WoW: BHA: State of the Guild, AKA DEATH SUMMER '08!

Sharps Hazard
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Reaper81's picture
Location: Duluth, MN

Fellow Guildies,
GWJ Alliance has existed since the launch of WoW. It has changed dramatically in its over three years of existence. Generally speaking, GWJ Alliance has gone through a fairly predictable pattern of expansion, attempts at raiding, subsequent failure, and then attrition of the current crop of raiders.

I never believed that we’d come as far as we have. We’ve taken down the first of the 25-man raids. Not a titanic feat but one that’s pretty impressive for a guild like ours. I’m incredibly pleased with how well we’ve done. But, there’s still that things that need to be discussed.

Our first downing of Gruul was the most successful all-guild attempt at anything, ever. In many respects, it was a fluke. We've a wide spectrum of players in GWJ, from players brand new to WoW to theory-crafting, blue-post watching maniacs, we have it all. This is a good thing. And from what I've seen, most all of them are skilled enough to progress far in the game. Very far.

The problem isn't necessarily skill or gear; it's attendance. This is a not-so-good thing.

I called Gruul a fluke because not only did we have all the people who signed up actually show up on time, but we had extra people who /rolled for participation. But even on our second successful attempt, we still had to find an alternate.

In the past, when we've failed on runs it's because we've had to compromise on who attends, what their class is, or how well geared they are. We’re planning on changing this.
The plan I'm detailing below is still a work in progress. There's a ton of details yet to be hammered out but this is main goal.

We now have enough people geared and skilled to take on 25-man content. And this is exactly what we plan on doing.

This summer, GWJ Alliance will begin to aggressively tackle 25-man content. We will only be scheduling 25-man raids as the main guild functions. This is not to say that Kara or ZA will cease, rather, they will take a kind of pick-up status. We might have Wednesday or Friday be the Kara night, for example. We've decide on 25-mans because they're both the logical game progression and the logical guild progression. We have a large population of level 70 characters. With such a small ratio of tanks/healers to DPS classes, 25-mans are the best way to go to include all of you in on large scale guild functions.

This raiding schedule will not start immediately. What we would like is to provide an opportunity for those right on the cusp of being raiding ready an opportunity to finish gearing up.

For a period of around four weeks, we will continue Kara/ZA as content pushes. At the end of that time (late May to early June) we will begin exclusively scheduling 25-mans.
Our goal is to push as far into 25-man content as we can and we'd like as many GWJ'ers to come with as possible.

As it stands now, we're planning on a two-week 25-man content trial run after the gear-up period. If we can't progress (which we should be able to as we've already downed Gruul) or we don't get enough GWJer attendance, we'll begin looking at things like a guild alliance.

In addition, several changes are in the works.

The first, most important change is that in a short amount of time, GWJ Alliance will be moving off www.gamerswithjobs.com.

As our guild has grown, our day-to-day business has begun to choke out the MMORPG Junction forum. I remember at one point, every thread on the first page started with: WoW BHA:. This not acceptable. It's not fair to the other non-WoW GWJ'er guilds and it clutters up our hosts' website.

We are not severing ties with the site or anything like that. Rather, we're moving to a a new home that better suits our needs. For what's it worth, Ely is aware of this move and we agree that it's frankly past due.

Next, the way we raid is going to change. We will be mandating the use of certain mods.

Mod usage is the most important aspect of raiding. Certain fights require mods (indeed, Blizz says they design fights around them) and all of you use mods already. If you use Vent, you're using a sort of mod. We're going to really only require three: Ventrilo, Omen, and a boss mod (DBM or Big Wigs.)

Additionally, we're going to be implementing some form of a participation-based rewards system like DKP. Why? It encourages guild participation and rewards guild members who've helped significantly in bringing us to where we are today. Obviously, this is a huge topic and one that will be getting its own thread. Most likely on the new site. Please don’t comment on DKP here.

Finally, some of you will note I've been enforcing behavior in-game. I never believed I would have to say what I'm about to say but here it is. You are all adults or have the capacity to act as adults. If you exhibit a pattern of misbehavior, there will be consequences ranging from formal warnings up to being kicked from the guild. I could come up with a hundred rules on what is or is not kosher but any set of rules cannot encompass the entire continuum of human behavior. Therefore I will not limit myself or my officers on what we consider to be bad behavior.

And, for what it's worth, these problems have come from a tiny minority of the guild. I don't expect further problems but I know now that a general statement like the previous one will help me and the other leadership moving forward.

As we finalize details over the next couple of weeks, we'll provide updates on a more regular basis so everyone knows what will be happening when.
In conclusion, I'm looking forward to this summer. I hope to be able to prove the nay-sayers wrong and begin experiencing some fun new content with you all! Come to our raids and have fun, that’s why we run them!

DEATH SUMMER 08! BE THERE!

And remember, the Japanese aren't commercially whaling. They're conducting "research". Like "researching how delicious this whale is". - Paleocon

CEO
Elysium's picture

Nicely done, sir. I know there will be debate on some of these topics, but I _expect_ that debate to be respectful and mature. I've been talking with Reap about the plans for the guild for weeks now as he and the officers began putting their efforts forward, and I strongly support all the plans and guidelines described above.

- Elysium

Consultant
Robert Douthitt's picture
Location: 2 METERS FROM HADES

Well Said Boss..

Now before any Goojer thinks I am Sucking up to the boss Shank knows he and I don't always see Eye to Eye , But because we are Adults we usually work things out .. Now those that know me know i am easy going and probably don't suspect there was ever any tension ... and right now there isn't . You might wonder why i bring this up .. Well I bring it up because I want to keep this Civil and Productive .I know i am not an Officer here although I have served as one in other guilds. which is why I suppose people keep confuseing me for one ..So i respect the work they do and the things they deal with .So there will be discussion there will be debate . but please remember these are your guildis and friends and keep it civil .... Thats my two coppers for what it is worth

Yea though I have walked through the valley of the shadow of death I shall fear no evil because it will kill the clothies first
Terase - lvl 70 balance druid
Elorin - lvl 62 frost mage
Teriine - early 30s marksmen hunter
Terrion - early 20's warri

Handheld Ho
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Swat's picture
Location: Vancouver

I know WoW tends to dominate the forums, but I still do like seeing how you guys are progressing even though I haven't been with GWJ Alliance for ages. I know it's probably a major pain in the ass (and too late) but isn't it possible to segment the MMO forum into sub-forums? I'm sure AoC threads will die down a bit past launch, but what if all you see in here is "AoC: Blah Blah" threads?

I guess it makes sense because a lot of the topics have to do with scheduling and aren't of much interest to those not in the Guild, that part I do understand.

Great luck on the progress by the way!

XBL: Swat R2 PSN: swatr2

Intern
Shortfall's picture
Location: Virginia, greatest place on Earth

Well, it all seems logical to me.....it was very well put and I agree with most all that you said. I intend to take Shortfall and Emptor on a break right now and work on an alt and have cleared this with our leader but if I can help in any way just contact me via Shank(GWJ) or Cleria(KA) and I will be glad to bring either. Keep in mind that Emptor though lvl 70 has some entry level healing gear. If there is any other way I can help as in mats or armor kits just let me know. In closing....as General Jackson once said...."kill em all...let god sort em out!"

I use to say "Die young and leave a good looking corpse" too late for that now!

Sharps Hazard
Donator
Reaper81's picture
Location: Duluth, MN

Quote:

I guess it makes sense because a lot of the topics have to do with scheduling and aren't of much interest to those not in the Guild, that part I do understand.

And frankly, I've never been comfortable with posting the guild business functions here. Running the guild is an enormous operation and I'm incredibly grateful for all the hard work the leadership puts forward. I don't post nearly as much as I would like to because it would literally choke what little life remains out of the MMORPG Junction forum. This is www.gamerswithjobs.com. Not, 'What stupid crap is Shanker thinking about doing to the guild tabard today,'.com.org.gov.

And remember, the Japanese aren't commercially whaling. They're conducting "research". Like "researching how delicious this whale is". - Paleocon

Bilge Cat
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Farscry's picture
Location: Commanding at the Helm

Well, you picked a good time for trying this new direction. Summer's coming up, and after the next week and a half pass, both I and Alaysha will be having a lot more freedom in our schedule, and I figure what the hell; let's give it a shot. Those of you been around long enough know my reservations about moving the guild in a more hardcore-focused direction, and holy crap there's some fairly significant changes happening to our community in the game here. As long as we keep in mind the priorities of our community (community/friendship first, achievements second), I say let's give it a go and see how it turns out. As Reap noted, we've made some significant achievements lately without sacrificing who our community is, and the only thing holding us back is being better organized.

Count me in, and let's hope for the best. Thurgarn'll be bringing all the crazy healing he can muster.

Consultant
Romulox's picture
Location: Superior, WI

Well put Reap. I'm looking forward to this summer and the progression of the guild. I just have to get my healer to 70 and I'll be set

"It's like when you go through McDonald's and they give you an extra, -- oh, I don't know -- 1 million french fries. Do you question it? Nope. You just bask in the glory that is one million french fries." -Highlander

Discretion is not the better part of
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Malor's picture
Location: Perpetually suspended

Oddly, the only thing that bothers me at all is the forum move. I'd be sad to see this forum leave the GWJ umbrella. I like it being here, and I'd rather see it split into a separate forum, instead of being pulled off the site entirely.

It occurs to me that if it's not hosted here, it's no longer the Gamers With Jobs guild. GWJ is a website and forum, and if the forum discussions aren't part of the site, then it's a separate entity. If it moves offsite, at the very least, the name should be changed to reflect that. But I'd rather we just stayed here, and got split into another forum.

Other than that, fully in support. Happy with whatever you want to do. But, please, don't move the forum to another server. I don't think we can do that and still be the GWJ guild.

Groves giveth, and Gates taketh away.

Fists of Furry
Donator V2.0
mateo's picture
Location: Bang and Clear!

The only thing that irks me is the Ventrilo requirement. I run Linux more often than not, and having WoW and Vent running via Wine? Not so much fun, particularly since I roll Tankee style.

I understand all the other moves, but I don't think I am willing to stay on XP to stay with the Guild, particularly if it is off the GWJ reservation.

Nine Lives of Doom
PurEvil's picture
Location: Columbia, MD

Swat wrote:
I know WoW tends to dominate the forums, but I still do like seeing how you guys are progressing even though I haven't been with GWJ Alliance for ages.

I don't think there needs to be any change as far as that's concerned. I think the MMO boards are still a great place to brag about accomplishments, show progression, post pictures of downed bosses, and will still be the best place for general WoW questions (as it will encompass the Hordies here as well).

But BHA really does need it's own board for general operations. You guys probably aren't interested in things like the next officer meeting and such.

IronClad Online: PurEvil

Aggrologist
Zablocki19's picture
Location: Calgary, Alberta, Canada

A couple things to add in here:

First off, I don't expect that the BHA WoW discussions will leave this forum. Granted, not my call at all, but I think the theorycrafting portion, our progression, links and pics of encounters, will all continue here. The major change I see occuring is that our officer discussions, our signup threads and "LFG"s so to say will be handled offsite.

There's a vast amount of theory and knowledge in this forum that alot of people have come to rely on, such as gearing up class/specs, links to other useful sites, and patches that effect all servers, not just Blackhand Alliance. Basically it allows us to move the clutter to another area.

Meanwhile with the raiding requirements, they are just that: Requirements for raiding. I do not expect, nor do I feel it is the intention that GWJ Alliance will sever their core link by changing the name or moving everything BHA WoW related off the site. It will still be a good place for new players who come to this website to find others, adults, who want to take part in several different areas of the game, whether it be farming to raiding, offspecs to better gear. Several officers did express an interest in the leveling aspect of the game, and enjoyed playing with new people that come to the site and then the guild on a consistent basis, and we have no reason to take that away.

That said, Raiding is not a requirement to being part of the guild. It is just another aspect, and one that does require some attention. We will not enforce it, but if people want to take part in raiding, don't hinder the raid. Bring your A-game, get your flasks, gear up, and be available to help us become stronger by using Ventrilo, Omen and a boss mod. As Reap mentioned, it is a requirement straight from Blizzard's mouth. You want to see MH or BT, be prepared to put in the work and run what needs to be running. Without this stuff, you might as well try playing the game without pants equiped. While fun, and there's still the chance of success, it's not a good idea if you're trying to win, and we want to win.

Why are these mods required?

Ventrilo - The time it takes to explain the encounters and make changes to the operations of combat take too long to type. Our raid leaders need to explain this information, and it needs to be done efficiently so we don't have to rebuff three times before we get the point across. No one has the time for that.

Omen - Threat is an important part of combat. A dps pulls aggro, you're likely getting 3 or 4 people killed, and ultimately likely to kill the raid. Meanwhile, several battles require multiple tanks, so even if you aren't pulling threat, you need to make sure you are no going above the OffTanks, so they can get aggro as the combat requires. It's not just a Tanking and Dps necessity though, healers need it too. Several encounters have multiple adds that latch onto healing threat upon summon. The tanks need to know who to intervene or taunt away from if they are going to save the raid in time. A healer without it in this situation dies and you're total healing is down by up to 20%. When you are healing in the millions on a boss fight, that's HUGE.

Boss Mod - We've seen it in Gruul's, we will see it again in Mag, and I guarantee far more to come. You need to know the distance between you and other players, you need warnings when big and unique twists are coming your way. Boss mods tell you that, and without it, you're likely getting yourself and several others killed. Last I checked, living through a boss fight was part of actually winning the fight

I know this post is likely longer than the original, but one last point for the use of a DKP-like system. I'm in favor of it, and I don't object to anyone who opposes it. Assuming someone hits these points, I'll be happy to type out my rebuttle. Until then, silence is assumed as being in favor

Now then, let's go start a fight with some big ugly bad guys!

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

Sharps Hazard
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Reaper81's picture
Location: Duluth, MN

Quote:

I don't think we can do that and still be the GWJ guild.

What would change?

I've thought about your question a great deal because it was a question I asked myself. Can we move the guild off www.gamerswithjobs.com and still be GWJ? Yes. Why couldn't we?

As Krin states, the WoW centric discussion doesn't need to leave here. What does need to leave is our weekly sign-ups, officer meetings, and various other sundry guild things. We're not the only group that has bragged it up by posting kill pics here.

Quote:

The only thing that irks me is the Ventrilo requirement.

I knew there was something I was supposed to edit in. Thanks Krin, I'm an idiot.

As Krin stated, the raiding criteria I posted above is not a requirement to be part of the guild. You don't have to be a raider to be part of the guild. You don't have to have a certain spec to raid but you do need these mods to raid.

And remember, the Japanese aren't commercially whaling. They're conducting "research". Like "researching how delicious this whale is". - Paleocon

Fists of Furry
Donator V2.0
mateo's picture
Location: Bang and Clear!

Well, I understand that you don't have to raid to be part of the Guild, but this all reminds me of what I went through with Tactical Gamer.

They split the Guild from the main boards so that the raiders could be more active in their concerns, and ended up isolating the Guild from the rest of the community.

You are doing the same thing: making changes which will isolate the Guild from the rest of GWJ as a whole to satisfy endgame raiding, not for the good of casual players, or the Guild as a whole.

For my part, I will see if I can get Vent running on my system (teamspeak runs, so does mumble, why not vent?)...if not, I will gquit and move on.

Sharps Hazard
Donator
Reaper81's picture
Location: Duluth, MN

Quote:

You are doing the same thing: making changes which will isolate the Guild from the rest of GWJ as a whole to satisfy endgame raiding, not for the good of casual players, or the Guild as a whole.

Who are the casual players in this guild and who is the guild as a whole?

And remember, the Japanese aren't commercially whaling. They're conducting "research". Like "researching how delicious this whale is". - Paleocon

Intern

First off, nice post. Clear, reasoned and full of purpose - a natural step for even a casual raiding guild such as ours, and I for one believe that there will be plenty to do for us laggards as we continue to progress both individually and as a guild. I know the support I have received from long-term players in the past couple months has been amazing, and as a result I certainly feel good about making myself available to help anyone else along. Players new and old alike have shown that this guild is not about "me", and that the more casual players (such as myself) are welcomed. In turn, us casual players should understand and support the need and desire for the more advanced players to move onward in content.

One of the horrors of every guild I have been in, in every MMORPG I have played, is the drama that unfolds on the guild message board. So far, the moderators here at Gamerswithjobs have done an incredible job of "keeping it clean", so to speak, when it comes to BHA issue-related discussions. As best I can tell, their ability to do so stems in large part from their independence from guild operations. In fact, the GWJ forums are probably the best moderated discussion site I have seen, and as a result the forum posters tend to behave themselves.

Moving the guild to a standalone, self-moderated message board will present a new challenge to the guild leadership, and that is moderating the drama. Since the guild leaders are often the most heavily invested players, they are also quite likely to be involved, even tangentially, in any sort of drama. Even a leader who does an excellent job of moderation will be open to criticisms of favoritism and bias.

I am not suggesting that this is a bad move - just be prepared for another layer of responsibilities and raise your awareness to how your moderating acts will be perceived.

-> Lent

Blackhand Alliance: Korduroi (70 Priest), Faustus (49 Warlock)
Blackhand Horde: Lent (70 Priest), Durok (61 Hunter)

uncapitalized
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ranalin's picture
Location: Knoxville, TN

To make progress with the end game the guilds leadership honestly doesnt have a choice but to seperate raiders from non raiders. It allows everyone in the guild to make a choice. Neither choice is wrong, but expectations will be different for the raiders.

Reaper81 wrote:

Who are the casual players in this guild and who is the guild as a whole?

I'm casual when i play

Gamer Tag: Rantyr

Sharps Hazard
Donator
Reaper81's picture
Location: Duluth, MN

Quote:

I am not suggesting that this is a bad move - just be prepared for another layer of responsibilities and raise your awareness to how your moderating acts will be perceived.

One of the many things I've considered. Sufficed to say, I still feel that this will be a positive change because:

Quote:

Even a leader who does an excellent job of moderation will be open to criticisms of favoritism and bias.

This happens without me posting a damn thing. I omit a healer from a run, all of a sudden, I don't like that healer. I bring Shanker in on a 10 man, I'm using my position as GM to take a coveted DPS spot. :shrug: That's the nature of the beast.

And remember, the Japanese aren't commercially whaling. They're conducting "research". Like "researching how delicious this whale is". - Paleocon

Feed Me!
Bear's picture
Location: Syracuse, NY

From my time lurking I expected the issue of mods to be one of the more contentious issues. I'm not sure why there is so much resistance to making the game easier but let me just point out why these items are essential for progression.

Ventrilo - 25 man content requires communication. Not just the ability to plan the pull and designate jobs but to handle the dynamic changes that happen during a fight. The fights only get more and more complicated as you move farther into content. The days of tank and spank are quickly coming to an end. Fights like Mags require constant communication in the event a "clicker" goes down. Trying to push content without voice comms is like going into a fight and deciding to take off your gear.

Omen - Omen is probably the best threat meter out there and is almost essential for progression. My take is a little different from Krindle's though. I view Omen as a dps throttle. As you move forward it's going to be imperative that every dps class is pushing out as much damage as possible without overtaking the tank. Yanking aggro is definitely a no no but that's only half the issue. If you don't run a threat meter you don't know whether or not you can pour on the dps or not. If you're throttling down you're not playing your toon to it's fullest potential. Many of the fights going forward are dps races. You're either on a timer with the boss getting stronger (ie Gruul) or fighting against your healers mana pools (ie Void Reaver). Look at it another way. Say you take 3 tanks and 6 healers on a raid. That leaves 16 dps classes filling out the rest of the raid. A boost of 50-100dps times 16 players over a 10 minute fight is MASSIVE. In order to conquer new content you're going to have to be performing at the very top of your classes abilities.

Boss mods - Unless you want to spend your evening banging your face on your keyboard in frustration you're going to need one. Knowing when Mag's is casting Blast Wave or when Lurker is going to Spout will keep your raid alive (well sometimes). Trying to guess when a bosses most damaging abilities are going to happen is just suicide.

I realize that some people hate the idea of mods but they're essential if you're going to try to push new content. The players breaking new ground are going to be spending hours in an instance wiping repeatedly. They'll rack up massive repair bills and at times they'll wonder why they're putting themselves through it. Then they finally kill that SoB that they've wiped on 15 times it's all worth it. There's no better thrill in the game than killing a boss for the first time.

Executive

Excellent stuff. Well planned and a positive step towards moving to (current) end-game material.

Sadly, as much as I have been waiting for this, it falls really at a bad time for me it appears. One, summer is coming, and outdoor activities become more prevalent in the evenings. Weekend runs will definitely be preferred (but again, note that hiking, fishing, running, etc., will interfere). Two, Valleja's the director of a international conference in late June that dominates her time (completely) until it's over, and she also has some overseas travel (aka: Singapore) thereafter. It might be mid-August before we can commit to a full-time raiding schedule, or even into the fall when the weather turns back to steady rain.

I must admit, as much as I think it's a great idea, it really stinks from a personal perspective. As long as I have longed for more challenging raiding, it looks like it is going to fall at a rotten time for me. Worse yet, if I can only spot in, or join in a little later down the road, I'll be gimped by the DKP aspect.

Again, don't get me wrong. I think it's a move in the right direction and applaud it. It probably won't work for me, though, unless these raids start happening early in the day or at least not in the prime hours of the barbeque, family, and outdoor season.

World of Warcraft: Blackhand Server
* Sunseeker - Prot Paly (70) / * Aesildur - Holy Priest (70)
Steam Community: ShadeRaven

Feed Me!
Bear's picture
Location: Syracuse, NY

mateo wrote:
Well, I understand that you don't have to raid to be part of the Guild, but this all reminds me of what I went through with Tactical Gamer.

They split the Guild from the main boards so that the raiders could be more active in their concerns, and ended up isolating the Guild from the rest of the community.

You are doing the same thing: making changes which will isolate the Guild from the rest of GWJ as a whole to satisfy endgame raiding, not for the good of casual players, or the Guild as a whole.

For my part, I will see if I can get Vent running on my system (teamspeak runs, so does mumble, why not vent?)...if not, I will gquit and move on.

I was there for this Mateo so I know where you're coming from. This is the classic catch-22 from MMO's and frankly, an issue that GWJ has not dealt with for almost 3 years.

Guilds are generally made up of 2 types of people. For lack of better descriptors I'll use "hardcore" and "casual". The hardcore players generally have the most time invested and are the ones constantly yearning for more content and more phat lootz. Casual players log on when they have time, play when they can but conquering content and having the best gear generally isn't their biggest interest. Now here comes the game breaker. The "casual" players don't want to commit the time and effort raiding requires and the "hardcore" players don't want to run Arc, Bot or any of the other instances for the 237th time. They've done it and they want something new. Neither approach is wrong but it does create a divide.

I agree it's not fair for the hardcore players to demand that everyone raid and that's not what's happening here. BUT, and here's the big BUT, it's not fair for the casual players to hold back the raiders just because they don't want to make that kind of commitment. This is exactly the dynamic that GWJ has been fighting for the last 3+ years. That's why they've lost some of the best talent on Blackhand. If you looks at the former goojers that have left and put them in the current roster, GWJ would easily be one of the top 5 guilds on the server as far as raid progression. Instead, the hardcore players grow frustrated and leave. That's what I did

The beauty of WoW is that the 2 types of players can co-exist in the same guild. Yes it's harder and takes work but with the right people it still can work. Blizzard has made this easier with the addition of badges and the high quality loot that's available. Kara is quickly becoming the UBRS of the Burning Crusade and I can assure you from my experience that even the hardest of hardcore players will still run Kara for those fat 22 badges.

Feed Me!
Bear's picture
Location: Syracuse, NY

ShadeRaven wrote:
Excellent stuff. Well planned and a positive step towards moving to (current) end-game material.

Sadly, as much as I have been waiting for this, it falls really at a bad time for me it appears. One, summer is coming, and outdoor activities become more prevalent in the evenings. Weekend runs will definitely be preferred (but again, note that hiking, fishing, running, etc., will interfere). Two, Valleja's the director of a international conference in late June that dominates her time (completely) until it's over, and she also has some overseas travel (aka: Singapore) thereafter. It might be mid-August before we can commit to a full-time raiding schedule, or even into the fall when the weather turns back to steady rain.

I must admit, as much as I think it's a great idea, it really stinks from a personal perspective. As long as I have longed for more challenging raiding, it looks like it is going to fall at a rotten time for me. Worse yet, if I can only spot in, or join in a little later down the road, I'll be gimped by the DKP aspect.

Again, don't get me wrong. I think it's a move in the right direction and applaud it. It probably won't work for me, though, unless these raids start happening early in the day or at least not in the prime hours of the barbeque, family, and outdoor season.

Shade,

Most guilds go through a summer slowdown and I would expect GWJ won't be any different. Here's the good point for you. By the time you're ready to go back at it full time all the new content will be on farm status and all the other players will have their gear. As they continue to farm it you'll get all your phat new gear VERY fast

Sharps Hazard
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Reaper81's picture
Location: Duluth, MN

Quote:

Worse yet, if I can only spot in, or join in a little later down the road, I'll be gimped by the DKP aspect.

Without this thread turning into a GWJ DKP discussion (and if anyone has any burning questions, please PM me) what we're generally planning on trying to do is twofold:

1. Reward people who have the availability to help (note very carefully that I didn't say, 'Run') us push content.

2. Not to punish our more casual players that still want to see content.

A big part of the fun in WoW is not only seeing new fights but having cool new stuff to take away from that fight. Our raiders work very hard to get stuff on farm so we can get more people in on the Kara, Gruul's, and ZA's. (Though... ZA is a nasty bit of scheduling) I want to see them rewarded with the drops they *need* to move forward so the whole guild can move forward.

But, I don't want GWJ'ers who aren't as committed to WoW as we are to feel completely helpless when items drop. We prefer items to shards. Having a system like DKP encourages everyone to roll responsibly and gain a better understanding of their class that allows us all to move forward.

As I stated in the original post, this is a big topic for us and one that we're working on putting together in the way that works for the Gamers With Jobs.

This is the most I'll comment on DKP in this thread.

And remember, the Japanese aren't commercially whaling. They're conducting "research". Like "researching how delicious this whale is". - Paleocon

Executive

I understand where you are coming from. But it's not like I am used to be dragged along as a moocher. Aesildur's gear isn't what it is because I wasn't at the forefront of pushing new content. I am just lamenting that a true coordinated effort at the next stages in this will come at a bad time for me. DEATH SUMMER is a little too close to DEATH OF SUMMER here.

Regardless, I certainly wish everyone else the best and believe those who available for every raid and every night should be rewarded for their dedication to the game.

World of Warcraft: Blackhand Server
* Sunseeker - Prot Paly (70) / * Aesildur - Holy Priest (70)
Steam Community: ShadeRaven

McCharles, If You're Nasty
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Do all guild members currently have accounts on GWJ? I'm guessing not and they've decided not to post. But for people that want to post, presently, they have to register with GWJ. Could it be required on the new site that you sign up here before you can sign up on the guild site? What makes GWJ Alliance so great is that it's full of GWJers who are aware of how the CoC and the GWJ community work. Forcing members to have an account here if they wish to post on the guild site would guarantee they're exposed to the unique community that is GWJ.

JUST PUZZLED YOUR ASS UP, SON! -Mr Crinkle

Steam Community: McChuck XBL: GWJ McChuck

Citrus Casanova
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Reaper wrote:
As Krin states, the WoW centric discussion doesn't need to leave here. What does need to leave is our weekly sign-ups, officer meetings, and various other sundry guild things. We're not the only group that has bragged it up by posting kill pics here.

Yeah, this is the only thing that really concerns me. If you guys do manage to get it worked out as you and Krindle have explained, though (ie, most discussion stays here and only "business matters" move elsewhere), I expect it won't be a problem.

Other than that, I have full confidence that you guys can take the guild where it needs to go while maintaining that warm, squishy GWJ feel that we all love so much.

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Grenn's picture
Location: Sitting uncomfortably close to your girlfriend

I don't mind the change. In fact, it could really help in certain aspects. I was in a raiding guild before, and on that website we had specific stratagy forums. How we handle bosses and general raids and such. It's very difficult to have here in the General MMORPG forums. And more importantly, having stratagy forums where we detail the specific stratagy we use is better than a goodjer asking the day before and getting "check WoWwiki" responses.

But it would be better to keep it all Goodjer. That is, the gamerswithjobs.com folk. Make em join here. I've always had good experiences playing with other goodjers (with the exception of 1 on 1 sniper battles with TempestBlayze ) and I'd hope we can keep it that way.

I'm an Uncle!!! -8/20/07

I buy even though I have 2 of them. I likey the Snakey. - Scrub, I'll leave it to you to guess what this is about

ICO: General Fancypants
Steam: Grenn[GWJ]
WoW: Goquelyrslf

Sharps Hazard
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Location: Duluth, MN

Quote:

Do all guild members currently have accounts on GWJ?

The vast majority do. It's one of our few requirements, actually. We have instances where a spouse might share an account or something similar.

EDIT: In fact, I've routinely trimmed the roster of people that haven't logged in a long period or don't have a forum tag attached in their guild officer notes.

EDIT 2: Yet another instance of a routine practice I'd like to post about but can't because it will get washed away quickly. While I've never begged Ely to sticky a post (I've asked) it's never happened because the top of this forum would become mired in sticky posts about the guild which again defeats the purpose of a GWJ MMORPG forum.

Quote:

Forcing members to have an account here if they wish to post on the guild site would guarantee they're exposed to the unique community that is GWJ.

Many of the active guild members have accounts here so just so they can be in the guild. The guild's business needs have transcended the site on several levels. When Krindle reached a thousand posts and Certis posted that he was unfamiliar with Krin's forum tag, I knew we'd grown far beyond our humble beginnings.

And remember, the Japanese aren't commercially whaling. They're conducting "research". Like "researching how delicious this whale is". - Paleocon

Consultant
Location: In PreggoHeartburn City, Just east of Stretch Markville

Bear hit the nail on the head. The three mods that will be required for GWJ raids (as oppossed to GWJ membership) are vital for 25man success. Sure you can get away with no mods in Gruuls, but that where it stops. Progression is expensive. I am sure everyone has heard that and the casual players are going "Yeah yeah 'Lique progression is expensive, blah blah blah". So here is how expensive progression is about to get and why its actually a good thing for the casual gamer to sit back and wait for farm status.

'Liques raid bill from 1 week (2 nights of progression, 1 night of farm). 9 Flasks of Relentless Assualt at 60g a piece= 540g, 40 Spicey Hot Talbuk average 35g per stack=70g, Repair bills from Lurker/Hydross/Trash Night 1 was 27g, Repair from Night2 Fathom Lord (repaired twice) 58g, Repair from Tidewalker 26g. Adamentite sharpening stones 6 stones at average 6g a pop=36g. About 30g worth of poisons. Total raid cost, one melee dps toon that doesn't have to buff others=787g. And I did not have to put mongoose on a new weapon or gem and enchant a new peice of gear.

If you plan to raid progression plan to spend your non-raid time farming and doing dailies to be able to afford it. Dpsers generally will spend about 1000g per week to raid, tanks and healers even more. If you try to do this without mods, take those costs and double them, then add in the loss of guildmates cause they are tired of you getting them killed cause you can't move under water for spout or stop hitting the boss during phase changes.

GWJ can survive a change to a raid progression. Even guilds that flat out announce themselves as raid guilds welcome the casual player. Sure the casual player isn't going to get the first shot at the fat loot no matter if you use DKP or EPGP or whatever, but that player didn't have to spend 3 to 4 weeks wiping on the same boss night after night either.

Really the choice is to move past Kara and ZA or face constantly seeing your best geared, most expierenced folks leave. The officers have a good plan to keep those folks who do want to see new content yet still be there for the once a week, couple of hours on thursday player.

*Bandolique (70 Combat Rogue)
*Amara (70 Fire Mage)
*Zeus the Good Luck Dog making the Lords of Kara/SSC/TK cry whenever he is around

Bilge Cat
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Bear wrote:
Guilds are generally made up of 2 types of people. For lack of better descriptors I'll use "hardcore" and "casual". The hardcore players generally have the most time invested and are the ones constantly yearning for more content and more phat lootz. Casual players log on when they have time, play when they can but conquering content and having the best gear generally isn't their biggest interest. Now here comes the game breaker. The "casual" players don't want to commit the time and effort raiding requires and the "hardcore" players don't want to run Arc, Bot or any of the other instances for the 237th time. They've done it and they want something new. Neither approach is wrong but it does create a divide.

I bolded the part I very, very strongly disagree with.

I would consider myself to be someone who straddles the line between "casual" and "hardcore". I'm a hardcore mentality player with a life that keeps me casual in availability. I'm more than happy to commit the effort that raiding requires, and I hope that my conduct and attitude in our raiding efforts supports that claim when I make it. However, I simply haven't had the time to commit.

I've been to most of our Gruul's runs, and been happy to keep slamming my head against Big Ugly's backside alongside everyone else, without complaining. Every loss brought us closer to victory, so why complain? I come prepared: I usually buy my stuff off the AH (potions, flasks, etc) because I can't make most of it or often can't make it to the event in Ba'shir's Landing, I read up on encounters, I keep my mods up-to-date (and have been using the mods long before they were technically required, because it was explained to me how helpful they are for the raid), and so on. I've raided what I could, but time has been my enemy since last August. Fortunately, I will have a lot more time availability/flexibility over the summer, so I will be able to pick up my pace a good bit after next week finishes out.

I just wanted to note that, especially in a guild associated with Gamers With Jobs, there's often a distinction between a willingness to invest the time, and the actual availability of said time lining up with a raiding schedule. That's always been my concern with a DKP-ish system, and I will admit I have serious concerns about it, but the statements Krindle and Reap have made about it lead me to believe they understand this, and the system is being designed to take into account ways that people help support the guild's raiding efforts even when they don't have the right schedule to make it to as many of the actual raids themselves as others.

I do have concerns about how this push is going to affect the guild as a whole (the forum change actually being my biggest concern, but a lot of the comments since I posted last night have been allaying that concern), but if this is something that might be able to keep our healthy mixture of casual and hardcore players together in a healthy community, then I'm willing to give it a shot.

Me, I'll be whoring myself out for heroics (even with *shudder* PUG's) over the next few weeks to try to gear up a bit more in preparation for Death Summer '08, and hopefully we can also get Alaysha geared up for a tanking role like she wants to be, so that she can join in too. I'm concerned that with her lack of gear and experience, she's going to get left out a lot, hopefully that won't happen. She may just need to respec to a more needed role that she can jump into more easily so she can keep participating.

Intern

This is a huge step: I'm excited to see some great and new things from GWJ Alliance!