The Lies We Embrace

I am not a very good golfer. Wait, let me start over.

I am the worst golfer in the world. That sounds like hyperbole, the kind of thing one might say to make with the funny, but it’s not. It’s an accurate description of factual data as derived from anecdotal evidence, empirical analysis and the signed affidavits of friends and family confirming the theory’s validity. I have scanned YouTube numerous times to find golfers worse than me, and I can assure you that I’m in an entirely different league than these posers to the throne. Golf shots claiming to be impossibly bad elsewhere are routinely superior to even my more athletic attempts on the links. I am the kind of golfer whose very presence drags the sport down as a whole, my awkward flailings at the golf ball probably suggesting to spectators that I had been recently injected with elephant tranquilizers and floor cleaner.

And yet, I can’t wait until this furiously persistent winter, which even today threatens to spit frozen water at us from its interminable clouds, finally capitulates and returns to Canada where it belongs so that I may go out again and get my first five putt of the season. My persistence, a truly inexplicable thing like a leprechaun with a head made of cabbage wearing an I’m With Stupid shirt, is strangely durable in the face of little to no hope. It is such a palpable thing, that I am left wondering how I never could summon its reckless determination in order to finish Ninja Gaiden.

I am a fickle gamer.

I was reminded of this earlier in the week when I rented Rainbow Six Vegas, and had turned the game back off and sent it back from whence it came within fifteen minutes. This was supposed to be a title that everyone and their maladjusted second cousins agreed was an outstanding example of console gaming and by the end of the first alley-filled, terrorist packed level I was far more interested in seeing what the secret ingredient was on Iron Chef America, than loosing more politically extreme nere-do-wells this mortal coil.

And yet, any given evening may find me mindlessly dispatching the redundant and apparently virile livestock of WoW’s Outland for reasons neither clear nor, I suggest, environmentally responsible. What is that mechanism in me that grows bored at the thought of engaging in furious firefights with Central American extremists, but is perfectly happy to hunt Bantha-looking animals to the precipice of extinction until my eyes grow dim and hollow?

In many ways, video gaming is all about persistence. These are investments in our time, and rare is the game that doesn’t demand you invest significant chunks where the action is neither packed nor non-stop, where we fetch a particular brand of flower in exchange for the nebulous resource that RPGs call experience, or where we stalk through empty hallways finding the key to unlock the door to the next level, or even where combat has become repetitive, predictable and easy, and we are just holding on to find out if it’s really the Undersecretary to the Foreign Minister who has been feeding the nuclear codes to the nationalist revolutionaries.

But, the question on the table is not whether gaming demands persistence, but what is the secret sauce, the eleven herbs and spices if you will, that makes it work in some games and not in others? Sure, personal preference plays its part, but I think to drop the matter there is to fall short of appreciating the psychology of video games. There is manipulation at work here, and those that develop games with the understanding of how to motivate players are, I think, the ones who surpass that artificial ceiling of preference, who even surpass the inevitable imperfections of the medium. It is, I suppose the answer to the question I asked a few weeks ago when pondering what the big damn deal was about Bioware, a topic that still dances through my head, they simply understand how to motivate players. It’s not so simple to say that story, or world building, or gameplay or polish can induce gamers to sacrifice time otherwise spent in futile pursuits like social networking or bettering oneself, but that developers must have a keen understanding of principals of manipulation. They must make us believe we are having fun in the moments when we are not, believe at all times that even if we have not been rewarded we will be eventually.

I think that this is the defining failing of bland or bad video games, a lack of understanding what moves players forward. I’m not sure there is any force more powerful in engaging gamers and having them look past the flaws than a clear design philosophy built to manipulate. They must be like overbearing mothers or that girlfriend who got you to spend $450 on a date with nothing but letters from the bank and some lipstick on your cheek to show for it. They must be politicians, convincing you even when you know that they are dealers of deception that behind the next door is an area of such mirth and fun that no game henceforth will be able to satisfy you in the same way. I say this because as a frequent victim to their guiding hands, too often pushing me off the cliff into the rocky shoals, I recognize the difference between those falls into the black where I scream rage into the darkness and those falls in which I think what a nice trip I’m having, oblivious to my certain demise.

I do not slaughter the hefty bovine of Outland because I have some particular beef [sic] with the herd, but because I have been motivated to believe it worth my time. I traverse the long halls of too many enemies in first person shooters not because I have a particular investment in the story or the visuals – those are the transitory things on which we wax ad nauseum later, but rarely notice or appreciate in the moment – but because the developers have sold me on the reward of fighting the next boss, getting the next cool gun or seeing the next world.

Even when I send my tee shot not onto the taunting fairway laid before me but into the lake behind me (actually happened), I secretly believe that my next hole will be the one where I finally turn the corner at least into vaguely respectable competence. Those games that can send me to similar realms of self-delusion are the ones I always enjoy most, and those developers who can consistently deliver that kind of cognitive dissonance are the ones who will continue to succeed.

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RedBrain's picture
Location: Edmonton

I always say my golf score is an excellent bowling score.

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Dr._J's picture
Location: On the dark side of oblivion

I bet I can top you in the "Worst Golf Move EVAR". I teed up the ball, and using a 1-wood, I swung with all my might. I cut underneath the ball and bounced it straight upwards. Due to the force of the swing I used, my arms and the club circled completely around my body and hit the ball forward while it was falling back down. It went about 30 feet in front of me and rolled to a sad stop. My two friends saw this, and after they were done catching their breath from laughing so hard, insisted that I get docked two points since I technically hit the ball twice in one swing.

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rabbit's picture
Location: The Basement

Quote:
I have some particular beef [sic]

Did you just SIC yourself? Is that allowed? Doesn't that violate the 3rd treaty on writing signed in 1954 by the Botswanian Poet's Guild?

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RonShatMyCarl's picture
Location: Downey, ID

If it ain't on youtube it don't exist, so yes, you are the anti-tiger woods, so like your are lion of the prairie?

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kaostheory's picture
Location: Chicagoish

Dr._J wrote:
I bet I can top you in the "Worst Golf Move EVAR". I teed up the ball, and using a 1-wood, I swung with all my might. I cut underneath the ball and bounced it straight upwards. Due to the force of the swing I used, my arms and the club circled completely around my body and hit the ball forward while it was falling back down. It went about 30 feet in front of me and rolled to a sad stop. My two friends saw this, and after they were done catching their breath from laughing so hard, insisted that I get docked two points since I technically hit the ball twice in one swing.

That's not being bad at golf, it's being amazing! I don't know if Tiger Woods himself could pull off a stunt like that.

Fletcher wrote:

Wear the Filthy Skimmer badge with honor. For we have all, at one time or another, been filthy skimmers. And it is our brotherly duty to remind each other, that although the path of the skimmer is quick, it is also treacherous.

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VeggiePirate's picture
Location: Portland, OR

Elysium describes exactly how I've come to feel about gaming in the last couple years. I'm getting to be very jaded about new releases and hype, given how many games I've tossed back in their GameFly envelopes only an hour or two after starting them up. The disappointment used to really bother me until I started renting, but I'm not out much now that I can just send it back. I feel alright about not finishing games now, as my entertainment-time is too valuable to waste on things that aren't immediately FUN. I don't feel like I have to slog through an RPG with a crappy combat system, just to see what happens in the story. If I just wanted a good story, I'll read a book. I really like books.

I still have a dilemma about PC gaming though, as I know I didn't get my latest SLI & dual-core beast of a gaming rig just to play WoW. Unfortunately, I've been ripped off more times than I can count after paying full retail for PC titles and found myself trying to slog through them to justify the cost. Right now I think the only PC titles I will buy are first-party from Valve, and Stardock/Ironclad. I'm just too tired of wasting that much money on some company's new tech-demo.

And now I'm going back to Outlands to hunt Bantha-things, until Episode 3 and Portal 2.

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Stylez's picture
Location: Ottawa Ontario, Canada

Quote:
I am the worst golfer in the world.

It's true! One time he went to play Mario Golf and he got a BSOD.

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Montalban's picture
Location: Hell's heart

I have the same problem, lately. I don't enjoy games that just have me walking down hallways anymore. I need to feel like I'm building a character, or a world. The gameplay can be repetitive and the plot non-existent, but give me a virtual house to furnish or some cool sword that costs a lot of gold and I'll invest whole afternoons. I think I'm slowly realizing just how much nothingness I'm accomplishing during my gameplay sessions, and it has me wanting to believe in something permanent. I'm vacillating even more extremely between understanding the nature of Certis's golden cup metaphor and re-investing ever more strongly in that delusion.

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Sonicator's picture
Location: A Land Down Under

Elysium wrote:
What is the secret sauce, the eleven herbs and spices if you will, that makes it work in some games and not in others?

...I have been motivated to believe it worth my time... the developers have sold me on the reward of fighting the next boss, getting the next cool gun or seeing the next world.

I still wonder what the root of this is. What contributes to the X factor that makes grinding spike-encrusted boars in WoW seem more worth my time than, say, grinding races in Gran Turismo? There's certainly an element of personal preference, but I can't help but think that there's something more.

Whatever it is, Blizzard seems to be good at it...

"Bless me, Father, for I have sinned. I did an original sin. I poked a badger with a spoon." - Eddie Izzard

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I for one can't believe that you are surprised that an Ubisoft shooter was a boring and perfunctory exercise.

I think pacing and rhythm are part of the reason that some games stand up to hours of repetition and some don't. I played Halo, or Shadow Hearts, or Resident Evil 4 all the way through multiple times primarily because I found the rhythm of the games to be pleasing and addictive. I just can't get enough of that shuffle shuffle shuffle shuffle in RE4.

I don't play World of Warcraft, but I can only imagine that the grinding there has a similar nature.

I've never gotten the anywhere near the same buzz from Rainbow Six. The encounters feel random and difficult to parse, and yet completely the same every time you go through.

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Location: Phoenix, AZ

I find it interesting that you come to pretty much the opposite conclusions as Jonathan Blow, designer of Braid. He's been arguing for a while against designing games to be addictive. Here's a link to an article on his talk at the 2007 Montreal Games Summit:

http://www.gamasutra.com/php-bin/news_index.php?story=16392

I don't agree with him on a lot of his points. I think he's a bit of an ass in telling us what we ought to enjoy and telling companies not to make what we enjoy. But he has put some thought into this and it's an interesting counterpoint.

Hans

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MikeMac's picture
Location: London, Ontario

I wonder how much people's investment in a game influences how much leeway they're willing to give the game? If you're paying practically nothing for a game (rental, gamefly, etc.) are you really going to care that much about it? There's no real downside to ditching it after a few minutes/hours. After picking up Prey for $5, I think I played for 30min before I decided it wasn't worth my time that day.

As for genocide in WoW, I find it relaxing. The non-raiding WoW world is relaxing. Going around killing stuff, mining or picking pretty flowers is a bit like zoning out and playing Solitaire for me.

XBL: MikeMac75

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Skippy's picture
Location: Indiana Unfortunately

Great read. I flail like a retard when someone hands me a golf club so don't feel too bad. As for games, I sometimes feel that sense of 'why am I not enjoying this?' and it gets me every time I pick up a game from a genre I don't know much about.

I'm begining to be a little bit more cautious when I purchase a game and I only read user reviews to figure out what I want. As odd as it may sound , I think gamers are the most straight-forward and truthful reviewers out there. I think the reason for this is that the people who do the user reviews are fans of the particular series of game or genre. This way they know more of what to expect from the game than some reviewer who was forced to play the game to review it. If I was told to review a Final Fantasy game, I would be biased becuase I don't like the JRPG style or the FF series. I wouldn't be an effective reviewer if I wen't into a game with those to feelings. Incidently, I read alot of reviews where the author clearly felt the same way about series X and genre Y and gave the game a bad score because he didn't "get it".

Give a man a bag of gold and he'll complain about how heavy it is...

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kilanash's picture

I think the answer is this:

Blizzard's developers moonlight as behavioural psychiatrists.

Take the carefully crafted gameplay experience of WoW for example:

1) Start player out with pretty world to explore and let the first NPC they have to interact with give them an easy task to perform for a quick reward and a little bit of a sense of the world they are in and their current place in it.
2) Ever-so-gradually start pacing out the reward structure so that it takes just a tiny little bit more time to get the next reward.

Before long, you find yourself grinding away at the game like a proverbial millstone against grain working on hitting those longterm goals.

Diablo II had this same exact model of easily sightable quest goals, coupled with the variable reinforcement system of random loot drops.

In essence, the modern MMO is nothing more than a metaphorical Skinner Box.

See:

http://en.wikipedia.org/wiki/Reinforcement
http://en.wikipedia.org/wiki/Operant_conditioning

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wordsmythe's picture
Location: Flinging magnetic curses amid the toil of piling job on job

rabbit wrote:
Quote:
I have some particular beef [sic]

Did you just SIC yourself? Is that allowed?

Surely he is the prophesied one, both writer and editor. Quickly, hide the idols!

rabbit wrote:

Wordsmythe is my hero.

1Dgaf wrote:
Then again, it's easy to be funny online.

bnpederson wrote:
I'm just upset at being removed from your sig.

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