Pantheon Anew
In the late nineties the video game industry was mired in a starry eyed fascination with a few high-profile game developers who had been elevated into a kind of geek stardom. There was talk of Ferraris and rockets and exorbitant spending at short-lived companies with poor oversight. There was a pantheon of “game gods” populated by people with names like John Carmack, Warren Spector, Tom Hall, Sid Meier, Will Wright, Richard Garriot, American McGee, Chris Roberts and others. And, of course, the poster boy for the late nineties excess of the video game industry: John Romero.
The rise and fall of Ion Storm, which actually released several games of note beyond the calamity that was Daikatana, is the cautionary tale that proves that Design is not, in fact, Law. The farcical comedy of Ion Storm heralded the twilight of the cult of personality, and these once powerful figures in gaming either learned to integrate into the growing corporate structure of development, or pressed on with visions that largely twisted toward dead-ends and obscurity. And so, it seemed for a long time that in the aftermath of the end of the millennium the business of video games became very much more traditional, that the team was elevated above the personality and when the revolution came the John Romeros of the world had been the first against the wall.
Or so I had believed until the pantheon of gaming’s gods was populated anew.
In just the past few years, the pendulum has begun to swing back toward a fixation on the individual as new names step forward into the long-empty spotlight to design, develop and pontificate. I’m not precisely certain what dynamic has been in play to stimulate interest in names above teams again, but we have more personalities in game development than we’ve seen in a decade.
These gaming thinkers like Gabe Newell, David Jaffe, Ken Levine, Denis Dyack and Raph Koster represent a smattering of the growing list of “names” in the industry whose thoughts and products fill news and blog posts with strong and often confrontational ideas about the state of video games. But, perhaps no one is more reliably visible, no single effigy so like the game gods of old, than Cliff Bleszinski, or as he’s more informally known: Cliffy B.
To be fair, Cliffy B is not actually something he goes around calling himself anymore, but like having the nickname Chubby or Piddles in high-school, this is not a thing from which one should expect to easily extricate themselves. Cliffy is the John Romero of the new millennium, only far more successful and with less hair; a highly visible star of gaming with equal parts youthful grin and confident swagger. Often seen these days sporting edgy t-shirts, the hint of arm-ink and a full scale replica gun/chainsaw with which he will happily pretend to bisect people for PR shots, Bleszinski can usually be found at the intersection of video games and television cameras ready to flash a winning grin.
B is old school. He’s got the credits on big-name franchises, and the marketing sense to make it seem incredibly cool to give him money. And he’s got the pedigree as the Lead Designer of Epic Games, itself the company created by Tim Sweeney, the Hades to Carmack’s Zeus, another of the old-school gods sporting Lamborghinis and big budgets. And, if my tone smacks of a slanted bias toward some kind of jealousy as I type away in the basement of a split-level in the suburbs of a Midwestern wanna-be city, then I’d say you’re probably on to something.
You watch guys like Cliffy, and you buy into that rock-star persona, because somehow all the vacuous trappings just work for him in a way they never would for you. You want to call him a sell-out, but the fact is he’s working on Gears of War 2 and it’s going to sell a bazillion copies. You want to call him a fake with his internet t-shirts, spiky hair and casual affectations, but you know in that dark place that you’re looking at his tattoo and wondering how much more awesome you’d look sporting that ink. You know in your heart of hearts that working in the game industry is an occasionally soul-crushing, often tedious and largely unrewarding job, but he makes you believe that it’s the thing you do between Hollywood parties and ménage-a-trois. This isn’t jealousy, my friends. This is good old-fashioned, seven deadly sins, biblical envy, with a lightly toasted crust of covetousness.
But, here’s the thing. He’s also a relic, an anomaly. If you look at the other big names in gaming of late, so very few of them have that retro-nineties feel of Bleszinski. Even for all of David Jaffe’s bluster, the guy is full of ideas about gaming that don’t just make sense in that artificial ‘it’s all about the art, man!’ kind of way. He knows this is a business and the end result is to make a good game that makes money for its investors. What you see in the new pantheon of gods is a lot of really interesting thinkers who get that this isn’t the same industry that it was ten and fifteen years ago. It makes sense considering that last generation’s flash and bluster guys burned themselves out, often quite publicly, while the ones that remain relevant a decade later are guys like Wright, Meier and Spector – the thinkers. And, that’s who the new generation has modeled themselves after.
Better still, in this era of blogs, which have replaced the .plan files of old in the gaming zeitgeist, big thoughts are fodder for gaming enthusiast sites which devour the musings of designers willing to project those thoughts into the digital ether. For lack of a better term, ours is the age of the pontificating windbag. So, we have elevated those who think the big thoughts about gaming mostly above those who buy expensive European cars and flashy office space. From the ex-Microsoft employee who has taken the first steps to becoming the primary publisher of digitally distributed PC games to the creative director of Star Wars Galaxies who somehow parlayed that into a speaking engagements on how MMOs should be made, our new gods are a lot more like us than the last batch, only smarter. They seem like guys who might have a mortgage, environmentally conscious cars and a day job where they happen to make video games. Damn good ones a lot of the time.
It actually gives me some comfort to see gaming’s idols kind of grow up. The grandfathers of the industry, who themselves continue to pound out some intriguing projects, have settled out of the excess and gotten accountants and MBAs to run the business while they go about the business of making games. It’s comforting because it reminds me that, despite our occasionally cynical grousing, the industry does still prize individual talent.
As for Cliff, I think there always needs to be that playboy to smile at the camera between blockbusters. It’s a good fuel for motivation if not a good paradigm for the industry itself. This is a youthful industry and without the Cliffy Bs of the world it threatens to become stodgy and ponderous. Just so long as they are the exception and not the rule, I like the dash of Tabasco sauce in the games industry omelet.

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I agree that the thinkers are the ones who have endured and are really making an impact on the industry freshmen that will one day take their place. The next Sid Meier or Will Wright is out there and I'm excited to see what they can bring to the table. On a CliffyB note I read an article within the last couple of days where he stated he didn't want to be called CliffyB anymore because he felt it was time to grow up. Maybe he realizes that it takes more than a wry smile and a lot of flash to make a lasting impression in the industry. After all, doesn't everyone want to leave a legacy.
On a separate note, I certainly hope you didn't really mean 'tobacco sauce' in that last sentence. Cancer omelets are so 50's chic.
Reading this reminded me for some reason of one level designer at 3D Realms who I think was called "LevelLord," or something like that. He wore a cowboy hat in all his pictures.
I also notice all these "celeb" developers you mentioned are Americans. The big-named Japanese developers cultivate something like a rock-star mystique not entirely divorced from the old "I want a Ferrari for every toe I have" mentality Ion Storm personified. The IGAs and the Itagakis and the Kojimas and the Miziguchis of the world are definitely personalities, with their expensive designer clothing and disinterested affectations, before they are thinkers. Not that they aren't thoughtful; they just don't articulate their ideas much.
"it's supposed to be 'certainfate,' but I submitted it before noticing my error"
I've never tried this Tabacco sauce. Is that how you grow such a glorious beard?
Edit: Looks like you fixed it, you're a sly one.
Fletcher wrote:
If you haven't read Kieron Gillen's article on gaming's need for rock stars, you need to go read it
now.
Elysium wrote:
Warhammer, Volkmar: Morgane, Archmage and Rhia, Swordmaster
Warhammer, Iron Rock: Matthew, War Priest
Atras's D&D game:
Alastair Danaan
Puts hair on your chest. And everywhere else.
Fedaykin98 wrote:
wordsmythe wrote:
His hip/casual appearance doesn't grate on me as much as it did back in 90s and UT era -- he's toned down his "in your faces, be-otches" demeanor by a large margin, and somehow now manages to pass as someone actually humble and not overly confident and, altogether, quite likeable.
Based on what I read before, I understand that Cliff is not only a good designer and a dashing frontman, but also a very attentive manager and a capable team leader.
Xbox Live tag Gorilla800lbs
*gasp* Gorilla is CiffB
I think the Japanese developers are a different breed of rockstar developer. They're more down-to-earth, more like regular people. They're similar to the kind of rockstar developers of today rather than in the 90's. They're definitely thinkers, but they think in some sort of crazy gibble gobble moon language so nobody knows what they're talking about.
Itagaki is very much the Japanese equivalent of Cliffy B.
Suda 51 and Kojima are in a category of their own because they're both completely insane. I suppose they might be the equivalent of Tim Schafer?
Miyamoto is like the Japanese equivalent of Will Wright. They're both very reserved and humble, with a lot of amazing ideas and nothing in the way of a "I'm hot sh*t" mentality.
XBL Gamertag: Effin Bear | PSN Name: Effin Bear | Steam ID: MechaSlinky | Wii Console Code: 5185 2886 9649 1657 | Spore: MechaSlinky
This reminds me of the crew at Sierra during the 1990s. If you're looking for star appeal, what better way than by putting Scott and Mark into the Space Quest games. And why not? The concept of the auteur worked pretty well for film. Director's Cuts are still selling well...
This brought back dim dark memories of Something Awful.
http://www.somethingawful.com/hosted/jeffk/fpssurvivar/index.htm
I encourage, nay, demand Elysium replace all references to above Super Game-Making Gods with url links to JeffKs depictions of said personages. Make it so!
XBL: kilanash / PSN: kilanash / Steam Community
For those tripping on Nostalgia, check out the Let's Play of Daikatana. It's hilarious how bad this game truly is.
"You just checked in to Hotel Califoni-getyourasskicked!" Steely Dan said to The Eagles
Look at this industry as the other prominent media industry in America, movies. They have a few celeb directors who burn out after brief flashes of success. Then you have guys like James Cameron that make a hit every time they do, but don't work on something until they find something they love.
Our little medium is growing up. We may be entering some bizarre sort of golden age. My guess.
*Legion* wrote:
I became a big fan of CliffyB after seeing what he did in Gears of War.
Agent: "Why do you think she's known as the Black Widow ?"
Chuck: "Because... she's African American and her husband died ?"
Funny timing, since today marks the 10th anniversary of the release of Unreal.
Also, funny timing because Cliffy announced this week that he is no longer going by CliffyB.
He will always be CliffyB in my heart.
Xbox Live: CrankyBaby
baggachipz: Who cares about Japan, let them have their silly pointless dog games and countless re-hashes of anime-based dragon princess super lucky crapitty crap.
I want all my articles to be nominated for Webbys from now on. I bet we both have about equal chances at getting our wishes.
"I think Elysium has the right of it" - Certis
Clarify your pronoun reference!
Elysium: The democratization of the web ... has installed an illusion of a digital first amendment that protects speech no matter how poorly spelled or stupid.
XBL: E Munnie
elementsofmeaning.blogspot.com
The wikipedia entry on John Romero doesn't include anything about what he's doing now except that he has a Bay Area gaming company called "Slipgate Ironworks". Not a rockstar any more I suppose. http://en.wikipedia.org/wiki/John_Romero
You're just excited since the CEOs decided to give you an Employee Profile.
CliffyB will always be CliffyB to me because Bleszinski is too hard to pronounce and spell. How hard is it? I took time to search for it in the Ely's article and then copy/paste it into this post.
McChuck wrote:
I still can't help loving the rockstar designers that get bred in Japan, in all their indoor sunglasses , sexual harassment suit and leather trouser clad foolishness. God bless em. Its like having a middle age crisis design your game ( hence all the "real dolls" aesthetic running wild in their games).
After the little brouhaha with his Ukranian (?) barely-legal mail-order-bride, the game community distanced themselves from him. Yeah, that whole thing was... unseemly. And quite the cap to that era of demigods.
Turns out some of them were just needy nerds underneath their sheen of bucks and pixels.
The dude will be 47 and I'll still think of him as Cliffy. Why? Because of his Zoolander-esque mugging at Gphoria a few years ago. He's a good sport about it all. It's the image he was cultivating, after all.
That's the most astute and accurate summation of these designers I have ever heard.
"Personally I'm looking forward to buying a PC with a 128 core processor integrated with 32tb of memory in about 10 years time. Shortly there after Will Wright's Spore 3 will become self aware and annihilate humanity in a nuclear holocaust."
That decision was made last year, actually.
Elysium: The democratization of the web ... has installed an illusion of a digital first amendment that protects speech no matter how poorly spelled or stupid.
XBL: E Munnie
elementsofmeaning.blogspot.com
Internet t-shirts? Spiky hair? Casual somethings? This guy sounds like a dick. *clears throat*
Probably too much of an inside joke.
JUST PUZZLED YOUR ASS UP, SON! -Mr Crinkle
Elysium,
You so better use the term "pontificating windbag" the next time Levine is on the podcast.
While i enjoyed the article i don't think that the differences in the spectrum of personalities inhabiting the new and old 'pantheons' can be interpreted with any kind of meaning. I think that for gaming to truly become mainstream in consumption there must necessarily be figures to hold above others, household names that bring a personal connection to the consumer beyond the articles being peddled. These personalities don't have to be great thinkers or socialites but have to strike a chord with those viewing their extrapolated world - whether that be one of parties and wild excess or sedate contemplation and stewardship of a genre or style.
The same can be said of the media darlings in the literary, scientific and cinematic worlds... there aren't trends in people who become gods to others, only the desire by those others for gods to adore in whatever form they appear.
[edit]
To summarise: These gods are a reflection of the society that birthed them - which is in agreement with certianfate's comment
A blog: by me!
With more money being poured into gaming as the next / current media profit making machine there does always have to be a front man!! Even more so now with all the recent bad press that some games have been hit with, they need someone to provide that comfy front end that seems familiar with people to compete against the politicians who have never even seen a gaming console and are so ready to slag them..
Also the work ethics of the software development house has always been slightly kooky to say the least, when my brother worked for one in the early days it was still the sad T-Shirts, but over funky skateboard shorts, boarding to work, meeting in rooms filled with bean bags and doughnuts and still attempting to look cool as you extracted your butt from the floor..
The relaxed manner remains, you get your best from people who are able to feel at home in their work environment, but strong team building seems to be the key to a lot of the better development companies and strong leadership.. No matter what the outfit..
Fuelling the flames beneath the bubbling cauldron of life.... Oh cr*p!!!
In the fields I'd say are most similar to video games (literature and film, especially), it seems to me that both the various creators (authors, directors, actors) and the fictional characters can fill the role in helping the medium's brand. Harry Potter comes to mind as an example that certainly helped define public expectations at least within certain genres, if not in fiction and movies in general.
I don't think that video games have problems producing memorable characters and personalities. I do, however, see two areas of concern. Namely:
The first point may not require much explanation. Basically, when everyone's character looks different, most folks will only recognize their own customized characters, and perhaps a few key NPCs. This may also apply generally to first-person perspective games.
The second point is probably more important. We need to be careful about the images and personalities with which we're commonly associated. In terms of talkshow spokespersons, I think we can all agree we'd prefer clean-cut, reasonably attractive, erudite, eloquent folks in front of the cameras. The quality of the games that grab headlines is important as well, but think of some of the big games out recently, and then think about being painted with the same brush as the main characters in those games. Consider, for example, Master Chief, Niko, Altair, Snake, or Mario. What do these characters say to non-gamers about gaming culture?
For another way to look at it, if someone were to make a new series like Captain N, what characters from recent games would you expect or want to comprise the N Team?
Elysium: The democratization of the web ... has installed an illusion of a digital first amendment that protects speech no matter how poorly spelled or stupid.
XBL: E Munnie
elementsofmeaning.blogspot.com