Too Human At GDC

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Some new footage and information has emerged on Silicon Knight's upcoming 360 game, Too Human. Delayed, suing Epic over Unreal Engine issues and trying to make up ground after poor public showings, Dennis Dyack steps up to the plate.

New footage on GameTrailers.

Live blog coverage of the press event.

Looks like folks will be playing at GDC and the game is finally nearing completion. I still have some concerns about the animation smoothness in general, but it seems to be coming along nicely!

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I was just watching those clips. It looks to me like Too Human is the game that I wanted Hellgate London to be. I'm seriously debating preordering it... just seems like something I could come back to again and again for some Diablo-esque ass kicking.

I did notice two things in the Gametrailer vids that worried me... There's a quick clip of the hero firing at some enemies while strafing around a pit. The enemies sort of kept running into the edge of the pit as the hero blocked their direct path to himself with the pit so that definately seems like a significant pathfinding AI issue. My second gripe is that there's also only a really brief clip of two hero characters working together. The multiplayer aspect could definately make or break this title and other than marketing bravado they haven't shown anything of substance how multiplayer is being handled.

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Yeah, the aliasing and animation issues are pretty big. I also notice that enemies still don't seem to notice when a sword is being put through them. I mean, I'm sure that the game is tallying up the damage, counting the hit, but there's no visual feedback. The sword just passes through them like an arm clipping through a wall.

Disappointing, but I didn't play Eternal Darkness for the combat, and it's not why I'm hopeful about Too Human. If I could forge through Mass Effect, I can certainly handle a few jerk movements.

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I want so badly for this game to be awesome. If they do a good job with the camera, I can see myself spending a stupid amount of hours playing this on Live.

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Theres just something last-gen looking about Too Human for me. I think it's a combination of little things, characters magically sticking to objects while being clearly apart, jerky animation, ho-hum combat with enemies that don't give hit feedback and moves that look like they're trying too hard to make them look cool. I keep forgetting that they're marketing this as an RPG but every video seems to suggest it's a sloppy action-adventure game. I like the move that RPGs have slowly been making into a less convoluted, statistical-based gameplay into a more action-oriented fun (for me) style of play thats visually interesting and more engaging than making two figures slap each other with one click, but so far nobody has really nailed it. Mass Effect was coming closer, but the combat was still poor at best. Too Human looks to be attempting the same but with similar results.

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Man, I love Silicon Knights and so badly want to be excited for this game, but these trailers just do nothing for me. Eternal Darkness was filled to the brim with genius ideas that I can't believe haven't been copied more. Where's the inspiration here? I really want them to sell this to me, but I simply don't get why they think I should be excited for this. All I'm seeing is uninteresting combat with substandard animations in enormous bland environments. The few brief menu shots hinted at some depth there, and frankly got me more excited than all the combat shots combined. If it's got this amazing story and interesting RPG elements, why do all the trailers try to sell it as the poor man's Devil May Cry (which is already the poor man's God of War)?

I hope it's just a case of a good game with poor marketing.

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If Mass Effect is a comparison, then I'll take it. I loved the combat in Mass Effect.

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Looking much better. I have to admit, I'm looking forward to the finished product.

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I'm really, really, looking forward to Too Human... for some time actually. Everything about the game I've seen and read, I just want to play it.

With that said, it seems less likely that the demo will be out during GDC.

-edit-

IGN has a conference with SK regarding Too Human... RPG Systems, Gameplay, Arenas & More. Link

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So, uh, are we allowed to criticize it this time? Or is this another practice swing?

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LobsterMobster wrote:
So, uh, are we allowed to criticize it this time? Or is this another practice swing?

Any problems are because of Epic and the Unreal Engine. So no criticism allowed.

Fedaykin98 wrote:

Good lord, I wouldn't have expected brilliance like that from that nemeslut Quintin Stone!

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Arial used in the inventory/stat menus? Let's hope they change that. It's just so so dull. I hate seeing it show up in games. I cringed when I first saw it in Command & Conquer: Generals.

Fedaykin98 wrote:

Good lord, I wouldn't have expected brilliance like that from that nemeslut Quintin Stone!

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The combat certainly looks more engaging then Oblivion or all the Diablo clones and I'm pretty excited about the multiplayer aspects of the game. I don't get why people keep comparing this to God of War when everything that has been said about it clearly states that it is not that type of game. Showing videos of an inventory management screen isn't going to do much except get the hardcore excited.

The drab levels, that have been shown, do worry me a little.

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Lord, the art direction is crap, so is the animation. I didn't think you could make humans look any uglier than Shadowrun. Shouldn't matter since the camera is pulled so far back, but it doesn't help sell the game. Dyack did a poor job describing the character classes, too.

I'm still giving the demo a good, long chance. These videos don't say much about how the game controls or feels. The concept is compelling (Diablo meets God of War, basically a console version of World of Warcraft) and Silicon Knights has a great track record.

Let's pray for an awesome demo.

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I'll have to wait for the demo. So far the video's aren't convincing me.

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To me, this will always be the game that's endlessly delaying Eternal Darkness 2.

OK, I took a look at one of the new trailers and I've got to say that while it definitely looks better than last time, the gunplay looks immensely unsatisfying. It looks like it suffers from the same thing as Hellgate London where you're pewpewpewing away and your enemies don't even seem to notice until they suddenly fall over dead. I like my firearms to have a little power behind them, or at least more effect than a BB gun.

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Still looks like a polished turd to me

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fathamburger wrote:
Still looks like a polished turd to me

I think the technical term for that is a "coprolite."

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Kotaku has posted some hands-on impressions... and it doesn't look good.

Framerate still chucks.

Camera still has problems.

Combat is clunky.

Quote:
Like Diablo, combat is fairly simple. It may not be "point, click, kill, drink potion, repeat" but Too Human doesn't necessarily require the finger dexterity of Devil May Cry or Ninja Gaiden to play. You'll use the left analog stick to move around, with the right stick used for melee attacks, right trigger for your firearm. Right analog stick slashes and bashes can be chained together, simply by pointing the stick in the direction of the enemy you want to attack, then toward the next, then toward the next, ad infinitum. Double tap the stick and you'll knock them up in the air, setting up enemies for combo juggles and breaking up the monotony.

String enough of these together and you'll build up your super move, known as a Ruiner, an insta-kill explosion that can pull you out of a tight jam. These can be pulled off with a quick tap of the right bumper, but Silicon Knights has also included a few dual-stick moves that add variety.

Truth be told, there was a certain stiffness to the combat, something that action game die hards may sniff at. Baldur's constant gliding from bad guy to bad guy looked, well, goofy and the Troll "surfing" combat tactic felt out of place, just different enough from button pressing God of War-style mini-games to not be totally damnable, but close enough to be annoying.

One of the most challenging foes we must mention is the one you'll never kill, is Too Human's occasionally wonky camera. Despite Dyack's assertion that the camera tech is "intelligent" and one that the player need not control, it definitely got in our way more than once. Shooting off screen enemies while getting smacked from behind by Goblins is something we hope that doesn't make it into the final game. Fortunately, the camera can be panned in and out using the D-pad or re-centered using the left bumper.

Silicon Knights' biggest challenge, outside of the technical ones that could still be ironed out before the game ships (no, we don't know when that is) is bringing all these disparate elements from multiple gameplay types together into a cohesive package. Add to that a storyline that attempts to blend Norse mythology, sci-fi cinema, and existentialist and postmodernist philosophy, and Too Human may wind up being a beautiful mess.

We shall grapple with the ineffable, and see if we may not eff it after all.

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Joystiq's impressions, also not great.

Xbox 360 Fanboy's impressions, which are more positive but also very apologetic about the combat.

Quote:
It's certainly possible that combat becomes more engaging as skills are learned and levels are gained -- something Silicon Knights reps assured us all was the case.

I need some time with a demo.

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souldaddy wrote:
Kotaku has posted some hands-on impressions... and it doesn't look good.

Joystiq's impressions, also not great.

Xbox 360 Fanboy's impressions, which are more positive but also very apologetic about the combat.

Denis "Mightier" Dyack wrote:
They made us show an unfinished version! ...Do over! Do over!

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LobsterMobster wrote:

Dennis Dyack wrote:
They made us show an unfinished version! ...Do over! Do over!

LM, as an FYI, it's Denis Dyack.

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Nei wrote:
LobsterMobster wrote:

Dennis Dyack wrote:
They made us show an unfinished version! ...Do over! Do over!

LM, as an FYI, it's Denis Dyack.

Doh. Fixed.

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souldaddy wrote:
Framerate still chucks.
I thought it was pretty funny last night on XPlay when the gameplay they were showing clearly chugged and stopped at one point during an interview with Dyack.

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LobsterMobster wrote:
So, uh, are we allowed to criticize it this time? Or is this another practice swing?

Quintin_Stone wrote:
Any problems are because of Epic and the Unreal Engine. So no criticism allowed.

I apologize for my tone here but cheap comments like this really bother me. Dyack never claimed the poor showing the first time was a "practice swing." What he did say was that Microsoft forced them to show the game (which was true) and that even though they kept telling the gaming press over and over "We know this is a mess but it will be fixed.", the press dumped on the demo without mentioning the caveat. Even he admits that he should've taken a harder stance on showing it and that the press were free to write what they saw, he just wished they'd mentioned the fact that it was in no way representative of the final game. And I also don't see why they need to be dumped on because they are the ones who chose to step up and sue Epic for supposedly not delivering UE3 in the promised manner, something many other game developers have stated but just not sued over. It boggles my mind how many gamers treat certain actions by the company as reasons why the game is somehow bad. Do these trailers show that Too Human still needs a lot of work? Absolutely. Has a formal release date for the game been announced? No. Has Silicon Knights ever shipped something that wasn't polished and generally considered a great game? No. But many people are willing if not eager to write this off because Dyack told some journalists his opinion and is in a lawsuit with Epic that has no effect on any of us. Criticizing what are obvious problems in the trailers is fair enough but treating this game with a harsher tone because of the above reasons makes no sense to me.

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No PA, the man showed something that sucked and then refused to live up to it, blaming everyone but himself and his team. If it wasn't ready to show he could've put together some concept art or a pre-rendered video (*cough* Killzone 2 *cough*). Even if Microsoft told him he had to show something I'm pretty sure they didn't say, "you need to show something even if it sucks."

Anything above and beyond that is just funny.

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Parallax Abstraction wrote:
What he did say was that Microsoft forced them to show the game (which was true) and that even though they kept telling the gaming press over and over "We know this is a mess but it will be fixed.", the press dumped on the demo without mentioning the caveat. Even he admits that he should've taken a harder stance on showing it and that the press were free to write what they saw, he just wished they'd mentioned the fact that it was in no way representative of the final game.

But on the other hand, when the press glosses over problems by saying "this will be fixed before the final game", they get crucified for it. And often rightly so, because we (the general gaming public) have been burned too often by glowing previews that just plain don't represent the reality of a game at any point in its life-cycle.

As someone who has written preview software for public consumption (I'm supposed to be doing so right now, shh, don't tell my boss), I understand the challenges. I simply don't think he responded to the problem in a proper manner. I'm also reflexively inclined to distrust people who file lawsuits.

Fedaykin98 wrote:

Good lord, I wouldn't have expected brilliance like that from that nemeslut Quintin Stone!

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LobsterMobster wrote:
No PA, the man showed something that sucked and then refused to live up to it, blaming everyone but himself and his team. If it wasn't ready to show he could've put together some concept art or a pre-rendered video (*cough* Killzone 2 *cough*). Even if Microsoft told him he had to show something I'm pretty sure they didn't say, "you need to show something even if it sucks."

Yeah, cause publishers never push crap out before its ready. And in the very EGM podcast that's gotten Dyack so much undeserved vitriol, he said himself that the game wasn't ready, they all knew it wasn't ready and he begged Microsoft not to make them show it. They said too bad, he had to do it. Oh and by the way, what was the reaction to the first Killzone 2 video? The community got up in arms and said "All they showed was pre-rendered cutscenes! The game must be in trouble!" Dyack didn't mind that the press wrote about what they saw. What bothered him was that they wrote about what they saw and acted as if this is what you'd be playing at retail. Which brings me to...

Quintin_Stone wrote:
But on the other hand, when the press glosses over problems by saying "this will be fixed before the final game", they get crucified for it. And often rightly so, because we (the general gaming public) have been burned too often by glowing previews that just plain don't represent the reality of a game at any point in its life-cycle.

Agreed. But whose fault is that? Not Silicon Knights. That's why I didn't get so harsh on him when he went off on the EGM podcast because most of what he said was true. Previews are broken but the press have none but themselves to blame for that.

Quintin_Stone wrote:
As someone who has written preview software for public consumption (I'm supposed to be doing so right now, shh, don't tell my boss), I understand the challenges. I simply don't think he responded to the problem in a proper manner. I'm also reflexively inclined to distrust people who file lawsuits.

Fair points all. In terms of his response, I agree that he didn't come off well and I think that if he'd kept his composure better, he could have better conveyed the point he was trying to make. Brian Intahar (sp?) from EGM didn't make it any easier though because all he kept spouting was "Oh so you're saying I shouldn't have a job?" He still makes that childish defensive stab on a regular basis. I think that situation overheated because several people didn't handle it well. That said, most of the guys involved in that discussion (Intahar excepted) say they have no problem with Dyack and still have a good relationship with Silicon Knights. Some have said they aren't even sure why people still take offense to it.

As for the lawsuit, I don't like frivolous lawsuits either but there is a lot of anecdotal evidence out there right now backing SK's claim as anything but frivolous. And filing a lawsuit usually only happens after numerous attempts have been made to try to resolve the situation first. My girlfriend's a lawyer and she said that any responsible corporate attorney would never proceed with filing unless they had piles of documentation showing attempts to resolve the issue that had failed. I seriously doubt SK wanted to absorb the tens of thousands of dollars in legal costs they are currently incurring to fight this thing. They also had UE3 licensed for I believe it was 3 different titles on two different platforms so they are much more heavily invested in it than other developers were. You have to remember that if the secret project they are doing for Sega on the PS3 got delayed because of Epic's failure to deliver a working engine, it isn't Epic that's held in breach of contract with Sega, it's SK. The lawsuit isn't about Dyack being mad at Epic, it's about business. That said, I think he and Mark Rein both need to keep their big mouths shut until this is over with.

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LobsterMobster wrote:
Nei wrote:
LobsterMobster wrote:

Dennis Dyack wrote:
They made us show an unfinished version! ...Do over! Do over!

LM, as an FYI, it's Denis Dyack.

Doh. Fixed.

You wrote "Penis Mightier" didn't you?

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Prederick wrote:
LobsterMobster wrote:
Nei wrote:
LobsterMobster wrote:

Dennis Dyack wrote:
They made us show an unfinished version! ...Do over! Do over!

LM, as an FYI, it's Denis Dyack.

Doh. Fixed.

You wrote "Penis Mightier" didn't you?

I have no idea what you're talking about. Denis's nickname is "Mightier." Everyone knows that. *whistles innocently*

PA, I understand where you're coming from, even if you do sound like a hopeless apologist. The fact of the matter is, even if he was forced, even if someone from MS put a gun against his head and told him to show whatever he had, or else... them's the breaks. Business is for making money and sometimes that's not fair. Reporters can only report on what's true at the moment. Speculation on what might happen with something in the future is just that: speculation. He shouldn't fault reporters for reporting what they see and not going out of their way to defend his product. Maybe the reporters should've made it more clear that it's a work in progress... or maybe it should be up to the reader to realize that a game that's still 2+ years away from release is going to have a little more work done on it.

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Quote:
or maybe it should be up to the reader to realize that a game that's still 2+ years away from release is going to have a little more work done on it.

Maybe... But, you know, even huge movies like Lord of The Rings didn't do previews 3 years before they were released, with some dudes in front of a green screen...

If what Dennis says on the interview is true, the game will be really good. However, I wonder if the average gamer will care about the mixed RPG+Action, usually it's one or the other.

Honestly, I get the sense of a "flop" from this one. And I've never been wrong before, kid. Ever. Not once.

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