How do you feel about Game Studies?
I'm weaving this web of the Center for Video Games and Human Values more and more tangled, and I've come to a juncture where I need to get a sense of how smart gamers feel about the academic discipline that has sprung up to get tenure off their favorite pass-time.
So, I'm hoping you might tell me:
1) To what extent are you aware that there are professors of Game Studies or New Media Studies in departments of same?
2) Have you read their work?
3) Does their work interest you, whether or not you've read it?
4) What are your positive feelings about them and their work?
5) What are your negative feelings about them and their work?
I should make things transparent by saying that one of my big ideas is to do an end-run around Game Studies, because my very strong impression is that scholars of Game Studies aren't interested in engaging gamers in their conversations, and aren't interested in making the experience of gaming more fulfilling for gamers or in convincing non-gamers that gaming is good.
Many thanks for any insight you can give!
ou gar dokein aristos, all' einai thelei
http://livingepic.blogspot.com: where Classics and gaming meet


I think for any field to be rich, it needs a variety of approaches to studying it. There's a huge emphasis in games on technical concerns, and the criticism side often tends toward surface analysis. I think having a community of people that focuses on games in the abstract is a good thing, even if it doesn't directly address the mainstream consumer of games.
I think you see this in any field, and I don't think that they are hurt for it. On the contrary, I think things like film studies might help drive experimental or avant garde film makers, who in turn end up influencing main stream film makers.
I also think that games are a unique thing, different from other art forms, and are just as deserving of direct treatment and analysis. Game studies focus on games as a unique thing, not some sub set of literature or film, and I think it's extremely valuable to acknowledge that interactivity makes games as structurally different from films as music is from a work of poetry. I also feel that it's a disservice to the unique aspects of games to lump in game criticism within the context of literary criticism.
Is that the job of the academic? That seems like the job of a marketing department. There can be multiple levels of conversations about any topic, and I think a lot of people in game studies aren't interested in getting average people interested in games, but they are interested in getting games recognized on a more institutional level. Getting the dean of the art school to recognize something as valid and interesting is a very different challenge then getting a high school student interested. There's also already tons of information available about games that is gamer centric, and geared toward the interests of the average game playing public. Does that need to be institutionalized?
xbl y3llow5 | steam yellow#5 | PSN ForrestTheWicked
1) To what extent are you aware that there are professors of Game Studies or New Media Studies in departments of same?
2) Have you read their work?
3) Does their work interest you, whether or not you've read it?
4) What are your positive feelings about them and their work?
5) What are your negative feelings about them and their work?
1) None that i'm aware of, though i know about the journal, Eludamos. There are also a lot of informal resources like Gamasutra etc.
2) Yes (again through publications of Eludamos)
3) Sometimes, not always... Not every aspect of the research interests me nor does the focus on some games.
4) N/A - I am a scientist, i have no feelings
5) N/A - Seriously, i don't have any positive or negative feelings as yet for this particular field... there just doesn't seem to be enough information as it's quite a young field of research as far as i can tell. Previous studies have mainly been from a psychological viewpoint on the gamers rather than studying the actual games etc.
Of - power - insessantly
Plagued - by - malefisense
Doomed - to - insidious -
Death - is - he - who - breaks
this - monument - i - prophesy
Thanks, Yellow and Duoae, for the responses.
I just want to add in response to Yellow's really reasonable point in this bit and in another bit further down in his post, that I certainly don't want to say that the Game Studies scholars shouldn't be doing what they're doing. I really simply agree with Yellow that things need to be studied on several levels, especially complex things like gaming. What I'm interested in doing is maybe somewhere between what goes on on the front page here and in a lot of other great places on the Web, like The Escapist, and what goes on in Game Studies departments.
Given the importance of gaming in general culture, and given its rather troubling status, I'm wondering whether there's room to study gaming "on the ground" in an interdisciplinary way, without trying to take away from what Game Studies is achieving.
ou gar dokein aristos, all' einai thelei
http://livingepic.blogspot.com: where Classics and gaming meet
1) Effectively none.
I think that answers the rest of the questions too. Not trying to flip, that's an honest answer and I hope it helps out at least a little.
Fedaykin98 wrote:
It's actually incredibly helpful--thanks!
ou gar dokein aristos, all' einai thelei
http://livingepic.blogspot.com: where Classics and gaming meet
I'm a bit split on this. On the one hand, I think there are some really great scholars working in the field (James Gee, Henry Jenkins, Nick Yee, etc.). On the other hand, I'm concerned about all of the new "games/new-media studies" classes that are springing up (it seems like they're everywhere now). That is, I'm worried that as an academic discipline, it's starting to splinter into a bunch of self-taught/cross-disciplinary classes started by professors from other areas (like "digital arts") who may not necessarily understand what separates games from other forms of media.
- Alan
Paging Sepherotic
Your friendly neighbourhood hair splitting singularity.
Aperture scientist is my alter ego.
One last bump before I let this die, with a question I hope Goodjers might take a moment to answer.
Am I reading this correctly, that everybody else who even had a strong enough feeling about the phrase "Game Studies" to click on the thread is basically in the same position as Quintin, and hasn't heard of Game Studies the discipline?
ou gar dokein aristos, all' einai thelei
http://livingepic.blogspot.com: where Classics and gaming meet
I would generally think to lump in game studies as a subset of a media studies centre (as the study of literature and film is) rather than its own separate discipline.
It's like you don't have a physical chemistry department but the discipline is part of the chemistry department... unless you're part of a modern university and (in order to be able to spread funding from the rich organic research groups) are part of a multi-discipline department
Actually, in my maybe my depressing perspective, i believe that 'Game studies' are more interesting to a majority of non-gamers rather than the majority of gamers. In the same way that discussion of film and literature tends not to be massively deep for the majority of consumers. At least that is my impression of these types of courses. I wouldn't place much importance on not garnering much attention on a forum with limited exposure and a non-snappy title.
A suggestion for your next thread: Have a title that reads, "Rick Roll in-game phenomenon!". The ol' bait and switch never fails!
Well, at least your threads have made me look up Game studies and an actual course.
Of - power - insessantly
Plagued - by - malefisense
Doomed - to - insidious -
Death - is - he - who - breaks
this - monument - i - prophesy
I've never really heard of truly organized "Game Studies", only individual papers and such reviewing a specific aspect of gaming that serves their purposes. Psychology, Sociology, Marketing, Business, and of course, the eternal Art debate.
They've all generally been (pick one):
1) How do I sell more games?
2) Does gaming make people violent?
3) Can a game be considered art?
Given the approach, I have been quite apathetic about anyone in academia wanting to discuss or research "games".
Unfortunately, the forum approach works best for quippy one-liners, not for serious questions. If you notice, most serious threads get a few dozen responses tops. "How do I shave my gnads?" will go on for days, weeks, or forever.
"And the circle has been charged through the power of unphysics, which are physics so stupid they erase normal ones from your mind." -Wields-Rulebook-Heavily at rpg.net
Point well-taken about serious discussion, but that's part of the issue itself, isn't it?
Every response here has been really, really helpful to me, by the way!
ou gar dokein aristos, all' einai thelei
http://livingepic.blogspot.com: where Classics and gaming meet
I think you are on to something when you point out that Gamers are not the target audience for works written by Games Studies Academics.
I'm sort-of an academic. Well, I'm tenure track faculty w/ all the pressures, but most people don't think of librarians in that light. I don't have a doctorate, but I am required to publish.
Anyway, I'm using games in my research but I'm not really writing for gamers. I'm looking at games and learning. Whether a generation of students raised on games have developed any learning preferences from games, how good game designers incorporate sound pedagogy into their design, and innovations in student engagement that librarians and other teachers can pick up from games.
So I'm not reading that many Games Studies Scholars. I'm using a lot of Gee, but he cut his teeth in education. I'm using Beck and Wade's book, but they are management folks. There are a lot of other studies out there, but most are from other disciplines looking at games from their particular vantage points, not from a Game Studies perspective.
I think Gee is very well received, and anyone who wants to make an argument for games not being a waste of time would do well to give him a read. Other than that, I don't see a lot of cross-over unless the study has to do w/ compulsive behavior and gaming, violent behavior and game playing, or games and gender.
I'm in a rush at the moment, but PM me if you are interested in more detail.
*Legion* wrote:
I'll echo what Duoae said. Game Studies is a very cleverly named subset of media studies, but as such, it's not very relevant.
It's cleverly named, because it sounds like it's more than what it actually is - after all, games span all sorts of boundaries, touching mathematics and engineering, art and media studies, society and culture, etc. But in a very clever maneuver of academic territory-marking, media studies staked a claim on that term first. So there we are.
But media-based Game Studies, as they are right now, are relevant only to Game Studies scholars. They're irrelevant to gamers, who don't care about meta-discussions about games-as-media and their relationship to other types of media. And they're irrelevant to game developers, for whom they are too vague and descriptive, rather than precise and prescriptive; and therefore useless.
It also doesn't help that a lot of media-based game studies work is done by nailing games to established external models, which limits their insight: "Look at these game things we discovered over here, aren't they neat? Aren't these just the most perfect Baudrillardian simulacra?" *shudder*
My first question would be what skills you want students taking this course to have. If you were British I'd ask what A levels you would expect them to have, which would be a choice of three out of maths, physics, chemistry, english, history, sociology, politics, economics and the like.
I suppose I'd consider it in terms of why someone interested in creating video games would want to do it rather than a more practical/vocational course (my understanding of the US college systems crumbles here: would they be able to take a major in Video Game Programming and a minor in your Game Studies course?)
I'm sorry, I'm an electronic engineer by training and as such I view all the soft sciences with massive suspicion, and I view university/college in vocational terms. I do go to Terra Nova every so often, but I've come to regard it as a big talking shop about Second Life, and I personally probably wouldn't want to do this course if there were experiments to run and science to be done elsewhere.
It will do good to heart and head
When your soul is in my soul's stead;
And I will friend you, if I may,
In the dark and cloudy day.
- AE Houseman, trailblazing XBL user
XBox Live
Dudley, I think your point is really well taken, and I'll try to answer it just below. Can I get you to respond to the questions in the top post? I really want to get a broad range of responses on the subject of how gamers feel about Game Studies.
It's now come to the point where I am indeed going to offer a course a year from now, which will use games in a very serious way as labs, but the course will actually be a course in Homer's Iliad and Odyssey. The primary audience will be Classics majors, not game designers. I've generated a whole bunch of interest also among high school teachers and among parents, as well as among marketing types in the industry, so my hope is that eventually we'll get a broad bunch of people who are interested in an approach that can shape gaming's place in culture, and teach people that gaming's a good thing.
At some point, I imagine there might be a subset of game designers who would want to take the courses, but for exactly the reasons you cite, I don't think that will ever be the main focus of our efforts.
ou gar dokein aristos, all' einai thelei
http://livingepic.blogspot.com: where Classics and gaming meet
Your wish etc.:
1) To what extent are you aware that there are professors of Game Studies or New Media Studies in departments of same?
Only what I've read on Terra Nova.
2) Have you read their work?
Some of it, the focus of it is viewing the behaviour of players in MMOs or online social spaces in sociological/ethnographical terms. I've also read economic analyses of the Eve Online economy
3) Does their work interest you, whether or not you've read it?
Initially, yes, but the writers on Terra Nova seems to be stuck in a rut to me. Whilst I think it is interesting that MMO players stand their avatars a similar distance away from other plays commensurate with how well they know them, my love of practicality and rigour keeps it firmly in the "marginally interesting diversion" category
4) What are your positive feelings about them and their work?
Well, these spaces do represent a new kind of social interaction, so it's virgin territory, and therefore there are interesting discoveries to be made
5) What are your negative feelings about them and their work?
Pretty much my feelings about the soft sciences in general. It isn't clear to me what the practical use of the findings are. Also, my prejudice that soft science investigations lack rigour is a factor. Large generalisation and extrapolation from insufficient data that would not be considered statistically valid in a clinical drug trial. I'm aware that the data collection is much more difficult, time consuming and complicated, but that's no excuse for drawing irresponsible conclusions.
It will do good to heart and head
When your soul is in my soul's stead;
And I will friend you, if I may,
In the dark and cloudy day.
- AE Houseman, trailblazing XBL user
XBox Live
While i understand your prejudices (i share some of them to some degree) i have to point out that there are many medical trials that have an amazingly small sample set. It's why i don't consider medicine a proper science* and more a discipline or vocation - because there is no right or wrong answer in many cases and each and every medical problem can be individual and a person's reaction to the symptoms can also vary widely.
So comparing psychological studies and those extrapolations to medical trials (and the inherent vast extrapolations in them) isn't the greatest comparison in my opinion.
*Medicine is a technology and is dependent on scientific and metallurgical improvements - in the same way that a designer engineer (can't think of the proper job description) or architect is. It's the application of research and the research of application.
Of - power - insessantly
Plagued - by - malefisense
Doomed - to - insidious -
Death - is - he - who - breaks
this - monument - i - prophesy
There are such things as good trials and bad trials, Duoae. The trials you are referring to with a small sample set are poorly executed trials, possibly intentionally so to skew the results in a desired direction. Both Big Pharma and the Alt Med crowd do this kind of stuff to game the system. Ultimately, we know that you need a randomized, stratified, double-blind, placebo-controlled trial to get good results, in addition to the sample set (which can be tens in an early phase of a drug trial to thousands in the final stages of approval).
I take your point about medicine not being a proper "science" in the axioms and proofs sense (and that's a debate I've certainly had before), and I agree with it. However, I'm linking the kind of questions psychologists are asking ("How do people, on average, behave in a certain circumstance?") to the questions drug triallists are asking ("How do people, on average, react to this drug?"), and so it seems to me that to derive the correct conclusions from the experiment (especially when those conclusions could influence laws or government policy) that similar standards should be expected, and that the analogy I made between psychological trials and clinical drug trials is reasonable.
It will do good to heart and head
When your soul is in my soul's stead;
And I will friend you, if I may,
In the dark and cloudy day.
- AE Houseman, trailblazing XBL user
XBox Live
Ah okay. Then yes, i agree. Sorry for jumping on you.
Yeah, it's a big problem in some fields of study. Some of the problems stem from the fact that, as you say, some researchers will always try and skew their results to give whatever premise the researcher had originally conceived. Another problem is that psychological and sociological studies are much less well-funded than other fields (i.e. 'sciences') not to mention staffed. As a result those people have to have smaller sample sets to be able to actually get any results at all.
It's a little sad really.
Of - power - insessantly
Plagued - by - malefisense
Doomed - to - insidious -
Death - is - he - who - breaks
this - monument - i - prophesy
I'm weaving this web of the Center for Video Games and Civilized Values more and more tangled, and I've come to a juncture where I need to get a sense of how smart gamers feel about the academic discipline that has sprung up to get tenure off their favorite pass-time.
So, I'm hoping you might tell me:
1) To what extent are you aware that there are professors of Game Studies or New Media Studies in departments of same?
To a large extent, but mostly because I have taken graduate level classes with them. It's the Department of Communication and Culture here, but I have always suspected that there are folks out there studying video games. Just because I have run across so many people studying such a wide variety of material.
2) Have you read their work?
No. Nothing that would fall directly under Games Studies.
3) Does their work interest you, whether or not you've read it?
Yes, to a point. I'm generally interested in how folks approach any field of study, whether it's Biology, Literature, Video Games or Origami. I am extremely curious to find out if Games Studies will ever or does already influence video game consumption or media. And I secretly wish to run into other faculty who are studying video games so I can pull out the offhand comment about how JRPGs are trans-culturizing American youth and see their reaction.
4) What are your positive feelings about them and their work?
If they can help a new generation express themselves and their ideas concerning games more effectively, sw33t.
What are your negative feelings about them and their work?
None, if they're sincere.
Rat Boy on Newlywed Ackbar wrote:
Thanks, Montalban.
One thing I'm learning from this thread is the extent to which games are being studied in a broad range of programs called a broad range of different things, all of which seem designed to say "Media" in some way. My own feeling is that while that's nice work if you can get it, it doesn't do the thing I really, really want to try to do, which is something truly interdisciplinary that lets people in different disciplines talk to each other without trying to invent a new discipline that will inevitably build more walls instead of breaking them down.
Obviously, I've got a selfish motive here, being a Classics prof who would have a very hard time getting a place at the table of Media Studies, but I like to think I may be indicative of where a space might be found to have unique, broad, enlightening conversations about how our culture relates to our values, civilized or uncivilized as they may be.
ou gar dokein aristos, all' einai thelei
http://livingepic.blogspot.com: where Classics and gaming meet
I don't see why you'd have a massively difficult problem running a joint course/programme between classics and media studies - just to start off with. Not sure how the system works over there but we had/have some courses that are specifically tailored to cover an intermediate or higher level than just the basic courses that address areas in industry which require a broader view.
Generally these courses attract a limited interest from prospective students and so i would imagine the running costs are easier to deal with when spread across two faculties - though i don't know if this is what happens.
Of - power - insessantly
Plagued - by - malefisense
Doomed - to - insidious -
Death - is - he - who - breaks
this - monument - i - prophesy
I think you're right about that, Duoae, as far as it goes--the complication is that I don't just want to do it with Classics--I want to bring in Philosophy, and Rhetoric, and English, and Fine Arts, from the more Humanistic side, and then Education and Business from the more professional side. I'm interested in addressing gamers themselves, and anyone else who's interested in what gaming is doing in the intersection between games and the rest of culture. So I could see what I'm planning coexisting with Media Studies, and sharing some resources, but remaining truly interdisciplinary instead of being subsumed by Media Studies.
ou gar dokein aristos, all' einai thelei
http://livingepic.blogspot.com: where Classics and gaming meet
I know I'm terribly late to the party, but I've been thinking lately of trying to find a graduate or PhD program along these lines. I got my AB in English at the University of Chicago, so I'm well trained to not care at all about any nagging concerns of practical application or being viewed as somehow "way too serious about stupid sh*t." If you start or find a place, you let me know and I'll get studying for the GREs (well, I may do that anyway).
What does worry me, however, is this "Ludology" stuff. Certainly I understand that games can't be entirely boring, but the challenge of a game is only a fraction of the overall work (1/4, if you want to go by the explorer/socializer/story reader/conqueror categorization of types of gamers). I respect the work that goes in to makeing games functional and challenging, but I'm really in it for the story and what the game can teach me about myself and the human condition. Ludology tends to sweep that under the rug as mere pretence for quicktime events, as far as I can tell (as if Mass Effect were really just a shooter with the occasional quicktime chore to decrypt a computer).
I do hear rumors that "Narrativists" are coming together with the Ludologists to form a more cohesive way of studying video games, which is at least better than the Ludologists winning.
Anyway, that's my bit. I like literature, and I often like games for similar reasons, so I like the idea that you're going to be throwing your hat in with "the good guys." Best of luck.
And I'm serious about that GRE thing.
The democratization of the web ... has installed an illusion of a digital first amendment that protects speech no matter how poorly spelled or stupid. - Elysium
Wordsmythe is my hero. - rabbit
XBL: E Munnie
I see "Ludology" and think "Luddites".
Fedaykin98 wrote:
I haven't heard of departments of "game studies" but there is a lot of good, social scientific video game research being done in the field of Communication. Lots of media researchers have turned their attention to this as well as other new forms of media. Journals like Journal of Communication, Journal of Broadcast and Electronic Media and the like all have solid video game research.
*Full Disclosure* I am a graduate student of Communication
I hate you soo much Phil Collins!
Pharacon wrote:
Thanks, Wordsmythe. I'd second the idea of a degree in something else, like Communication Studies, or even English or Comparative Literature (both of which handle Film quite a bit these days, too).
Since I first posted, I've written a piece that should be coming out soon in The Escapist that talks about the major problem I see with Game Studies as a discipline--briefly, because Game Studies wants to lay claim to Game Design as well as Game Criticism, I believe they've created a discipline that can't lead real gamers into the mainstream the way they should. But the piece is meant to be provocative, and I certainly have a lot of respect for some of the ludologists, though I don't find their work (just as you point out) to explain, or even mention, the reason I think games are important and effective.
ou gar dokein aristos, all' einai thelei
http://livingepic.blogspot.com: where Classics and gaming meet
1) To what extent are you aware that there are professors of Game Studies or New Media Studies in departments of same?
You would have to first define Game Studies for me. I saw Gee’s name dropped, that’s the sort of game studies I’m familiar with. Gee and Squire being the main two I’ve read. I would also consider Raph Koster to be Game Sudies, but clearly more on the design level—I’ve not read Koster but need to.
2) Have you read their work?
Yeah, depending on the focus you’re looking for. As to how to adapt games for non-gaming uses, that’s what I’ve mostly read.
3) Does their work interest you, whether or not you've read it?
Very much interested. I’m getting my M.Ed. in English. I took a class using NeverWinter Nights to tutor reading and co-presented on this at the National Reading Conference. I also presented at the state educators conference GCTE exposing Georgia educators to some of the meat and potatoes that us out there. I’m less interested personally on the potential of using games with reading to teach reading, then I am in deeper applications. I am hoping to attend the upcoming GLS conference (in which both Gee and Squire will be presenting), just looking to get some funding from my school.
I’ve also looked at some interesting things such as DoomEd and would like to see the mod created by Nora Paul.
4) What are your positive feelings about them and their work?
5) What are your negative feelings about them and their work?
I’m going to go N/A on both of these questions.
As to other posts, tho, I’d like to add to the discussion.
I disagree with the idea that academics aren’t interested in engaging gamers. I don’t think it’s their focus, but why should they focus on convincing gamers there is an intrinsic value in gaming? I don’t think they often involve gamers only because there is a huge rift between academics, gamers, and game designers. It’s up to any of these three to fill the void, so why just blame academics?
It’s cool to see that there is a couple of other people on this thread who are interested in pursuing an academic investigation (or pursuing applications) of gaming. Feel free to continue to post on this, or see how you can actually use the community to work towards something meaningful.
I agree with you Tin, that activating a dialogue between the different disciplines is critical to move forward. As my focus is education, I don’t understand why there isn’t more of a dialogue between educators and game designers.
Possibly because there's little to no framework or forum for this interaction?
I'd love to integrate games into my field... unfortunately i don't think that the rest of the academics in my discipline would look kindly on any research conducted in such a manner.
Of - power - insessantly
Plagued - by - malefisense
Doomed - to - insidious -
Death - is - he - who - breaks
this - monument - i - prophesy
I agree that there is little to no forum. And the answer to this sounds simple, isn't, but is still true enough: proponents on both sides simply need to make such a forum, need to make such an interaction. It's something I'd like to look into, but I'd have to be smarter about what I want to accomplish before doing this. Education seems somewhat open to this, as a fad more than in considering actually using games in class. Still, there is a measure of interest that I'd very much like to see expand.