Your opinion on cutscenes in games

The Machine
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lethial's picture
Location: NY

The news that MGS4 will be having multiple 90 minute long cut scenes prompted me to think about cut scenes in games.

I am of the camp of thought that as long as they are not highly repetitive and not skippable (like the summoning rituals of FF8, if I recall correctly) then I don't care how long or pointless they maybe.

That is not to say that I don't enjoy cut scenes. I am rather fond of games that does a great job of telling the story through cut scenes. Esp. if they are recorded in a game play video

However, to be honest, I never really finished a game that had a lot of cut scenes that are more than couple minutes long. So I don't know how long cut scenes really work, or doesn't work, for people. (I tend to think that, while well made long cut scenes are great, when they are used frequently in a game, they tend to take away from the immersion factor.)

What do you guys think?

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*In response to being rewarded with a in-game shack for NOT nuking FO3 city Megaton*
Yeah, but if you set off the bomb in Megaton you are rewarded with a parking lot!

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I don't mind them so long as they are used to advance me into the next gameplay section, providing me motivation, explanation and instruction. I could not get into Metal Gear 3 because I skipped a cut scene only to enter another one. My brother came in and asked me do you play this game or just watch it? At that point the Metal Gear series had lost all luster and I have not been able to play one, even old ones I had previously enjoyed, again.

The point I am trying to make is cut scenes are fine, but they should not be the center point. At the end of the day if I wanted to watch a movie I would not be playing a video game. I thought Resident Evil 4 handled this well. Your motivations were explained and tension was built without taking forever and keeping me from playing the game. When the village incident starts up at the beginning they use a few short cut scenes to let me know just how bad my situation has become (sh*t he has a chainsaw!) and let me get back to dealing with that situation myself.

90 minute cut scene = Fail for this gamer

Citrus Casanova
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zeroKFE's picture
Location: In your fruit bowl terrorizing the oranges

My favorite game from the PS1 generation was Xenogears. I also played and loved the entire Xenosaga series from begining to end; hell, I played the first two games twice each, once when they were first released and once before the third game came out.

Does that answer your question?

While I love a game that can tell its story without cutscenes, I have no problem with cutscenes of any length as long as they are well produced when I am playing a story focused game.

Me Love You Long Time
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Vector's picture
Location: The Wet Coast

90 minutes? Sorry for what I am about to do but...90 f*ckING MINUTES?!? Why not just make it a goddamned movie!

Okasy, calmed down. I usually don't care too much about cut-scenes as long as I can pause and skip them. The amount does bother me but if the lenth is too lo...90 minutes? What the hell are they thinki..ng I tend to lose focus.

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So what they're saying is... Kojima has basically given up on making games, and simply wants to be known for his movie directing skills?

Seriously?

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zeroKFE wrote:
My favorite game from the PS1 generation was Xenogears. I also played and loved the entire Xenosaga series from begining to end; hell, I played the first two games twice each, once when they were first released and once before the third game came out.

Does that answer your question?

While I love a game that can tell its story without cutscenes, I have no problem with cutscenes of any length as long as they are well produced when I am playing a story focused game.

Did you ever play Xenosaga Episode 1? That's a perfect example of a good game with cut-scenes that are far too long. Most games, especially JRPGs do not have writing strong enough to support long cut-scenes. I find Xenogears to be the exception. It's one of the most intriguing, well-developed, and brilliant games I've ever played. Chrono Cross is an example of a game with many cut-scenes but all are short, showing just enough to get the point across and having a strong effect.

McChuck wrote:

rabbit wrote:
Spaz wrote:
It's weird who you meat during ConSeason, aint it?

Paging douchebag community copyeditors on aisle 3. McChuck? Wordsmythe?

Oh, c'mon. You suck one c*ck and you're forever known as a c*cksucker.

The Machine
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lethial's picture
Location: NY

With regards to the MGS4 cut scenes. I just really hope that they have ways for the players to pause, rewind, fastforward those cut scenes. Or a way for players to view them separately while not playing the game.

Decisions are just decisions, there are neither "good" or "bad"
LobsterMobster wrote:

*In response to being rewarded with a in-game shack for NOT nuking FO3 city Megaton*
Yeah, but if you set off the bomb in Megaton you are rewarded with a parking lot!

Knife->Face
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Tkyl's picture
Location: Somewhere under the rainbow and without a puppy

I'd have to agree with you. I have no problem with cut-scenes, as long as it doesn't interfere with my game playing. Games that have you: Run through a door -> cut-scene -> approach a mob -> cut-scene -> do a little damage -> cust-cene -> almost kill the mob -> cut-scene -> ad naseum, are horrible. If cut-scenes are interesting and worthwhile, the I love them and will happily watch them. But a game that has cut-scenes just to have cut-scenes will cause me to just stop playing. In fact, if I read a review that mentions a lot of cut-scenes done in a poor manner, I won't even pick the game up.

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Ninety minute cutscenes? Has Hideo Kojima truly forgotten what a game is?

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Distantsound's picture

I don't mind cut scenes as long as I can skip them. I tend to replay games and nothing bugs me more than having to watch something I already have seen.

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Quintin_Stone's picture
Location: Cary, NC

A 90 minute cut-scene is just about the stupidest thing I've ever heard of. It was clear to me playing the first MGS that the creators were more interested in indulging their own cleverness and "awesome story" than they were in presenting a good gaming experience.

It's kind of like a table top RPG where the GM has the entire story laid out beforehand and your characters get struck down by lightning if they step off the preconceived path, or they're just there to do menial tasks for the powerful NPCs who get things done.

90 minutes? Not for me. When I play a game, I want to play a game. Not watch a movie. Though sometimes I do both at the same time. At least I get to play.

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TempestBlayze's picture
Location: Brooklyn, NY

This is why I never got into Metal Gear. I LOVED the game play but I go so sick and tired of sitting there listening to people forever.

To me GTA 4 sticks a great balance. They are well done and do not drag on. I am sorry I want to PLAY a game, not watch it.

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TempestBlayze's picture
Location: Brooklyn, NY

Oh and cut scenes where you have to read and you got some stupid Yap yap sound like pokemon on super paper mario I just hate with a passion. It's the reason why I stopped playing super paper mario.

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Bilge Cat
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Farscry's picture
Location: Commanding at the Helm

I love a game with well-done and interesting cutscenes that progress the story and serve a real point. Xenogears is one of the good examples; honestly, the only problem I had with that game is that you couldn't advance the text faster. I read much faster than the text speed, and with no way to speed that up, it drove me nuts. But the story sequences themselves weren't too long for my tastes, just the text speed too slow.

Metal Gear Solid, especially MGS2, at times went on too long in cutscenes. Xenosaga was just painful. Way, WAY too drawn-out in the cutscenes. FFXII and DQ8 handled them perfectly for the most part (especially FFXII), and Lost Odyssey has struck a good balance so far.

To me, the game should leave you just a little bit wanting more; that means that it did enough to keep you engrossed but not so much that you said "alright, that's enough then".

Citrus Casanova
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Location: In your fruit bowl terrorizing the oranges

Vector wrote:
zeroKFE wrote:
My favorite game from the PS1 generation was Xenogears. I also played and loved the entire Xenosaga series from begining to end; hell, I played the first two games twice each, once when they were first released and once before the third game came out.

Does that answer your question?

While I love a game that can tell its story without cutscenes, I have no problem with cutscenes of any length as long as they are well produced when I am playing a story focused game.

Did you ever play Xenosaga Episode 1?

Yes.

Quote:
That's a perfect example of a good game with cut-scenes that are far too long. Most games, especially JRPGs do not have writing strong enough to support long cut-scenes.

Well, I certainly understand and respect that opinion, and further, I wouldn't ever try to convince someone otherwise. I understand that my level of patience and interest in the stories my games tell put me a bit on the fringe, and thus I don't regularly recommend either Xenogears or Xenosaga to people, even die hard JRPG nuts, because the length of the cutscenes would make them endurance slogs for most players. That said, I never once wished a cutscene would be over, and I certainly never skipped any of them, and part of the reason I love those games so much is that they had the audacity to perhaps go a little longer in their exposition than was probably wise.

Kojima has that same audacity. Sure, MGS1 through 3 may not have had 90 minute scenes, but 2 and 3 certainly rivaled Xenosaga 1 in the "longest cutscene ever" category, so it comes as no surprise to me that he's finally going to claim that crown with his last outing with Solid Snake. Hell, I would have been surprised if he hadn't, so the concept doesn't bother me.

As with the Xeno games, though, I certainly will have no illusions that I am anyway normal in this respect, nor will I even begin to argue that others should cut the game any slack in this regard.

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Al's picture

Can I push the cutscene to my PSP and watch it later?

Anime Junky
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Nei's picture
Location: Citadel, Widow System, Serphent Nebula

90min... !

I guess if they ever port the game to Xbox 360, they will need a separate DVD for just that cutscene!

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Dr_Awkward's picture
Location: Pangea

Cutscenes don't bother me, but I enjoy them most when they're used judiciously and are of high quality (obviously). Diablo 2's are a great example of the type I enjoy.

All this science I don't understand. It's just my job five days a week.

Coffee Grinder
Location: Denmark

In shooters I prefer not to have cutscenes that rip you out of the game for a few minutes, that was my main problem with GoW. You would run around and then lose control of your character to look at something. I don't mind them if you don't lose control of your character (interactive cutscene) and can walk/look around while it happens (COD4, FEAR) or if it is between maps. Most of the mini-cutscenes in GoW could have had the same effect with some creative level design that pulled your attention to where they wanted you to look. Bloodlines did an awesome job at that in the haunted mansion mission!

In RTS, RPGs etc. I don't really care as long as they give me an option to skip it so I dont have to watch it everytime I play the game (ahh, the 'ol helicopter rides in Vegas coop).

I don't think they have any grounds for complaining about the restriction of the blueray medium if they make feature length cutscenes

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Falkuse wrote:
I don't think they have any grounds for complaining about the restriction of the blueray medium if they make feature length cutscenes

Maybe if they have equal or longer lengths of gameplay in between and the ability to pause the cutscene in case you need to take a piss. I doubt we'll get either with MGS4.

"Men like sex, thus boobies! Oogaba!" - dejanzie

"If ads put your sanity to the test
come on down to Rat Boy's nest!
light up a stogie, and soon you'll see
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Danjo Olivaw's picture
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Cutscenes are game designers failing the medium.

Citrus Casanova
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zeroKFE's picture
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Danjo Olivaw wrote:
Cutscenes are game designers failing the medium.

Feh.

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Gdawg27's picture
Location: New York City

Multiple cut scenes approaching 90 minutes in length? That's crazy. If I wanted to play MGS4, I'd have to do so on a weekend because I can't imagine playing the game on a weeknight and then hitting a 90 minute cut scene around 10:30-11pm. I don't mind the occassional cut scene if it's advancing the plot of the game or it's used as a transitition into a new area of the game. The only thing I can think of that's worse than a 90 minute cut scene is a 90 minute cut scene with multiple QTEs.

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Vector's picture
Location: The Wet Coast

zeroKFE wrote:
Vector wrote:
zeroKFE wrote:
My favorite game from the PS1 generation was Xenogears. I also played and loved the entire Xenosaga series from begining to end; hell, I played the first two games twice each, once when they were first released and once before the third game came out.

Does that answer your question?

While I love a game that can tell its story without cutscenes, I have no problem with cutscenes of any length as long as they are well produced when I am playing a story focused game.

Did you ever play Xenosaga Episode 1?

Yes.

Quote:
That's a perfect example of a good game with cut-scenes that are far too long. Most games, especially JRPGs do not have writing strong enough to support long cut-scenes.

Well, I certainly understand and respect that opinion, and further, I wouldn't ever try to convince someone otherwise. I understand that my level of patience and interest in the stories my games tell put me a bit on the fringe, and thus I don't regularly recommend either Xenogears or Xenosaga to people, even die hard JRPG nuts, because the length of the cutscenes would make them endurance slogs for most players. That said, I never once wished a cutscene would be over, and I certainly never skipped any of them, and part of the reason I love those games so much is that they had the audacity to perhaps go a little longer in their exposition than was probably wise.

Kojima has that same audacity. Sure, MGS1 through 3 may not have had 90 minute scenes, but 2 and 3 certainly rivaled Xenosaga 1 in the "longest cutscene ever" category, so it comes as no surprise to me that he's finally going to claim that crown with his last outing with Solid Snake. Hell, I would have been surprised if he hadn't, so the concept doesn't bother me.

As with the Xeno games, though, I certainly will have no illusions that I am anyway normal in this respect, nor will I even begin to argue that others should cut the game any slack in this regard.

I agree with you. I can enjoy most cut-scenes regardless of length they just have to be done in an interesting way. I felt Xenosaga 1 didn't while Xenogears and most of the MGS series did. To me it's a quality matter more so than length. Although 90 minutes seems obscene to me. It's the length of a short movie. Curious how many of them they do.

McChuck wrote:

rabbit wrote:
Spaz wrote:
It's weird who you meat during ConSeason, aint it?

Paging douchebag community copyeditors on aisle 3. McChuck? Wordsmythe?

Oh, c'mon. You suck one c*ck and you're forever known as a c*cksucker.

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Danjo Olivaw wrote:
Cutscenes are game designers failing the medium.

All cutscenes should be like HL1 train ride and COD4 "car ride", IMO.

Coffee Grinder
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Location: Champaign, IL

I'm willing to tolerate cut scenes that are fairly short, though I felt HL2 Ep2 was pushing the envelope in length. If they're going to be longer, they'd better bring something extra like the hilarious ones in Armed & Dangerous.

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Q's picture

I have to say that I'm a bit skeptical that there really is a 90 minute cut scene in the game. I have an easier time believing that there may be some kind of 90 minute ending cinema that closes the series with Snake in an epic way; or opening cinema that gives a detailed recap of the series while the install runs but even that doesn't sit right with me. Cut scenes in games like MGS4 are essential to understanding what is going on because it is such a heavily story driven game. Forcing a 90 minute cut scene would be an abuse of power or a complete fall into the pit of self indulgence on Kojima's behalf (I'm not sure which). MGS4 isn't on my future play list and after hearing this I'm think I may be glad.

As far as my thoughts on cut scenes in games generally...I'm okay with them as long as they aren't unnecessarily long, are relevant to the story, and are well done. GTA4 is what I would point to as a prime example of good cut scenes.

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Switchbreak's picture
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Danjo Olivaw wrote:
Cutscenes are game designers failing the medium.

I hear that a lot and I think it's really interesting. It reminds me of Siegfried Kracauer's theory of film, that because film can achieve realism while theater can't, that realism is the "declared preference" of the medium. I always liked Pauline Kael's rebuttal to the idea:

Pauline Kael wrote:
Film aestheticians are forever telling us that when they have discovered what the motion picture can do that the other arts can't do, they have discovered the "essence," the "true nature" of motion picture art. It is like the old nonsense that man is what differentiates him from the other animals . . . And what motion picture art shares with other arts is perhaps even more important than what it may, or may not, have exclusively. . . Except for the physical presence of the actors in a theater, there is almost no "difference" between stage and screen that isn't open to question; there is almost no effect possible in one that can't be simulated, and sometimes remarkably well achieved, in the other.

...

Art is the greatest game, the supreme entertainment, because you discover the game as you play it. There is only one rule, as we learned in Orphee: Astonish us! In all art we look and listen for what we have not experienced quite that way before. We want to see, to feel, to understand, to respond a new way. Why should pedants be allowed to spoil the game?

I'm kind of on the lunatic fringe, though, in that I'm just as much a fan of Machinima and the demoscene, which are like games with no gameplay at all, as I am of real games.

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shihonage wrote:
Danjo Olivaw wrote:
Cutscenes are game designers failing the medium.

All cutscenes should be like HL1 train ride and COD4 "car ride", IMO.

Agreed.

"Men like sex, thus boobies! Oogaba!" - dejanzie

"If ads put your sanity to the test
come on down to Rat Boy's nest!
light up a stogie, and soon you'll see
how rock can be commercial-free!

'I'd hit it!'" - HP Lovesauce

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So, when Kojima said Blu-Ray was too small, we now know what he meant. It's too small to contain a game and wannabe CGI movies on the same disc.

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Swat's picture
Location: Vancouver

I have no problem if you can pause them or re-start them. It's all how the game handles it. I was one of the ones who liked all the twisty stuff at the end of MGS2 so it didn't bother me at all. But I would rather have them give me the story as I go along through clever cutscenes instead of being assaulted all at once. Again, we won't know how this is handled. If it simply marks the "mid" and "end" game movie, I have no problem with it whatsoever.