Given I sunk 150 hours into Oblivion before I even started on the main quest, I cannot see a 50-80% of the size game being a bad thing IN THE SLIGHTEST.
Truly, I think I need to change my pants now.
Mystic Violet wrote:
I think we all need to stop avoiding the real question here:
Location: Tucson, Arizona, US of dang-its-hot-here
Saturday, February 16th, 2008 - 1:32pm
As long as they fill the world with lots of stuff to do, the bigger the better.
If it feels empty & the size is just there to prolong the run from A->B->C, I'm ok with a smaller world.
(But lots more good stuff is better than merely a handful square miles of good stuff...)
*Legion* wrote:
Fat or slim, old firmware or latest, it gets you going.
Depends on how you look at it. I still felt that 15 square miles was insufficient, and I never used horses.
Same. I really enjoyed the scope, and I thought they had crammed quite abit into the space. Exploration loses some of its appeal when around every tree is a new cave.
Quintin_Stone wrote:
Hear that, Words? You and Jazzhands can take turns re-enacting scenes from CSI: Miami! Don't you feel great?
You have to realize something, they tossed out a ballpark figure. 50-80% is a broad number personally I think they are polling the masses. They want to get an idea of just how big people want the game. I say something like 75% is big enough for Fall Out.
"We are at war, and the enemies are...the publishers. No, they're not. It's not that easy. The enemies are mediocrity, laziness, and fear, and they exist in all of us." - Tim Schafer
Okay seriously, I think it would be nice to have large desert spaces, but I don't think they should be completely empty though. After all those years, I have to believe that some form of life (other then human and mutants) have returned to the world.
Decisions are just decisions, there are neither "good" or "bad" LobsterMobster wrote:
*In response to being rewarded with a in-game shack for NOT nuking FO3 city Megaton*
Yeah, but if you set off the bomb in Megaton you are rewarded with a parking lot!
It'd be cool if instead of having borders, the world had featureless, endless desert that would eventually kill you from heat, exhaustion and radiation, no matter how powerful you were. Oh, and it would save your data to a global database to populate everyone else's game with all the corpses of people who died that way, kind of like in Nethack! You could go looking for your body and try to make it just a tiny bit further next time.
On the other hand, I'd gladly have a game just 25% of Oblivion if they'd get Sean Bean on board again. He's so dreamy.
It'd be cool if instead of having borders, the world had featureless, endless desert that would eventually kill you from heat, exhaustion and radiation, no matter how powerful you were.
On the other hand, I'd gladly have a game just 25% of Oblivion if they'd get Sean Bean on board again. He's so dreamy.
That is a good idea.
As for Sean Bean, or "Captain Piccard" I hope that they just make the characters that are voice acted by recognizable actor/actress to look somewhat like the said actor/actress.
Decisions are just decisions, there are neither "good" or "bad" LobsterMobster wrote:
*In response to being rewarded with a in-game shack for NOT nuking FO3 city Megaton*
Yeah, but if you set off the bomb in Megaton you are rewarded with a parking lot!
Really? I found plenty of crap to do, even when I wasn't actively pursuing side quests.
I've mentioned my shallowness argument before and I accept that not everyone agrees with me here. The landscape of Oblivion is absolutely crawling with old ruins and such. Except for a few rare instances where they're specifically tied to city quests, there's no sense of history in them. They're just places to plop down some random monsters and treasures. I cleared out quite a few of them before I lost interest; except for some changes in layout and architecture, each was the same. No books lying around explaining what happened to it in some forgotten war or why it was abandoned. No real sense that it was organically tied into the landscape around it.
Fedaykin98 wrote:
Good lord, I wouldn't have expected brilliance like that from that nemeslut Quintin Stone!
Original Fallout had a good mix of character actors and veteran voice actors.
Richard Dean Anderson
Clancy Brown
Keith David
Brad Garrett
Richard Moll
Ron Pearlman
Tony Shaloub
CCH Pounder
Charles Adler
Kath Soucie
Tony Jay
Frank Welker
Pamela Adlon
Tress MacNeille
Cree Summer
That's an extremely solid voice cast.
Indeed, how did they pull that one off back then anyway!?
Decisions are just decisions, there are neither "good" or "bad" LobsterMobster wrote:
*In response to being rewarded with a in-game shack for NOT nuking FO3 city Megaton*
Yeah, but if you set off the bomb in Megaton you are rewarded with a parking lot!
oh yes the writing... I still remember playing FO2 as someone with int = 1. The dialogs were hilarious.
Decisions are just decisions, there are neither "good" or "bad" LobsterMobster wrote:
*In response to being rewarded with a in-game shack for NOT nuking FO3 city Megaton*
Yeah, but if you set off the bomb in Megaton you are rewarded with a parking lot!
As for Sean Bean, or "Captain Piccard" I hope that they just make the characters that are voice acted by recognizable actor/actress to look somewhat like the said actor/actress.
They really misused Sean Bean in Oblivion, that is perhaps the only time I've felt actively sorry for an actor while listening to them in-game. They burdened him with third-rate fantasy gibberish dialogue. But Bethesda generally misuses their voice talent, hiring big name actors for promotional value primarily, just as they have done for Liam Neeson. It was the first detail of the game they released, and so important for them they made an entire press release just to announce the fact. Now, let us see if they have gotten any skilled writers involved since the abysmal writing in Oblivion.
Same. I really enjoyed the scope, and I thought they had crammed quite abit into the space. Exploration loses some of its appeal when around every tree is a new cave.
While I loved both Oblivion and Morrowind, what I'm still hoping for someday is "The Elder Scrolls: Tamriel" where they do a game covering THE WHOLE FREAKING WORLD. Ever since Daggerfall, that's what I've wanted. They don't even have to raise the graphics fidelity much over Oblivion, just craft the world of Tamriel. That's not too much work, is it?
No books lying around explaining what happened to it in some forgotten war or why it was abandoned. No real sense that it was organically tied into the landscape around it.
That's not the case. I know why those buildings are there.
Farscry wrote:
Haakon7 wrote:
Same. I really enjoyed the scope, and I thought they had crammed quite abit into the space. Exploration loses some of its appeal when around every tree is a new cave.
While I loved both Oblivion and Morrowind, what I'm still hoping for someday is "The Elder Scrolls: Tamriel" where they do a game covering THE WHOLE FREAKING WORLD. Ever since Daggerfall, that's what I've wanted. They don't even have to raise the graphics fidelity much over Oblivion, just craft the world of Tamriel. That's not too much work, is it?
That would be orgasmically awesome so long as it wasn't an MMO.
Same. I really enjoyed the scope, and I thought they had crammed quite abit into the space. Exploration loses some of its appeal when around every tree is a new cave.
While I loved both Oblivion and Morrowind, what I'm still hoping for someday is "The Elder Scrolls: Tamriel" where they do a game covering THE WHOLE FREAKING WORLD. Ever since Daggerfall, that's what I've wanted. They don't even have to raise the graphics fidelity much over Oblivion, just craft the world of Tamriel. That's not too much work, is it?
That would be orgasmically awesome so long as it wasn't an MMO.
Agreed. I don't want some 14 year old interrupting the immersion as I walk from one side of the continent to the other.
Quintin_Stone wrote:
Hear that, Words? You and Jazzhands can take turns re-enacting scenes from CSI: Miami! Don't you feel great?
Oblivion felt a bit smaller than I expected. I think that was partly due to the warping feature and how it could be overused.
I would love to see a world four times the size of Morrowind's. I mean, a game like WoW pulls off that massive sense of scale, but it's not fair to compare the two.
What I really, really want is a MMO-Lite. Forget strangers, I want to get 16 Goodjers together, pick up some swords and start exploring dungeons and doing quests.
By biggest complaint by far about Oblivion and the like were that I couldn't experience with a friend. It just feels so lonely playing RPGs solo once you've experienced playing them with friends.
In other news, Michaelangelo has announced Mona Lisa 2, now with 300% larger (or smaller) canvas.
I find the world size claims to be pretty meaningless. "X square miles, Y quests, Z weapons". It is all 100% meaningless.
One could make a game centered on just two villages and their close surrounding areas which are chock full of life, quests, and multiple outcomes, or they could make a world of EPIC SIZE filled with cloned NPCs with choiceless, static dialogue, where most of your 50-hour gameplay time is spent moving around the vast, repeating landscape.
Or, one could make a game centered on just two villages and fill it with crap regardless. Thus, the size of the world means absolutely nothing. It's just a number, thrown out there to imply things about the game's quality that very well may not be true.
50% of the size of Oblivion means it'll take me about 100 hours to finish it, so I can't complain about that.
I would think the first rule of PR is to ignore forum people, because they vacillate between crazy and liar. - Elysium
Given I sunk 150 hours into Oblivion before I even started on the main quest, I cannot see a 50-80% of the size game being a bad thing IN THE SLIGHTEST.
Truly, I think I need to change my pants now.
Mystic Violet wrote:
I think they are referring to the size of the world that you can explore, not the size of the game.
XBL/PSN: zeroKFE | BHA: zeroKFE | Spore: zeroKFE
Either way, isn't that still a significant amount, given that Oblivion's game world is supposed to be equivalent to about 16 square miles?
"I'm absolutely retarded. Not 100% sure why." - atom
"Dhelor + intarwebs = Great ideas." - wordsmythe
"Do I what I do: hate everyone." - Quintin_Stone
So do we know if the F3 world is going to be contiguous, or is this an additive figure?
Occasionally
I get the urge to write out
a stupid haiku
As long as they fill the world with lots of stuff to do, the bigger the better.
If it feels empty & the size is just there to prolong the run from A->B->C, I'm ok with a smaller world.
(But lots more good stuff is better than merely a handful square miles of good stuff...)
*Legion* wrote:
Depends on how you look at it. I still felt that 15 square miles was insufficient, and I never used horses.
Danjo Olivaw Lives
Let's hope the game has more depth than Oblivion did. It had a lot of acreage, but the game didn't really make good use of it.
Fedaykin98 wrote:
wordsmythe wrote:
Same. I really enjoyed the scope, and I thought they had crammed quite abit into the space. Exploration loses some of its appeal when around every tree is a new cave.
Quintin_Stone wrote:
Really? I found plenty of crap to do, even when I wasn't actively pursuing side quests.
Yet even then we ran like the wind,
whilst our laughter echoed under cerulean skies...
Just in case anyone wants to see some more facts about Fallout 3, I've been compiling screenshots and interviews and making a bit of an FAQ over on another forum I hang out on: http://forums.somethingawful.com/showthread.php?threadid=2769232
For instance, I can tell you that it's been confirmed that Dogmeat will be in the game!
YAY Dogmeat!
Y'know, the responses to this thread got me thinking. Yeah, Oblivion had a lot of empty space... But would Fallout benefit from huge tracts of desert?
NOTE: This is not a doodle bug.
Spore
With that particular change to your comment, I think yes, indeed it would.
XBL: NSMike | Steam | PSN: NSMike | Wii Friend Code: 7763 1519 2475 2278 | GWJ Google Calendar
You have to realize something, they tossed out a ballpark figure. 50-80% is a broad number personally I think they are polling the masses. They want to get an idea of just how big people want the game. I say something like 75% is big enough for Fall Out.
"We are at war, and the enemies are...the publishers. No, they're not. It's not that easy. The enemies are mediocrity, laziness, and fear, and they exist in all of us." - Tim Schafer
XBL- Devmani
PSN - Devmani
Steam - Devmani
WoW - Devmani/Calthais
Forget the desert, gimme underwater cities!
Okay seriously, I think it would be nice to have large desert spaces, but I don't think they should be completely empty though. After all those years, I have to believe that some form of life (other then human and mutants) have returned to the world.
Decisions are just decisions, there are neither "good" or "bad"
LobsterMobster wrote:
It'd be cool if instead of having borders, the world had featureless, endless desert that would eventually kill you from heat, exhaustion and radiation, no matter how powerful you were. Oh, and it would save your data to a global database to populate everyone else's game with all the corpses of people who died that way, kind of like in Nethack! You could go looking for your body and try to make it just a tiny bit further next time.
On the other hand, I'd gladly have a game just 25% of Oblivion if they'd get Sean Bean on board again. He's so dreamy.
NOTE: This is not a doodle bug.
Spore
That is a good idea.
As for Sean Bean, or "Captain Piccard" I hope that they just make the characters that are voice acted by recognizable actor/actress to look somewhat like the said actor/actress.
Decisions are just decisions, there are neither "good" or "bad"
LobsterMobster wrote:
I hope they get no-name actors who are just as talented and spend the millions they save on, y'know, the game?
NOTE: This is not a doodle bug.
Spore
Original Fallout had a good mix of character actors and veteran voice actors.
Richard Dean Anderson
Clancy Brown
Keith David
Brad Garrett
Richard Moll
Ron Pearlman
Tony Shaloub
CCH Pounder
Charles Adler
Kath Soucie
Tony Jay
Frank Welker
Pamela Adlon
Tress MacNeille
Cree Summer
That's an extremely solid voice cast.
McChuck wrote:
I've mentioned my shallowness argument before and I accept that not everyone agrees with me here. The landscape of Oblivion is absolutely crawling with old ruins and such. Except for a few rare instances where they're specifically tied to city quests, there's no sense of history in them. They're just places to plop down some random monsters and treasures. I cleared out quite a few of them before I lost interest; except for some changes in layout and architecture, each was the same. No books lying around explaining what happened to it in some forgotten war or why it was abandoned. No real sense that it was organically tied into the landscape around it.
Fedaykin98 wrote:
wordsmythe wrote:
Indeed, how did they pull that one off back then anyway!?
Decisions are just decisions, there are neither "good" or "bad"
LobsterMobster wrote:
Interplay was a big shot back then, but it wasn't the voices that made it, it was the writing.
"May the water you find in the desert not shine at you in the dark."
"Harry think he beat your head now."
NOTE: This is not a doodle bug.
Spore
oh yes the writing... I still remember playing FO2 as someone with int = 1. The dialogs were hilarious.
Decisions are just decisions, there are neither "good" or "bad"
LobsterMobster wrote:
They really misused Sean Bean in Oblivion, that is perhaps the only time I've felt actively sorry for an actor while listening to them in-game. They burdened him with third-rate fantasy gibberish dialogue. But Bethesda generally misuses their voice talent, hiring big name actors for promotional value primarily, just as they have done for Liam Neeson. It was the first detail of the game they released, and so important for them they made an entire press release just to announce the fact. Now, let us see if they have gotten any skilled writers involved since the abysmal writing in Oblivion.
Maybe they'll crack the double digit mark for voice actors this time.
Xbox Live: StaatsM
While I loved both Oblivion and Morrowind, what I'm still hoping for someday is "The Elder Scrolls: Tamriel" where they do a game covering THE WHOLE FREAKING WORLD.
Ever since Daggerfall, that's what I've wanted. They don't even have to raise the graphics fidelity much over Oblivion, just craft the world of Tamriel. That's not too much work, is it? 
That's not the case. I know why those buildings are there.
That would be orgasmically awesome so long as it wasn't an MMO.
Danjo Olivaw Lives
Agreed. I don't want some 14 year old interrupting the immersion as I walk from one side of the continent to the other.
Quintin_Stone wrote:
Oblivion felt a bit smaller than I expected. I think that was partly due to the warping feature and how it could be overused.
I would love to see a world four times the size of Morrowind's. I mean, a game like WoW pulls off that massive sense of scale, but it's not fair to compare the two.
What I really, really want is a MMO-Lite. Forget strangers, I want to get 16 Goodjers together, pick up some swords and start exploring dungeons and doing quests.
By biggest complaint by far about Oblivion and the like were that I couldn't experience with a friend. It just feels so lonely playing RPGs solo once you've experienced playing them with friends.
XBL/Swat R2 SPORE/Swatr2 WAR/Nephlokan
In other news, Michaelangelo has announced Mona Lisa 2, now with 300% larger (or smaller) canvas.
I find the world size claims to be pretty meaningless. "X square miles, Y quests, Z weapons". It is all 100% meaningless.
One could make a game centered on just two villages and their close surrounding areas which are chock full of life, quests, and multiple outcomes, or they could make a world of EPIC SIZE filled with cloned NPCs with choiceless, static dialogue, where most of your 50-hour gameplay time is spent moving around the vast, repeating landscape.
Or, one could make a game centered on just two villages and fill it with crap regardless. Thus, the size of the world means absolutely nothing. It's just a number, thrown out there to imply things about the game's quality that very well may not be true.
Shelter 1-minute atmospheric teaser.