PSP: Crisis Core - Final Fantasy VII
Wednesday, March 19th, 2008 - 7:05pm
Any takers?
It's on my pile, but I still have a ton of other games to get through. Kratos might get shoved aside for this one, though.
87% on Metacritic.
EDIT:
Now 85% on metacritic, thanks to good old G4's scathing review.
xbox LIVE: NatsuMatto


It makes me yearn for a PSP, but I will not budge because I cannot afford it and couldn't budge if I wanted to.
I'm an Uncle!!! -8/20/07
I buy even though I have 2 of them. I likey the Snakey. - Scrub, I'll leave it to you to guess what this is about
ICO: General Fancypants
Steam: Grenn[GWJ]
WoW: Goquelyrslf
I'll play it. Then, I think I'll replay through FFVII. Because, I really do not remember much of the game. I haven't played it in 10 years.
I played for about 25 minutes last night.
1) cinematics are "Advent Children" quality
2) in-game graphics aren't too shabby either
3) I didn't read the manual, and have little to no idea what I was doing in the first battles
4) There's some weird "slot machine" in the corner of the screen and I have no idea what it's for
5) combat is NOT turn based
xbox LIVE: NatsuMatto
Good, one less game I need to buy.
Certis wrote:
XBL: elliottxW
Wait, I thought this didn't come out until April? Damn, I need to get it together. Maybe I'll check it out sometime this weekend or something.
XBL/PSN: zeroKFE | BHA: zeroKFE | Halo Stats
No kidding. But I'm still drawn to at least try it for some reason. Is this basically FF7 redux? Or is it new content/story?
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Wow. I'm actually surprised with those scores. But, do I really need to see what happens to Zack... for the third time? FFVII and Last Order were enough for me.
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Well, I played the original game back in '97, or whenever it came out, and I'm not a huge fanboy for the series, so take what I say with a grain of salt.
So far, it's based in the same world, with mostly all "new" characters... Same organization that Cloud belonged to... your main character is "Zach," a newbie in the organization who's just being sent out on his first mission when the game starts. So far, Sephiroth has shown up as a villain in the training mission, but I don't recognize anyone else from FFVII.
As for the combat... yeah, have to say I'm not loving it so far. You use X to attack, Triangle to block, and Square to evade. L & R change what the X button does... you can choose between items and materia. The game auto-aims your attacks depending on who's in front of you... not sure if you can control that, though, since (as I said) I didn't read the manual. Seems like the game is going to use the organization's HQ as a hub for various missions, and (maybe) as a nod to the cell phone games, your phone is your main method of communications (with email, help, info, etc.).
xbox LIVE: NatsuMatto
SommerMatt,
Do I need to remember much of FFVII to enjoy it? I really do not remember much about that game...bits and pieces but like you, I haven't played it in 10 years.
well, I've only played for about 25 minutes... so I can't say. I don't think you need to have played it, though, since most of these characters are "new." I'm sure it will interweave more with the original story at some point, but not sure how much.
a few quotes from various reviews:
xbox LIVE: NatsuMatto
Giving this thread a bumpy bump bump.
Yeah, it's scary. I'm staring into the abyss right now, and it's staring into me, which I think is kind of a dick move on the abyss's part. - Nyles
I'd have to try a demo for this one. I loved FFVII, and replayed it as recently as last year. It may be full and angst and bad translation, but damn if it isn't fun
However, thus far every other FFVII related anything I've seen was not for me. I have trouble really caring about the characters, and too much of it just feels like bad fan fiction.
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I gotta get back into the game. After my initial play session, I haven't gone back... too sidetracked by books and other stuff.
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I wish they'd just do a straight-up remake of FFVII already, the game is utterly fantastic but hampered by a very, very poorly aged graphics engine.
I still enjoy it, but it hasn't aged nearly as well as the SNES FF titles' presentations (primarily since they had nice pixel art, but FFVII initially got by on the newness of polygonal presentation).
The jump in presentation from FFVII to FFVIII was incredible.
I'm curious about Crisis Core mostly about the story. So far, what I've read about the combat engine is pretty "meh" to me.
What is SP used for?
"I recommend against throwing your kids when you're high, regardless of how high you are. You should, however, be very drunk." ~ The Fly
Xbox Live: Vrikk GWJ
SP is used to power your DMW meter, it uses a certain amount of SP every time it spins. You also need SP to perform materia fusions.
I'd love to play it, but I know the story.
*SPOILERS*
Thats about all I can remember. Then again, I do have 2 perfect games still on my memory card.
I'm an Uncle!!! -8/20/07
I buy even though I have 2 of them. I likey the Snakey. - Scrub, I'll leave it to you to guess what this is about
ICO: General Fancypants
Steam: Grenn[GWJ]
WoW: Goquelyrslf
Actually, it goes a bit further back than that. It also delves a bit into some of the stuff that is concluded in Dirge of Cerberus.
"I'm absolutely retarded. Not 100% sure why." - atom
"Dhelor + intarwebs = Great ideas." - wordsmythe
"Do I what I do: hate everyone." - Quintin_Stone
If SP is used for the DMW then why does my SP never go down, and why does it seem like it doesn't matter how much I have? It's not like I get a better chance to level up.
"I recommend against throwing your kids when you're high, regardless of how high you are. You should, however, be very drunk." ~ The Fly
Xbox Live: Vrikk GWJ
But... but.... It's Final Fantasy VII!
Well, it only uses like 9 SP per spin so if you have 100,000 SP you wont notice it that much.
Some of the later fusions take up to 30,000 SP so it does add up after a while.
Damn you, I might just get the psp now.
I'm an Uncle!!! -8/20/07
I buy even though I have 2 of them. I likey the Snakey. - Scrub, I'll leave it to you to guess what this is about
ICO: General Fancypants
Steam: Grenn[GWJ]
WoW: Goquelyrslf
Gotcha. I still say it's a bizarre system.
"I recommend against throwing your kids when you're high, regardless of how high you are. You should, however, be very drunk." ~ The Fly
Xbox Live: Vrikk GWJ
One more into the fold, yesssssss....
"I'm absolutely retarded. Not 100% sure why." - atom
"Dhelor + intarwebs = Great ideas." - wordsmythe
"Do I what I do: hate everyone." - Quintin_Stone
Get it. Hack it. Love it.
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I picked up Crisis Core last night but was only able to dive in for about 30 minutes.
So far I am quite blown away by the presentation. Like SommerMatt said, the cinemas are equal to Advent Children and the in-game engine is fantastic also. The voice acting has been solid B+/A- material so far, so I'm happy with that.
I need to find a quick-start guide because I have no idea what I'm doing in combat. It's amazing how coddled we've become with game tutorials. The opening battle tells you what your attack, dodge, block and cycle items/weapons buttons are, but that's it. There's no talk of combat strategy or what that crazy slot machine in the upper-left corner does.
I guess I might have to actually *gasp!* go read the manual.
Aside the combat confusion I can tell that I'm going to be very pleased with this title. Of special note is how much this game feels like a full-on console title. Of course there's other PSP games out their that could easily pass for dedicated PS2 titles, but none so far have felt as genuinely console as Crisis Core.
Okay, I've put roughly seven hours into the game so I thought I'd share some updated impressions.
Pros
- Strong Story, Great Lead. - It's been years since I've played FF VII, but I'm finding the trip back to the universe a pleasure. The lead character, Zack, has a great personality and it's a welcome break from the effeminate emo leads the FF series is infamous for.
- Soundtrack. The music in this game is just awesome. There's a wide range of styles and it's all excellent.
- Satisfying Combat. I was dubious about real-time combat in a FF title, but it really does make random encounters swift and fun. I know it may sound crazy, but the combat reminds me a lot of God of War with benefits 'cause you've got such a deep materia/spell system.
- Side Missions. At every save point, you can open your menu system and activate unlocked side quests. They're categorized into chapters and ranked from Very Easy to Very Hard. Most are of the "Get from Point A to Point B" variety, but they're bite sized (most only lasting 5 to 10 minutes) and addictive as heck. Plus there's a TON of Missions (I read that there's 300). There's great loot to be had here too.
- Instant item-purchase system. You no longer have to schlep out to stores to buy goods. Since you have a cell phone, you can call up any store you've been to and order from their inventory direct from your phone. Comes in handy when you're dungeon crawling.
-DMW. The 'Digital Mind Wave' is the spinning slot machine in the upper left corner of the screen you may have heard about. Its mechanics are a bit obscure at first but after a while it starts to make more sense. Constantly spinning when a battle starts, it stops at regular intervals. When the first and third slot match you launch into a full screen version of the slot machine while the middle slot falls into place. Match all three portraits and you activate a limit break/summons. At the same time, there are random numbers spinning at a different pace next to the portraits. When two numbers match your equipped materia are leveled up, match three and your character levels. Additionally, random number combos earn you stat boosts for the battle you're in (no cost for MP use, invincibility, etc.). Finally, regardless of what numbers you pull, the value of each boosts your respective HP, MP and AP levels.
It's a lot to wrap your head around, but once you get it, it makes every encounter a lot more interesting.
- Console Gaming on the Go. As I said before, this is the first PSP game that makes me feel like I'm carrying around a PS2 in my pocket.
Cons
- I'm dialing back the quality of voice acting just a bit to about a B- level. Certainly not horrible by any means, it's just not as impressive as I originally thought.
- Load times. 10-15 seconds between maps, and about 5 seconds to load in-game cut scenes doesn't seem to bad, but it definitely becomes noticeable after a while. Surprisingly, random enemy encounters load/exit super quick.
- Locations feel empty. The graphics engine is great, but there's a decided lack of geometry in the environment. The locations are varied but they don't feel lush. On the plus side, the character models are great.
- Almost too addictive.
..................
I'm really glad I picked this title up. It's definitely a top-shelf PSP experience and even at this early stage of the game (I'm not that far in) has already justified the asking price.
I love Final Fantasy VII to death but I've been highly underwhelmed by the the sequel/prequel crap SE has be spoon-feeding to fans. Advent Children was mediocre at best and I never touched Dirge of Cerberus. But I enjoyed Last Order for what it was: Cloud's flashback from the moment Sephiroth lost it up to the point of his escape with Zack.
So I was ready, able, and willing to skip over Crisis Core as well. I expected a lot of pretty with little substance. Judging by everyone's reactions and those scores, I was wrong.
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