AoC: Closed Beta impressions

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ranalin's picture
Location: Knoxville, TN

The guys at Massively post their view on the closed beta

Gamer Tag: Rantyr

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polypusher's picture
Location: L.A.

The same writer needs to try the open beta on the same rig and tell people the difference. Thats really the one bit of info Im missing.

Heck, anyone here who has both needs to do that.

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Tkyl's picture
Location: Somewhere under the rainbow

As of right now, I agree with everything he said. Well, except the difference between open beta and closed beta, simply because I haven't tried closed beta. But in terms of gameplay, mission designs, environments, etc... he is spot on. I'm getting used to using 1, 2 and 3 for attacking, but its really annoying having to take my fingers off the movement keys to be able to do combos. Its a pain in PvP.

Quote:

Now imagine it's later in the evening and you're about to have sex with your girl. Suddenly she sits up, her boobies hanging out, and says, "Wait! We can't do it until you fling 10 cards into that hat over there!

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WiredAsylum's picture

Tkyl wrote:
As of right now, I agree with everything he said. Well, except the difference between open beta and closed beta, simply because I haven't tried closed beta. But in terms of gameplay, mission designs, environments, etc... he is spot on. I'm getting used to using 1, 2 and 3 for attacking, but its really annoying having to take my fingers off the movement keys to be able to do combos. Its a pain in PvP.

One thing I have found that makes it a bit easier to deal with.
is binding auto run to a mouse button.
I can auto run, use my index finger to circle strafe and still have 3 fingers left for combos and attacks.

You will see a lot of people dogging on the circle strafe but as long as you keep up constant damage and combos while doing it, you are not the one being made fun of.

Well Tkyl you prob. are being made fun of but for other reasons.

Pharacon wrote:

DIE DUMBO DIE! I NEED A NEW CHESS SET AND CUFFLINKS!

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Serengeti's picture
Location: Cedar Rapids, IA

How good is AoC for alternate key binding? Will my Nostromo work well with it?

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Tkyl's picture
Location: Somewhere under the rainbow

Serengeti wrote:
How good is AoC for alternate key binding? Will my Nostromo work well with it?

Semi-decent, but not great. I have a Nostromo as well. I was able to change key bindings around to work with it, but I haven't found a setup yet that is better than using the straight keyboard. One really annoying thing is that you cannot bind a key to any of your "extra" hotkey bars. The two extra bars on the right cannot be bound, as well as the one on the bottom left.

I tried using the dpad on the Nostromo for the combat swings, and I found that I would consistently hit the wrong buttons. Maybe I just need practice with it, but it just didn't feel like it would work well.

Quote:

Now imagine it's later in the evening and you're about to have sex with your girl. Suddenly she sits up, her boobies hanging out, and says, "Wait! We can't do it until you fling 10 cards into that hat over there!

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WiredAsylum's picture

Tkyl wrote:
Serengeti wrote:
How good is AoC for alternate key binding? Will my Nostromo work well with it?

Semi-decent, but not great. I have a Nostromo as well. I was able to change key bindings around to work with it, but I haven't found a setup yet that is better than using the straight keyboard. One really annoying thing is that you cannot bind a key to any of your "extra" hotkey bars. The two extra bars on the right cannot be bound, as well as the one on the bottom left.

I tried using the dpad on the Nostromo for the combat swings, and I found that I would consistently hit the wrong buttons. Maybe I just need practice with it, but it just didn't feel like it would work well.

Hold Alt and drop some crap down on that action bar.
then bind the Alt 1, Alt 2 etc to the nostromo etc.

Pharacon wrote:

DIE DUMBO DIE! I NEED A NEW CHESS SET AND CUFFLINKS!

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ranalin's picture
Location: Knoxville, TN

They referenced the Keen and Graev's blog post/podcast and agreed with their dislike for the combat system.

I normallyl like K&G perspectives even when i dont agree them, but this time they sound like a bunch of cry babies. The combat isn't revolutionary and yes it is a lot of clicking, but you control how much and when and for me that makes all the difference.

In WoW i have literally been on the edge of REM sleep and have kept playing successfully based off sound queues that had been ingrained from repitition. I was bored to tears. One of the reasons i quit raiding.

When you hear the sounds of battle in AoC you perk up and you are instantly pulled into the game because you're required to react to your surroundings. Yeah you're clicking furiously away, but there's a method to the madness. You're using the same old MMO skill of timing that serves you in other games. Knowing what attack to use and when.

Gamer Tag: Rantyr

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Tkyl's picture
Location: Somewhere under the rainbow

WiredAsylum wrote:
Tkyl wrote:
Serengeti wrote:
How good is AoC for alternate key binding? Will my Nostromo work well with it?

Semi-decent, but not great. I have a Nostromo as well. I was able to change key bindings around to work with it, but I haven't found a setup yet that is better than using the straight keyboard. One really annoying thing is that you cannot bind a key to any of your "extra" hotkey bars. The two extra bars on the right cannot be bound, as well as the one on the bottom left.

I tried using the dpad on the Nostromo for the combat swings, and I found that I would consistently hit the wrong buttons. Maybe I just need practice with it, but it just didn't feel like it would work well.

Hold Alt and drop some crap down on that action bar.
then bind the Alt 1, Alt 2 etc to the nostromo etc.

The problem with that, is that you can't see the cooldowns at a glance. You have to hit alt everytime you want to see if you can use a combo.

Quote:

Now imagine it's later in the evening and you're about to have sex with your girl. Suddenly she sits up, her boobies hanging out, and says, "Wait! We can't do it until you fling 10 cards into that hat over there!

Junior Executive
WiredAsylum's picture

Tkyl wrote:
WiredAsylum wrote:
Tkyl wrote:
Serengeti wrote:
How good is AoC for alternate key binding? Will my Nostromo work well with it?

Semi-decent, but not great. I have a Nostromo as well. I was able to change key bindings around to work with it, but I haven't found a setup yet that is better than using the straight keyboard. One really annoying thing is that you cannot bind a key to any of your "extra" hotkey bars. The two extra bars on the right cannot be bound, as well as the one on the bottom left.

I tried using the dpad on the Nostromo for the combat swings, and I found that I would consistently hit the wrong buttons. Maybe I just need practice with it, but it just didn't feel like it would work well.

Hold Alt and drop some crap down on that action bar.
then bind the Alt 1, Alt 2 etc to the nostromo etc.

The problem with that, is that you can't see the cooldowns at a glance. You have to hit alt everytime you want to see if you can use a combo.

Drop the same combos to an alt bar on the side and use that for cool down notification.

The other option is to tear into the UI it will be customizable via XML files.

Pharacon wrote:

DIE DUMBO DIE! I NEED A NEW CHESS SET AND CUFFLINKS!

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Swat's picture
Location: Vancouver

ranalin wrote:
In WoW i have literally been on the edge of REM sleep and have kept playing successfully based off sound queues that had been ingrained from repitition. I was bored to tears. One of the reasons i quit raiding.

I couldn't agree more. Especially with all sorts of mods to make it THAT MUCH EASIER to not pay full attention I mean, FFS, you're practically spoon fed things in WoW at this point you can be half brain dead and still function.

Shamans "Hey buddy, drop a totem now! I'll even play a little noise"
Deadly Boss Mod "Hey man, she's about to do her Repentance, quick here's a flashy sound and pop up to remind you!!"

Not that some encounters don't require a bit of skill, but the game has turned into watching prompts instead of like, actual gameplay for the most part.

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fangblackbone's picture
Location: bay area

I think the impression that the combat is fun and unique but it is questioned whether it has any longevity is very spot on. Throw into the mix that the Assassin does a metric ton of white damage that I only use combos to try and get fatalities.

It is my experience that load times do get shorter the more you zone into them. However, I feel this has more to do with you wiping out the enemies in the area you zone into than any other explanation. Interior areas with enemies like Mithrelle's mansion are horrible choke points for lag. Once I cleared my way to Mithrelle, it was markedly better yet still choppy at alternate moments.

That being said, when load times are bad, they are horrendous. We are talking at least 40 seconds length.

I am also finding that the game is reasonably hard. The battles typically are in packs of three and many classes just can't handle those fights past level 6. The necro can barely handle 2 at a time from level 6 onward. And if you have mixed range and melee attackers for get it. You had best just concentrate on killing one so that when you die, you only have 1-2 left to kill. Their dots do a lot of damage but they take time to work. The volcano mission was very frustrating. I died half a dozen times. I understand balancing classes so that they can't handle three at a time. However, the solo destiny quests then shouldn't be populated so that fights come in groups of three. (or more)

I am going to rate the power of a few classes by how many times they died during the volcano mission. (level 9-10)

conqueror - 4
necro - 6+
tempest - 5-6

It might not seem like a lot of deaths but the mission is not that long. It basically amounts to dying every other fight. I can't see how that is fun in any situation.

edit: I am already gravitating towards the mage and priest classes

Being fangoriously devoured by a gelatinous monster.

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Bear's picture
Location: Syracuse, NY

ranalin wrote:
They referenced the Keen and Graev's blog post/podcast and agreed with their dislike for the combat system.

I normallyl like K&G perspectives even when i dont agree them, but this time they sound like a bunch of cry babies. The combat isn't revolutionary and yes it is a lot of clicking, but you control how much and when and for me that makes all the difference.

In WoW i have literally been on the edge of REM sleep and have kept playing successfully based off sound queues that had been ingrained from repitition. I was bored to tears. One of the reasons i quit raiding.

When you hear the sounds of battle in AoC you perk up and you are instantly pulled into the game because you're required to react to your surroundings. Yeah you're clicking furiously away, but there's a method to the madness. You're using the same old MMO skill of timing that serves you in other games. Knowing what attack to use and when.

I'll be the first to admit that there's some monotonous button mashing in WoW but a combo clickfest isn't a whole hell of a lot better in my opinion. I think the current control set for AoC is far more matched to a gamepad than it is a PC.

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Swat's picture
Location: Vancouver

Quote:
The day they randomize combos is the day I quit then. There are times when I come home from a long day and all I want to do is grind away on mobs or run a few quests. If I have to focus in on exactly every action I’m taking at all times to be effective then I’m out. I don’t think Funcom would be that silly.

I think the main complaints like the quote above are from those that don't want a lot of game in their MMO. Maybe it's true. Maybe we've become so accustomed to auto attacks, mega-macros and super mods that we're adverse to any changes that make combat more challenging.

Or maybe it's because we spend so much goddamn time playing MMOs, the less buttons we have to press the better. If MMOs were playable in short bursts, I wonder if more complicated combat would greet a better reception. God knows I wouldn't want to farm a thing if each mob meant 20 button presses. Then again, at this point in my MMO career, I'd rather pound a nail into my penis then be subjected to grinding hundreds of hours for a couple pieces of gear or factional rep

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maladen's picture
Location: Coming to you from an undisclosed location.

Fang your rating are interesting to see as I found in the Open Beta that the Conqueror was one of the easiest for me to do the volcano with.

Actually the easiest ended up being the HoX but I honestly wonder if it is because I learned a lot about the instance as I did it a few times.

I wonder if the differences say in the Conqueror are a combination of how we like to play (I am melee oriented usually) and when we played each guy in our volcano attempt.

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SpyNavy's picture
Location: Home at Last

I found the Assassin to be the easiest within the Volcano.

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CrashedHardrive's picture
Location: Everywhere and No where

Swat wrote:
Quote:
The day they randomize combos is the day I quit then. There are times when I come home from a long day and all I want to do is grind away on mobs or run a few quests. If I have to focus in on exactly every action I’m taking at all times to be effective then I’m out. I don’t think Funcom would be that silly.

I think the main complaints like the quote above are from those that don't want a lot of game in their MMO. Maybe it's true. Maybe we've become so accustomed to auto attacks, mega-macros and super mods that we're adverse to any changes that make combat more challenging.

Or maybe it's because we spend so much goddamn time playing MMOs, the less buttons we have to press the better. If MMOs were playable in short bursts, I wonder if more complicated combat would greet a better reception. God knows I wouldn't want to farm a thing if each mob meant 20 button presses. Then again, at this point in my MMO career, I'd rather pound a nail into my penis then be subjected to grinding hundreds of hours for a couple pieces of gear or factional rep

Is this that thing they call sarcasm, because as much as I hate grinding I would gladly subject myself to hours of it just so someone wouldn't pound a nail into my penis. Thats like a mega crit to the pain center of my brain!

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fangblackbone's picture
Location: bay area

Quote:
Fang your rating are interesting to see as I found in the Open Beta that the Conqueror was one of the easiest for me to do the volcano with.

Don't forget my experiences are skewed because non of my characters have armor.

I found that (nighttime) vendor on the docks but it seems that most of the stuff offered is level 10 req.

Also, as noted, the conqueror was the easiest, yet I still died 4 times.

Being fangoriously devoured by a gelatinous monster.

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SpyNavy's picture
Location: Home at Last

By the way that night time vendor rocks once you get to lvl 10 - his armor and weapon choice better then the quest rewards and reasonable as well.

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Tkyl's picture
Location: Somewhere under the rainbow

SpyNavy wrote:
I found the Assassin to be the easiest within the Volcano.

Haha, incredibly easy... Stealh FTW.

Quote:

Now imagine it's later in the evening and you're about to have sex with your girl. Suddenly she sits up, her boobies hanging out, and says, "Wait! We can't do it until you fling 10 cards into that hat over there!

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WiredAsylum's picture

SpyNavy wrote:
By the way that night time vendor rocks once you get to lvl 10 - his armor and weapon choice better then the quest rewards and reasonable as well.

Ok where the hell is he?
I have to be blind. I have found the Food chick in the inn, the bar wench who will sell you the beer quest item. But the last one i cant find him at all. i see him on the mini map but I cant find the damn guy.

Pharacon wrote:

DIE DUMBO DIE! I NEED A NEW CHESS SET AND CUFFLINKS!

Executive

Actually, I had the same problem, Wired. I kept thinking that I might be able to augment my Bear Shaman's gear tonight but just couldn't find the blasted guy.

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fangblackbone's picture
Location: bay area

He shows up on the mini map as the pile of coin icon near the docks.

Being fangoriously devoured by a gelatinous monster.

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WiredAsylum's picture

fangblackbone wrote:
He shows up on the mini map as the pile of coin icon near the docks.

Yeah I know that but when I move to that stack of coins, there is no on there. I have checked all levels of structures above and below that spot with no luck.

Is he in the boat? In the docks? A bit more specific would be helpful.

Pharacon wrote:

DIE DUMBO DIE! I NEED A NEW CHESS SET AND CUFFLINKS!

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ranalin's picture
Location: Knoxville, TN

WiredAsylum wrote:
fangblackbone wrote:
He shows up on the mini map as the pile of coin icon near the docks.

Yeah I know that but when I move to that stack of coins, there is no on there. I have checked all levels of structures above and below that spot with no luck.

Is he in the boat? In the docks? A bit more specific would be helpful.

Can only do it at night... the icon is there during the day, but you have to switch to single player to see him.

Gamer Tag: Rantyr

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WiredAsylum's picture

ranalin wrote:
WiredAsylum wrote:
fangblackbone wrote:
He shows up on the mini map as the pile of coin icon near the docks.

Yeah I know that but when I move to that stack of coins, there is no on there. I have checked all levels of structures above and below that spot with no luck.

Is he in the boat? In the docks? A bit more specific would be helpful.

Can only do it at night... the icon is there during the day, but you have to switch to single player to see him.

Yeah I was on the docks at night.

That didnt sound right.

Pharacon wrote:

DIE DUMBO DIE! I NEED A NEW CHESS SET AND CUFFLINKS!

Executive

I have had the exact same experience as Wired. I am in single-player, I go to the docks, I see the little merchant coin indicator on the mini-map, but when I get in range of it, the merchant isn't there, and, in fact, the icon often disappears on the mini-map.

World of Warcraft: Blackhand Server
* Sunseeker - Prot Paly (70) / * Aesildur - Holy Priest (70)
Steam Community: ShadeRaven

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kaostheory's picture
Location: Chicagoish

WiredAsylum wrote:
Tkyl wrote:
WiredAsylum wrote:
Tkyl wrote:
Serengeti wrote:
How good is AoC for alternate key binding? Will my Nostromo work well with it?

Semi-decent, but not great. I have a Nostromo as well. I was able to change key bindings around to work with it, but I haven't found a setup yet that is better than using the straight keyboard. One really annoying thing is that you cannot bind a key to any of your "extra" hotkey bars. The two extra bars on the right cannot be bound, as well as the one on the bottom left.

I tried using the dpad on the Nostromo for the combat swings, and I found that I would consistently hit the wrong buttons. Maybe I just need practice with it, but it just didn't feel like it would work well.

Hold Alt and drop some crap down on that action bar.
then bind the Alt 1, Alt 2 etc to the nostromo etc.

The problem with that, is that you can't see the cooldowns at a glance. You have to hit alt everytime you want to see if you can use a combo.

Drop the same combos to an alt bar on the side and use that for cool down notification.

The other option is to tear into the UI it will be customizable via XML files.

I haven't gotten a chance to do it yet (my new Conan rig is still in the works) but I'm thinking of binding my attacks all to my G5 mouse wheel.

Wheel Left=1, Wheel Click=2, Wheel Right=3, Wheel Up=Q, Wheel Down=E

Just a thought. I'll let you know how well it works once I get my rig up an running (hopefully tonight).

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polypusher's picture
Location: L.A.

I had a bug where I went into the Tortage night and no NPCs were around. I went in and back out of the inn and the NPCs, including the merchant all reappeared. Maybe the same thing happened to you guys?

Executive

I wish that was the case, because it would be an easy solve, poly, but I saw the pirates and red hand guys walking around, just not the danged merchant.

Come to think of it, I've noticed that there are differences in Nighttime Tortage between the three character classes... could merchant placement actually be one of them?

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* Sunseeker - Prot Paly (70) / * Aesildur - Holy Priest (70)
Steam Community: ShadeRaven

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fangblackbone's picture
Location: bay area

I always have to wait a bit after zoning. Conan does have a nasty bug where NPCs are created below ground. I know you all must have experienced walking into the inn and seeing Tina's question mark popping out of the floor only to then poof as she pops into place.

Being fangoriously devoured by a gelatinous monster.