AoC: Spellweaving

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Tkyl's picture
Location: Somewhere under the rainbow

Posted last night, IGN has a preview of spellweaving. It looks like it could be really awesome. Casters can enter a stance (similar to defensive or frenzy stances) that cause them to start draining stamina. As soon as their stamina is gone, they begin to lose health. However, while in this stance they go through stages of spellweaving. The further along in stages they are, the more powerful there spells become. Also, there is the possibility of gaining small helpful buffs or fairly harmful debuffs. All in all, it looks interesting.

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ShadeRaven's picture

It will be interesting to see how they apply it. It will be a beast to balance, I imagine, and there's certainly going to be extra reason to hit (or protect) those casters you see in a spellweave state. I love that they are trying to add something my dynamic to casting, though, especially the idea that you can control the ebb and flow of the spellweave state for either higher front-end output or more sustained power.

It really makes me want to play both my priest and a mage to see it in action up close.

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ranalin's picture
Location: Knoxville, TN

Yeah this will take a lot of practice to get it mastered. Supposed to be in the release but no ones been able to test it yet.

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Spellweaving seems like a nice little twist for casters. A lot of people on the AoC forums are freaking out about Spellweaving since it appears that the caster has limited mobility while casting and possible debuffs on them during/after casting the spell.

That doesn't seem a problem to me, some melee attacks will be better PvP rather than PvE (really long combos for example). From the info shown it seems like it will be reduced to PvE (with a good tank) and perhaps seige combat where there is so much going on you can fire up a huge AoE and hope no one notices!

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ranalin's picture
Location: Knoxville, TN

I dont see spell weaving or least the late stages of it being used in mini game pvp too much. Like you mention battle sieges, pve and open world pvp will where ths will be used.

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fangblackbone's picture
Location: bay area

Don't forget that player collision is on in this game so 3 guardians could block access to the spellweaving caster unless they are knocked down.

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SpyNavy's picture
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"Shield Wall" -- Yells Aaaooohhh
"Priest to the rear"
"Archers, Fire!!!!"

So exciting

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ranalin's picture
Location: Knoxville, TN

SpyNavy wrote:
"Shield Wall" -- Yells Aaaooohhh
"Priest to the rear"
"Archers, Fire!!!!"

So exciting

You could have the guy on the left boost his shields up to the left the guy in the middle double up in the middle and the guy on the right do the same for the right.

That will be pretty amazing.

I also expect as time goes on and macros/addons are added to the game that there will be something to configure your shields on the fly for you.

While somewhat possible in PvE so far no ones been able to manipulate their shields successfully in PvP. When that happens it'll be a brand new world all over again.

Also thinking on these lines makes me think someone could do a somewhat static boost to shields now if you're familiar with all the different classes. I know that if i'm fighting a barbarian all his combos end with a straight on attack or an attack from the left. I know his most powerful attacks are from the left. So stack my shields 2 on the left and 1 on the top. This could help negate his most powerful attacks and if you try and keep your right away from him that may work.

Of course being able to remember that and do that on the fly isn't an easy task.

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fangblackbone's picture
Location: bay area

Thats good info. Perhaps circle strafe or dodge in the opposite direction against the barbarian when he starts to swing.

Or if you do have multiple soldiers, they can all configure their shields 2 left 1 up and line up in an arc in front of him.

I get the feeling the combat will be too frantic to analyze the combat details.

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ranalin's picture
Location: Knoxville, TN

fangblackbone wrote:

I get the feeling the combat will be too frantic to analyze the combat details.

It is during pvp and can be at times in pve. That why addons that could do that type of stuff for you will be a big deal.

Still a year from now i bet we'll hear about players being able to do this on the fly themselves.

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Swat's picture
Location: Vancouver

Check out this new video for spellweaving. This alone makes me want to roll a Priest of Mitra!

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HantaXP's picture

Swat wrote:
Check out this new video for spellweaving. This alone makes me want to roll a Priest of Mitra!

Yea, that looks awsome. It would make you a huge target if you started constructing statues in the middle of a pvp fight though.

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ShadeRaven's picture

Yeah, I can't wait until I get to try that for myself. I noticed he mentioned it would be especially useful in Raids....

As far as PvP goes... imagine what a Lure a Spellweaver will make!

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HantaXP's picture

ShadeRaven wrote:
As far as PvP goes... imagine what a Lure a Spellweaver will make!

Hehe, well you know how stupid some people can be, you might be able to get it off while the dpsers try to fight through your healing. (sigh bad flashbacks from wow)

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Cramps's picture
Location: Down by the lake

So, I assume form the video's mentioning that only four classes spellweave, that the Hearld of Xolti, and the bear shaman don't spellweave. Which makes sense in that they are melee oriented classes, that hardly have a use for being rooted to the ground. I can't wait to see what the other spell weave animations look like!

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LupusUmbrus's picture
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Cramps wrote:
So, I assume form the video's mentioning that only four classes spellweave, that the Hearld of Xolti, and the bear shaman don't spellweave. Which makes sense in that they are melee oriented classes, that hardly have a use for being rooted to the ground. I can't wait to see what the other spell weave animations look like!

Sounds that way. From the IGN article:
IGN wrote:
Though there are six classes in the game that can be considered "magical," only four actually fling magic at opponents as a primary method of attack. Spellweaving is available for the Priest-type Tempest of Set and Priest of Mitra and the Mage-type Demonologist and Necromancer. Basically, it works like a stance. Soldier-type classes, those who're most effective at fighting on the front lines of battle, have the ability to shift between defensive and offensive stances at will, affecting their damage output and capacity for resistance as the situation necessitates. It's the same for casters, able to switch in and out of spellweaving stance whenever it might be appropriate to combat what's onscreen.

Makes sense to me. Nice seeing the "pure" casters get interesting stuff to offset the fact they're less melee oriented.

edit: My only fear is that (not having played with this stuff yet of course) is that spellweaving might end up being useful in only very limited situations. But if they can strike a good balance, I think it's a great direction to try for.

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ShadeRaven's picture

I don't mind limited situational use as long as it's cool and tide turning in those scenarios. The idea of a raid where you have a three or four casters Spellweaving as part of a big push to overcome a problematic boss, with teammates trying to protect them, holds quite a lot of appeal to me as someone planning to play one of the typically boring roles (ranged healing).

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Cramps's picture
Location: Down by the lake

I'm also seeing a big benifit in the defense side of sieges. Spellcasters in spellweave mode protected by the defense buff of towers reigning fire and maggots down on the attackers.

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polypusher's picture
Location: L.A.

Dont forget that with knockback and player/mob collision, the melee people can actually physically keep their target from getting to a rooted mage in full spellweave if they work well together. It's a whole new kind of combat (in theory)

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WiredAsylum's picture

Spellweaving is being tested in closed right now.

Badass is all i can say.

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ranalin's picture
Location: Knoxville, TN

Doh! I so wanted to test that out. I wonder if the beta servers will be open late friday night?

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WiredAsylum's picture

ranalin wrote:
Doh! I so wanted to test that out. I wonder if the beta servers will be open late friday night?

Need a caster of lvl 50+ to do it.

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Swat's picture
Location: Vancouver

Here's a cleaner HD version of spellweaving that a player took in game. Takes a while to kick in but he eventually kills himself. I still can't wait to see someone do this fully in game, but I have a feeling it might choke my system so I dunno.

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Swat wrote:
Here's a cleaner HD version of spellweaving that a player took in game. Takes a while to kick in but he eventually kills himself. I still can't wait to see someone do this fully in game, but I have a feeling it might choke my system so I dunno.

Thats pretty bad-ass...I wonder what keeps someone from just wandering up and shanking the spellweaver in PVP.

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KillTrash's picture
Location: Miami, FL

Wow! That looked impressive! I can't wait to try that. I just have no idea of what was going on the whole time.

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MoonDragon's picture
Location: Burlington, Canada

TrashiDawa wrote:
Thats pretty bad-ass...I wonder what keeps someone from just wandering up and shanking the spellweaver in PVP.

Two possible answers: 1. nothing, 2. his teammates.

(@)

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hubbinsd's picture
Location: The Circus of Values

Is it possible I did spell-weaving at level 19 with my HoX and didn't realize it? I should've taken a screenshot, but I was surrounded by a lot of the same effects in that video. It went away when I left the zone.

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fangblackbone's picture
Location: bay area

HoX don't spellweave...

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hubbinsd's picture
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fangblackbone wrote:
HoX don't spellweave...

Well then. I s'pose that answers my question.

What about really kick-ass HoX?

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ranalin's picture
Location: Knoxville, TN

True spell weaving doesn't happen till level 50+

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WiredAsylum's picture

ranalin wrote:
True spell weaving doesn't happen till level 50+

And it crashes the zone that it takes place in...

Needs a tiny bit of work.

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