Obscure retro game: Escape Velocity

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doubtingthomas396's picture
Location: In the fourth panel of a weekday Dilbert strip

Has anyone else played Escape Velocity or one of it's antecedents?

I found out about it by accident. I bought a used mac laptop on ebay for $100, and it was already installed on the hard drive. It's from Ambrosia Software, a company that used to be the big name in Apple shareware, but they do stuff for the PC too now.

I still have Escape Velocity: Nova, which is the latest version of the game, on my laptop.

It's basically a trading game. You're plopped down in a galaxy with a crummy little ship with a few tons of cargo capacity, and you're tasked with completing missions and trading goods until you get so big you don't need to do it anymore. Along the way, you have to deal with the law, pirates, and rebels.

The game takes place in two dimensions, so navigation and combat aren't overly complicated. You have a primary weapon that fires in front of you and a secondary weapon that may or may not track whomever you've targeted. If you just disable a ship, you can attempt to plunder or capture it (capturing a cool ship is a neat way to upgrade to something hard to find, expensive, or illegal for civilians to own)

Nova introduced some new elements, such as story arcs that you have the option of completing. You can only complete one arc per character, so choose who you work for wisely. (My first arc involved a race of people with telekinetic powers who could create ships purely out of psychic energy. Once I finished, my ship was so powerful that the combat wasn't even all that fun anymore. Plus, with the psychic ship, I couldn't buy upgrades without buying an inferior ship)

Also in Nova is the necessity to purchase licenses for certain weapons or defense technologies. In previous games, you just flew out to Bob's Upgrade emporium (branches on most major worlds, but selection varies!) and bought what you could afford. In Nova, you either need to buy a license for certain technologies, or you need to find one on the black market. If you do the latter, you risk getting attacked in solar systems patrolled by certain governments who scan your ship when you enter the gravity well of the planets in them. It sounds annoying, but it adds some depth to the game, wherein the last games you could buy black-market weapons but they weren't all that different from regular ones.

Communication is about as important as combat, though. Some planets won't let you land unless you bribe air traffic control, and some planets will dispatch fighters if they really don't like you. If you're feeling lucky, you can demand tribute from the planets, and you'll face a fleet of enemies. If you beat the fleet, the planet has to pay you protection money. if you lose, or duck out of the system, you lose the right to do business on that planet. I don't think bribing them works if you've tried to threaten them.

Communicating with other ships is important too. If you run out of gas, you have to signal for help and hope nobody takes advantage of your position. You can also render help to ships in need.

If trading isn't your bag, you can always try piracy, or you can hunt pirates. I've done the latter. After completing a complicated mission for some pirates, they stiffed me on the bill. After that, I upgraded my ship to a warship, and went on the hunt. I capture several pirate ships and made them my escorts. Had quite a fleet going before the computer died and I lost all my data.

It's a low resource game. The graphics won't blow anyone away, and there's no audio speech. Still, it's a fun diversion for noodling with if you don't have time for a big game, and plotting out routes for non-story missions is oddly addictive (to me anyway).

Anyone else tried it, and therefore not need the detailed description I've just typed?

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Duoae's picture

I've never played this game but there was something similar i once picked up for PC for a dollar in Canada when i was young - it turned out to be a demo but ah well

The game was top down 2D (as described above and like GTA) and you had a spaceship that was testing some sort of new drive technology. The combat sounds very similar though i didn't/couldn't progress very far to see if there were secondary weapons though the ship could be upgraded.

Basically the story went that the space that these guys existed in had been created by some higher beings and was being used as an experiment. The drive on your ship was able to break out of the barrier at the edge of the universe and... that's where the demo ended. I quite liked it.

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wonderpug's picture
Location: Boston

doubtingthomas396 wrote:
It's basically a trading game. You're plopped down in a galaxy with a crummy little ship with a few tons of cargo capacity, and you're tasked with completing missions and trading goods until you get so big you don't need to do it anymore. Along the way, you have to deal with the law, pirates, and rebels.

Basically a trading game? You need to work on your salesmanship.

I'd summarize it as Elite/Privateer meets Asteroids. Substitute Subspace for Asteroids if you've heard of Subspace.

What's great is that unlike Privateer you're not limited to just one-man fighters or trading ships. You can work your way all the way up to big capital ships with fighter bays and all that jazz.

It's a real gem of a game that I almost completely missed due to it's earlier Macintosh exclusivity. The two earlier Escape Velocity games are great fun as well, and I think there are now plug-ins out there that let you play them on Nova's game engine.

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buzzvang's picture
Location: Korean Animation Studio!

I swear the Auroran storyline is broken on that game. I've only made it through half of the Federation story too before I did something wrong and was jettisoned from the story missions. The Polaris and Vell-os were lots of fun, though.

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Spaz's picture
Location: San Diego

I had the demo for a while, and it really kept me entertained. I liked the idea of plopping plug-ins that would change the game easily.

The problem is that I also found a resource editor for the game. After a while it was no problem to add a Neutronic Kestrel with near-infinite shields and ammo capacity. It didn't help that you could also edit weapon specs, and basically ensure that you were the only dude with a cutting-array laser that did god-like damage.

I had great fun pitting my ship against a Borg cube armada.

There was also a lot to be said to the fact that you could play the game as a trader, as a mercenary, as a pirate. Simplistic, perhaps, but still fun.

This would be a nice little addition to XBLA.

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Rob_Anybody's picture

A friend of mine told me about this game a while ago. I had just bought a used Mac laptop from the company I was working for and I was hard core into X3: Reunion on my home PC at the time. One of the guy I worked with told me, if I like the X series I should try out EV:Nova, since I could run it on my Mac wherever. I gave the demo a shot, and I could see that it was a good game in it's time, but it just couldn't compare to X3.

There were a couple things about it that always make me wish I had given it more time though. Namely boarding and commandeering other ships, and planetary assaults. Couldn't get far enough into it to do either and the Megalomaniac Tyrant in me cries a little when I think about all the planets that never felt the oppressive grasp of my iron gloved fist...... Ah well.

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Spaz's picture
Location: San Diego

Rob_Anybody wrote:

There were a couple things about it that always make me wish I had given it more time though. Namely boarding and commandeering other ships, and planetary assaults. Couldn't get far enough into it to do either and the Megalomaniac Tyrant in me cries a little when I think about all the planets that never felt the oppressive grasp of my iron gloved fist...... Ah well.

Boarding was pretty boring, actually. You disabled the ship, used a tractor beam to hold it in place, pressed a button and had a look at their cargo. I believe you could also eject the occupants, though that might be a mismemory on my part.

Planetary assault was a bit more interesting. The higher the security rating, the greater the opposition you would face. You essentially got close to the planet, sent your "THE JIG IS UP" message, and then a hoard of ships would launch from the planet, their only intent to turn you into a giant smear.

It was exciting for that "Oh crap" moment of feeling outgunned, but not much bloody bombardment.

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doubtingthomas396's picture
Location: In the fourth panel of a weekday Dilbert strip

Spaz wrote:
I had the demo for a while, and it really kept me entertained. I liked the idea of plopping plug-ins that would change the game easily.

The problem is that I also found a resource editor for the game. After a while it was no problem to add a Neutronic Kestrel with near-infinite shields and ammo capacity. It didn't help that you could also edit weapon specs, and basically ensure that you were the only dude with a cutting-array laser that did god-like damage.

I had great fun pitting my ship against a Borg cube armada.

There was also a lot to be said to the fact that you could play the game as a trader, as a mercenary, as a pirate. Simplistic, perhaps, but still fun.

This would be a nice little addition to XBLA.

Was the resource editor on a mac? I haven't been able to find instructions for making mods on a PC. All the FAQs I've read assume I'm running a mac.

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Dax's picture
Location: Pasadena CA

I loved this game. Is it just me, or did the early mac have a few really fun games in that 'golden age of gaming' phase the PC enjoyed? Beam Wars comes to mind, and a pinball game - Crystal something, where it was based on the Knights of the Roundtable, super fun.

I can't vouch for what happened after that, as I never touched one for the next 8 years.

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Spaz's picture
Location: San Diego

doubtingthomas396 wrote:

Was the resource editor on a mac? I haven't been able to find instructions for making mods on a PC. All the FAQs I've read assume I'm running a mac.

Indeed it was.

This was for the original game, not EV:Nova or any of the later releases.

Unfortunately I don't have my old Performa on hand to rummage through and find the program's name.

"Personally I'm looking forward to buying a PC with a 128 core processor integrated with 32tb of memory in about 10 years time. Shortly there after Will Wright's Spore 3 will become self aware and annihilate humanity in a nuclear holocaust."