WoW BHA: The DKP and Forum Move Discussion

Sharps Hazard
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Reaper81's picture
Location: Duluth, MN

I have a couple of ground rules:

1. This thread is for current members of GWJ Alliance to discuss the title topics. If you are not a member of GWJ Alliance, please, respect this thread and let us have this discussion here because I want every voice in the guild to be heard. Many people in and out of the guild have expressed a concern over us moving our business elsewhere. I have heard this concern and take it very seriously. There are many unique challenges to running this guild, not the least of which is separating actual expressed concerns from guild members and general cautionary statements from members of the gamerswithjobs community. If you are not a member of this guild and have input regarding how best to implement DKP, please PM me. For those of you that have already done so (and there have been quite a few) in the past, thank you. If me and the other GWJ:A officers want your input, we'll be in touch.

2. DKP or some point based system is in. How we arrange the awarding of points is up in the air.

3. The Forum Move is in. It is designed only to be a spot to coordinate our raids.

4. This thread is designed to hear the concerns of the GWJ Alliance community as the guild begins a delicate transition to scheduling large scale events. If you are really concerned about how we're moving forward, this is the thread for you. It doesn't matter if you're a "raider" or not. It doesn't matter if you're an officer or not. All that matters is that you are part of the guild and care about what happens. What you write here will be discussed in a future meeting.

SO.... let's get to the questions!

DKP:

1. What is your biggest concern about DKP? What are some advantages and some disadvantages?

2. What sort of point system should we use? A bid system or static point?

3. How should points be awarded? Under what extreme circumstances should extra points be awarded or points taken away?

Forum Move:

1. What is your biggest concern about having a separate forum for GWJ Alliance? What are some advantages and disadvantages?

2. What functionality/purpose should the new forum serve?

Other:

What are other concerns you have at this time? (You could also write positive stuff too.)

And remember, the Japanese aren't commercially whaling. They're conducting "research". Like "researching how delicious this whale is". - Paleocon

Executive

DKP: Honestly, I think it's a great idea. Using myself as an example, if I can't raid much over the next 4 months, but I squeeze in a night of it next month as the group first hits MH, I don't think it fair if I were to be able to snag some Holy Priest upgrade over Jut who rarely misses a raid (in fact, when I first got Aes to KZ status, I wouldn't bid against her because she was running well before me).

What is a concern, I suppose, is if I get back into raiding (say in July when Val's on the road 3 weeks or in the fall), that people with DKP accumulated will be able to take side grades, off specs, and secondary sets over me and I'll have to just accept the fact that limited raiding schedules means limited opportunity at upgrades. I can't agrue against the right of the full time raider to take whatever it is they've earned the points for... but it might cause a little resentment if I see something that might be a huge upgrade go to the guy who only wants it for DPS Farming against albino trees at midnight in Terokkar.

Concern #2 might be that someone who decides to be a spec-hopper and whom has the DKP will be able gear themselves up for 2 or 3 builds because they are, again, the hard-core raider, where I'd be happy just to have an opportunity to gear up one.

Forum Move: Honestly, I am having more trouble coming up with even a single concern for this at all. I've seen nothing to indicate to me that Shanker (et al) will either abuse or allow abuse to overwhelm a new site. It seems perfectly suited to what it's intended for.

If I have any other comments it's to insist that we start scheduling all content pushing to happen at either 10am server on Thursday mornings or at Midnight on Saturday nights Who's with me now?!?!

World of Warcraft: Blackhand Server
* Sunseeker - Prot Paly (70) / * Aesildur - Holy Priest (70)
Steam Community: ShadeRaven

Sharps Hazard
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Reaper81's picture
Location: Duluth, MN

Quote:

If I have any other comments it's to insist that we start scheduling all content pushing to happen at either 10am server on Thursday mornings

Crazier things have happened. Keep your eyes peeled.

And remember, the Japanese aren't commercially whaling. They're conducting "research". Like "researching how delicious this whale is". - Paleocon

Citrus Casanova
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zeroKFE's picture
Location: In your fruit bowl terrorizing the oranges

I don't have the knowledge or perspective to have much of an opinion on the DKP issue, and I trust that whatever is developed by our excellent guild leadership will be fair and appropriate for the nature of our guild. So on to the thing that does concern me a bit:

Quote:
Forum Move:

1. What is your biggest concern about having a separate forum for GWJ Alliance? What are some advantages and disadvantages?

2. What functionality/purpose should the new forum serve?

To put it simply, I don't want to see the guild become divorced from the Gamers With Jobs community as a whole. I do trust that even if such a thing did happen we would still maintain the spirit of what GWJ is as a gaming community, but it would become a greater challenge if we stopped operating within the context of the GWJ parent site.

As such, the two main things I'd hope to see happen would be the following.

1. That the new forum would be used ONLY for guild business and raid/instance run scheduling. I suppose it might also be okay to have theory discussions related directly to helping specific players prepare specific characters for raiding on the new site, as long as all other discussions would stay here on the main GWJ MMO forum. However, I do fear that this might become a slippery slope, as taking some of those kinds of threads to a separate location would make it much more difficult to maintain a continuity of discussion between threads.

2. That membership (or direct familial relationship to a member) at the main GWJ site still be a requirement for membership in the guild (and thus, indirectly, a requirement for membership in the new guild forum). It's sort of hard to explain to people the exact nature of our community, so asking people to at least sign up for the main site, take a look around (and take a look at the CoC), and get a feel for what we are all about seems like it will be even more important once we are conducting guild business off the main site.

Anyway, other than that I guess the only thing worth saying is that the friendly, fun, and generous nature of the guild is the reason why my intentions to have a brief dalliance with WoW back in January turned into a full blown WoW addiction. You all have really built an excellent thing here that truly does capture everything about GWJ that makes it the only online community I am a part of, so I'm sure that the coming changes will be handled well and when the dust settles, things will continue to be good for everyone involved.

All your sietch are belong to us
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Fedaykin98's picture
Location: Houston, TX

We desperately need DKP. For one, it gives those who only need a few items a better shot at them, while those who need more likely still get more.

Quote:

Would be a good idea. I plan to have Logan sit in for me when I am on my honeymoon.

- Legion, taking "keeping it in the family" to a whole new level.

Xbox Live: Fedaykin98

Aggrologist
Zablocki19's picture
Location: Calgary, Alberta, Canada

I've already discussed this in the past, but have no reason to keep myself silent, so here is my input as an officer

DKP:
Concern - That long time members will not receive points when they are moved aside to allow other guildies to gear up on content they themselves have already geared. That we are able to allow a rotation of dps, tanks and healers where needed so that people do not get shafted, but do not hinder the chance of success in the raid (success is more important to me in this case). That points earned on progression are not given the value it deserves opposed to farmed content that people can slap together. Without people for progression, we go much slower. Also, that filling a necessary role on an alt will provide some incentive too when you could not properly fill that role on your main (going with a healer alt when your main is a dps class for instance will award points the main is able to use because you needed to help the raid).

Advantage - Prevents a new guildy from stepping in and receiving rare loot without putting in effort into the progression of gearing the guild. Allows wealth to be spread out opposed to the chance of geared only a handful of people who have good rolls. Prevents people from trying to get gear they do not need and should not have, and if they do, they hinder their own progression by wasting points.

Disadvantage - Casual players who do not raid as often will earn less points. Takes time to calculate and monitor scores to prevent people from attempting to spend fake points, or points they "think they have".

Point system type - I'm in favor of a bid system, but it takes time. Silent bid would be even better and it would not take a long time to divvy up the loot.

Point Awards - Awarded based on the run in question. 10-man would be less points than a 25man, and progression would give more. It should not be based on actual bosses killed though IMO, as sometime luck can prevent a very well geared group from succeeding. I suggest a multiplier if the group is fighting something that has not been deemed "farmed" - defined as killed 3 consistent times. Currently, Mag, Jan'Alai and Malacrass are all progression fights, along with everything SSC and up. Points should also be awards to those who lay in wait if a fill-in is required.

Bonus points should be awarded based on what I might suggest are "heroic" actions. If the raid dies horribly except for a few sole survivors who finish it off, or if what looks like the impossible is occuring, you should be able to nominate them for a bonus. I also think if you pass up your spot for another, that should provide a bonus.

Penalties should be rare as they cause drama, usually unwarranted. I suggest if the last spot needs to be rolled on because 3 equally geared players all want desperately to go, the one who wins should earn less points. Eventually, if someone had passed previously to let someone go, the bonus then should balance out with the penalty.

Forum Move:
Concern - That not all will become aware when we start scheduling there and will miss out because they had a TL,DR moment.

Advantage - It's more private, we don't have to worry about others getting involved in guild activities, being on display.

Disadvantage - Less outside input from more experienced players that have dealt with the content.

Purpose - Should allow us to do our scheduling, deal with issues quietly, and unclog these forums meant for multiple other games.

Other comments - These are both good moves and overdue IMO. DKP will allow the right people to get the right gear, and push people to learn what they really should be aiming to get, as it might be a while before they get another chance. In the cases of the same gear dropping over and over, items will cost less and less while the rare items will cost a substantial amount if not all your points.

Sorry for the length alot to type

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

Bilge Cat
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Farscry's picture
Location: Commanding at the Helm

I have a bit to say on these two topics and have been waiting for this thread. I'm working on a reply, it'll be posted later today. Thanks for getting the discussion going Reap!

Short story: while I'm excited and happy at the way this whole transition period is being handled, I do have concerns to voice. I have every confidence that things will be handled to the best the guild can do so; my concerns aren't about that, but rather about specific things that I want to see us implement to the best of our ability.

uncapitalized
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ranalin's picture
Location: Knoxville, TN

Make sure whoever signs up to be the administrator over this realizes the additional time it takes to handle this

There's dozens of DKP addons now that help automate the process and they're able to be configured for most rules, but there's still times when they mess up. That results in manual entries. Sometimes people dont have the time to commit to get the information entered.

Gamer Tag: Rantyr

Executive

Krin brought up a lot of good stuff, most of which I agree with or find insightful. Particularly the parts about people running farmed raids accumulating points over those at "cutting edge" zones. I really don't think it's fair to force Krindle to run everything just because he'd be concerned that someone running KZ could slip into a 25-man (because we need the extra numbers) as an off-5th tank and outbid him using KZ raid points.

Could you actually assign DKP to each Zone? Or is that too much upkeep? It would make sense if you earned points to be spent in the raid dungeon you ran in, but not for other raid zones.

Also... what is done about the person who jumps on for just 1 kill? (aka: Hunter X joins just for Nightbane, while most others do the full zone).

However....

Zablocki19 wrote:
Bonus points should be awarded based on what I might suggest are "heroic" actions. If the raid dies horribly except for a few sole survivors who finish it off, or if what looks like the impossible is occuring, you should be able to nominate them for a bonus. I also think if you pass up your spot for another, that should provide a bonus.

I think is is an exceedinly bad idea.

One, some classes simply survive better in towards end of fight moments. You are penalizing the squishier classes.

Two, some of the most heroic moments come from the people who die. I know a few rogues & mages that I adore simply because they'll throw themselves in harms way to save my priest knowing what a sacrifice they are making but understanding why it's an important role.

Three, you start placing the onus on self-survival rather than team survival. When my paladin was the sole survivor in SH one night (finishing with less than 200 health), I got a lot of cheers and high fives for awesomeness... truth of the matter is, every action the other four did was what allowed me to be the last one standing. Had anyone done one less thing, make one less effort, cast one less spell, or used one less ability (etc), it would have been a full wipe.

I am a firm believer that when a boss drops, every single person, no matter how great or small it might seem, contributed equally to the cause. You can analyze why a team fails, but everyone should take credit for when it succeeds, in my opinion.

World of Warcraft: Blackhand Server
* Sunseeker - Prot Paly (70) / * Aesildur - Holy Priest (70)
Steam Community: ShadeRaven

uncapitalized
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ranalin's picture
Location: Knoxville, TN

Only way i've seen bonus/penalty points work without massive fuss was using them along with showing up on time to the raid. Everyone that showed up 10min before start time was awarded 5(*) points. While you still have people showing up late it helped getting the raid going faster.

* whatever value you want.

Gamer Tag: Rantyr

Consultant
Location: Sneaking off to play WoW

Can someone give an overview as to how DKP systems generally look? I've heard references to them several times, but never seen a good overview of one. Maybe it's easy to link to an off-site explanation? (wowwiki explains the general concept, but not as much around what a system might normally look like). My only concern (probably mainly naive, since I don't know much) is what it looks like for someone who's started later and wants to catch up, or maybe had to take a break and thus needs to catch up. I might in the end wind up in the category of just not being able to shift enough time to raiding, but I'd like to try to get caught up and see what progression raiding is like, regardless of whether it's as a tank, dps or healer (I like all three). However, I'm behind in coming up the curve with the guild, complicated by the fact I picked a tank first (thank goodness it's a warrior and not a pally though... )

As for the off-site forum for scheduling/business, my only concern is that I'll forget to check it, but I'm sure that's just a new habit to form, which shouldn't take too long.

BHA: Kamyndra - 70 Prot Warrior, Tyraan - 60 Enhance Shaman, Rahodius - 36 Priest

uncapitalized
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ranalin's picture
Location: Knoxville, TN

I have a question. How are you going to handle DKP hoarding? Where people dont take an item taht's an obvious upgrade. You get in a situation where if they change their minds down the road they have a dkp advantage over someone that just now became able to get that item and they try to get it at the same time. It's not fair for the person who just requested it.

I've seen systems where they forced the upgrade with and without a dkp hit or a double dkp hit if the item was previously sharded. The best one i've seen is if you pass on an item that's an obvious upgrade you're dropped to the bottom of the list if you try and take it again against first timers.

Gamer Tag: Rantyr

Feed Me!
Bear's picture
Location: Syracuse, NY

DKP:

I don't have any concerns about a DKP system. I've run under a zero sum system, an open bid system and a silent bid system. All have their strengths and weaknesses. The overwhelming reason to have a system is to ensure and fair and uniform system of loot distribution. The players that raid the most should have the opportunity at the best gear first. The players that don't have a chance to raid often still deserve to get points so they can eventually get gear as well. I'd encourage all those who may not be "frequent raiders" to consider the following: The players who raid all the time will have a lot more points that you, there's no arguing that fact BUT they'll also likely already have the gear so their points will be used elsewhere. I also think it's a good idea to award additional points for progression raids. Folks tackling new content are going to have twice the frustration and four times the repair bills, they should be rewarded for their head banging efforts.

One final point. I've always believed that there will always need to be discussion, and more importantly consideration between the raid members. When bidding on items we should all be conscious of the impact that it has on everyone. Just because you have the points to take a piece of gear doesn't mean you should. Sure there is lots of loot overlap but an item that benefits you a little bit might mean a HUGE difference to someone else. A tank taking an uber bow or gun "cuz itz gotz stamina" isn't the way you beat new content. You need everyone squeezing every ounce out of their toon, gear and spec. Think of the upgrade to you vs. the upgrade to somebody else. Work as a team with the goal of conquering new content and the loot will come so fast and furious you'll be sharding things before you know it.

Forum Move:

I must admit, I really don't understand the reluctance to this issue? Just because GWJ Alliance moves their forums doesn't mean you still can visit GWJ 50 times a day if you chose. The WoW guild discussions don't pertain to everyone and we need a place to conduct guild business that isn't open for public consumption. Officer discussions, raid strategies and general guildiness are very difficult under the current structure. There are issues that need to be discussed and things that need to be worked out that frankly, aren't anyone else's business.

2. What functionality/purpose should the new forum serve?

Here's what I'd envision:
General Chat: open to everyone, could also serve as a place for new applicants as well
Guild Chat: general guild stuff
Officer Chat: administrative nonsense
Raid Chat: strat discussion and performance review

Ideally, the new "site" would have a raid calendar and raid point tracking system.

Feed Me!
Bear's picture
Location: Syracuse, NY

robkid wrote:
Can someone give an overview as to how DKP systems generally look? I've heard references to them several times, but never seen a good overview of one. Maybe it's easy to link to an off-site explanation? (wowwiki explains the general concept, but not as much around what a system might normally look like). My only concern (probably mainly naive, since I don't know much) is what it looks like for someone who's started later and wants to catch up, or maybe had to take a break and thus needs to catch up. I might in the end wind up in the category of just not being able to shift enough time to raiding, but I'd like to try to get caught up and see what progression raiding is like, regardless of whether it's as a tank, dps or healer (I like all three). However, I'm behind in coming up the curve with the guild, complicated by the fact I picked a tank first (thank goodness it's a warrior and not a pally though... )

As for the off-site forum for scheduling/business, my only concern is that I'll forget to check it, but I'm sure that's just a new habit to form, which shouldn't take too long.

This should help: http://www.wowwiki.com/Loot_system

Measure once, cut twice
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Copingsaw's picture
Location: Houston, TX

Random thoughts on DKP:

1. Keep it simple. Lets not turn this into a bookeeping and rules nightmare.

2. If I organize a pick-up Kara run on Saturday afternoon, is it eligible for DKP? I would suggest we award DKP for 'official' runs only.

3. I would take what Krindle said about weighting a step further and only offer a very minimal pre-set amount of DKP for 10-mans (or none at all to keep it simple). Lets make sure those running the regular 25-mans are the ones who get the drops because they are contributing to guild progression. The fact is that those more casual players will be getting a ton of drops with or without DKP. We almost never have to roll on Kara drops anymore.

4. I would rather not force people to spend DKP on a drop that nobody else needs.

5. I don't like the idea of bonus or penalty DKP unless it is objectively awarded (i.e. not subjective). As fair as our leadership may be, I see potential drama here.

6. Uh ... what is the difference between a bid system and static points?

7. Keep it simple.

Unlike most of the guild, I'm not sold on this system. Yah, I guess it sucks when a relative newb gets the huge drop that someone had spend months waiting for, but I see a lot of potential for complications and time consuming drop distributions. Since we are definately doing this, I would envision some sort of Guild Drop Order List where you rate guidies by number of DKP points. If your first on the list, you can pick a drop and nobody can outbid you. If two people want to bid on the drop and they are 5th and 15th on the list, the person who is 5th gets the drop. Once you get a drop, you loose all your points and start over from last place.

Bilge Cat
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Farscry's picture
Location: Commanding at the Helm

Quote:
DKP:

1. What is your biggest concern about DKP? What are some advantages and some disadvantages?

Concern: Simply put, that those who get to run the most by virtue of being selected to run (especially WRT progression content as there is some indication that progression content will provide extra points for participation) rather than including all those who wish to run and are ready to do so will have a widening "gear gap" that will, over time, grow more and more difficult to bridge.

Advantages: Obviously, the big advantage is that those who contribute more over time will be rewarded accordingly. Despite my concerns, I am in favor of this. Especially since, in time, if the system works as intended, a wider range of people will get upgrades with a fairly even distribution.

Disadvantages: Managing the point system will at times be a headache, for one. Higher barrier of entry for new 70's or more casual members of the guild, for another. Inevitable drama when &$#@ happens (and I honestly expect that &$#@ will eventually happen) that the point system can't quite account for, or where the point system "works" but leads to bad results (someone getting a piece that's a third spec set for them, but a major primary upgrade for one or more other people, for example).

Quote:
2. What sort of point system should we use? A bid system or static point?

I prefer a bid system, personally. Particularly silent bid. You decide how many of the points you have you're willing to spend on that item, and whisper that bid to the raidleader. If you have the highest bid, that's what you spent on it and you get the item. If there is a tie, then the people who tied send a second bid offer to the raidleader with the same method of resolution.

Quote:
3. How should points be awarded? Under what extreme circumstances should extra points be awarded or points taken away?

I'm going to sound a little looney here, but hear me out, because I've been thinking long and hard about this next part and think it's where our guild could really make a DKP system work. There should be several ways to earn points.

1) Points for raid attendance, obviously. However, I also think that if you sign up for the raid and commit to be present, even if you get rotated out, if you still show up and remain available to jump in within 5 minutes notice or less while the raid is ongoing, you get points as if you were actually running the raid. It's already penalty enough that you wanted to go and are geared & ready for it but got sidelined. Earning points for sticking around and warming the bench like good old Rudy is simply the right thing to do. If Stormy and I, for example, both really want to hit Zul'Aman, and are both ready and present to do it, but only one of us is able to go due to group needs, then if he had to sit out I'd want him to earn DKP for being there as backup, and likewise I'd want the same for myself.

2) Points based on time spent in the raid (on a per-hour basis or per-half-hour, I could see either working), not on quantity of bosskills. Especially on progression content, it takes more effort (and expense for repairs and consumables) to beat your head fruitlessly against a wall for three hours (hello, Gruul attempt #1!) so that we can continue to work on tactics and learning the encounters than it does to jump in and one-shot the whole thing in 40 minutes with few deaths and barely any repairs/consumables needed. The pain (it's fun, but still painful! ) of a three-hour wipe-a-thon is punishment enough; getting fewer DKP points than the next week's raid who scored the "phat l3wtz" from this week's hard work is adding insult on top of that.

I strongly, strongly feel that as a guild, we need to be rewarding effort and attitude with our new focus as opposed to simply rewarding raw success.

3) Points also being available for supplying the raids. Have a list of consumables needed for our raids (being oversupplied for these would be a problem we'd love to have), determine a cap for how many points anyone can earn from contributing per week, and then let people "buy" DKP through contributing consumables that then get distributed to the raid (helping defray the costs overall for the guild in supplying their own consumables as much as we can). Sometimes people won't have time to raid but could have time to do supplying instead, and it's beneficial to everyone.

4) I very strongly feel that offering bonus points for "heroic" actions is a bad, bad idea. There are a lot of heroic actions that go into every raid, and not all of them are noticed. Subjective points like that open up a very dangerous slippery slope that we do not want to go down. Shaderaven hit this point better than I could, so I'm just going to ditto everything he said on that topic. I prefer Ran's suggestion of bonus points for anyone who arrives early, it should help get things going faster overall.

Quote:
Forum Move:

1. What is your biggest concern about having a separate forum for GWJ Alliance? What are some advantages and disadvantages?

This guild is the GWJ guild. I have no interest in being in a non-GWJ guild because I love the principles and community of GWJ so much. I very much want to see the majority of our community interaction remain on GWJ itself, and I also strongly want to see us continue to keep GWJ main site membership a requirement of guild membership. There's almost always a difference (at least initially) in the general approach and attitude of people who start as goodjers and join the guild versus join the guild and become goodjers. Eventually this all washes out, but (and I mean no offense to anyone here) it is noticeable to me, as subtle as it may be.

The point being, if we move away from being a GWJ-centric guild, I don't know that it's going to stay a community I want to be a part of. Hopefully it will, but that kind of step is a big step in the wrong direction for me.

Quote:
2. What functionality/purpose should the new forum serve?

Primarily organizational/scheduling and rules discussion stuff. Keep the community-building interaction (strategizing, socializing, discussing how events went, etc) here on GWJ to keep it community-oriented.

Quote:
Other:

What are other concerns you have at this time? (You could also write positive stuff too.)

Look, I've brought up my biggest concerns about this initiative (involving as many people as want to be participants in our raids, equitable gearing up to keep everyone progressing, and keeping this a GWJ community first and foremost), but don't take this to mean I'm being negative. I'm not, just look at my posts elsewhere especially in the initial DEATH SUMMER '08! thread. I thought for a while about the whole shebang after Reap's initial post. My gut reaction was "oh hell, I knew this would happen eventually :(" but I stopped, looked at it from various angles, and am giving things a go.

I really do think we have good leadership, that the people in charge genuinely want to involve everyone we can, and that the intent behind all of this is to keep our community strong so we don't start losing people. Heck, I've had far more trouble getting into any heroic 5-man groups than I've had getting into any raids (seems there are too many healers wanting to get heroics going and not enough dps/tanks these days ).

So overall, despite my concerns, I'm giving it a go because I think we can really run with all this, and it'll even carry us into some great grouping and fun as we romp through the next expansion when it releases.

Bilge Cat
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Farscry's picture
Location: Commanding at the Helm

On the whole, like Cope, I actually prefer leaving DKP out of the equation. But like him, I offered my thoughts since we're going to that whether I want us to or not. That was part of my initial reaction to the new raiding direction for the guild.

Cope, you hadn't posted before I finished writing my novel there, so I just want to pretty much say "ditto" to everything you did, too.

Consultant
Location: Sneaking off to play WoW

Bear wrote:
robkid wrote:
Can someone give an overview as to how DKP systems generally look? I've heard references to them several times, but never seen a good overview of one. Maybe it's easy to link to an off-site explanation? (wowwiki explains the general concept, but not as much around what a system might normally look like).

This should help: http://www.wowwiki.com/Loot_system

Thanks. Not sure why they have the (IMHO) fairly useless DKP page rather than just linking that page to the Loot system page.

BHA: Kamyndra - 70 Prot Warrior, Tyraan - 60 Enhance Shaman, Rahodius - 36 Priest

Consultant
Schnuggles's picture
Location: capping the flag @ the Mage Tower

DKP:

1. What is your biggest concern about DKP? What are some advantages and some disadvantages?

That the casual players might fall behind because they don't raid enough to get much DKP thus not getting many upgrades needed to be geared enough to move forward with the guild's raiding.

2. What sort of point system should we use? A bid system or static point?

No clue

3. How should points be awarded? Under what extreme circumstances should extra points be awarded or points taken away?

No clue

Forum Move:

1. What is your biggest concern about having a separate forum for GWJ Alliance? What are some advantages and disadvantages?

I think a separate forum on this site would be great so we don't clog up the MMO section so much. And as Krindle mentioned it would be better to have guild business be more private. I don't think people who aren't in the guild have any business commenting on our threads (there's a specific person who left GWJ to go to another guild that I'm talking about )

2. What functionality/purpose should the new forum serve?

To discuss guild business & schedule events

Other:

What are other concerns you have at this time? (You could also write positive stuff too.)

I mentioned this to Shank & in the State of the Guild thread. I propose that we try out some daytime raids for those who can't raid at night. Once I do all my boring housewife stuff, I have nothing but free time during the day. Maybe there are others who would like to raid during the day. There is now a late night Kara group so why not try to get a ZA or Kara group started during the day? I'd love to see if there is any interest for this. We could always try out 1 day a week & see how it goes from there.

I know that raiding requires a lot of prep. So I would propose that this group goes out for maybe an hour or 2 a few days before the raid & work on getting consumables, money for reagents, etc. For example all herbs picked would be made into pots for everyone. The ore mined can be used by engineers to make potion injectors. Gems from mining can be cut to socket gear. All the meat off of mob could be cooked for food. All drops could be de'd for enchants & so forth. We could do a few dailies while we are out to get cash for repairs & reagents.

Schnuggles- 70 destruction warlock
Newark- 70 restro druid
Schniggles- 70 frost mage

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Reaper81's picture
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Quote:

but don't take this to mean I'm being negative.

I encourage constructive criticism and input. My biggest fear in posting this up was that it would immediately turn into some FUD about participation points or that I'm trying to ninjaz all teh lootz1

I also use winky smiles when I'm being sarcastic.

And remember, the Japanese aren't commercially whaling. They're conducting "research". Like "researching how delicious this whale is". - Paleocon

Executive

Reaper81 wrote:
I'm trying to ninjaz all teh lootz1

I also use winky smiles when I'm being sarcastic.


Everyone should note, please, that in this he did not use winkies or smiles... I think we have found his true cause for starting all this.

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DKP seems like it will be an equitable way to distribute loot as we head into 25 mans. The devil will be in the details of its application.

Bear wrote:
I'd encourage all those who may not be "frequent raiders" to consider the following: The players who raid all the time will have a lot more points that you, there's no arguing that fact BUT they'll also likely already have the gear so their points will be used elsewhere.

Very true. The recent raids in Kara and Gruul's have lead to a lot of passing on loot as the veteran members have already geared beyond it via earlier raiding, badges or PvP.

ShadeRaven wrote:
... that people with DKP accumulated will be able to take side grades, off specs, and secondary sets ...

This is an excellent point. I would like to see some continuation of our current method in this regard where folks who need it for their primary set get first shot to bid. Then, if no one needs, it can to people who want to bid on it for secondary sets.

Zablocki19 wrote:
Bonus points ... Penalties ...

Both seem like they could get real ugly, real fast. There would need to be explicitly clear guidelines on how these are implemented and by whom, otherwise the cries of favoritism or persecution will no doubt be heard.

Points should be awarded for full run attendance, learning initial fights, downing bosses, and being on standby. Zone or boss specific points might want to be considered (Attumen=1 point, Gruul=10 for example). Perhaps everyone in the guild starts off with points to spend and new folks upon reaching 70? Officers and raid leaders begin with a one-time bonus to acknowledge their contributions up to this point.

Penalties very rare and only for complete asshats.

Any more concrete details on the DKP system GWJ management wants to use? There is a confusing amount of information out there on all the various systems.

The forum move I've no problem with as long as the GWJ attitude remains.

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Location: Duluth, MN

A few comments:

DKP- I have no idea where I fall in this thought. I know we need a system for those advanced and willing to push content for the guild. It costs gold and time to make that progression and I feel there should be some reward for those who do so. In the long run, those who push the content allow for those who don't have the time to get into those raids at some point because they are geared enough to make it happen for those who are not.

It needs to be said. I favor a DKP system because sometimes items are rolled on for reasons other than getting geared. The Auction House is a cruel mistress sometimes and I hate to see items being rolled on which go to someone's bank alt rather than gearing up characters. We will only progress in the 25 man content if we have many well geared players. It gives us flexiblity and options for running the new content.

As a side note, I want to thank those willing and able to roll up alts which support the guild. I know a few have recently rolled up healer and tank alts to better support our dps dominated guild. It is this unselfishness that needs to be rewarded as well.

So with that all said, I guess I favor the DKP system. I have no idea what type or format it should be in , but I trust the leadership of the guild to continue to look out for everyone.

Tundra= Grinders (main), Doyal (alt), Grynderz (alt), also work with Shanker/Reap.

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A true reward system where players who participate are rewarded is long overdue. I think we might want to sptep back a bit and really look at what we are trying to accomplish with a reward system:

1) rewarding players for time spent on working on the progression of our guild thru content.
2) making a fair and simple system to speed up the loot process..gone are the days of linking gear and standing around.
3) building a system that encourages everyone to look to the next boss...next raid...in order to have a chance to get TRUE upgrades, and not worthless junk.
4) protect the less-active players in the guild by making all loot point-based. Rolling on a side-grade or off-set is a thing of the past. Noone will be wasting points when the rare/desired item is in the next raid/boss.

Kinda simplified things a bit, but you get the point. I spent about 6 months in another guild before BC came out where we were pushing 10 and 25-man raids using a DKP system. It is truly great when done correctly, and truly BAD when done incorrectly.

We used a silent bid system that seemed to make things run ALOT smoother and quicker and eliminate 99% of the drama. A quick run-down is all interested parties would wisp the loot master with a bid for the item in question. before bidding was started though, the loot leader would announce a scale for the item. A scale would be way to discourage off-class items from being taken by a off-class. Example: A 2H sword that would be a clear upgrade for all non-tanking Warriors drops and the loot leader announces that off-classes (non-DPS warriors) would add +20 points to their bid to discourage other classes from bidding. Or discourage the main tank from saying to himself...i have enough points for that..i'll bid. Once the bids are sent to the loot leader, he then determines whom has the highest bid and rewards that item with the cost of the 2nd bidders price plus 10%. Ties re-bid and 0 drama.

Also, everybody in the raid does have the ability to look up the DKP points of every other person in the raid to determine how many points all the other Mage's, for example, to help the loot leader determine who has what points.

Ahhh....so happy to live in the land of being famous for the most polluted lake in the country and the best hot dogs. Are these 2 related....GOD I hope not

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I think we have found his true cause for starting all this.

It's a lie, all of it! I'd never take the light leather scraps and AH for enormous profit!

<.<

>.>

SMOKE BOMB!

And remember, the Japanese aren't commercially whaling. They're conducting "research". Like "researching how delicious this whale is". - Paleocon

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I hate to see items being rolled on which go to someone's bank alt rather than gearing up characters.

I agree. This is why we have our BOE epics/other rule. Because I didn't understand how the gem situation was handled on Mags, I made an executive decision to bank the items in question until I could discuss it with the officers at large. I think the epic gems are an example of a situation in which somebody could make extreme personal profit at the guild's expense. However, this is just my point of view and as I said, we've agreed that these special circumstances will get discussed.

In the extremely rare circumstances we've had with items dropping of that nature (recipes come to my mind) they've usually gone right to a crafter that could use them.

In the mean time, the epic gems stay put.

And remember, the Japanese aren't commercially whaling. They're conducting "research". Like "researching how delicious this whale is". - Paleocon

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Zablocki19's picture
Location: Calgary, Alberta, Canada

Reaper81 wrote:

In the mean time, the epic gems stay put.

Good call! I could see this getting abused quite quickly and let's face it, those gems can definitely help us out. I didn't realize that Mag dropped gems too, otherwise we probably could have discussed this in advance. Obviously we want those to go into gear that will not be replaced anytime soon (so say before MH/BT), and we want to make sure that it does serve a purpose. It should not have the opportunity to ever be tossed on the AH (so cut and socketed immediately). While it seems paranoid, those are very valuable right now, and basically have a price of 15 badges each when the vendor becomes active. I expect we want those to go to our guildies gear before giving one person cash...

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

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I believe we will continue the mains before alts rule and the on-spec before off-spec rule, meaning I won't be able to outbid the DPSers for the Dragonspine Trophy so I can use it for my Ret set.

We should also have separate pools, imho, which some top-end guilds use. IE points earned in Kara, if any, can't be spent in SSC. I'd suggest a pool of points for progression, and a pool (or not) for farm content.

Right now, you'd get points for Gruul's and Mag's imho. Eventually, no more "Cupcake Points" for those, make a new pool called "farm points" or something. Only Cupcake Points can be spent in progression raids; both can be spent on farm raids (this is just one idea). "I bid 100 Cupcakes plus 20 farm" or something.

Kara I think we can keep /rolling...if someone only needs one item or something, maybe give them priority if it drops. ZA...probably can be worked out amongst those in the group? The people going are mostly the people who need very little.

Again, I want to stress that the people with the most points will be those who need the least. In T4, the newer and/or less active folks have cleaned up (which is good!) while some of our best people have gotten nothing at all so far. That is the reality. Many folks are so badged out that there won't be much for them in T5 either; let's not begrudge them priority on the one or two items they can really be excited about. We have folks who have needed little and got nothing while brand new folks get geared out, but remember, those folks like an upgrade now and then as well.

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Would be a good idea. I plan to have Logan sit in for me when I am on my honeymoon.

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To interject, there are mods out there that can log dkp for you, and take a huge headache away from that poor soul that is in charge of it. Our ML went from days between dkp updates to by the time we were at the next boss the dkp was already updated to take into account the previous boss slaying. I will dig around and try and find the mod for you guys, as it was truly a lifesaver for us.

Fredster, or Pragg on Frostmane.

"When will then be now?"

GWJ FF 2004 CHAMPION!

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Fedaykin98 wrote:

We should also have separate pools, imho, which some top-end guilds use. IE points earned in Kara, if any, can't be spent in SSC. I'd suggest a pool of points for progression, and a pool (or not) for farm content.

Right now, you'd get points for Gruul's and Mag's imho. Eventually, no more "Cupcake Points" for those, make a new pool called "farm points" or something. Only Cupcake Points can be spent in progression raids; both can be spent on farm raids (this is just one idea). "I bid 100 Cupcakes plus 20 farm" or something.

I disagree. I and several others would have absolutely no reason to run Kara or Gruul whatsoever anymore. If this were to occur, we'd have people just log on for what they need and nothing else. So, that'd be like me saying "I don't need anything from Mag or Gruul, lemme know when you guys hit T5". If it's a raid, and has majority GWJ (80%+), I'd consider it usable for points, period. It provides incentive to have our stronger players help gear up those trying to join us. Eventually it'll be the same in Gruul/Mag, especially for tanks. Other than T4, there is 1 item between all these bosses that's worth getting as a tank, and even then, it can be leapfrogged, so what tanks are going to help our DPS get the Dragonspine Trophy, since it's pretty much a required trinket for all hunters and melee going forward...

I think if I tell people I'm willing to help them get those upgrades they need in Kara and overall T4 content, I should be able to use those points towards helping myself when we finally get to Mount Hyjal (unfortunately I'm not all that impressed with SSC/TK loot either).

The one benefit to this I see is that it helps promote those who have the high repair bills and material costs earn points sooner, since they're in the doors first and for the longhaul (so would have to be paired with the fact points are not based on whether bosses die).

I also really hope we don't call them Cupcake points. The bird and channel are enough

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

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Zablocki19 wrote:

I disagree. I and several others would have absolutely no reason to run Kara or Gruul whatsoever anymore. If this were to occur, we'd have people just log on for what they need and nothing else. So, that'd be like me saying "I don't need anything from Mag or Gruul, lemme know when you guys hit T5". If it's a raid, and has majority GWJ (80%+), I'd consider it usable for points, period. It provides incentive to have our stronger players help gear up those trying to join us. Eventually it'll be the same in Gruul/Mag, especially for tanks.

The mobs from the different dungeons are normally wieghted different to accomplish some set of balance. That way everyone gets points, but the highend content is worth more.

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