WoW: Wrath Of The Lich King Alpha info, Pictures and videos (All WIP of course)

The Machine
Donator V2.0
lethial's picture
Location: NY

As much as I try to block out any info about WoW I just can't resist but to read the "leaked" info about WotLK.

Quote:
Official Patch Notes

Welcome to the World of Warcraft: Wrath of the Lich King Friends and Family Alpha. The list below contains information on the current available content available for testing and general information. This information is subject to change.

General

* The continent of Northrend is now available! To travel there, visit one of four transportation masters in either Orgrimmar, Undercity, Theramore,or Menethil Harbor.
* Transportation between Howling Fjord and Borean Tundra can be found at the Tuskarr villages in those zones.
* NPC Transportation Locations
o Horde:
+ Undercity to Vengeance Landing (Howling Fjord)
+ Orgrimmar to Warsong Hold (Borean Tundra)
o Alliance:
+ Menethil Harbor to Valgarde (Holwing Fjord)
+ Theramore Valiance Keep (Borean Tundra)

World Environment Zones

* The following zones are available for testing: Howling Fjord, Borean Tundra, Dragonblight, and Grizzly Hills

Dungeons

* The following dungeons are available for testing:
o Howling Fjord: Utgarde Keep (70-72)
o Howling Fjord: Utgarde Pinnacle (80)
o Borean Tundra: The Nexus (70-72)
o Grizzly Hills: Drak’Tharon Keep (74-76)

Classes

* All Classes are available for play. Spells and talents will be available for testing past 70 for the following classes: Druid, Mage, Priest, Shaman, Warlock, Warrior
* The Death Knight Hero class is now available for play.
o Creating a new Death Knight will start you at level 55 in Eastern Plaguelands.
o No starting quests are implemented though Death Knight abilities will be available for testing.
o Several Death Knight talents, although they will appear on the talent pane, are not yet implemented.

Professions

* The following tradeskills are available to train up to 450: First Aid, Herbalism, Mining, and Skinning.

Be sure to check out the new talent and spell sections for talent trees of Mage, Druid, Warrior, and Warlock (they all look very interesting).

Decisions are just decisions, there are neither "good" or "bad"
LobsterMobster wrote:

*In response to being rewarded with a in-game shack for NOT nuking FO3 city Megaton*
Yeah, but if you set off the bomb in Megaton you are rewarded with a parking lot!

Aggrologist
Zablocki19's picture
Location: Calgary, Alberta, Canada

Some of this stuff looks pretty cool, but I can't help but think that this stuff just gets your hopes up. Then again, I play a pally, so it's not like I can even trust the Beta will be anything like what is actually released (notice they aren't even testing pallies in the alpha yet either).

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

Citrus Casanova
Donator V3.0
zeroKFE's picture
Location: In your fruit bowl terrorizing the oranges

I'm more than happy to wait and see the new environments, etc first hand, but I would love to have a sneak peak at the new skills and talents for hunters. Sadly, they aren't in the current alpha client that these leaks are coming from.

Measure once, cut twice
Donator V5.0
Copingsaw's picture
Location: Houston, TX

So, I took some time to browse over the new priest talents and spells last night. I fully expect multiple nerfs of these new talents. They are giving shadow priests all kinds of PVP love, including a 6-second get out of jail free card. If these talents actually go through I will be so overpowered, I am honestly considering just flat out declaring myself Supreme Ruler and imposing my will on all of Azeroth.

I'm curious if there are any other perspectives from those who play other classes and have seen their preliminary new talents and spells. Do they also seem overpowered to you?

Office Linebacker
Location: Sneaking off to play WoW

I hadn't really looked at it much, but I'd have to agree with Cope at least as far as a first perusal of some of the Warrior stuff. I'm obviously focused on tanking but some of the prot changes almost seem ridiculously powerful. There are some really good concepts though. The prot tree has a bunch of talents that almost seem worthless in end-game PvE (Improved Shield Bash - too many immune to silence, Improved Revenge - too many immune to stun, etc.), but looks like they're seriously considering ways to tweak them to make them more generally useful. I do wonder how much of this will actually make it (maybe they're adding a ton of good stuff to see what's best and then cut the rest?), but it would definitely be nice to see Thunderclap and Sunder Armor scale with AP and Last Stand have its cooldown reduced to 2 min...

Edit: I'm also noticing a lot of thoughts around skills refreshing debuffs/DoTs, at least for both Shadow Priests and Warlocks. Would seem to be an interesting idea, borrowing from the Paladin Judgements. I guess it's interesting to consider whether to keep a mechanic unique to a class or find ways to use the mechanic differently for various classes. Certainly would be a nice change though, especially with some of the crazy things it looks like they're thinking of doing with a Warlock's Corruption spell.

BHA: Kamyndra - 77 Prot Warrior, Tyraan - 68 Enhance Shaman, Selian - 61 Warlock, Rahodius - 60 Priest

Aggrologist
Zablocki19's picture
Location: Calgary, Alberta, Canada

I'm pretty sure all the info on pallies is rumour and not actually included, and as one of the classes not available to test in Alpha, I didn't expect there to be much on them yet.

Based on what I've seen for Warlocks though, they are getting some serious love for Demo spec, including increased raid utility when having a pet out, and an insane "never gonna kill me" ability with a succubus present. I can definitely see me continuing to play my warlock in WotLK...unfortunately Krindle's fate is still unknown

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

Citrus Casanova
Donator V3.0
zeroKFE's picture
Location: In your fruit bowl terrorizing the oranges

If everyone becomes overpowered then no one is overpowered, right?

Man, I wish that hunter skills and talents where in the current leaked data.

Bilge Cat
Donator V2.0
Farscry's picture
Location: Commanding at the Helm

I glanced it over, but honestly, all that stuff's going to change so much before release that any speculation at this point can only be qualified as "wild".

Aggrologist
Zablocki19's picture
Location: Calgary, Alberta, Canada

Farscry wrote:
I glanced it over, but honestly, all that stuff's going to change so much before release that any speculation at this point can only be qualified as "wild".

I will continue to remind myself what they did to pallies between Finish Beta and Live (basically changed absolutely everything that was tested and went in a whole new direction that was never tested). Ergo, I'll either think stuff is nice or sucks, but will not expect to ever see any of it go live.

Also, Martyrdom sucks

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

Bilge Cat
Donator V2.0
Farscry's picture
Location: Commanding at the Helm

Heh, I remember bringing home the WoW Prima guidebook with the game at launch (I played a warrior in beta, not a pally), and being thoroughly confused at why the paladin class was so completely different than what the guide indicated.

It was the first and last game guide I ever bought for an mmo.

Well, actually, I take that back. Way back in the day, I bought the EQ Atlas. It was very handy and nicely done. So I guess the WoW guide was actually the second and last guide I bought for an mmo.

As far as impressions, one thing that jumped out at me from these alpha notes is how Blizz continues to pillage Diablo 1 & 2 for character abilities & talents to introduce in WoW. Corpse Explosion? Oh yeah. Bring it.

Candlelight Bard
ShadeRaven's picture

Farscry wrote:
As far as impressions, one thing that jumped out at me from these alpha notes is how Blizz continues to pillage Diablo 1 & 2 for character abilities & talents to introduce in WoW. Corpse Explosion? Oh yeah. Bring it.

Corpse explosion was awesome and fun. Diablo still rates as my favorite game of all time (in its time). When I see things like Blizzard buying up all the D3 sites, I can't help but wonder and hope.

I doubt we'll see the Hammerdin, but there sure is fun stuff to be drawn from that franchise and ported over.

4E D&D Campaign: Valley of Shrouds
Steam Community: ShadeRaven

Sharps Hazard
Donator
Reaper81's picture
Location: Duluth, MN

Quote:

but it would definitely be nice to see Thunderclap and Sunder Armor scale with AP and Last Stand have its cooldown reduced to 2 min...

I perused that Prot. Warrior stuff too. Some of it seemed pretty damn confusing. Why would you want to scale TC and Sunder/Devastate with AP? In what scenario would you stack AP for protection talents? The only thing I can think of is a DPS spec tanking a five man.

Right now, I can bump Titan's adequate HP up to nearly 22K HP for 30 sec's every eight minutes with Last Stand. That's basically once a boss fight and I like that challenge of deciding if now is the time to burn the cooldown or not.

The Arms stuff seemed pretty damn weird. I need to look at it again but I remember thinking of how most of it seemed like crap. The Fury warrior stuff looked great, including Titan's Grip (which was in vanilla WoW beta) but they are obviously really trying to emulate Diablo 2's Barbarian as Fars mentioned.

"If Blizzard announces a subscription fee for Diablo III we will have to build a second Internet to make room for all the complaining." - muttonchop

Bilge Cat
Donator V2.0
Farscry's picture
Location: Commanding at the Helm

Yes, I still very much want to get Diablo 3 sometime! I loved D2 and even still play it today.

I hadn't even thought of the possibility of the Hammerdin. Good call Shade, that'd be hilariously fun in PvP especially! Can we say "51-point Retribution talent"? Yes, we can!

Junior Executive
Devmani's picture
Location: Austin TX

My question is there anyone in here in the Alpha besides me? If so are you on the PvP or PvE server?

"We are at war, and the enemies are...the publishers. No, they're not. It's not that easy. The enemies are mediocrity, laziness, and fear, and they exist in all of us." - Tim Schafer

XBL- Devmani
PSN - Devmani
Steam - Devmani
WoW - Devmani/Calthais

Bilge Cat
Donator V2.0
Farscry's picture
Location: Commanding at the Helm

Devmani wrote:
My question is there anyone in here in the Alpha besides me? If so are you on the PvP or PvE server?

Is it rude to tell you how very much I hate you now?

Kill Maim Destroy
Troll's picture
Location: In the Fatherland, petting the nipple.

Farscry wrote:
Devmani wrote:
My question is there anyone in here in the Alpha besides me? If so are you on the PvP or PvE server?

Is it rude to tell you how very much I hate you now?


That which does not kill you, still hurts like Hell. - Anonymous Soldier
None of us is as dumb as ALL of us. - Anonymous Staff Officer
Veni, Vici, Ridebam, Discedebam - "I came, I saw, I laughed, I left"

Candlelight Bard
ShadeRaven's picture

Farscry wrote:
Yes, I still very much want to get Diablo 3 sometime! I loved D2 and even still play it today.

I hadn't even thought of the possibility of the Hammerdin. Good call Shade, that'd be hilariously fun in PvP especially! Can we say "51-point Retribution talent"? Yes, we can!


Man, you got me thinking about loading it up again now. Strafazon, Javazon, Frozen Orb hug pull madness and more! I still miss all that stuff..

I've played every title Blizzard has ever come out with, but it really was Diablo & Diablo 2 that proved to me that there was no one better at making, simple, fun, easy to get into, well thought out and supported games.

4E D&D Campaign: Valley of Shrouds
Steam Community: ShadeRaven

Measure once, cut twice
Donator V5.0
Copingsaw's picture
Location: Houston, TX

ShadeRaven wrote:
Man, you got me thinking about loading it up again now. Strafazon, Javazon, Frozen Orb hug pull madness and more! I still miss all that stuff...

Honestly, just about the most fun I have ever had in a game was talking my Javazon into the cow level and mowing down huge packs of cows with whatever skill that was in the lightning tree. I am truly hoping that Blizzard can bring us a D3 that recreates the Diablo magic in a MMO or semi-MMO setting.

Candlelight Bard
ShadeRaven's picture

Copingsaw wrote:
ShadeRaven wrote:
Man, you got me thinking about loading it up again now. Strafazon, Javazon, Frozen Orb hug pull madness and more! I still miss all that stuff...

Honestly, just about the most fun I have ever had in a game was talking my Javazon into the cow level and mowing down huge packs of cows with whatever skill that was in the lightning tree. I am truly hoping that Blizzard can bring us a D3 that recreates the Diablo magic in a MMO or semi-MMO setting.


I forgot about the cows! Yeah, that was awesome stuff.

There's a few things I really don't understand about MMOs that's across the board. Things Dialbo did so well that I don't see why they wouldn't work in WoW:

1) Travel. Do they really think people would unsubscribe because we had town portals, portal way-points, etc? The time wasted factor in this really is annoying. The extra time involved in travel I think drives more people away than keeps people.

2) Scaled "Instances". Diablo 2 was so beautifully scaled based on party size. As wonderful the news was about 10-man versions of everything, could you imagine if they did D2 style dungeon scaling? 25-man Black Temple for uber action, loot, all the way down to 1-man scaling. That would solve all the "can't raid at this time" issues for everyone.

Gah, just realized what time it is and got to head out for Sushi with Val.. there's more to add, but I think those two alone would be awesome if adapted.

4E D&D Campaign: Valley of Shrouds
Steam Community: ShadeRaven

Office Linebacker
Location: Sneaking off to play WoW

Reaper81 wrote:
I perused that Prot. Warrior stuff too. Some of it seemed pretty damn confusing. Why would you want to scale TC and Sunder/Devastate with AP? In what scenario would you stack AP for protection talents? The only thing I can think of is a DPS spec tanking a five man.

I guess I was thinking from the perspective that Thunderclap and Sunder basically are as good the instant you hit 70 as when you're killing Illidan. They don't scale with gear at all, whereas your DPSers keep going up as their gear improves. Having it scale somewhat as your gear improves should help keep a gap from opening up, or at least slow the rate it opens up. Maybe I'm thinking in the wrong direction though. Not sure I'd really stack AP for it, but as your strength will likely increase some as your gear improves, it will help scale the abilities.

Edit: Realized I didn't note I was thinking from a threat perspective primarily. Obviously TC does scale as your opponents grow from a damage avoidance perspective.

BHA: Kamyndra - 77 Prot Warrior, Tyraan - 68 Enhance Shaman, Selian - 61 Warlock, Rahodius - 60 Priest

Junior Executive
Devmani's picture
Location: Austin TX

Farscry wrote:
Devmani wrote:
My question is there anyone in here in the Alpha besides me? If so are you on the PvP or PvE server?

Is it rude to tell you how very much I hate you now?

I would respond in kind but NDA prevents me.

"We are at war, and the enemies are...the publishers. No, they're not. It's not that easy. The enemies are mediocrity, laziness, and fear, and they exist in all of us." - Tim Schafer

XBL- Devmani
PSN - Devmani
Steam - Devmani
WoW - Devmani/Calthais

Bilge Cat
Donator V2.0
Farscry's picture
Location: Commanding at the Helm

Devmani wrote:
Farscry wrote:
Devmani wrote:
My question is there anyone in here in the Alpha besides me? If so are you on the PvP or PvE server?

Is it rude to tell you how very much I hate you now?

I would respond in kind but NDA prevents me.

Yes, but my hatred is motivated by jealousy. What motivates yours?

Junior Executive
Devmani's picture
Location: Austin TX

Sheer will and testicular fortitude.....that and you have a cat in a pirate hat good sir.

"We are at war, and the enemies are...the publishers. No, they're not. It's not that easy. The enemies are mediocrity, laziness, and fear, and they exist in all of us." - Tim Schafer

XBL- Devmani
PSN - Devmani
Steam - Devmani
WoW - Devmani/Calthais

PIE MASTER
fangblackbone's picture
Location: bay area

Quote:
1) Travel. Do they really think people would unsubscribe because we had town portals, portal way-points, etc? The time wasted factor in this really is annoying. The extra time involved in travel I think drives more people away than keeps people.

2) Scaled "Instances". Diablo 2 was so beautifully scaled based on party size. As wonderful the news was about 10-man versions of everything, could you imagine if they did D2 style dungeon scaling? 25-man Black Temple for uber action, loot, all the way down to 1-man scaling. That would solve all the "can't raid at this time" issues for everyone.

Good grief, I am salivating.

And gambling... that would be a good money sink for those that don't have the time or resources to craft. It would also bring down the AH prices.

I would love the dungeon scaling. Especially if skilled players could bump up the difficulty ala "/players 8" for increased loot and xp rate.

I would like to see more action oriented boss encounters like diablo. I think this would really work to train people for the more action and position oriented arena. Bosses can be soloed, but it may take 3+ minutes and the only way you survive is by avoiding the big sweeping semi predictable attacks. Sort of like the new quest in Theramore were you have to protect the harbor from the giant sea monster by running around and setting off the port cannons before all the Theramore archers die.

Being fangoriously devoured by a gelatinous monster.

NOT TO SCALE!
Donator V2.0
Tyrian's picture
Location: Cary, NC

fangblackbone wrote:

And gambling... that would be a good money sink for those that don't have the time or resources to craft. It would also bring down the AH prices.

I am surprised that they've never implemented something like this... talk about a gold sink! Granted, you've got to address concerns about easily exchanging gold for greens / blues, but I'm sure there are ways to make this work.

Skriss: lvl 70 undead mage - Bloodhoof
Kyrator: lvl 63 night elf rogue - Blackhand
Thadryn: lvl 70 draenei mage - Blackhand