadin (soon to be respeccable to tankadin when needed)
- Crazy Ivan - Hunter / mage alt
- Rybowl - Tank warrior / mage / healing tree
- Romulox - Healing Priest / fury warrior
- Korduroi - Healing Priest
Available later in June -
Trollslayer - Hunter (marksman?)
Other -
Duckilama - Tankadin - later-evening availability, possible sub-in if unable to make start times
Dyrrian - Ret paladin - later-evening availability, possible sub-in if unable to make start times
(I'm basing availability on the 7-10ish timeframe we've been working with up until now, so if someone ends up in the "other" slot due to time, don't worry, we'll try to figure something out
)



I'd love to declare myself on-board with this, Far, but it'll be a coulpe more weeks (at least) before I get internet again (currently, I'm limited to sub-56k dial-up). I'll join y'all when I can...I just hope this initiative is still pressing ahead at that point.
That which does not kill you, still hurts like Hell. - Anonymous Soldier
None of us is as dumb as ALL of us. - Anonymous Staff Officer
Veni, Vici, Ridebam, Discedebam - "I came, I saw, I laughed, I left"
As I stated in the original post nothing would be formalized until around now. We've done well to this point. The best thing people can do is to continue to schedule their availability in the weekly threads. When people can't make the times they've committed to, they need to let the raid leader know as soon as possible that there will be a vacancy in the run. Don't assume that somebody is going to be there to fill in for you.
"If Blizzard announces a subscription fee for Diablo III we will have to build a second Internet to make room for all the complaining." - muttonchop
/signed
I do think we would need at least 35 people on-board because it is not realistic to expect 25 people (or even 30 people) to all be available every week.
You can put me down as committed to continuing at least one 25 man raid a week.
Farscry, I know you are a cheerleading, and that's great, I applaud your efforts. I do think the guild membership, each individual, should take a moment to think about what they expect from the guild and what they want to put into it. The ones that are interested in pushing forward should know that it takes some commitment and it should be viewed as a real life commitment. No less than telling your buddies you'll meet them every Wed afternoon for a brew at the local pub. In fact, it's probably a bit more of a commitment than that, isn't it? That's not to say that to play this game in this guild takes commitment of any sort. It's perfectly beautiful to want to log on and play around for a few hours with no expectations other than that you will see people online that you like to chat with and have a good time. It's another thing to log on and want to get into that 25-man raid you've been looking forward to. For that, we need a minimum 25 of the right-specced, right class, like-minded people that are willing to make that raid part of their weekly real-life schedule.
For me, I'm still on the fence, and I regularly jump that fence to see if the grass really is greener on the other side. My highest level character, Juturna, has nothing left to do other than pursue the end-game content. However, I still have a great time playing my alts. So, while I'm happy to help other people get to the point of helping me pursue end-game content, I'm just as happy to not worry about all of that and play one of my alts, experiencing easier content from a whole new perspective, completely uncommitted to any sort of plan for progression.
So, while the raid leaders will do what they need to do as far as progression, each one of us needs to decide what we want from the guild, and what we expect from our time on WoW. There is no wrong answer to this question, everyone just needs to be honest with themselves about it.
Edit: Cope's wisdom rings true again, I should change "minimum of 25" to "minimum of 35". And this is why I'm sorta thinking that to push end-game content and keep the spirit of GWJ intact, we might need an alliance with a like-minded guild. But, time will tell.
Great post, Jut, and I agree wholeheartedly with everything you wrote. I for one wouldn't want to be pushed into the raiding, and I don't intend to push anyone else either. I just don't want to see tempers continue to flare over discouragement from May being one of those annual busy-months.
I spent a lot of time thinking about how much I wanted to really do the raiding thing around the time Reap wrote up the first Death Summer proposal (and hey Reap, apologies, I honestly forgot that late May / early June timeframe for the real content push to start
).
I thought about it and realized that I do want to see the content, but more importantly I want to see if with my community. Not with an alliance. So I figured it was worth committing to sticking with a 1-to-2 (varying by week depending on scheduling, but minimum of 1) night raid schedule, and I'll stick to that.
If we go the alliance route, I will very likely pass on raiding and take the approach of fully casual play, tooling around with alts and small group action with Thurgarn until the expansion comes out and I can start progressing again.
I honestly hope that with Wrath of the Lich King, this will all be in our past, since we can easily count on 10+ people to work through 10-man progression raiding to see the level 80 content in the next expansion.
Reap, if you don't mind, I still want to keep this thread going to generate the list, it'll help us be ready for the more official kick-off in the coming weeks.
Not at all.
"If Blizzard announces a subscription fee for Diablo III we will have to build a second Internet to make room for all the complaining." - muttonchop
I'd love to get in on some raiding. I need better gear to tank raids, but I can tank 5-mans(once I get back in practice) without many problems.
My main problem will be time, but I'd love to either be part of some later raids or possibly sub in for folks that need to leave.
Tankadin, Duclama, uncrittable but not yet uncrushable, available after about 8:30pm - 9pm CENTRAL most any night.
I'm going to start working on a hunter too, so if I get levelled up, I could also provide a late sub DPS slot. Potentially.
"And my son, too, thinks everything is a launchpad, every bug a meal, and every sunny day a reason to take all your clothes off and roll around in the grass." - rabbit
I definitely want to be involved, and should be able to commit to one night a week without much problem, although I am one of the folks who has the timing issue. I don't get home until a little after 6 server, and our kids go to bed 7-7:30, which is why I can't reliably be on earlier than 7:45 or so. On Saturday or Sunday I can probably arrange to be on earlier at least once in a while, maybe a couple of times a month.
Kam should be geared for at least Gruul/Mag at this point, and if I keep getting the drops I have lately, it shouldn't be too long before I'm scrambling to put together resist sets for SSC I'm guessing (very nearly up to 14k/13k health armor at this point). I've also got my enhancement shaman and priest (intending healing) coming along, but they're farther away, but I'd be happy to use them if necessary instead, as I love playing all three.
BHA: Kamyndra - 70 Prot Warrior, Tyraan - 67 Enhance Shaman, Rahodius - 54 Priest
I'm in. I'm committed. I should be committed. -grinders
Thanks for starting this Thur.
Tundra= Grinders (main), Grindars (paly alt), also work with Shanker/Reap.
I would be willing to commit to one 25 man raid per week. Sunday nights have worked out okay for me and we seemed to have been doing well with Gruul and Mags.
During the week if a schedule is posted I can try and adjust my schedule to meet it. If we want to say Tuesday is the night for 25-mans then I'll use that as my WOW night during the week, just need to know what day so I can left the family know when I'll be locked in my room for hours
As far as an alliance with another guild goes it seems to me that seeing the content with another guild is better than never seeing it. I would rather it be all GWJers but if we can't get the numbers then running these other 25 mans with another guild seems logical. It would be worth a try anyways. If it doesn't work out and people aren't enjoying it and getting their fair share of loot then we wouldn't need to continue with it. I haven't been in the guild long enough to know what went down before but to me this is still a fun game and I try not to take it to seriously.
Also when WotLK comes out I too would expect the 25 man raids to slow down due to everyone wanting to level to 80 and roll Death Knights as well as run the new 10 mans.
Smithysaboo - level 70 Dwarf Warrior
soon to also be SabooDK - Level 55 Death Knight
I emphasized the most important comment you made for my view.
Krin put it best recently when he said that basically, what drives me in the game is allowing players of different skill and availability to get together in our community and beat down bad guys, making sure not to leave behind anyone who's willing to put in effort and time to join in on the fun.
And in the past, alliances have posed issues with that, and caused friction and trouble within the guild leading to issues that messed up the fun for a while. We get in an alliance, and we're not necessarily free to let whomever we want from our guild join in. I stayed out of raiding last time (this was pre-BC) for that reason. People (primarily our allied/partner guilds) were taking the game too seriously to the point where the goal and the loot was more important than the people and the fun, to the detriment of the GWJ community.
I think this is the most important point getting overlooked. To declare failure this early is wrong imho. Yeah, I'm testing AoC. But you can count me down to raid one full night a week, and most likely a second. And now summer is around, you can add Adon Jr to that...I'm hoping Fars post will get us back on the tracks. If there is some other guild that we can absorb (damn, I wish I'd approached ToF a couple months ago), then I'm for that - but if we do go the route of alliance, the one thing I'll push for that I tried back in the SGA days unsuccessfully is...that we are in the drivers seat. If we are providing 15-18 of the 25 weekly, we make the rules - what has been my concern is when we let someone else drive our raiding schedule...and that leads to disaster. Just my opinion, granted...but there it is.
Knowing our sense of fair play and just rewards, I'd expect anyone we partner with to come out just as well as we do. But again, my concern then become the cap - when we have to hold at 15 Goodjers on a raid, and we have 5 sitting on the sidelines, frustration comes out like a freight train - SO - the way to fix that...get out and sign up and lets put the DEATH back in SUMMER...eh?
Pigpen
Unless you're running out of mana overhealing is the most worthless stat in the game. Underhealing is effectively known as "wiping".
so sayeth the Bear...
I had my first taste of Karazahn tonight and got a sweet purple tank belt. I got to do the first 3 bosses. I forgot to get my quests before going in. Basically, got a tell asking if I wanted to go, since they were just gonna 8 man the first 2 or 3 bosses, and I'm glad I got to see it. At least I know I can OFF tank in there. I need 15% more to be uncrushable, but running 5-mans with Torwynd should help with that a bit.
Anyway, if I'm on and someone needs to leave a raid before the end, gimme a holler, and I'll definitely be a late sub/alt.
"And my son, too, thinks everything is a launchpad, every bug a meal, and every sunny day a reason to take all your clothes off and roll around in the grass." - rabbit
Cinster will still be around, Memorial day weekend wasn't good for me but I should be available most weekends and maybe even some weekdays. You can't keep a good gnome down!
XboxLive: georobGWJ
WoW - Cinster
I would love to commit to any raid in any time slot-but all I can sign up for are raids after
830pm server time (as definitely able to attend for obvious reasons).
Zel can be available most evenings, and I enjoy raiding very much. We've been developing a lot of tanks lately, so I've also transferred in a mage; he's at 67.5, and I imagine I can have him ready for early raiding in another few weeks. He doesn't have good gear at all right now, but that'll change.
Two nights a week would be fine with me. In practice, I'll often end up raiding two 'big' ones and a Kara run. I like Kara, and need badges, as I also plan to keep improving my resto set. (1618 +heal now.) So you can usually tap me for Karazhan, if I'm not already saved or scheduled.
With summer upon us official-like, my time online will be scheduled around raiding with Cyrana, Sunday and Tuesday being ideal.
Artesia Druid - Tank/mDPS ~ Cyrana Mage - rDPS
BF2142 "Pod Six is jerks!"
XBL RichRambo
I'll definitely be able to continue raiding with you folks through the summer, but it is likely that I'll probably only be able to swing one night a week (weekends being the best for me) due to changing schedules and work commitments. You give me skulls, me and my precious will put arrows into them -- simple as that.
XBL/PSN: zeroKFE | BHA: zeroKFE | Spore: zeroKFE
Ya know, the practice is always different from the theory, and that usually works to our guild's benefit, since we have a tendency to use the unorthodox whenever the traditional methods elude us. However, I'm on the fence right now. For the last 5 months we've talked about 5mans, and in that time we've killed HKM, Gruul, Mag and Hydross. That's 4 bosses in 5 months. Meanwhile, we've also had the tendency to kill a boss the first night of attempting it (3/4 so far on the 25man stuff anyways). So let's go about this logically:
If we have a solid base like people are talking about with around 35 players commited to 2 nights a week (typically Tuesdays for farmed content, Sundays for new stuff). We then have to look at our pace based on what our goals are. I've voiced my opinion before that my goal is to tank Illidan, and preferrably succeed in doing so, before WotLK comes out. Meanwhile, WotLK is expected to come out sometime in November/December. So, let's use Dec.1 as a likely release date.
This means we have currently 26 weeks (not including this week). Given our current rate of downing a new boss each week, based on past performance, that's 26 bosses that can be killed in that time.
1. The Lurker Below (SSC)
2. Morogrim Tidewalker (SSC)
3. Fathom-Lord Karathress (SSC)
4. Leotheras the Blind (SSC)
5. Lady Vashj (SSC Final Boss)
6. Void Reaver (TK)
7. A'lar (TK)
8. High Astromancer Solarian (TK)
9. Kael'thas Sunstrider (TK Final Boss)
10. Rage Winterchill (MH)
11. Anetheron (MH)
12. Kaz'rogal (MH)
13. Azgalor (MH)
14. Archimonde (MH Final Boss)
15. High Warlord Naj'entus (BT)
16. Supremus (BT)
17. Shade of Akama (BT)
18. Teron Gorefiend (BT)
19. Gurtogg Bloodboil (BT)
20. Reliquary of Souls (BT)
21. Mother Shahraz (BT)
22. Illidari Council (BT)
23. Illidan Stormrage (BT Final Boss)
Keep in mind that doesn't include Sunwell Either, where there are 8 more bosses...
So, in my eyes, that's only 3 weeks where we do not take down a new boss, if we want to see this content before WotLK comes out. More likely, given our longer trend of 1 new boss per month, we're likely to be in TK when the expansion hits.
That said, here's the situation. We enjoy the easy pace and expect that we will not get into T6 as a guild, and likely lose some of our veteran players who do want to do this. Or we do treat this with some urgency, and plan our one new boss a week. I have several strategies and ideas on how to go about it, but likely remember that the final bosses in each of these areas are far tougher then the others in the instance, so it's very likely that more time will need to be spent on Lady Vashj, Kael'thas and Archimonde, let alone Illidan.
So in conclusion, I'll likely take part, but if we happen to fall behind moreso, I'm not exactly sure how long myself or others will hang around. I'm more of the hopes that our Tuesdays and Sundays will BOTH focus on progression to give us more casual progression and less urgency. My suggestion is to eventually let the Mag & Gruul live in peace as we focus on TK and SSC simultaneously.
Copingsaw wrote:
Super K - The "Anti-Wipe"
The biggest issue I have with your statement is that there are some pieces of necessary gear that live on these bosses and aren't going to fall in multiples each time they are killed (Gruul - DST). I'd hate to see you leave us to join a more rigorously raiding guild. Should that be the path you choose to take, I understand your drive to be on more of the cutting edge of content.
As for me, for the majority (80% or more) of the summer, I can commit to being able to raid twice a week for progression.
GWJ Alliance on Blackhand
Lunazul - Rouge & GWJ Paparazzo
Merdee - Hunter
Lunarel - Druid
I'm basically just gonna watch and see what happens. I have no problem even doing a 3rd or 4th raiding night to get people necessary gear such as the DST. But I do realize that that is an impossibility for others. I hope we can continue to go in there, but I feel like I'm working with a deadline now based on my own personal goals.
Copingsaw wrote:
Super K - The "Anti-Wipe"
I'll be honest, and I don't mean to sound harsh, but given how alliances have turned out in the past, I'd rather lose a few people who'd rather run with a true hardcore 3-4 night raiding guild and deal with the setback in 25-man raids that would ensue, rather than endure another big alliance mess with our community and the drama and hurt feelings that would result and take weeks or even months to sort out and move on from. Especially since, if past history is any indication, we'd end up losing those very same hardcore raiders from the fallout of an alliance crumbling anyway.
I also would rather see us focus on progressing with new content as much as possible rather than overfarming content that only offers marginal benefits. For example, yes, the DST is an awesome, awesome item. But, if trying to get that is keeping us from being able to progress before the expansion comes out, and we're sacrificing the potential of a lot of T5+ drops from progression content as well as actually progressing to the top content to spend that time on working to acquire a single specific non-guaranteed drop that will be outdated in the expansion anyway, well... that doesn't really seem to be a good way to pursue the goal of moving our way into new content.
Ask ourselves this: is the DST or any other Mags/Gruul drop necessary to continue pushing on, or are we holding ourselves back by not spending that time on T5 content and skipping on a single upgrade here or there? Last couple of Mags/Gruul runs, we've practically had to beg people to take stuff, because very little has been needed as genuine main spec upgrades.
That's the real question: are we trying to farm for specific goodies, or are we trying to progress to see all the content of TBC that we can before WotLK arrives? I'm pursuing the latter. I've wanted to play through the Black Temple since we learned that it was going to be in the expansion, but I never expected to actually get to see it. Now, we have a chance, and I'm really hoping we get that. I want to see Illidan downed by GWJ.
Sunwell and Kael'thas (The Eye) would be cool too, but downing Illidan is my real desire!
[edit]
By the way, if it comes down to it, why couldn't we continue 25-man Sunday nights to finish off the TBC raiding even while we're starting into WotLK? It would lose a little of the challenge as people start to level past 70, but wouldn't immediately turn into a cakewalk.
By the way, if you guys haven't noticed, we're up to 15 now with several key notables not signed up yet that I figure probably will, and I just posted this last night.
Just FYI - Cinster's a warlock
For taking down Illidan after WotLK comes out, two things occur to me. First, it's possible, but the rewards other than satisfaction would not be as good as those lvl 71 quest greens that will be present on Northrend. Second, how much satisfaction would one get going back to ZG now, or Ony? Cuase I really don't see as much in that.
As for DST, if we're running with a 20% or more melee dps, or physical dps (hunters for instance), the DST is priceless. I'd put money on the fact that it's an unofficial key for some dps to get into Sunwell, due to the dps race that is Brutallus. Unfortunately I'm unaware if it is a necessity before that point, and based on it's drop rate, and our current time goal, it's not likely everyone who needs it would have it before WotLK comes out.
Copingsaw wrote:
Super K - The "Anti-Wipe"
Blizzard have stated more than once that the gear quality/power jump will not be like it was in BC.
You'd have to time-travel back to when everyone was just getting to 70. We actually DID do a fair bit of "hey, let's go muck around in ZG" for a good while there. But it's a year later, and yeah, noone's interested NOW. But we were THEN.
And we STOMPED all over it. If there's a drop you really need once you get to Brutallis, you may be geared enough to go stomp the lower level dungeon, or short-man it, or pull together enough current and ex-GWJers to get it done.
"And my son, too, thinks everything is a launchpad, every bug a meal, and every sunny day a reason to take all your clothes off and roll around in the grass." - rabbit
Duckilama is right, we did make some GWJ raids into the level 60 dungeons when BC originally came out. There was the nekid UBRS run, some ZG fun had and even a couple Ony groups. A nice thing on those were that we were able to bring in not only the level 70 characters, but also those who were on level for those instances for the loot pinata.
GWJ Alliance on Blackhand
Lunazul - Rouge & GWJ Paparazzo
Merdee - Hunter
Lunarel - Druid
Well, I tried to sign-up but I guess my DPS isn't good enough or was it a bad batch of biscuits? *cries*
Artesia Druid - Tank/mDPS ~ Cyrana Mage - rDPS
BF2142 "Pod Six is jerks!"
XBL RichRambo
Woot 16
GWJ Alliance on Blackhand
Lunazul - Rouge & GWJ Paparazzo
Merdee - Hunter
Lunarel - Druid
For rogues, there is no better trinket. It's very high for fury warriors and enhance shammies but not as good as for rogues. A ton of our DPS relies on haste/hit. It's quite good for hunters, as well. That melee attack speed boost is priceless.
"If Blizzard announces a subscription fee for Diablo III we will have to build a second Internet to make room for all the complaining." - muttonchop
Actually I remember mucking around in ZG, as it was one of those runs I got invited to the guild
Unfortunately it was just that - mucking around. I did it both as an on-level toon and a 70 gone back, they were okay, but it didn't seem to have much to offer. It just served as a break from real raids (like when ZA gave us a spanking).
Copingsaw wrote:
Super K - The "Anti-Wipe"