Half-Life 2 - not feeling the love

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Botswana's picture
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So I bought the Orange Box, it seemed like the thing to do at the time, and find myself with 5 games staring me in the face saying "Play Me!"

I breezed through Portal, of course. How could anyone who has seen a trailer featuring it or seen any video about it not want to try it? It was fun, well done, and stopped just before I was about to get to a point where I was tired of doing puzzles. I also found it to be extremely creepy, especially when you're wandering through the offices and you see the observation rooms overlooking the test chambers you were going through and discover they are completely empty! Brrrr.

Portal's done, high time I played Half-Life 2. No, I really have never played it. I don't care for Steam, I don't want Steam, and frankly I don't care to be forced to register physical media through an on-line service. I opted to vote with my wallet and didn't buy the game. Now I have Half-Life 2, sans ridiculous registration requirement, and playing it.

I really don't get what the fuss was ever all about.

I'm going to be upfront and admit that I don't think it's a bad game, I just don't find it to be the "bees knees" so to speak. It seems like Valve did not learn a lot of their lessons about Half-Life. I loved Half-Life, it was a great game, but towards the end with the ridiculous jumping puzzles? Yeah, I totally used cheats. At that point I was so frustrated with the game but so invested that I wanted to see the ending no matter what, so I turned off clipping, went past the jumping puzzles (but did enough to keep triggering scripted events) and then turned clipping on whenever I though the ridiculous jumping puzzles were done. I thought Half-Life proved that jumping puzzles just don't quite work in the FPS realm.

Apparently, Valve did not get the memo. I am just now to "Water Hazard". I'm going to guess I am about a third of the way through (I just triggered the swinging beam the bashes open the closed gates). I have been subjected to many puzzles now where it's "jump here, drop there, now jump again". These are not fun! I liked Half-Life's use of "puzzle environments", something Half-Life 2 continues to use to great effect. I'm just not wild about having to make sure I land from point A to B to C and have to start from scratch when I screw up.

The physics puzzles are getting tiresome as well, and I know I'm not even that far into the game. Oh jolly grand, I have to stack the cinder blocks here, I have to put the floating barrels there. Does Valve have any idea how much this totally breaks the pace of the story? Sometimes I feel like I'm playing the most schizophrenic game in the world. One moment I'm running from the faceless goons of a dystopian society, then I'm trying to do some mini-game puzzle, then I'm playing first-person mario, followed by survival horror.

The atmosphere is so good, the tension, before they ruin it, is so thick. I love the story, I love the characters, I love the feel and design of everything. They just keep introducing these elements that make me want to fling the controller at the TV in aggravation.

I'm fairly convinced it's a good game, I think, maybe, kinda. I want to keep playing it, I'm not entirely sure why. I just get this feeling from Valve that they made this game going "Golly, wouldn't this be cool? Let's put this in. My, aren't we clever? People will see this and think we're really clever!"

Man, at this rate I am NOT looking forward to Ravenholm.

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I hated Water Hazard... Its the weakest part of HL2. Trust me, push on and get to Ravenholm, Nova Prospekt and the climax. Those set pieces are incredible and once you get past that stupid airboat, the game really takes off.

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I was under the impression that Ravenholm consisted mostly of survival horror and physics puzzles. One of those I'm looking forward to, the other not so much.

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Yeah, I got bored at Water Hazard and haven't picked it back up yet myself.

Botswana wrote:
The atmosphere is so good, the tension, before they ruin it, is so thick. I love the story, I love the characters, I love the feel and design of everything. They just keep introducing these elements that make me want to fling the controller at the TV in aggravation.

HL2 had looooong stretches I didn't care for (water Hazard fills me with genuine hate). The game has some really awesome moments, but I think the pacing is horrific -- there are other spots that are really stale like water hazard, and they're fairly drawn out as well. Ravenholm I actually liked. Slinging giant saw blades to slice zombies in half? F*ck yeah!

Have the entire Orange Box you say? Do yourself a *** big favor *** and skip to the first episode. It's pretty short, but it's almost back to back awesome in my opinion. The beginning of EP1 starts in such a way so that you'll be pretty clear on how the ending of HL2 went down. Unlike HL2 proper, I actually liked about 80-90% of the 'physics puzzles'. I think a big reason for this is that they are generally short, often more fun, and tend to integrate better into the game.

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I stopped playing HL2 in Ravenholm on the PC. I don't know where to go or what to do next. My save game has been loaded every 3-4 months or so, I walk around, push and pull a few things, then save it again and walk away.

Which is stupid because I was blown away by Half-Life and played it incessantly in order to finish it. I really want to finish HL2 so I can see the story but if I'm stuck I'm stuck.

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Do yourself an even bigger favor and don't skip ahead. Just play the game. Water Hazard is slow, but it ends eventually. It's kinda harsh to reject the game on that stretch alone.

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HL2 had a bad habit of letting its levels run long. I even remember feeling let down after playing it the first time.* However, there are some very good moments in the game, though you tend to have to slog through over-long set pieces to get to them. The Episodes run much, much tighter than the original game. I thought Episode 2 was brilliant, though that kind of hyperbole is probably what inflated your expectations to begin with, Bots.

For what it's worth, I liked Water Hazard a lot more on the second and third play-throughs. Maybe it's because I could run it with much better graphics settings in recent months, but I was continually seeing things that I either missed or were simply not rendered on my initial play-through in '04. Also, knowing what was coming up helped immensely.

*

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Due to the horrible ending. Worst ending in a AAA PC title that I can remember, offhand.

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BTW - It's not Water Hazard that's bugging me, that's just where I'm at. It's the jumping puzzles, which I hated in the original game, and the physics puzzles, which make me feel like I'm playing some other game.

This is Valve's new game on a new engine, and I get that they moved on to other things and hopefully learned some lessons in following installments. I get a severe sense of "look at our shiny new toy" from their design.

I actually don't mind the airboat so much. It controls much better than I would have hoped. The mad hats are actually a nice touch. I play baseball with them with the crowbar substituting for a bat.

Anyway, I feel compelled to keep playing because I really want to check out Ep1. and 2 but I'm afraid I'll be missing something. Especially after looking at the possible achievements and thinking I wanted to see what it was all about. I was a little disappointed that "Trusty Hardware", where you get the crowbar, was really just Barney handing it to you. Boo! I don't mind milestone achievements, like "Anchors Aweigh", just don't make your descriptions sound more interesting than what actually happens. "You left this in Black Mesa" Har Har.

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For my money this is a problem with first person shooters in general. I had this problem with Half Life 2. And I had the exact same problem with Bioshock. I REALLY REALLY loved the atmosphere, the environments and the story. I mean, I did my senior thesis in college (I was an English lit major) on dystopian literature and film. So games like this and Bioshock immediately jump to the top of my list based on their premise alone.

Then I play them. That's when the problems start. The truth, for me at least, is that I don't want to live through 15+ hours of this world. When I read a book of sci-fi that's set in a dystopian world or watch a movie I am finished with the world relatively quickly. Long enough for it to affect me, but not so long that it becomes tedious. The story moves along at a pace and it just works. For some reason these same worlds don't work as well to me as FPSs. Now in full disclosure, I'm not the biggest FPS freak. I've finished all 3 Halos, but I generally don't finish FPSs. I generally enjoy them more for the MP experience. But the fact still remains that if you're asking me to experience a world like Half Life 2 or Bioshock as an RPG or adventure game I'm more likely to finish it. If you're asking me to go on a 16 hour killing spree with some puzzles mixed in? No. No. No. Not going to do it. I'll wait for the movie. I need the experience to be shorter, less repetitive and involve less shooting from the first person perspective.

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I absolutely love the physics based puzzles. I remember this custom map in tf2 where no one else found this little box staircase and if you didn't use it, it became virtually impossible to to take the first point. (I think it was called skyhigh or something).

I found a lot of times in HL2 where I would grab the grav gun and just start building staircases to see if I could get anywhere cool.

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LockAndLoad wrote:
I hated Water Hazard... Its the weakest part of HL2.

Very True!!. I stopped at this point over a year ago when I first tried HL2. However, since Christmas (Thank you Honey <3) the Orange Box graces my work laptop. I am currently in Ravenholm but its hard to play at night because it really freaks me out. Besides, TF2 is just sooooooooo much fun to play, especially now that I have found GWJ!!

Stick with it Botswana. It is definitely worth the price of admission!!

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How could you not like Water Hazard? I thought it was great.

The weakest part of HL2 is the Ant-Lion car sequence. So aggravating. Still, amazing game.

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I really liked Water Hazard.
I enjoy the physics puzzles.
I haven't noticed jumping puzzles.
Maybe they are just integrated well enough that I don't see them as puzzles.

I hate the creepiness of Ravenholm, though, as evidenced in my own thread about it.

But I love the physics "puzzles", though I don't really see them as puzzles per se.

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The worst thing about Half Life 2 was the constant pausing, especially with my old X800XL PC. Nothing like taking your buggy over a jump and waiting for it to load upwards of one minute mid flight

As for the rest of the game, it has shown a ton of age. The physics puzzles were tons of fun, but the actual gunplay was kind of iffy. But it's all overshadowed by the main vehicle driving me to complete it, the story and characters. Episode 1 and 2 were so-so as well, but from a story point of view pretty neat.

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I started Half-Life three times.

The first two times, I stopped when I was at the airboat section.

The third time, I decided to buckle down and play the game to completion. After getting over a couple of humps (the airboat and the antlion sequences), the deeper I got into the game, the more hooked I was. That funneled me into Episode One, and that had me waiting with anticipation for Episode Two.

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Valve has talked multiple times why they put physics puzzles and different elements in their game: to prevent gaming fatigue.

I don't know about you, but I can't play games where I'm just running around shooting non-stop. The physics puzzles are there to give the player a little break in the action regain themself before moving on. If you listen to the commentaries you hear about just how many weeks upon weeks they spent just figuring out the proper placing. I remember in one commentary they talked about how they spent a couple hours figuring out just how many boards they were going to put in your way while getting chased so that you would get nervous but still barely make it.

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Valve finds nice ways of doing that in other ways, as well. Playing catch with Dog comes to mind, as do some of the "cutscenes" with multiple characters having conversations. They're also very good at balancing danger with power, which has the same effect. For instance, both Half Life, HL2 and HL2:Ep2 have sequences where a helicopter absolutely tortures you for extended periods of time, and you have no recourse. But then, finally, you get the ability to take it down. That satisfaction of finally taking the bastard down gives you a little shot of juice that helps you feel good about the next hour or so of intense action.

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I guess it took 3.5 years for HL2 hype to settle down.

The physics puzzles became annoying when I stumbled upon the second one. The helicopter segment made me uninstall HL2, and almost made me quit playing Crysis.

P.S. I stopped playing Crysis because the Koreans that take 18 bullets in the face and keep coming finally got to me.

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Sparhawk's picture
Location: The Netherlands

water hazard wasn't really hard at all.
But, point taken, why is it in the game at all?
Just to show of a mechanism they thought of
that looked clever I guess.
Keep in mind though, the game is not that new
anymore either, so don't compare it to the standards
of today.

All in all, I do love HL2. Played the first episode as well
and am going to start the second soon.
But I must admit, I am not jumping on it every minute
I can....

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Quote:
I guess it took 3.5 years for HL2 hype to settle down.

Yeah because the reviews citing Ep2 two as "More of the Same." were really saying, "ZOMG best. game. EVAR."

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I wasn't talking about Ep2, or Ep1 for that matter. I guess at the time there was only HL2 and Doom3, and HL2 only needed to outrun Doom3, which would be eaten by the Bear Of Suck that was chasing them both.

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Water Hazard is there because in the PC version, if you turn up all settings, the water looks pretty. A few years ago, it looked amazingly beautiful. Now it's just pretty. Turn on "Reflect World," try to forget the last few years of tech, and you'll see what kept the playtesters from complaining too much.

Virtually everything in Episode One is there because they had some new ideas about light sources. Episode One is far superior to Water Hazard because light beats water. That's why Luigi's Mansion is better than Mario Sunshine.

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I'm just curious Botswana, but how long are you sitting down with the game for? As Mordicieus pointed out, the little puzzles are all about stemming combat fatigue. If you're playing for short little stints then you don't need an arbitrary breather involving fulcrums, and so I imagine they'd seem more unnecessarily obtrusive.

It's interesting how we seem to have different sections of the game to hate on, but don't really come to a consensus. I think this sheds light on how the game is put together. The chapters focus on different visual and gameplay themes, and the themes you happen to dislike most just happened to be near the beginning.

That's not to say there isn't any platforming in your future, but to call them "jumping puzzles" gives them too much credit and turns a blind eye to the hell that was Xen.

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Many things just come down to taste. There are such things as extremely well made games that don't appeal to certain gamers. I just finished the SP of CoD4, and I'm almost sorry I spent $50 and a bunch of hours in it. The MP is OK, but arcadey shooters just aren't my thing. Get shot w/ a squad automatic weapon? Just crouch and take a time out. I think I had played half the game before I realized it only SEEMED like I had unlimited ammo. Sprint, aim, shoot. Gets really boring after a while and tension looses its savor when they try to ratchet it up to 11 all the freaking time. In the one ubiquitous sneaker/sniper level that every arcadey shooter includes by default, I just wished I was playing STALKER, a game placed in the same setting with FAR more realistic and immersive gameplay. For all that, CoD4 wasn't a bad game, it is about as good as a game can be. It just isn't my kind of game. To use another example, I'm pretty sure that one of those cop shows in the CSI/Law and Order has good cinematography, direction, acting, etc. I'm just not going to watch because I know that kind of cop drama bores me stupid. W/ CoD4, the example isn't quite so extreme. I think I am glad I bought and played it, but it cost the same as the Orange Box and I've gotten less than 5% of the enjoyment from it that the Orange Box has given me. In the long run, I suppose I'll be glad it is in my collection for variety's sake and the occasional MP round.

To expect Soap to be anyone other than a shallow killing machine with unlimited ammo and wolverine's healing powers is to expect the wrong things. Just as it is to expect physicist Dr. Gordon Freeman not to solve physics puzzles. Not everyone is going to like it, but games are better off focusing on their niche than they are trying to please everyone.

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I've had a document titled "Half-Life 2: Defend the Love" awaiting posting for months now. Damn you , Botswana, for stealing my long-delayed thunder!

It's not a bad game, but the Best Game Ever (as it's almost inevitably referred to by PC gaming journalists)? Really? It's sad that a not-particularly-highly-regarded expansion was ranked higher on the GFW year-end list than a fantastically inventive, lengthy, challenging title like Bioshock.

PC gaming at its best is all about providing more expansive, intelligent experiences than you can find on consoles, and HL2 is the exact opposite of that philosophy. Heavily scripted, ultra-linear, cutscene-heavy (albeit of the interactive variety)... does it sound like we're talking the Best PC Game Ever or a mediocre console title?

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Quote:
PC gaming at its best is all about providing more expansive, intelligent experiences than you can find on consoles, and HL2 is the exact opposite of that philosophy. Heavily scripted, ultra-linear, cutscene-heavy (albeit of the interactive variety)... does it sound like we're talking the Best PC Game Ever or a mediocre console title?

I think you're swinging pretty heavily in the opposite direction here. Overhyped? Sure. On par with a mediocre console title? Let's choose one out of thin air. HL2 = Thrillville? Maybe you should rethink your analogy.

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Yeah. I think it's silly to say it's a bad game. I played through all 3 Halo games and thoroughly enjoyed them and I'm sure there are people who love Half Life 2 and would think it unbelievable that I'd carry such a love for Halo and dislike Half Life 2. It's just a matter of preference.

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I enjoyed HL2, but would be lying if I claimed it was a more "spiritual event" than the original. The platform puzzles did get old, but I saw them for the fatigue breakers that they were. In the end, the overall game and experience was definitely worth it to me.

I did not care much for EP1. It was a lighting and "shooting partner" tech demo gone too far. I played the whole thing, but it just didn't feel right. That said, the story is engrossing enough that I sometimes think parts of EP1 were in the original game. Haven't gotten to EP2 yet.

shihonage wrote:
I guess at the time there was only HL2 and Doom3, and HL2 only needed to outrun Doom3, which would be eaten by the Bear Of Suck that was chasing them both.

Best twist of that I've seen in some time. Bravo.

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buzzvang wrote:
I think you're swinging pretty heavily in the opposite direction here. Overhyped? Sure. On par with a mediocre console title? Let's choose one out of thin air. HL2 = Thrillville? Maybe you should rethink your analogy.

Maybe, but I stand by the sentiment. The things I dislike about it are also the things that people have traditionally criticized console titles for (heavy scripting, overlong sequences of watching people blah-blah-blah-ing, an overall focus on giving every player the same experience rather than letting players choose how to progress).

I don't *hate* it, and I can see why people who enjoy narrative over gamplay love it. As someone on the opposite corner, though, it's a pretty mediocre experience.

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Botswana's picture
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HL2 has a strong narrative element and I'd like more of that.

In the original game it was not all run and gun, which is how they managed to avoid combat fatigue, and there were the environmental puzzles, which I actually enjoyed even if I didn't always get them right away. Indeed, HL2 has had some environmental puzzles and I still like those because Valve does a good job of integrating them into the game.

I also love the atmosphere and when I first saw the headcrab zombies I stood off at a distance, carefully aimed my pistol, and the bastard threw a barrel into me! That was well played and a total change of the old rules.

The physics puzzles so far have been pretty basic and kind of irritating. Mostly because of where they are placed. It breaks the pace of the story and that is my biggest gripe with them.

I want to reiterate, I don't think it's a bad game, but the early reviews were something along the lines of offering to fellate Valve developers. The game is not anywhere near that good. A good game? I'll give it that. An excellent game? No, inferior to the original Half-Life so far, but I'm willing to change that assessment depending on how the rest of the game goes.

BTW - PC or Console doesn't matter in my mind, if you've designed a level to show off your realistic water effects you're really missing the boat.

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