Failing at Company Of Heroes
Lately I've been obsessed with this game. Its a blast! Really, one of the best RTS's I've ever played.
And I'm getting destroyed.
I've played it for awhile with my family. We like to team up and do a pleasant CompStomp, its how we bond. But lately my father and I have been stepping up and playing against actual PEOPLE. Madness I know, but where we were able to take two of the hardest difficulty computers, we get leveled by a real brain and I can't fathom it!
So being the competitive person I am I must prevail! And the only way to get better I suppose is practice... or stealing the hard earned wisdom of people better than me. SO! Any Goodjers out there have this and want to spar? Some good 1v1, 2v2? Its time to broaden your horizons and embrace the frenetic tactical action that is CoH (With Opposing Fronts)
Steam: Navynha
COH account: Novin


I have been waiting a bit of buying the game. I might cave in soon

Time wise... I am in Europe at the moment... not that handy
'Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety.'
Benjamin Franklin
Ask Edwin how bad I am. We tried a comp stomp once. We were obliterated. To be fair it was the first time I played the game. I really should get back into it.
McChuck wrote:
Yes you should! CoH Gold is 39.95. COH and Opposing Fronts all in one! I'm not asking... >=[
I haven't been good at CoH since Opposing Fronts came out. I have no issues with the game balance, and still love it dearly, but the addition of two new sides adds another layer of complexity to the play that wasn't there before and I've not been able to adjust to it. I love the brits and the PE, but I'll be damned if I can keep up with all the possibilities now. In a way I miss the relative simplicity of vanilla CoH.
I do still play the game but tend to stick to comp stomps. Adversarial isn't so hot for me anymore.
XBLive: Thin J
PSN: Thin_J
I don't imagine master craftsmen leaping away from completed projects and shouting "Done, motherf*ckers! - 1Dgaf
I'm horrified at the prospect of taking my meager skills into the online arena. The RTS skill gap seems too vast for me these days.
Certis beat me to it. - Elysium
The key to getting good at online RTS games is simply to play people. Do no comp stomp, it does absolutely nothing for your skills. Fight people, lose, watch the replay, learn, get better, win.
My days of not taking you seriously have certainly come to a middle.
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I have to second Sinatar. Especially the part about replays, they can tell you much about what you don't know that your opponent does.
A lot of those games are information and scouting.
I agree! I like the 2v2, however, and my father simply cannot handle the losing. 'Damnit I SUCKED! I SUCKED! I can't BELIEVE IT!" We use X-fire to voicechat while we play, and I hear my stepmother coming up to him and he says, "Honey, not now, we're ... yeah ... listen its tense, okay? ... ... ... I love you! ... ... ... Sh**."
So all you people saying you're not good enough need to bite the bullet, log back in or get it if you don't have it, and we need to have FUN losing! I really enjoy the strategic depth and learning how to get better. Its a challenge, its exciting, and its thought provoking! >=O I command you!
Here is the biggest tip i can give you:
http://www.gamereplays.org/portals.php
If you are going to start playing online look at some replays of the faction you want to play as. You will be up to speed in no time.
Thanks for standin' still Wanker!
-XBox Gamertag: Tempest Blaze (Without the Y)
That sounds awful. I play games for fun, not to get beaten, then do homework.
xbl y3llow5 | steam yellow#5 | PSN ForrestTheWicked
You know how in movies when somebody is playing a computer game, the screen shows something like Doom but the player is just sitting there furiously typing? That's kind of what it looks like to me in real life when I watch someone who's really, really good play an RTS. No way I could step up in that kind of a match.
The girlfriend - Apple commercials always remind me of heaven: white, not a whole lot going on, and trying to come across as better than it really is.
COH needs to steal the Warcraft 3 matchmaking system. If you go into any game lobby you will usually see one side stacked with 3:1 win / loss ratios while the other team is all new or have poor ratios.
If your new to the online part, start out by making your game name something like "2v2 newbies only". Check the stats of the incoming players and kick anyone out who has played more then 50 games or has an extreme win to loss ratio. Good players will try to sneak in for easy wins.
COH account: ArmchairAllstar
Xbox Gamertag: Armchair Jockey
You don't really have to do it as mechanically as Sinatar made out. Right around the time CoH first came out a friend and I had both only played maybe three or four times against other people each. Him with some guys from another board and me the few games with GWJ folks. We started playing on Relic Online and played only 2v2 games. We ended up winning almost 30 games straight before we stopped playing. We never lost one, we just... quit. The first couple wins were essentially luck, but after that we had some pretty good teamwork going on, and neither of us ever watched a replay. We just kind of hopped on with the intention of enjoying a game and did it.
I do watch some CoH game replays now, but only because I actually find them interesting. Watching really good people play the game is much akin to watching the korean pro guys play Starcraft. Other than the basics, they're not really playing the same game the rest of us are.
XBLive: Thin J
PSN: Thin_J
I don't imagine master craftsmen leaping away from completed projects and shouting "Done, motherf*ckers! - 1Dgaf
We've been using their automatch system which looks just like WC3's to me. Yesterday was a really bad day with 3 big losses in a row.
I tried adding you in CoH. It doesn't look like theirs anyway to add 'remotely' (Like typing in /fadd ArmchairAllstar, or going into the friends list and being able to add there), instead I'd have to see you in game, or in chat. That being said, let me know if you want to coordinate a gametime
Does /addfriend not work when the other person is offline? I thought it did. Weird.
XBLive: Thin J
PSN: Thin_J
I don't imagine master craftsmen leaping away from completed projects and shouting "Done, motherf*ckers! - 1Dgaf
It does when you know that's the command! Thanks
/duncecap
I will be creating an event for tomorrow night if anyone is interested.
XBox Live|Tshirts|My Music|GameFly|xfire
Wewt! It is the night before a test, however, and I have a feeling my peers are going to want to have a study time who knows when. Hopefully I can attend!
They did... and all I could think of while I was there was missing the event. I hope some people could show up =\ If not just a random night would be great!
Steam: Navynha
Xfire: Novin
CoH: Novin
As far as losing to the general public. The game, for the most part, has not been balanced for team play. Now, we have ranked play with teams of all sorts. One major issue is the "Bang Bus" opening gambit with the british. Because the Brits can get MG and Mortal emplacements out in seconds, with no fuel costs, you just move your HQ or multiple HQs and get early lockdown on multiple strategic points. The fact that the british can get mortars and MG pits out for the cost of one US rifle squad, at any location is a major balance issue when a 2 or 3 man team can lock down every major location in 30 seconds.
There is also general unfamiliarity of most players with doing actual coordinations in a team setting. For over a year now, I have been playing casual team play and competitive solo play. Team games were more a way to do something while bullsh*tting in a Teamspeak server.
The resources in the game are also not well balanced for team play. Very quickly in 6 and 8 man games a player has hundreds and thousands of different resource points. And very quickly people just crank out ridiculous amounts of tanks. You get less strategy and more unit spam. Every infantry squad is fully upgraded, grenades and unit special abilities are no longer used to turn the tide of a losing battle, and now a standard usage. Dozens of artillery emplacements bombard the map constantly.
As hard as it is to design and maintain an RTS for 1X1 play. Adding team dynamics makes it exponentially harder. Combinations of races and doctrines make for a major headaches that cannot be anticipated by even the best balance teams.