C&C3: Kane's Wrath
Wednesday, March 26th, 2008 - 2:29pm
The C&C3 expansion's out today. Anyone else picking it up? It looks like it adds a lot of the same stuff Zero Hour did for Generals: new units (of course) and subfactions with unique upgrades and modified units. Also included are new super units, which are massive vehicles that can be garrisoned with infantry, including commandos.
While I'm not fond of the super fast pace of C&C3, I do love how much it feels like the original and I enjoy the occasional comp-stomp. Anyone interested?
NOTE: This is not a doodle bug.



Once I find the money I'll be picking it up. I've always been in love with the series.
Yet even then we ran like the wind,
whilst our laughter echoed under cerulean skies...
I have already picked it up and it is interesting enough to compete with HGL for my gaming time.
The global conquest mode is interesting, but I like cheesy FMV and went with the campaign instead
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Oh and DON'T FORGET to use the code in your game box to register for RA3 beta, the space is limited and are given out on a first come first serve basis.
Decisions are just decisions, there are neither "good" or "bad"
LobsterMobster wrote:
I'm not a big fan of the cheesy cutscenes, myself. Or should I say, I wasn't a fan of the GDI cutscenes. Some of the Nod ones were kind of cool and I liked the Scrin's story, but GDI was just waaaay too GI Joe. The cheesy cutscenes are "traditional" but I don't remember C&C1 being quite so bad. Of course I was pretty young at the time and all I can really remember now is Christopher Lloyd going "Astronomical!"
EDIT: IMDB is telling me that was Richard Smith. OK, I don't remember a goddamn thing about C&C1's cutscenes.
NOTE: This is not a doodle bug.
Spore
You don't have to worry about that! There is only NOD campaign. Oh I don't even remember what the GDI cutscenes were about, I just remember "Athena" from BSG was in it:lol:
Decisions are just decisions, there are neither "good" or "bad"
LobsterMobster wrote:
She clearly did it to pay some bills.
NOTE: This is not a doodle bug.
Spore
If you remember anything else except Joseph D. Kucan, you need professional help.
I remember Tricia Helfer! Oh do I remember her...
The campaign is short but sweet; fills in quite a few of the blanks between the Second/Third Tiberium Wars. I did manage to pound through it in one sitting last night however so Global Conquest here I come!
You must never forget Billie D. And I'm fond of Cameron from House, but that's just me.
I don't know if I'll get it if its only a NOD campaigne. I did like what Zero Hour did, but I still enjoy the single player stuff.
I'm an Uncle!!! -8/20/07
Scrub wrote:
ICO: General Fancypants l Steam: Grenn[GWJ] l WoW: Goquelyrslf, Grendwar l XBLA: GWJ Grenn
I need to pick up C&C3 some time.
Fedaykin98 wrote:
wordsmythe wrote:
My copy will be here tomorrow. I fully expect to love it, especially when Joe Kucan and Natasha Henstridge start delivering bad dialogue in the mission briefings. It will be awesome. It always is
XBLive: Thin J
PSN: Thin_J
I don't imagine master craftsmen leaping away from completed projects and shouting "Done, motherf*ckers! - 1Dgaf
Natasha Henstridge isn't bad in the cutscenes, but she's kinda weird. Weird facial expressions, weird lines, weird delivery...
I'm really liking the Steel Talons. I admit it, it's because of the walkers. The walkers really aren't that much better than tanks and you still end up just massing mammoths but the walkers DO look a lot cooler.
The railgun base defenses are nice too but what I really like is that their harvesters and behemoths (the three-gun artillery walkers) can be garrisoned with infantry.
One really nice touch is that the Wolverine (machine gun walker) looks a LOT more like the unit in the cutscene at the end of the first C&C than the walking refrigerator from C&C2.
I tried out the super units and was not that impressed. Nod's big robot is kinda meh and only has two hardpoints (places where you can permanently garrison a unit as an upgrade). The Hexapod has three hardpoints and can teleport around if you garrison the Scrin commando but it just isn't as neat as I thought it'd be. It doesn't look as good as the rest of the Scrin units, kind of like it was modeled to be much smaller in-game. But the MARV... the MARV is the goofiest piece of sh*t in the game. The base is all boxy with an articulated section that looks like it could be pierced with a BB gun. The main turret is huge with a ridiculously tall profile and very little detail, looking like another box. The main gun is arranged in an improbable way (I can't imagine how those guns load) and looks like three tubes stuck on the front. All in all, it looks like the designer ran out of polygons and inspiration. It's by far the best of the three superunits though. You can garrison four units on it (I usually go with an engineer for self-repair, two rockets for anti-air and anti-vehicle, and a grenadier for clearing out buildings), and it sucks up tiberium like a vaccuum, giving you 350 credits per square. There's nothing like driving that huge sucker into the enemy base and rolling all over their tiberium field, but it's also very convenient for cleaning up unclaimed fields without building costly expansions. The MARV pays for itself pretty quickly that way.
Also, the Black Hand faction sucks. Infantry based with no air power at all. Booooo.
NOTE: This is not a doodle bug.
Spore
About MARV, I believe it can also trample tanks, not sure about mammoth though.
Edit: and I agree that steel Talon is pretty nice and black hand sucks. But I guess that make sense since Kane was able to so easily overpower them right?
Decisions are just decisions, there are neither "good" or "bad"
LobsterMobster wrote: