Disgaea strategy help

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DSGamer's picture
Location: Pacific Northwest

So I'm about 3 hours into Disgaea and my brain is starting to work like a strat/RPGer again. So something occurred to me today. I created like 4 characters. All pupils of Laharl. Then it occurred to me that if mentors can learn skills from their pupils, did I already make a mistake? Should I have created like one mage and then made all other mages pupils of that mage? Or am I cool?

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JoeBedurndurn's picture
Location: Bedurnville, OH

You can't really wreck yourself in Disgaea. It might be more efficient to have Laharl make 1 guy, then have that guy make the next and so on, but in the end it's not worth worrying over. You can always reincarnate your non-plot characters and change their class.

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SommerMatt's picture
Location: Racine, WI

This looks like a job for the Lobster.

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dhelor's picture
Location: Oregon

JoeBedurndurn wrote:
You can't really wreck yourself in Disgaea.

Especially if you check yourself first.

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Rezzy's picture
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3 hours in? Heh... HAHAHA... BWAAHAAHAHAHAHAHAAAAA
Don't worry about it.
Seriously. Your only realistic cap for character creation is Mana, and you'll be getting lots and lots of it. This early in the game your only concern is to unlock the higher character classes. Use your people often and get them leveled up to get the next tier.
I have hundreds of hours in Disgaea... Luckily I have a Sudoku game for the PSP now, so I'm safe for a while.

Politely rude. Briskly vague. Firmly uninformative.

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Location: On a wild sheep chase

I'll just reiterate the "don't worry about it" advice. You can always make more characters down the road if there are certain spells you want to have other characters learn, or give (minor) stat boosts to, etc.

Once you build up some uber-powerful equipment, even brand spanking new level 1 characters can trash monsters hundreds of levels above them, so long term it's not a big issue.

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Location: Pacific Northwest

Okay, I'll hang with what I have. This is the kind of game that it appears like you could indeed sink tons of time into perfecting your characters. I think that's why I conversely liked Jeanne D'arc so much. Simpler sometimes is better. Either way I'm sticking with Disgaea for a while. Finally have a chance to play it.

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LobsterMobster's picture
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SommerMatt wrote:
This looks like a job for the Lobster.

*smashes through window* TADA!

Generally speaking you should NOT make different mages the pupils of a mage. The mentor system is a way to teach a character new skills without transmigrating them, which is essential for story characters since they cannot transmigrate to a new class. Thus the ONLY way to, say, teach Laharl attack magic is to have him mentor some mages. If you have one mage mentoring others then that first mage can learn a new element of magic, which can be useful but you can get an overall better result through transmigrating them since they'll gain the new spells naturally as well as the other benefits of transmigration (when you transmigrate you "bank" levels which translate to bonus stat points, which can equate to hundreds, even thousands of points as that character gains levels). It's also the only way to teach "human" skills to a monster without transmigrating them twice (monster to prinny and prinny to human). There are some secret characters that are excellent spellcasters but are considered monsters in game terms and they can really benefit from some pupils.

I found that Laharl didn't have the INT to make him a very effective mage but I taught him some of the Star line to give him a ranged attack. Better to do a little damage than waste a turn if he can't get in melee range, after all. I also taught him a few buffs and some healing spells.

You can also use the mentor system to add small benefits to characters you don't really want to take the time to transmigrate yet. Giving your front-line melee characters buffs and heals can reduce the number of dedicated magic users you need to field which can be helpful later on in the game when their fragility really starts to show. With the right INT/RES boosting items you can make any character a good mage or healer.

Just in case it isn't yet clear, the proper way to use a pupil is to have them stand next to their mentor, thereby granting their mentor access to their spells. Every time the mentor casts a spell they gain experience in it and once it hits level 1 they no longer need their pupil for that spell and they can continue to train it on their own like any other skill.

...And yes, it makes no freaking sense that a mentor learns from their pupil.

NOTE: This is not a doodle bug.

Spore

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DSGamer's picture
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Thanks. That clears up a lot. I think I need to get that Strat Guide from DoubleJump. None of that stuff is covered in the game. At least not to that depth. Thanks, Lobster.

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par's picture

So is this a pretty good game? I was on vacation this past weekend and had some time on my PSP (which I havent had in months) and was playing that Final Fantasy VII : Crisis Core. Its fun, but I am much more into strategy.

Thanks!

PAR

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DSGamer wrote:
Thanks. That clears up a lot. I think I need to get that Strat Guide from DoubleJump. None of that stuff is covered in the game. At least not to that depth. Thanks, Lobster.

No problem. The DoubleJump guides are really very nice and you can find them pretty cheap if you look hard enough. They tend to have great art, very clear charts, and good writing.

par wrote:
So is this a pretty good game? I was on vacation this past weekend and had some time on my PSP (which I havent had in months) and was playing that Final Fantasy VII : Crisis Core. Its fun, but I am much more into strategy.

I've put twice as much time into Disgaea as I have into any other game, ever. It's not everyone's cup of tea but I loved it to death (and eventually I'll need to buy a PS3 to get Disgaea 3).

NOTE: This is not a doodle bug.

Spore

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wanderingtaoist's picture
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DSGamer wrote:
Thanks. That clears up a lot. I think I need to get that Strat Guide from DoubleJump. None of that stuff is covered in the game. At least not to that depth. Thanks, Lobster.

The Disgaea guide used to be free to download from DoubleJump page (as PDF), but is not anymore, as some guys were reselling it through eBay for a price. Still, I have a copy of the free guide - if you want it, drop me a PM and I can upload it somewhere for you.

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scrub's picture
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I found it was most useful to put the Heal line on Laharl for those solo romps through Item Worlds. Every character I've made is also his pupil so take that for what you will.

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SommerMatt's picture
Location: Racine, WI

par wrote:
So is this a pretty good game? I was on vacation this past weekend and had some time on my PSP (which I havent had in months) and was playing that Final Fantasy VII : Crisis Core. Its fun, but I am much more into strategy.

It's also a game that requires hours and hours of grinding to be successful... not to mention that the game itself doesn't do a very good job of actually EXPLAINING itself (note the question above as an example).

I played it for a few hours, but just couldn't get into it. If you're looking for strategy, I assume you've also already played Jeanne d'Arc, FFT, and Field Commander?

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dhelor's picture
Location: Oregon

wanderingtaoist wrote:
DSGamer wrote:
Thanks. That clears up a lot. I think I need to get that Strat Guide from DoubleJump. None of that stuff is covered in the game. At least not to that depth. Thanks, Lobster.

The Disgaea guide used to be free to download from DoubleJump page (as PDF), but is not anymore, as some guys were reselling it through eBay for a price. Still, I have a copy of the free guide - if you want it, drop me a PM and I can upload it somewhere for you.

I would appreciate an upload of that, even if DS doesn't. The FAQS at GameFAQs are nice, but it'd be much better to have something more graphical.

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LobsterMobster's picture
Location: On a picnic, going "La la la!"

dhelor wrote:
wanderingtaoist wrote:
DSGamer wrote:
Thanks. That clears up a lot. I think I need to get that Strat Guide from DoubleJump. None of that stuff is covered in the game. At least not to that depth. Thanks, Lobster.

The Disgaea guide used to be free to download from DoubleJump page (as PDF), but is not anymore, as some guys were reselling it through eBay for a price. Still, I have a copy of the free guide - if you want it, drop me a PM and I can upload it somewhere for you.

I would appreciate an upload of that, even if DS doesn't. The FAQS at GameFAQs are nice, but it'd be much better to have something more graphical.

Y'know, I'd appreciate a copy too. I like the art.

NOTE: This is not a doodle bug.

Spore

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wanderingtaoist's picture
Location: Deep in Central Europe

Sorry for not replying asap, there was some heavy drinking yesterday to take care of. Here is a Rapidshare link for the formerly free guide, it's almost 100 pages and the art is indeed great.

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LobsterMobster's picture
Location: On a picnic, going "La la la!"

Woot. Thank you good uh... turtley... thing.

NOTE: This is not a doodle bug.

Spore

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DSGamer's picture
Location: Pacific Northwest

I just bought the guide from an Amazon.com seller. This will be fun and useful until it gets in.

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LobsterMobster wrote:
*smashes through window* TADA!

I think Lobster may have actually written the guides.

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Location: Pacific Northwest

fathamburger wrote:
I've already been too badly scarred by this game. Ohhhh the grind! turn back now!

I can always dump it if the grind gets too bad. I have no qualms about that. I'm having fun so far, though.

EDIT: Okay, I'm 20 pages into that strategy guide and now I'm scared. Maybe I should switch to Jeanne D'Arc... But I love the gameplay so much. And the animation of the Prinnies with their serrated knives.

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LobsterMobster's picture
Location: On a picnic, going "La la la!"

doogiemac wrote:
LobsterMobster wrote:
*smashes through window* TADA!

I think Lobster may have actually written the guides.

Oh how I wish I could...

NOTE: This is not a doodle bug.

Spore

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Roc Gaude's picture
Location: North Bay, CA

wanderingtaoist wrote:
Sorry for not replying asap, there was some heavy drinking yesterday to take care of. Here is a Rapidshare link for the formerly free guide, it's almost 100 pages and the art is indeed great.

Thanks for posting that link, wanderingtaoist. I just began playing Disgaea: Afternoon of Darkness for the PSP and love it. Even though this guide is for Disgaea 1 on the PS2, can I still use it's strategy tips for the PSP version?

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DSGamer's picture
Location: Pacific Northwest

Okay, I just started playing around with Item World and I'm scared. I have to beat each item (each piece of gum, etc.) in order to level up the item, retrieve the residents and move them to another item like a weapon? Then if I do that it will make it easier to give said weapon to a lower level character to help them level up in the Exams. I'm really scared. This may be too complex for my liking.

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dhelor's picture
Location: Oregon

DSGamer wrote:
Okay, I just started playing around with Item World and I'm scared. I have to beat each item (each piece of gum, etc.) in order to level up the item, retrieve the residents and move them to another item like a weapon? Then if I do that it will make it easier to give said weapon to a lower level character to help them level up in the Exams. I'm really scared. This may be too complex for my liking.

You don't have to beat each item, you just have to subdue (read: kill) the specialists within the item. Once you leave, (either at every tenth level or by using a Mr. Gency's Exit) you can transfer the subdued residents to another item. I've done it extensively. Once you've gotten a number of decently levelled characters, it's reletively easy on the more comon items like gum and whatnot.

And if you decide it is too complex, don't worry! It's completely optional, you can finish the game without even touching it.

Roc Gaude wrote:
Even though this guide is for Disgaea 1 on the PS2, can I still use it's strategy tips for the PSP version?

Shouldn't be a problem, seeing as there's only very minor differences between the PS2 and PSP versions.

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Roc Gaude's picture
Location: North Bay, CA

dhelor wrote:
Roc Gaude wrote:
Even though this guide is for Disgaea 1 on the PS2, can I still use it's strategy tips for the PSP version?

Shouldn't be a problem, seeing as there's only very minor differences between the PS2 and PSP versions.

Thanks, dhelor. That's great news as the guide is beautiful and crammed with great ideas. It's funny...usually games like this scare me off but for some reason, the complexity that I'm seeing is very appealing to me right now.

Not to derail the thread in any way but is FFT similar in execution?

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I think FFT (I played a few hours of FFT and about 70 hours of FFTA) has complexity more in the job system and how you learn and retain skills. Disgaea feels much more complex to me. I'm still trying to decide whether this is a fun complex or not.

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Rezzy's picture
Location: Casino Bluffs, Iowa

DSGamer wrote:
I think FFT (I played a few hours of FFT and about 70 hours of FFT) has complexity more in the job system and how you learn and retain skills. Disgaea feels much more complex to me. I'm still trying to decide whether this is a fun complex or not.

Keep in mind... the game doesn't care if you do this from hour 1 or from hour 90. There's PLENTY of game for you without ever messing around with the item world (except for that one time that the game forces you into item world. Do NOT. I repeat... DO NOT! Enter item world until you have a team that can survive multiple battles without taking damage CONSISTENTLY. Each successive level of Item world will be tougher to beat and the item that allows you to leave will generally only spawn on every 10th level... Item World is for later!
Things I take to EVERY item world level:
Mr. Gency's exit. If this is NOT in your item bag DO NOT enter the item world. These levels are random, it is entirely possible to end up with an unwinnable level. Without that item you will be forced to reset.
2 thieves with lots of stealing hand items... because it is the item world and I like to go "Shopping."
2 beefy fist users (one of the few character classes that can move a gatekeeper off his square)
2 healers with a range > 6 for their Espoir and Heal spells.
At least one strider class for the Geo Square randomizer ability.
EDIT: Almost forgot!!! My main characters will have a jump value of 40 or greater. The biggest "CRAP!" moment is when you realize that the exit is on a square 35d up, all your characters have 25 jump, and lift is disabled.

My forays into item world are brief until I have those pieces in place.
Remember... you don't HAVE to enter item world to beat the game beyond that one time. I usually don't bother with it too much until my second playthrough since I focus on unlocking character classes first.

Politely rude. Briskly vague. Firmly uninformative.

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Rezzy's picture
Location: Casino Bluffs, Iowa

I should also point out that the maximum values for stats and such in this game are ridiculous... Don't worry about screwing your stats up or not being as tough as you could be! What you didn't get in efficiency you can easily compensate with items or sheer leveling.
There is no reward for having a 'Perfect' character. Your enemies will be dead whether you do 6700235464535 damage or 999999999999991 damage.

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Rezzy's picture
Location: Casino Bluffs, Iowa

I would also like to point out... which I also did in the PSP flavored Disgaea thread... that the PSP version is 'glitched.'
The vendors sell certain items with pre-subdued specialists, allowing you to get maximum EXP bonus, maximum Weapon Learning, Maximum Mana Boost, and savage poison attacks (not recommended, if the poison damage makes the kill then you don't get credit! Annoying!) simply by purchasing items and moving the specialist to an item you use!
Great timesaver! It takes A LOT of time to harvest specialists of those types, and once you have them the pace of the game really picks up. It's not impossible to leapfrog a character to level 200 and above depending on the opponents you can line up for them.

Politely rude. Briskly vague. Firmly uninformative.