Why are games like GTA IV so appealing to people?
Okay so by now everyone's probably seen all the gush reviews of the new GTA IV. But I just can't get even remotely interested with it...
Sure I think it is awesome that there are some really cool technologies that the game uses. It is vast, and similates real city extremely well. Usually I am drawn to interesting technologies but for GTA IV even all the cool technologies could make me feel interested in the game (Am I Normal!?
)
The biggest problem I have with the game is its premise... I don't find playing "a life of crime" to be appealing at all. I don't fancy emerse myself in a world of mindless violence, frivolous sex and copious drug use/dealing. But appearantly everyone else loves those things...
(Actually I don't mind "sex drugs and rock and roll" at all. I love them when they are used to carry across a point. I just can't stand the overuse of violence, sex, drugs, in a game/movie/tv show/book, for no meaningful purposes (Like for GTA violence, sex and drugs IS the game) .)
The other problem I have with the game is the fact that it tries to be "too real." (And because it is "so real" my tolerance for mindless violence in a game goes all the way down to zero.) I don't know why I appreciate games that strives to be a copy of real life, but I just don't find myself being able to experience new things, expand my mind as much as I usually could from a game.
So please enlighten me! Teach me the reason why I should really be absolutely in love with games like GTA IV!? (I am honestly asking here, since I have a feeling that there is something wrong with my head or something...
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Decisions are just decisions, there are neither "good" or "bad"
[quote=LobsterMobster] *In response to being rewarded with a in-game shack for NOT nuking FO3 city Megaton*
Yeah, but if you set off the bomb in Megaton you are rewarded with a parking lot!



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The evilness is offset by the copious satire. And the fun.
The sex is optional, and the drugs are hardly an element of the gameplay, unless you're talking about the hilarious drunkenness model, and the violence is nonexisent. Wait, scratch that last one.
Even if you don't play for the evilness, the game is easily worth $60 as a "recreate your favorite movie car chase" game. A lot of people use the missions solely as a means to unlock more of the map to have a bigger playground in which to run amok.
I think you answered your own question. Tons of other people find it appealing to escape into a realistic game world where there's no real world consequences for massive violence and debauchery.
If you really believe that you should think the same way as everyone else when it comes to enjoying or not enjoying violent messed up entertainment, then yes, there probably IS something wrong with your head.
I don’t know if people can say something to convince you that you should enjoy it. It’s like not enjoying any game that’s widely praised. Maybe it’s just not a game for you. Especially since your reasons for not liking it are the exact reasons people find it entertaining.
That said, I've actually never been that into the GTA series. I think part of it is as you mentioned, I don't like being a complete despicable jackass in a game. I can’t empathize with a character I’m controlling, if he’s a horrible human being.
Plus, I usually don’t care for open-world games. With the past games, I felt like I saw everything the game had to offer me after about an hour of driving around aimlessly. However, I’ve read enough about this current iteration to give it another chance.
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Edwin won the thread with the first post. Congratulations.
If you can watch that video and not be excited for GTA IV, then it's just not for you. And there isn't anything wrong with that.
After watching that review, I will buy GTA IV. When is an interesting question with Age of Conan looming large (and the open beta begging me to enter Hyboria early), but it has become when not if.
Fletcher wrote:
I'm pretty set on not buying GTA IV simply because there are now other open-world games that don't require me acting like a criminal.
That said, I get why people are excited. I need no explanation there.
I am going to call bullsh*t on all these perfect review scores though. Considering past games and the inherent issues of the GTA series since III, I have a hard time believing they've made a perfect game. Every perfect review score is another mark against the credibility of game reviewers as a whole and further shows how there still is no true game criticism.
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The short answer for my is that I like the "go anywhere, do anything" playground aspect of the game.
I also enjoy running, gunning, & driving all in one title. I love Rockstars' ability to realize a time and place so successfully that it feels like a true time-capsule of the period they're emulating (VC: 80's Miami, SA: 90's SoCal, IV: present day NYC). I love the smart and irreverent running commentary that permeates each game in the form of radio tunes, commercials, talk-shows, billboards, etc...not only from a pop-culture perspective, but also deeper political paradigms of the time. I love the narratives delivered with both excellent writing and voice acting.
The total freedom of being set loose in a fully realized virtual world that so closely mimics our own is incredibly ambitious and mostly realized is an unparalled feat in the gaming landscape, and Rockstar seems to actually deliver.
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For me? It's the driving. I rarely went on violent rampages in GTA3, Vice City or San Andreas, but I drove my ass off in those games. I especially enjoyed the car hunts in Vice City. It's not about the violence, or the drugs, or anything like that for me. Of course, I don't mind those things in the game, since it's a game, and relatively harmless to me. I'm not suddenly going to go on an unhinged rampage or seek out narcotics just because the game focuses on some of those themes. Plus, the fact that the world is open and I can go where I please in the game is pretty fun as well. I don't know, I first saw and played GTA3 at a friend's high-school graduation party. When I saw it, my first thoughts were, "That looks really fun." I was hooked after that.
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I agree. I went from thinking about picking it up tomorrow to thinking about picking it up at midnight. I'm very curious to try out that multiplayer. Cops vs. Robbers sounds cool.
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As far as drugs go. If my memory serves me correctly ALL of the previous GTA protagonist didn't ever actually use any of the drugs they delt. In San Andreas CJ was offered it, and he said something like, "nah man that sh*t messes with yo' mind." Aside from the weed burning mission where he couldn't help it though. I don't recall Tommy Vercettii ever doing any drugs either. And yeah the sex is always optional. As for the violence... Yeah... I personally find taking day to day real life frustrations out on virtual worlds relaxing. I can have a really crappy day and be angry towards everyone i see, then I'll sit down and calm down by playing games like this.
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Perfect review scores don't mean it is perfect (see, for example, the IGN review). There is no perfect game and the reviewers know it. But why should you have a scale from 1 to 10 if you never use the 10? You might as well use it once in 10 years. Although you may very well be skeptical, I wouldn't go that far and claim it undermines the review practice without having played the game.
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Uhh, thanks for the insights. I have been just too focused on the "negative" aspects of the game and not see the other parts of the game that could be interesting.
That said, I should explain my original post better:
I am not trying to force myself to conform or anything. But I was just really perplexed by all the perfect scores in the reviews.... I mean I just can't see how so many different people would consider the game to be perfect w/o a mention of the somewhat "interesting" premise of the game.
I just don't see the HUGE disparity of scores between GTA games and a game like Postal. Than again, maybe the next Postal game will get perfect or near perfect score too.
Decisions are just decisions, there are neither "good" or "bad"
[quote=LobsterMobster] *In response to being rewarded with a in-game shack for NOT nuking FO3 city Megaton*
Yeah, but if you set off the bomb in Megaton you are rewarded with a parking lot!
-2 Points for quoting me out of context -
My biggest problem is that they only hand out these scores for the big name games. Zelda, GTA, Halo, etc. It looks less like the game is perfect and more like the reviewers are a bunch of fanboys eager to fellate the development teams.
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That sounds more like a criticism of the review system, especially the numerical review system we see now. Many of them are, in part, designed to be eye-catching at a glance, and what's more eye-catching than a 10?
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10/10 does not equal a perfect game, any more than '2 thumbs up' or 5 stars equals a perfect film.
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We're arguing semantics. If you can't give a game any higher than a 10, it is a perfect score whether or not the game is perfect. I'm also not demanding perfection since this is all subjective.
What my concern is that reviewers are throwing any and all objectivity out the window when a big anticipated release comes out. Yahtzee nailed it with his Halo 3 review.. It was not a bad game but it is not a great game either. Not that you could tell from the reviews it got.
I never see the games from small name shops who developed a quality game but didn't get the huge marketing push get those scores, and I've played some games that I truly thought were underappreciated gems. They don't get the 10/10, 5 stars, 98% reviews. They'll be lucky to hit the mid-80% range.
What will happen is that reviewers will trip over themselves talking about what is great about GTA IV while glossing over its weak points. That is certainly what happened to Perfect Dark Zero, a game that reviewed far better than it was received. Hmmm, would it have anything to do with being a Rare release?
Maybe the game is that good, but until I see a non-Rockstar, non-Bungie, non-big name anything get those kinds of scores I remain entirely skeptical as to what basis they are using to award that score.
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I share similar reservations.
Decisions are just decisions, there are neither "good" or "bad"
[quote=LobsterMobster] *In response to being rewarded with a in-game shack for NOT nuking FO3 city Megaton*
Yeah, but if you set off the bomb in Megaton you are rewarded with a parking lot!
I always get skimmed over it's not even funny
It is OK that you are skeptical, but I think you're going a little too far, that's all I said.
"What do you think you're doing?"
"I'd say I was joining the winning team, but that'd imply there existed a time when I wasn't on team evil."
I'm excited for GTA IV for the potential multiplayer mayhem.
I have zero knowledge about this game except that it has multiplayer and that it's based on the previous GTA games. GTA is simply a mindless arcade game with slightly disturbing anti-social overtones. I relish the idea of being able to express my deep seated sociopathy on pixels with some of my closest virtual friends.
I don't care about the stories and never have. The missions are usually just barriers to unlock more of the city and more weapons. The character is simply my darker side expressed in a way I haven't enjoyed since Quarantine. I skip the cutscenes (Sam Jackson? He *is* in everything.) and usually turn on the radio, full-blast.
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If you don't see why GTA games get rated higher than Postal then you're really missing the mark of what makes GTA so fun. It even sounds like you've never actually played a GTA game. GTA IV isn't highly anticipated because people are eager for a more polished Postal violence simulator. These games have huge polish, vibrant worlds, great characters, incredible soundtracks, laugh out loud humor, and the best open city driving environment in gaming. They have as much in common with Postal as they do with Pokemon.
If one falls into the camp of, "There's no such thing as a perfect game.", then the numerical score of 10 should be erased from scoring systems altogether because it's a technical impossibility.
I'm okay with certain titles getting the coveted score because I understand it to mean that it represents the absolute best incarnation of a game-type or genre to date. Like Podunk said, two thumbs up doesn't make a movie perfect just like a 5-star dining experience doesn't mean it is unblemished and perfectly heavenly.
Besides, most GTA IV reviews I've read have clearly stated the perfect score earned does not mean that the game is "perfect" per say, but that it is unquestionably the best representation of the genre to date.
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...and on a more serious note...
As others have said, if you have played the game and don't have fun, what is there to say? I've loved the GTA series since GTA III, and know that each installment is going to allow me to explore a large environment which running, gunning, driving, and essentially doing whatever the hell else I want. If you're a fan of that kind of stuff, you should enjoy the game. If not, then no harm.
Reviews are what they are. I don't really care if a game gets a "9.7" or a "10." Does that ".3" really matter? Even if others rate something very highly, it doesn't mean there's anything wrong with YOU if you don't like it.
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I think you're totally missing my point. It's the basis of that score.
There's a lot of binary thinking going on here.
I never said it had to be perfect, I'm saying the ONLY games that get those scores are big name releases.
You guys are still stuck on the semantics, I'm arguing something else.
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I'm not uber excited for GTA IV either. I don't mind the criminal lifestyle bit, after all it's not me doing the killing, but I haven't picked up a GTA since 3 and this one doesn't seem that much better.
They have addressed my one major concern, which was the on foot controls, but it's still an open world game which generally leaves me with the feeling that the developers are just saying "here, make your own fun, we couldn't be bothered."
So it's not a day one purchase, but I might rent it or pick it up once it hits a more discount price in 6-9 months.
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Will Wright once talked about how he observed people played The Sims. He noticed that a person's first play through was usually "evil" or "bad" but because the person is particularly dark or obsessed with these things. Wright noted the people had to learn the rules of the game, as a game is clearly not the real world even if it pretends to be. Once people learned the boundaries of the game, they went back and played a "good" character.
So I guess "It's just a game" comes to mind. That's not just cheap justification for 13-year-olds, it's profound wisdom echoed by the world's oldest religions and philosophies. You aren't damaging your karma any worse than The Sopranos or Godfather movies would. If you enjoy those tv shows/films, then you'd like GTA. If you don't, stay away from the GTA games. However, if you like gangster films but can't find yourself enjoying these games, then I suspect somewhere you haven't come to terms with your hobby.
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I dont think they are really they're just ignoring your main point
You're not going to see some small indy shop that's done next to no marketing get a 10. The games that even get consideration for 10s are ones that have a proven history of high quality. It's not sucking up for reviewers to want that history before they give something a 10.
Gamer Tag: Rantyr
I've never played any of the GTA games. But this one looks awesome. I'm really excited because of their new physics engine:http://www.naturalmotion.com/euphoria.htm. Looks amazing. I was watching the X-Play Preview of the game and he knocked a guy over and stood on him. For some reason (although it sounds stupid), that impressed me.
You can download a demo version of natural motions physics engine here: http://www.naturalmotion.com/ele.htm
Edit: I should mention to get the physics engine you need to register. It's free, but I didn't realize until after I posted. Also if you click open scene, you can find some pre-created demos of the technology.
Is it any different with movies or music? Those with the highest production values get the highest scores. I don't think that's necessarily a problem. In this particular example those production values were put to good use. No indie game developer would have the budget necessary to polish a game to a degree that high.
Then 9.9 would be the perfect score and you could argue that it is impossible to earn a 9.9 and it should be removed. Seriously, what's the point?
"What do you think you're doing?"
"I'd say I was joining the winning team, but that'd imply there existed a time when I wasn't on team evil."
I'm really torn. I truly enjoyed GTA3, but I have children now. Even though I'd never, ever let them play or see me play GTAIV, just having it in the house might make me feel like a hypocrite.
What is drawing me to it is the open-ended multiplayer as well as the sandbox aspect of the game. I just always loved driving around the city.
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