Rainbow Six

The original Rainbow Six on the PC was the very first game to get my adrenaline pumping. Not just the usual intensity you might feel when you're close to beating a tough challenge; I mean it made my heart race and my palms sweat. After years of soaking up plasma shots and nailgun fire without breaking stride, the one shot one kill nature of Rainbow Six was a revelation. Multiplayer matches were so tense, I actually fell off my chair once when another player suddenly popped around a corner and put two shots in my chest. I even joined a clan and we had real Navy Seals on our squad!
The single player mode also boasted some surprising features that never survived the transition over to consoles in later years. After the initial mission briefing you were shown an overhead shot of the building or area your team would be assaulting. You could actually have an entire A.I team clearing areas while you lead your own through another zone. You could order them to hold at certain points and wait for your go code before clearing a room from one side while your own team stormed in from the other. Sure, they didn't always survive on their own, but when it worked, it was glorious.
After a few expansions and the Rogue Spear sequel, the Rainbow Six series made its transition to consoles, shedding many of the more difficult and in-depth features of the PC games. Rainbow Six: Vegas 2 hits shelves next week and I'll likely be first in line to buy it, but it's not the series that ushered me into my first online clan experience anymore. Like so many things in the game industry, ease has slowly overtaken priority over depth.


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I'll always think of this when I play R:6V2, and sigh a little.
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XBL Tag: Prederick
I would usually set myself up as green or gold team and send the cannon fodder in first. Shotties and rifles would lead the way then I'd mop up with ol' Mr. MP5.
And remember, the Japanese aren't commercially whaling. They're conducting "research". Like "researching how delicious this whale is". - Paleocon
I remember playing this LAN wise with 4 friends, and I yelled out loud a LOT of times with the 'around the corner'.
After the initial Wow phase wore off, I would create 4 teams, me alone and the other 3 would be bots, it was cool to make them stop, throw flashbangs to clear rooms and not even take action, just orchestrate the efforts.
great read!!!
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That's officer thinking there, Reap.
I'm hoping that somebody, somewhere out there will do a Special Forces/Hostage Rescue style game in the vein of the original R6 games. The gameplay style is as classic as X-COM.
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Loved this game. First heard about it in PC Gamer and read the novel around the same time -- it's still, imho, one of Clancy's best. I recall playing Rogue Spear non-stop in Lone Wolf mode. That was fun like crazy since my 56k modem wasn't up to any multiplayer with a respectable ping. Really one of the first games I bought when I got back into PC gaming big time; has it really been that long?
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Is that the magazine that had the first chapter in it? What a way to sell a game.
Danjo Olivaw Lives
I remember downloading the demo as soon as it was available; it took a while at 56k. I had friends over and they kept laughing about the name, calling the game Butterfly 6. And then we played that demo over and over all night long. There was truly nothing else like it.
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Oh yeah this was my first big online mp game. I had played games through Kali, but that was always a hassle and never worked that good. Never really played the sp campaign.
R6 also introduced me to the host advantage and camping.
The maps like The Airport, Estate, 2-story tower, Amazon and the Bank still stick out in my mind.
I have such fond memories from the Rainbow 6 games. I loved them. My favorite thing to do was try and create a battle plan and then have the AI characters carry out that plan without any support from myself. This was also the first game that I joined a clan for.
When the game was brought to the Xbox, I cried a little inside once I realized that it was no longer R6, but instead a mix of R6 and Gears. No longer 1 hit kills. Running and gunning were kind of encouraged. You no longer had to be extremely careful about every action you made. Its still a good game in its own right, but it isn't R6.
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There's a lot of "I miss that game" and "I wish there were new ones like it".
Well the old ones are sitting on GameTap, waiting for a revival.
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I remember that level. You had to kill Bill Hendrickson in his motorcade, did you not?
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Aw man, the tactical planning was great. And then things would go hairy and you`d have to improvise. Anyone remembers snipers on hold whispering that they see target? For some reason it always caused kinda tingling sensation.
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I absolutely loved the Rainbow 6 games, but I never did beat any of the early ones. I went back to play the first R6 again recently, thinking this time I would finally see the end movie, and remembered why I had given up before. I wonder how many keyboards have been sacrificed to the rage that the single player in that game generates. The AI is pretty content to stick with the tactic of attacking the enemy bullets with their heads.
Homo sum, humani nil a me alienum puto
Hell yeah!
I remember at the time video games where getting big and kinda predictable. You knew what most of the major titles coming out were. Outta nowhere comes PC Gamer with this Tom Clancy game on the cover. Even the editors said "We had no idea about this game until 5 minutes ago." I don't think it was even hinted at in their previous addition. Red Storm had made strange esoteric strategy games like Politika and ruthless.com and wasn't so hot. Now PC Gamer was previewing this new shooter where you planned out your missions in advance. I believe R6 was the first tactical shooter and had the first decent AI teammates. It was also hard as hell and very unforgiving. The terrorists were idiot savants, they couldn't navigate any better than a mouse but if you threw a bowl of popcorn in the air, they could probably shoot every single kernel inside of .5 seconds and go right back to walking into a corner.
Best of all, the enter first chapter of an honest to god Tom Clancy novel was published in PC Gamer. That's kinda like the President coming to your PTA meeting. The chapter was self-contained, a group of probably the unluckiest terrorists in the history of the planet hijack a plane with John Clark and Dingo Chavez in first class. You can guess what happens.
I remembered that chapter on 9/11, because Clancy laid out in his typical authority that airline crews where supposed to submit to whatever demands terrorists make. The logic was that terrorists would have the plane land in the Middle East and the hostages could be bargained for with minimal bloodshed. The 9/11 terrorists knew this and used it to their advantage. Very, very creepy.
We shall grapple with the ineffable, and see if we may not eff it after all.
I played the entire original Mechwarrior series, every one of them from Crescent Hawks Inception (on a Com64) right through Microsoft taking over and adding titles such as Black Knight and added Clan Packs.
The game play had an incredible range of strategic game play that was not eased but added to throughout the course of the Mechwarrior series. A game where every button on your keyboard did something nasty.
Rainbow Six was exactly the same. The pre-game map and team/weapon selection was incredible. I spent hours planning entrances into buildings, the hijacked passenger plane mission comes to mind, and I loved every minute of it. Calling on Alpha through Charlie squads to your way points was incredible to watch. I think that if if the NPC AI of that game would have been close to todays standards it would have been at least incredibly effective.
When Chrome Hounds came out for the 360 I was excited at first but sadly disappointed. I realized eventually that it wasn't that the terrain was different or even that the Mechs were that different. It was the level of ease of play. I actually liked the complicated nature of the game. I think Rainbow Six and Mechwarrior share a lot in common. Perhaps the evolved gamer they targeted wanted a bit more control than the current gamer marketed after today.
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I remember Hidden & Dangerous had a somewhat similar tactical pre-planning stage. Both H&D and the first 3 or so R6 games for the PC were mainstays for a buddy and I to play cooperatively
Man I miss those days.
Damn we had fun.
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I remember the days - Roger Wilco at the time was innovative. I mean, voice chat in game! Crazy! I started a clan, the Desert Rat Clan - We were pretty darn good too. It would be the last time i was ever in a "hardcore" clan. Had they the money and prizes like they have today with professional gaming back then, I probably would have gone into that, with R6 as my springboard (yeah, we were THAT good). I also was in a pretty serious clan (not my own) for Rouge Spear, and I miss it, because R6 just isn't the same on console. Don't get me wrong, I think the SP is better, but the MP leaves a lot to be desired in the skill department, IMHO.
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Certis that screenshot makes me all tingly inside. Here's a few more for nostalgic value
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Yep and yep!
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I didn't play the original Rainbow Six but finishing Rogue Spear was a very satisfying experience for me. The game was hard and without an option to save death was REALLY annoying. Instant failure of the mission upon the death of a hostage didn't exactly make it easier. It is one of the games I was very proud of when I finished it. I still am, actually.
I even read the Tom Clancy book. It's great. Not his best work (Executive Orders is his best) but a good read.
"I'd take the awe of understanding over the awe of ignorance any day." ~ Douglas Adams
Rainbow Six is one of my absolute favorite PC games. I really dislike the direction the series has headed since it went to the console. I'll probably be skipping the next iteration.
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I loved this game, spent many nights at uni doing cooperative LAN play.
Maybe it was just me, buy I could never be bothered with the planning before the single-player missions. The interface was way too complicated to bother with.
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I was so bad at this game. I have no idea how I beat it. The only memory I have of the game anymore is the end of some level and having to breach a room and head shot the terrorist hiding behind the hostage he would kill the second he's aware of my presence. So many reloads.
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That is what I remember about it. One lost terrorist "aim-botting" my entire squad before I can blink. Of course, sometimes your AI friends would take out terrorists the same way, so I guess it balanced out.
That too is on GameTap, though I wonder if multiplayer is functional.
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I also liked how if you lost a team member, they stayed dead. I would keep retrying missions just to make sure nobody died.
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"Let's see here, who have we got? A Norwegian that's good for nothing but placing door charges? Welcome to fodder team, er, I mean gold team!"
I just remembered how my computer could barely run this when it first came out. Frames per second were under ten unless I looked down or pulled up the fullscreen map. The result was me running round with my gun pointing down a lot. In hindsight this probably would have looked more professional in third person.
Danjo Olivaw Lives
I loved how you could shoot your own team members in the leg and they'd just sit and watch you. Until you shot their leg enough to kill em.
Fedaykin98 wrote: