Timer-Based Browser Game Style

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Mixolyde's picture
Location: Usually an ice rink in Newark, DE

So with Ikariam, I noticed an interesting device used for browser games to limit gameplay. Typically with a browser game you want to solve the problem of people spending all their time on it vs. casual players. This is partially for balancing, but also for conserving bandwidth, I expect. The two solutions I've normally seen are some sort of "turn" concept, where turns are given out at a certain rate, or a simple time cutoff. You might only get an hour or two of login time per day. Or you run a game without PvP, buy big servers and not worry about it like Adventure Quest and its ilk.

Ikariam is the second so far of games I've seen where you're not limited by a number of actions, so much as most actions you choose have a cooldown timer in minutes or hours and there are only so many of these timers you can have going at once. This limits the amount of time you spend refreshing the page. At least until you're using the game as a pretty chat client and are spending an inordinate amount of time on in-game communication. I remember playing a browser based euro 4x space game with the same idea a few months ago called Ogame.

It's a pretty neat concept when well executed and balanced. I was wondering what people's thoughts are on the mechanic and what other games they've seen similar things in.

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Maximus Nofunicus
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Grumpicus's picture
Location: Piedra Redonda, Tejas

Mixolyde wrote:
what other games they've seen similar things in.
I've been playing quite a bit of Knighthood (by Hive7) lately. I've enjoyed, except for one mechanic where you have to re-recruit your friends every 2 weeks if they don't sign up. (They're instantly worth half as much as a full knight, even if they don't accept the invite, so there is value in doing this.)

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ranalin's picture
Location: Knoxville, TN

I've been beta testing a browser based MMO style game and you basically connect to a server with flash graphics only to do combat. When that combat is over it dumps you back to the website.

Gamer Tag: Rantyr

Aggie Otaku
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kilroy0097's picture
Location: Bryan/College Station, TX

I just recently got into http://ogame.us/ through my other community. They created an Alliance and since I had time to kill at work I figured I would give it a try. So far I'm enjoying it and having read a few of the tutorials it looks like this game can get very very large and very complicated to micro-manage. I'm just a small fry right now in the new Universe 3 which reopened. I guess they reset it?

At any rate is there a GWJ Alliance? Maybe WiH and GWJ could do a Alliance Cooperative or something. Or if there isn't a GWJ Alliance how about adding to the WiH Alliance and making it even bigger? May be more successful that way.

This reminds me of a web browser based Eve in a way.

kilroy0097 in Universe 3. WiH (War is Hell) Alliance.

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