One more PC Exclusive company down :(

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TempestBlayze's picture
Location: Brooklyn, NY

Cevat Yerli CEO of Crytek just recently said that Crytek will no longer be making PC exclusive titles because of piracy.

This is a huge blow to PC in my opinion and I am deeply saddened by this. Even though Ironclad games think otherwise Piracy really is a big problem.

You can bring up the argument that pirates wouldn't buy the games anyway but I really do not think that is true for all pirates. If they did not have access to download the game they would go out and buy it.

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http://www.next-gen.biz/index.php?option=com_content&task=view&id=10242&Itemid=2

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Botswana's picture
Location: Serenity Valley

Was it piracy or was it because you needed some kind of super future space computer to run their games?

In all honesty, Crytek was committing the cardinal sin of PC game development and it's this repeated self inflicting of wounds that is doing the most harm to PC gaming. Piracy is just the stock excuse. Kind of like crying "for the children!" when criticizing games.

I'm not saying Piracy isn't an issue, but there has still been successful PC titles. If people aren't paying to play your game there is probably a reason.

My reason was that I couldn't afford the rental space for the moon storage to keep my processor cooled on the aforementioned super future space computer I would need to run Crysis.

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Location: Cedar Rapids, IA

I saw one positive in this:

Quote:
We are going to support PC, but not exclusive anymore.

I would think doing something like steam would help a lot with piracy. Single player fps games seem to be about the most pirated type of game out there.

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Pyroman[FO]'s picture
Location: what

Yeah let's make another game in a crowded genre that's PC only, but I know how we'll really knock it out of the park this time! Let's make it only run on 0.0005% of our potential customers machines! We can't fail!

I still haven't played Crysis because I'm not going to upgrade my video card for what is at best a decent shooter.

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ranalin's picture
Location: Knoxville, TN

That's a negative spin on it, but would it be fair to also say they're no longer going to be PC exclusive because they're expanding into the console side of things? With them about to show off tech for the console at E3 that would make more sense.

Not really a downer in my eyes just a company expanding on what it does.

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Quintin_Stone's picture
Location: Cary, NC

I'm as big a PC gamer as the next guy, but I don't honestly care too much over whether a developer is "PC exclusive" or not. I just care about two things: 1) are they making PC games, and 2) are the games good?

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Botswana's picture
Location: Serenity Valley

ranalin wrote:
Not really a downer in my eyes just a company expanding on what it does.

See, I find it kind of funny because in most industries if you expand your product line and distribution channels it is considered a good thing. You wouldn't defend it as a decision because of poor consumer behavior.

Here in Lalalaland of PC game development, they feel they have to defend it while also accusing their customer base of being a bunch of amoral thieves.

"We're expanding our product line and looking into new avenues of revenue not because we're a savvy business but because our customers are a bunch of ass-raping sewer monkeys".

Thanks, Crytek.

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kuddles's picture
Location: Ottawa, Ontario, Canada

Quintin_Stone wrote:

Here in Lalalaland of PC game development, they feel they have to defend it while also accusing their customer base of being a bunch of amoral thieves.

To be fair, that's because they are.

And the reason this is so disheartening is because Crytek spent a year saying they would rather have PC-exclusive titles because they felt you had to make too many concessions to fit a game onto a console. So to say it's not worth now is pretty depressing, considering in the past year several PC-centric companies (like iD and Epic) are now pretty much saying the console will be their lead platform from now on, and use piracy as the explanation. I wonder if Relic is going to be making the move soon.

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Sparhawk's picture
Location: The Netherlands, hopefully soon in Canada

If expanding to consoles keeps Crytek into making games, I am all happy about it.
As long as the game doesn't change because it also will be on a console... and is
that preventable?
The piracy excuse is bs. Fact is that Crytek games would do very well on a console.
Maybe it will bring down the ridiculously high demands they put on the PC now.

But, loosing an exclusive is loosing bragging rights. No body can tell me any different

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I don't see why this is a blow to the PC either. It just makes sense to leverage their technology for another market. I don't know why anyone making a big budget game that can work with a controller wouldn't at least support the XBox 360 as well as PC since they are both based on DirectX.

I think they made a marketing mistake with Crysis. Maybe if they had a patch to unlock the highest settings instead of having them in the game they could have avoided the negative press about system requirements. I was able to play the demo wonderfully with a mix of high and medium settings and it looked fantastic. My computer would probably cost about $700 to build, about $600 if you already had Windows so I wasn't playing it on some sort of super machine. The gameplay in the demo just didn't make me want to buy the game even though it looked great.

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Quintin_Stone's picture
Location: Cary, NC

kuddles wrote:
Quintin_Stone wrote:

Here in Lalalaland of PC game development, they feel they have to defend it while also accusing their customer base of being a bunch of amoral thieves.

To be fair, that's because they are.

I didn't say that.

And if people aren't buying your games, they are not your customers.

Fedaykin98 wrote:

Good lord, I wouldn't have expected brilliance like that from that nemeslut Quintin Stone!

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Podunk's picture
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So, all you guys saying the piracy thing is BS, you guys have anything to back that up other than "because I think so?"

Because I think the guys at Crytek probably have a pretty good idea how much their game is getting pirated.

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boogle's picture
Location: Norman, OK

I don't know how to feel about this. I played through the first hour or so of Crysis and just found it...dry.
I mean the mechanic is cool and it looks like God splooged all over a jungle island, but its similar to other things I've played.
I probably wasn't going to buy their next release, and I'm in Pyroman's 0.00005%.

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Raven's picture
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PyromanFO wrote:
Yeah let's make another game in a crowded genre that's PC only, but I know how we'll really knock it out of the park this time! Let's make it only run on 0.0005% of our potential customers machines! We can't fail!

That's their problem in a nutshell. Whether it's actually true or not is irrelevant (it's not), this is the impression they cultivated for the majority of their pre-release advertisement timeslot. This piracy excuse is just that, an excuse.

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nsmike's picture
Location: Pennsylvania

Let 'em go to console. I was NOT impressed with Crysis, and if those are the kinds of games they're going to continue to make, the console market is going to vomit the remains of Crytek in a few years anyway. Maybe now that they've finished their shiny, new engine, they'll start working on making good games again, but I'm not holding my breath for them.

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Raven's picture
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Podunk wrote:
So, all you guys saying the piracy thing is BS, you guys have anything to back that up other than "because I think so?"

Because I think the guys at Crytek probably have a pretty good idea how much their game is getting pirated.

And how pray tell would they know if their game is getting pirated? Does it call home and complain? We say piracy is a BS excuse because while Crytek isn't alone in making the complaint it's not like no developers have had success. Sin anyone? TF2?

Some company's do things right... other's don't. And the simple fact of the matter is needing a God machine to run a game (or making people think they do) is a much more likely reason for a game to fail than piracy.

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Botswana's picture
Location: Serenity Valley

Podunk wrote:
So, all you guys saying the piracy thing is BS, you guys have anything to back that up other than "because I think so?"

Because I think the guys at Crytek probably have a pretty good idea how much their game is getting pirated.

Hey, I'll quote my sources as soon as they quote theirs.

However, the piracy excuse has been around for a long time. I listened to the GWJ podcast with Ironclad and there were also some articles posted here about the piracy debate.

The point is though, people who steal games are not necessarily customers waiting to be converted to honest upstanding citizens. Even if piracy is as rampant as they say, the loss of sales is much more likely to do with people not being able to play the game.

It's like they don't want to take any accountability for their own decisions, so they want to blame someone else. That's the real problem I have. Not that piracy is non-existant, but there is also a real obvious reason why Crysis probably didn't do better than it did but they just convienently don't mention it.

Also, I find the announcement odd because I could have sworn I saw an announcement earlier in April about how Crysis has some umpteen million copies or something. Something truly does not compute here. If people are pirating your game but you're still making money, who cares? Pirates do not represent potential paying customers! The guys who say "I couldn't find a demo" or "I like to try before I buy" and actually mean it represent a very small portion of the piracy base.

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nsmike's picture
Location: Pennsylvania

Podunk wrote:
So, all you guys saying the piracy thing is BS, you guys have anything to back that up other than "because I think so?"

Because I think the guys at Crytek probably have a pretty good idea how much their game is getting pirated.

I'm sure they do, but that doesn't necessarily mean that piracy is the problem. We've seen extraordinary titles stand on their own in the face of piracy (Sins of a Solar Empire). Films, which are VASTLY pirated, still bring in good box office totals if the film is good (or even not so good, like Spiderman 3 standing on the strength of the Spiderman franchise). Crysis not only requires a monster of a machine to run, but isn't really a good game to begin with. Piracy provides a "try before you buy" environment for gamers that might be uncertain about a game. Of course, that doesn't mean that there aren't people out there just looking for a freebie. But blaming it for the failure of a mediocre game? That's a stretch.

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TheEggplant's picture

I've never understood the teeth gnashing that goes with exclusivity loss.
The more people who can play a great/good game the better.
Yes some things work better on the PC as opposed to on a console.
That is why you're seeing Civilizations:Revolutions instead of full blow CIV 4.
If anyone seriously thinks intellectual piracy is a new thing that will destroy
this hobby they need to take a look at, "Steal the Film Part 2".
You make a profit by catering to your customers, not punishing them for something someone else does.

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Duoae's picture

gudanov wrote:
I don't see why this is a blow to the PC either.

Two words: Console ports.

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boogle's picture
Location: Norman, OK

Podunk wrote:
So, all you guys saying the piracy thing is BS, you guys have anything to back that up other than "because I think so?"

Because I think the guys at Crytek probably have a pretty good idea how much their game is getting pirated.

I was offered a pirated crysis shortly before I got it for Christmas that I turned down.
Out of 6 people I know who have Crysis, 4 pirated it.
I'd say its a legitimate problem.

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nsmike's picture
Location: Pennsylvania

boogle wrote:
Podunk wrote:
So, all you guys saying the piracy thing is BS, you guys have anything to back that up other than "because I think so?"

Because I think the guys at Crytek probably have a pretty good idea how much their game is getting pirated.

I was offered a pirated crysis shortly before I got it for Christmas that I turned down.
Out of 6 people I know who have Crysis, 4 pirated it.
I'd say its a legitimate problem.

Your age group is the primary "market" of pirates, though. They typically don't buy games anyway.

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Pharacon's picture
Location: Deep in the heart of Texas... Houston that is...

Wait cryteam is no longer making PC Games...??!?! Ahh who cares I'm working on my medic achievements.

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ranalin's picture
Location: Knoxville, TN

Podunk wrote:
So, all you guys saying the piracy thing is BS, you guys have anything to back that up other than "because I think so?"

Because I think the guys at Crytek probably have a pretty good idea how much their game is getting pirated.

Don't think anyone's doubting that their game is getting pirated. A game coming out on pc is guaranteed to get pirated. Them building tech for consoles which was announced before they began crying about pirates seem to be the more likely answer. Crying about pirates is good for the headlines though and kicks their name back into the public eye again.

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Podunk wrote:
So, all you guys saying the piracy thing is BS, you guys have anything to back that up other than "because I think so?"

Because I think the guys at Crytek probably have a pretty good idea how much their game is getting pirated.

Aside from the fact that conservative adobe, internal, estimates have piracy of their software as high as 60 percent? Or that there are more Wii torrents than any others floating around?

It is not that piracy and software theft are not existent, it is that they are not a threat to profits. 15 years ago the guys on MiniNova were trying to "Copy that Floppy." They were buying bootleg movies and albums from hole in the wall stores, or on the streets. Only torrents have added an air of legitimacy.

What is easier/faster for me, to reinstall and patch one by one a game like WoW or Company of Heroes, or grab a torrent with the latest patches and fixes? Or download a cracked version of a game to load onto my laptop so I am not carrying around a library of discs?

The problem with piracy=theft is that people don't buy software anymore. We are buying licenses and CD keys. Software is still shipped on incredibly fragile media. It doesn't take much to turn 500 dollars worth of software into coasters. So then what, shell out another 500? Or do I download the software that I never owned, and use my key?

Piracy doesn't kill games, poorly run companies do.

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Podunk's picture
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Raven wrote:
And how pray tell would they know if their game is getting pirated? Does it call home and complain? We say piracy is a BS excuse because while Crytek isn't alone in making the complaint it's not like no developers have had success. Sin anyone? TF2?

There's no need to be snide about it. It may well call and complain for all we know, but really, it doesn't take a f*cking rocket scientist to look at the pre-release leak of Crysis onto the torrent sites and look at the enormous number of downloads and conclude that damage was done. When Crysis was the by far the number one most seeded and leeched game at The Pirate Bay for weeks before it was released it does not seem unreasonable for Yerli to say that they "lead the charts in piracy."

TF2 and Crysis are apples and oranges because Crysis is primarily a single player experience and TF2 is strictly a multiplayer experience that requires a valid CD key and is tied to Valve's DRM. And Sins of a Solar Empire and Crysis are apples and oranges because Sins comes from a genre that no one apparently wants to pirate, i.e. Brad Wardell's advice to game developers: make games that aren't "cool" and everyone under the age of 25 won't steal your game.

Botswana wrote:
Hey, I'll quote my sources as soon as they quote theirs.

That's supposed to be a joke, right?

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t0W's picture
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Well let's hope something good comes from their engine in the future, either through them or other developer's and modders. A good multiplayer game similar to socom2^1028 in third person on CRYENGINE2 would be pretty sweet.

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MoonDragon's picture
Location: Burlington, Canada

I hope the door hits them on the way out. They can take their attitude and their irrelevant game(s) to the console world.

You know it's kindda funny, in the last couple of years, every single major game I bought was developed by PC developers that do not complain about piracy. Almost every single major game I did not buy (due to the fact that they either looked boring, had an uninteresting demo, or flat out seemed irrelevant like Crysis) had their developer whine and complain about rampant piracy. And you know what? It's really starting to peeve me off. To the point where I'm about to start blacklisting the developers that accuse me of being a thieving ass just because I did not buy their steaming pile of irrelevant boredom.

Do you think Spore is going to be pirated? Of course it will. In fact it'll probably be pirated 38 million times more than Crysis. Is Will Wright going to be making big public statements about it? Of course not. Because Spore will be making 38 million times more actual sales too. Because people actually want to play Spore, and other than a small percentage of people who would be interested in something like Crysis, most people aren't gonna touch it with a ten foot pole.

So I say again, good riddence.

(@)

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Botswana's picture
Location: Serenity Valley

I think the point is being missed. Piracy is being used as a convenient excuse but really what the company is doing is smart but they're defending a smart move. Why? Are they afraid they're going to offend the PC only snobs? Who cares, because they just offended them anyway by calling them a bunch of slimy thieves who don't pay for their games.

The gist of my personal annoyance is that in a real business you don't have to defend diversifying unless you're doing something that seems out of your market. For instance, if Valve suddenly got into hardware development there would be some hand-wringing by their investors. Even Microsoft, a company with more money and resources than most countries not classified as a superpower, had to defend, justify, and rationalize constantly their move to create hardware. If Crytek suddenly wanted to come out with their own line of mini-skirts I would understand. Even then I think they could do it without insulting their customer base.

For whatever reason, the PC gaming market is stagnant. I don't know that it's shrinking, but considering the console market is growing maybe it just looks like it's getting smaller in comparison. Like the one kid in 7th grade who never hit their growth spurt while everyone else is changing shoe sizes every three months. It's still a multi-million dollar industry even if consoles are a multi-billion dollar industry. There's no reason to abandon it but at the same time it seems silly to ignore all the money being made on the console side.

If you're Ironclad I get that because you're making a game that simply won't have a decent input interface this console generation. Besides which, I want a keyboard for strategy games anyway. I learned how to do FPS games on a console because I wanted to play them and there was actually a mouse/keyboard corrollary with the analog sticks that made the transition easy. I really don't want to see strategy games toned down to 10 buttons, I think that would make the interface needlessly obtuse.

Then you have games like Crysis which were just flatout stupid moves. Piracy my foot, other games sell well and are still heavily pirated. The problem is that you have the stagnating PC market which now has to compete with some pretty damn good shooters on the console. Not only that, but some of those pretty damn good shooters are also on the PC. Hey, if I can steal Call of Duty 4 on the PC why would I buy the X-Box 360 version? Wouldn't piracy be hurting the console sales to?

Regardless, I'm getting off track. Ignoring the console market when you make games that don't inherently have to be on the PC is just plain silly. Fine, maybe Crysis wouldn't look as good on X-Box 360 hardware, but then again most of the PC gamers don't have the hardware to run it either. Hell, if graphics are so damn important why is the Wii doing so well?

The real problem is not piracy, but rather that Crytek has their heads up their collective arses.

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I have a kid cousin who wouldn't even download Crysis (as in a pirated version) because he thought it wouldn't run on his PC =P

And it was a recent Core 2 duo somethin' somethin', it ran COD4 quite well.

I personally didn't even try the demo because it was stupid huge (like 2 gigs of demo). Maybe later...

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Parallax Abstraction's picture
Location: Ottawa, Ontario, Canada

I've no doubt that Crysis was heavily pirated but Crytek has none but themselves to blame for how that title sold. They designed it so that only the micro market of people who have multi-thousand dollar computers could run it at its high settings and then they dedicated almost all of their marketing and hype efforts talking about how good it looks and how awesome the tech is! Sorry guys but when you make a game with such limitations, it's not going to sell gangbusters. They might want to consider producing and more importantly, marketing a title to have a wide audience rather than make something that eveyone thinks they can't play and then whine it's all piracy's fault. The thing that floors me is that it's only now that developers are coming out in droves compaining about piracy. It has existed since the days of the first computers and has always been a large problem. It's a cost of doing business that can be predicted with a certain amount of accuracy and anyone who doesn't consider that when financially planning a project is doomed to failure and is almost asking for it to a point. To act like they've just discovered it now does not come off as genuine to me.

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