WoW Web Stats - Combat Results from past 4 raids
Tuesday, May 20th, 2008 - 12:22am
Some interesting stats for those who love to number crunch - wowwebstats.com
Here is the report from ZA 5/19.
And here is report from SSC 5/18.
The site takes a bit of work to get the info uploaded as you have to go in and edit your Logs/WoWCombatLog.txt to capture just the data you want (otherwise file is too big). Nice data in there though to see how your performing as compared to the group.
I try to grab a Gruul's run from file and post it later as the log holds almost two weeks worth of data.



Wow, those numbers are pretty wild. I have only 20.3khp fully raid buffed, and I took 1.8 MILLION points of damage. That means I died 92 times.
What mod do we need to do these? Krindle was mentioning that he'd like more of us running them.
Edit: nevermind, I see it's right there on the site. Duh.
Some more culled from my file:
Mags/Gruul 5-13
Karazhan 5-16
Cyrana Mage 79 ~ Artesia Druid 70
Cyranna Shaman 62 ~ Acereri - DK 61 ~ Artasian - Priest 59 ~ Lenna - Rogue 60
Thanks for posting these Richy.
First thing I noticed is that it fails to properly record Prayer of Mending and Lifebloom data so one of a priests primary heals is never recorded. I noted that, for example, Krindle got credit for like 224,000 points of Prayer of Mending healing on last nights ZA run. This means that PoM is giving credit to the person healed, not the person doing the healing. As a result, the healing numbers are a bit whack. Druid numbers are messed up too because I believe Lifebloom is one of their primary heals and they don't get credit for that either.
That's always been the case, even with Recount, Damage Meters, etc., Cope. I believe it's because the spells are attributed to the target for threat purposes, so its reported that way.
I believe Earth Shield and maybe even totems are the same way for Shamans... etc...
Nothing to stress about, though.. if people are doing their jobs, the party is succeeding, etc., whomever tops any of the charts doesn't matter. In fact, people who play only to top the charts are probably causing more harm than good.
4E D&D Campaign: Valley of Shrouds
Steam Community: ShadeRaven
I'm trying to get my damage upped as I seem to be lagging behind other Mages at my gear level. Spell rotation is standard (Scorchx5, FBx7-8, Scorch, etc) but I think my timings are whacked on trinkets, IV and Combustion (going too early). Also I need to better gauge the last 20 percent and get more on the spot with Quartz and lag.
Cyrana Mage 79 ~ Artesia Druid 70
Cyranna Shaman 62 ~ Acereri - DK 61 ~ Artasian - Priest 59 ~ Lenna - Rogue 60
This is true. The most important information that WWS produces is about how well spell rotations work, especially for DPS and resto druids. Most of the time, a slight change in a spell rotation, or a quick change in a heal rank does absolute wonders.
WoW-Dark Iron: Cuberen(80 Druid), Spacecube(70 Shaman), Deathcube(60 Deathknight)
Thanks for posting that, Richy. Heaps of useful information in there -- I was particularly happy to see the tracking of buffs and debuffs, as it finally answered a question I had about the proc rate on a few of my items.
XBL/PSN: zeroKFE | BHA: zeroKFE
Trinket/Icy Veins Macro does wonders there. There are times where timing your use of trinkets and IV is more important than maximizing your DPS... but from a pure DPS point of view, it will definitely up your numbers by using one.
4E D&D Campaign: Valley of Shrouds
Steam Community: ShadeRaven
And for melee dps this will show how well your key rotation is working. In a movement fight or a dps on/dps off fight, melee will always be low on the listing even with a standard 3s/5r rotation, but once you get to the rare non-movement fight like Tidewalker, the melee can shine and you can really see what is working and what isn't. These fights are all about key rotation and getting into the right groove.
And Cope, don't worry unless the healer is a pally doing the single target machine gun FoL heal, you should be right up there chasing the druids for top heals
*Bandolique (70 Combat Rogue)
*Amara (70 Fire Mage)
*Zeus the Good Luck Dog making the Lords of Kara/SSC/TK cry whenever he is around
My current "big boom" macro does Trinket/Icy Veins/Combustion, I may add Flame Cap to it. I was sloppy with it before spamming it constantly during fights. I'm thinking for long fights to fire the macro off at the beginning (after the first 5 scorches) assuming it will cool down in time for the final 20% when Molten Fury kicks in.
Cyrana Mage 79 ~ Artesia Druid 70
Cyranna Shaman 62 ~ Acereri - DK 61 ~ Artasian - Priest 59 ~ Lenna - Rogue 60
Thanks for the post, Rich! Very interesting to see my various proc rate (and a certain hunter's trinket) spelled out.
"If Blizzard announces a subscription fee for Diablo III we will have to build a second Internet to make room for all the complaining." - muttonchop
Aye, Thanks Richy
It's good to go over that stuff and get a different perspective on the fight when things don't go so well. Hopefully I'll be running this too in the near future.
Copingsaw wrote:
Super K - The "Anti-Wipe"
You're actually running it now as the data is currently saved in your Logs/WoWCombatLog.txt
You just need to edit the file (I used Wordpad) to the data (I used date) for a particular raid.
WWS just provides a Java uploader to the site.
Uploaded reports are saved for several weeks with a free account.
There is a way to set up a guild officer to collate and upload data from multiple sources (I think Luna mentioned this a while ago).
Cyrana Mage 79 ~ Artesia Druid 70
Cyranna Shaman 62 ~ Acereri - DK 61 ~ Artasian - Priest 59 ~ Lenna - Rogue 60
Correct, anyone who would like to send me files from raids, please PM me and I'll give you a real email address that you can send the file. I'll collate them and post them together. The more files we have, the better the overall data as each file can only cover the activity (procs, heals, damage, etc) within a certain radius.
GWJ Alliance on Blackhand
Lunazul - Rouge & GWJ Paparazzo
Lunarel - Druid
Funkenpants wrote:
Heh, I told you guys I'm virtually a cleansebot, and that's without decursive or healbot.
Also, are those SSC numbers for the entire night, or just one fight, or what? I spent most of my time in two of the three Lurker fights as a corpse.
A little disappointed that my overhealing percent is so high. I really try to throw heals out only when needed, and so often it seems like when I throw a big heal out that's needed, it winds up hitting right after someone else's. If there's anything that really frustrates me as a healer, it's how often I seem to end up overhealing (but it's worth it given that it often ends up being very much needed, so it makes up for the times I overheal). If I can change one stat of mine, it's that I want to get that overhealing percentage down as low as I can.
Hey Far, in 25-mans, from what I have read and experienced, you should average from 25% to 30%, and up to 40% depending on MP5, etc. If you aren't overhealing by that much, odds are you are playing to reactive and not proactive. Much better to overheal than underheal.
So looking at your numbers, I would say you are spot on. I'd only be concerned at all if you are going OOM while others have plenty. Then you'd need to shift some of your load to people who aren't using mana up as much.
4E D&D Campaign: Valley of Shrouds
Steam Community: ShadeRaven
Ah, didn't realize that. Ok, that makes me feel a bit better then.
And yeah, proactive very nicely describes what I try to do in 25-mans. Sometimes hard to do so, but I believe in preventative medicine. 
Numbers are for the whole night. Click the Full Report button to see data on each individual attempt at a boss.
Cyrana Mage 79 ~ Artesia Druid 70
Cyranna Shaman 62 ~ Acereri - DK 61 ~ Artasian - Priest 59 ~ Lenna - Rogue 60
Note.. those overheal numbers apply more to lead healers than tertiary folk.
In the end, the only question you need to ask yourself is if people died and could you have done any more to prevent it. From what I have seen, you have nothing to worry about there.
Paly might be a little different than priest, but I know that as a priest, I have spells always " in queue." Usually, a downranked Greater Heal, but sometimes a full rank one. That way, I am relatively sure that if that big shot ever lands, I'll already have a spell on it's way. If I fail to cancel it in time, oh well, better than not having it on-the-way. Flash is great for trash and spot, but not good for queing. It's probably a bit trickier with a Paladin, though, as your spells are faster.
You are admirable as a cleanser! I have to admit that I cheat.
I have a mouse-over macro that allows me to instanly dispel without having to click or use decursive, myself. I definitely don't select and cast.. too much effort for me 
Of course, I use those mouse-over macros on everything. It's a way to PW:S someone about to (or who has) pulled threat as I peak at Omen. I use it for PoMend, Disease curing, renews, and fear warding as well.. so 6 in all.
Everything I need to do on raids is within a 3 in box area with all the vitals displayed around it, all mouseovered or single clicks. 
4E D&D Campaign: Valley of Shrouds
Steam Community: ShadeRaven
I always have a heal in queue, even if it's a flash heal (usually if I'm queueing a heal to wait and see if it's needed, it's a full Holy Light though). I cancel them with a quick movement tap (strafe left or right usually) if they're unneeded. Precisely for the reason you mentioned: you never know when you'll need to let that big heal land!
I tried using Healbot for the multi-click functionality, but I'm so hotkey-driven rather than mouse-driven that I just couldn't get comfortable with it. I keep my raid windows displayed in the middle of the screen (small enough to interact with the environment around them if needed) for maximum visibility of the status of everyone, and use the select-and-cast method. Works really fast for me.
Main thing I use mod-wise is X-Perl for more customizability of the windows (healer mode to show HP deficit rather than current HP is awesome) and to highlight them when someone has a debuff.
The general rule about overheals is that if:
1. Nobody's dying; and
2. You're at decent mana
Overheal doesn't matter. If the raid isn't having those issues, overheal is a fun stat to track, especially with Shaman in the raid-they usually push 50%+ overheal for a night due to chain heal. On the other hand, they're traditionally top of the meters for effective healing, so the overheal number doesn't matter.
If you're having either of those issues, tank deaths are usually countered by reassigning healers, and mana issues usually are countered with downranking or chainpotting earlier.
WoW-Dark Iron: Cuberen(80 Druid), Spacecube(70 Shaman), Deathcube(60 Deathknight)
So "effective healing" is how many actual hitpoints you healed after overheal percent is taken into account? That's encouraging too, I think I'm doing well that way then too.
One thing I found really interesting in the effect that nature and frost resistance had on the fight. If you look at each of the tanks, you can see that over 60% of that damage was mitigated, and average shots were reduced to 2500 damage (from 5 - 6k normal). One thing I'm trying to determine is exactly how much damage BoSanc was able to mitigate (at 80 damage a hit on Smithy and myself in particular).
Copingsaw wrote:
Super K - The "Anti-Wipe"