Identify Yourself

In my mind's eye, the "blogosphere" is a corpulent and uneven ball painted tempura Emo Orange, like a partially deflated basketball with a Hitler hair-do, so you'll have to forgive my instinctive hesitancy toward including this site into that particular morass. Yet, GWJ is regularly described as a blog, and lo how I bristle that my digital baby might be so easily lumped into a category I associate with tween-angst and online diaries. Of course, if Wikipedia's definition of a "˜blog' is even remotely accurate, then my finely manicured contempt is typically impotent faced with the cold stark truth that, in fact, we are almost a definitive example of a blog.

Posts in reverse chronological order? Check. Provide commentary on a particular subject? Check. Post links to other blogs or sites? Check. Offer comments? Super-extra-double check. In the same way that we seem to have lost the battle of not calling our podcast a "podcast" out of some misguided sense that not doing so somehow undermines the imperturbable forces of trend-setting, so too I feel that I must eventually concede the blog debate to the pressing evidence of cultural definition. And, what does it matter after all? So, we're just another blog along with millions of similar such entities wearing this trendy term, perhaps synergizing our paradigms outside the box; isn't it our content that defines us instead of our name? Wouldn't our rose by any other name smell so sweet?

We are a culture of labels, titles and brands, easy compartmentalization that reduces ideas into a smattering of syllables, but do these imperative identities say anything about the things they describe? Why are we sometimes so hesitant to adopt that which we are?

My father, brother and I like to argue, and not a little. In our annual pilgrimage through states notable for being flat and largely devoid of population, we lose days in our circular arguments, a sort of grinding stone for our stubbornness. In discussing our favorite rock songs of all-time, for example, we will spend far more time voiding and vetoing offered candidates because it does not fit a clear definition of the categorical rules. This one has too much pop-synth; that one is too folky, and that one doesn't even have a guitar. My friends, no guitar = no rock. We are forced to concede elaborate qualifications before even beginning the actual discussions we put forth, requiring some kind of parliamentary procedures and occasionally a quorum. When driving through South Dakota, there is admittedly little else to do except establish tiny bureaucracies, but it never fails to dawn on me the power we place on labels.

Also, that I'm a little amazed I don't hurl myself from the vehicle, but let's stick with the other topic.

We spend our lives in pursuit of identities. Father, husband, executive, president, leader, nice-guy, lover, success, rich -- vague ideas of notions of the self that have no intrinsic value or definition. The achievements are not in the name but the quality of what we do and receive to earn those names, yet when you say with pride I am a Doctor or Father, the identity is infused with something. The words gain the power in their own way.

But, not all labels are ones we want to wear, after all what is the Scarlet Letter but a case-study in the damage of enforced identity. We discriminate against ourselves, choosing which parts of these words that supposedly have no power to show, and for we gamers this can become a problem.

I catch myself hesitating to own up to this identity that defined much of my life, despite the fact that I am as much gamer as I am writer or business owner. After all, I have my own – ahem! – Blog; I make a significant part of my living writing about games; I spend countless hours of my finite days playing; among the many things I am, gamer is definitely one. But, I avoid it because I'm afraid that the power I can infuse into the identity is not sufficient to overcome the negatives our culture seems to have infused in the word.

Despite my earnest assertions in other avenues that gaming deserves to be taken seriously as a past-time for adults, and that it should stand up for itself, I clearly believe this is a job for someone else. It's so much easier to try and shake an identity than try and push against its misconceptions, easier to not be a blog or a podcast or a gamer at all than legitimize it. I realized in the days after Geoff Keighley was, by all accounts, dismissed and mocked by Fox News for the crime of wearing the identity Gamer, an effort that was as noble as you're going to get in the business of entertainment media, that such a confident and coherent defense of the medium was rare.

I suspect it's because a lot of the people who can be the most charismatic, the most relevant and the most succinct in the debate still hesitate to embrace that identity. Just like I do.

I think we have to admit that identities, just the words themselves, have power. And, if the goal is to have gaming seem like the kind of activity that ordinary people involve themselves in, then we're going to have to have ordinary people identify themselves as gamers. It's harder than you might think.

McCharles, If You're Nasty
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McChuck's picture
Location: Where The Line is a dot.

I'm always happy to let my gamer flag fly. I have no shame (this goes beyond games). A friend once even labeled me a 'Gaming Evangelist.'

Elysium wrote:
And, if the goal is to have gaming seem like the kind of activity that ordinary people involve themselves in, then we're going to have to have ordinary people identify themselves as gamers.

Crap. You had to say ordinary.

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JediK809's picture
Location: Salisbury, MD

Yeah, this is an issue I've encountered with the word "nerd". I use it proudly, but it's only perceived as a badge of honor within certain circles of friends. But I'm of the opinion that most hobbies seem kind of silly to an outsider and there's no reason to be ashamed of spending some of your free time (maybe even all of it, although that isn't the case for me) gaming, so why not call oneself a gamer?

JediK809
"The Dark Ugnaught"

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subaltern's picture
Location: California

I have a slew of video game paraphernalia, but the majority of people I tell give me strange looks. Even my mom, who calls almost daily, asks why I don't "get out more," assuming that I play my xbox from 9:00 to 5:00 everyday. Gaming is a hobby just like any other.

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Gorilla.800.lbs's picture
Location: New York, NY

Quote:
In my mind's eye, the "blogosphere" is a corpulent and uneven ball painted tempura Emo Orange, like a partially deflated basketball with a Hitler hair-do...

This is pure genius.

IF Ely lived in 17th century feodal Japan, he'd make a mint by writing the most elegant of haikus for the denizens of imperial court and commoners alike.

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the pot and the kettle
boogle's picture
Location: Norman, OK

Being at college, I'm in a special situation.
Being labeled a gamer here isn't bad. We college students are still in that post pubescent malaise that views technology and competitive games as fun. I've had girls comment on my monstrosity of a gaming rig.

*Legion* wrote:

Ignore boogle, his PCs have hookers inside of them.

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Hobbes2099's picture
Location: Mexico

I used to get the same treatment. And because of it, I shied away my gaming need in new circles (college, gf and gf's friends, work enviornments).

Not to blame anyone, but I always figured that my 'need' to play games would fade as I grew older. The fact that my parents would look at me strangely because a 20+ year old still purchased games certainly helped. I still buy my PC games and the Significant Other gives me the weird eye, she accepts and tolerates, but everyone knows the attitude embedded in "acceptance" and "toleration" (hint, it's usually adorned with a well-practiced roll of eyes).

Now I don't care. To be more precise; I'm no longer bothered or judged: The Wifey (soon to be, anyways) understands that's how I unwind at the end of the day, and I found gammers in the office and casualy talk about it.

All in all, I think society has put 'video-gaming' under a new light. With all online casual gaming you get from flash games and games ala PopCap, somehow buying an X360 or a PS3 has become 'taking gamming a bit too far', which I consider WAY BETTER than 'you're childish' or 'you're a freak'.

Oh, and the GF is now a 'avid casual gammer' and sends me Kongrate links gloating her highscore.

Go figure.

Giving Cosole Gaming an excessive amount of consideration since 1978.
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tatterdemaliot's picture
Location: At the jobsite

Elysium wrote:
I think we have to admit that identities, just the words themselves, have power. And, if the goal is to have gaming seem like the kind of activity that ordinary people involve themselves in, then we're going to have to have ordinary people identify themselves as gamers. It's harder than you might think.

This is very true, and well said. I'm sure one of the reasons that the public still associates gaming with kids is because there are not enough adults who do wear that identity with pride. I also hesitate to describe myself as a gamer to "normal" people.

It's as though there is a transitory period when a culture is seeking to redefine the particulars of the labels that they espouse. For a while we, as gamers, will be associated first with the negative interpretations, and only after enough people show that they are gamers and fathers, mothers, writers, thinkers, artists and adults will we start to disassemble the culturally constructed collage of perceptions about gaming as a hobby.

I'm going to go over to CafePress and make myself some "Gamer" shirts. It's a start.

(edit) Hobbes2099 brings up an interesting subject in casual gaming, because society's perception of gamers is colored by the idea of the "other", games are not something they do or understand, and as we all know that breeds fear and mistrust. Casual games do impressive work in closing that gulf. Since I got my gf playing Peggle, she has been more understanding when I want to sit down and play WoW.

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OG_slinger's picture

I think whether the label of "gamer" is accepted or not is largely generational. I'm 37. I got hooked on gaming in dimly lit arcades. However, in the late 70s and early 80s, gaming was more closely associated with the decidedly unhip D&D crowd (guilty again) than the football team. So if you're around my age or older, that's the impression that stuck in most people's mind: gaming is for social outcasts and nerds.

Fast forward a couple of decades and gaming is a much different beast. It's a nearly $20 billion a year business. Millions of people play everyday. So as older folks kick the bucket and more young gamers are born, the label will lose its bite. At some point in the not so distant future gamers will be a "silent majority."

After that we'll have to have a gamer civil war, of course, blaming "casual gamers" for being the spawn of Satan and ruining everything.

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Yoreel's picture
Location: Sartell, MN

The label of Gamer is something I proudly will answer to, but I try not to limit myself to just that. I do get picked on to some degree by friends who don't the enjoyment I get from watching some avatar get a new set of boots, or that awesome new dagger. However, what always cracks me up, is the friends I have who make fun of me for my gaming, but will then become obsessed with Madden or Call of Duty. I do enjoy pointing it out to them, but they always come back with a FR (fire resistance) joke. I still hope that deep down, they know that it is ok to be a gamer and one day they too will admit it.

"Uranus is positioned for summer surprises." - from Tarot.com's mailing list

Xbox Live Gamertag - Yoreel

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subaltern's picture
Location: California

Hobbes2099 wrote:
All in all, I think society has put 'video-gaming' under a new light. With all online casual gaming you get from flash games and games ala PopCap, somehow buying an X360 or a PS3 has become 'taking gamming a bit too far', which I consider WAY BETTER than 'you're childish' or 'you're a freak'.

That's what I don't understand. Since when has a child been able to afford a $600 PS3 without the help of relatives?

Office Linebacker
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Quote:

I realized in the days after Geoff Keighley was, by all accounts, dismissed and mocked by Fox News for the crime of wearing the identity Gamer, an effort that was as noble as you're going to get in the business of entertainment media, that such a confident and coherent defense of the medium was rare.

I think this sentence needs to be taken out back and whacked around a bit to so I can unwind my parser stack without falling over. Although I sort of understand what you are getting at.

I try to avoid discussions of identity. I program computers, but I am not a "hacker" or something. I play video games, but I'm not really sure if I am a "gamer" per se. Maybe I am just too old to care.

Xbox Live: psu13, PSN: psu_13

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Quintin_Stone's picture
Location: Cary, NC

subaltern wrote:
That's what I don't understand. Since when has a child been able to afford a $600 PS3 without the help of relatives?

Can anyone afford a PS3 without the help of relatives?

Fedaykin98 wrote:

Good lord, I wouldn't have expected brilliance like that from that nemeslut Quintin Stone!

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Chicano_Marco's picture

I am proud to call myself a gamer. In fact, if I have any hesitation to call myself a gamer, it is more because I feel that I am not good enough and have not dedicated the hours (although my girlfriend would completely disagree) to call myself a true gamer. In a way, I feel that I am not worthy to carry the label.

However, I would also like to comment on the Scarlett Letter comparison. Contrary to what Mr.Sands said I don't believe the book was a case study on the damage of enforced identity, at least not on the subject of Ms. Prine. I think what the book was getting at was that the label/letter really damaged everyone but Hesther Prine. In fact, she was the only person who acted morally correct. You got to love that irony.

So if we were to compare gamer culture with The Scarlett Letter, could we make a comparison with the way the label pushers, e.g. Fox News, are really the people who are morally questionable, or, in this case, immature?

xbl gamertag: mac9779

Anyone else see "Killer Clowns from Outer Space" as a kid?

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Elysium's picture

Quote:
So if we were to compare gamer culture with The Scarlett Letter, could we make a comparison with the way the label pushers, e.g. Fox News, are really the people who are morally questionable, or, in this case, immature?

I intended to phrase the comment so that precisely that kind of interpretation were possible. After all, part of my argument is that by participating in the cultural stereotype, I'm actually doing injury to myself. Hester, after all, wore the A with something like pride, which is the point.

"I think Elysium has the right of it" - Certis

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Xeknos's picture
Location: Littleton, CO

Quintin_Stone wrote:
Can anyone afford a PS3 without the help of relatives?

Or a loan?

On topic, though, I don't think the negative connotations associated with gaming (that is, losers, slackers, etc) will ever disappear until our generation is the generation in power, because then video gaming will have become "normal". And even then, normal is relative... Or so they would like you to think.

Also along those lines, and slightly off-topic, the great debate on violence and video games will most likely not be "settled" until that point anyway.

Handheld Ho
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Swat's picture
Location: Vancouver

Great article Ely. I understand the whole hesitation, and the state of the hobby as a whole, in regards to popular culture. It just hasn't gotten there yet. But then again, we aren't playing with model trains or collecting stamps. We're on the cusp of a generational overhaul of old thinking - as cold as it sounds, with the baby boomers being delegated to the old age homes, I would expect gaming to take a rightful seat next to cinema, literature and music. And the wonderful people (and sites, blogs, communities) who stuck it out will be revered even moreso. Well, I'd like to imagine this anyway.

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Quote:
after all what is the Scarlet Letter but a case-study in the damage of enforced identity.

Something else that it is is a terrible, terrible book. Seriously. I hate Nathaniel Hawthorne with the fire of a thousand suns.

If it makes you feel any better, I don't associate the term blog with angsty emo teens and incoherent ramblings. Certainly the term stems from the concept of an online diary, but it has evolved over the last few years into something more substantive. When someone refers to blogs these days, it doesn't evoke images of an angry illiterate, railing against that which he does not understand or a pathetic social miscreant pounding away at a keyboard in his mother's basement (an image that is not far off from the stereotypical image of a "hardcore gamer" in mainstream consciousness). For me, rather, the word blog has the connotation of focused, purposeful writing. Certainly there are still diaries and nonsensical writing sitting aside washed out webcam photos that are categorized as blogs, but I hold them in much higher regard than that.

Much the same way, I hold the term gamer in high regard. I am a gamer (as opposed to a blogger) so I have a bit of a different perspective, but it's similar. I have no problem identifying as one, admitting that I've spent a huge chunk of my life as one, or flying the gamer flag. However, we have very little control over how that label is perceived. Unfortunately, there's not going to be a Revenge-of-the-Nerds moment when the stigma suddenly disappears from it.

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Dysplastic's picture
Location: Ottawa, Ontario

I have no problem identifying myself as a "person who enjoys video games as his primary hobby", but I've kind of developed a total apprehension for the term "gamer".

Playing video games is a passtime, (unlike the example "identities" Elysium stated above) much like casual sports, reading, watching movies, dining, or pottery. For all other hobbies, if you attached "er" at the end of it and forced it into a word identifying the person engaging in said activity, it would either
A) Imply some kind of professional association, ie, the hobby is no longer a passtime but a career. Eg. Football Player, Potter, Writer.
B) Be ridiculous to the point of non-association. Who calls someone who reads books voraciously a "Reader", or someone who watches a lot of movies a "Movie Go-er". Aren't we ALL Readers and Movie Go-ers?
Yet somehow, the term Gamer has managed to come about to stratify the public into Gamers and Non Gamers, and Professional gamers actually have to be identified as such. In my mind, anyone who plays video games with any kind of frequency, no matter how limited (Once a year would suffice), is a "Gamer".

Essentially, I believe that it is the term "gamer" itself that is just as much part of the problem as the associations with which it is corrolated.

Morrolan wrote:

I'm pretty sure Gabe Newell hangs out on top of the Valve building like Father Gregori, firing warning shots over any Sony people that come within fifty paces of the door.

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Location: GV1469

The label is losing its stigma. At the latest American Libraries Association midwinter conference, a lot of folks attached little "gamer" tags to their conference badges. I didn't, even though I'm doing some work on gaming and learning, mainly because I didn't see where they were handing them out. Apparently more and more public libraries are adding games to their collections and various stuffed-shirts are complaining that games somehow detract from the lofty ideals of the library. Professionally, I know that is horse-pucky. Libraries have been circulating pop music and low-brow films for years. Entertainment media is something that libraries own and lend and games are most certainly entertainment media. Now, I'm not fully behind the movement to get games in every library and I'm somewhat dubious of some of the more utopian claims, but I'm happy the movement exists.

I think games are coming close to being accepted as "real" media. They make enough money to be taken seriously by financial types, and there is starting to be a good body of work on the study of games. I strongly recommend to anyone interested in what academics think of games to read James Paul Gee's What Video Games Have to Teach Us about Learning and Literacy. Playing games doesn't necessarily make one smarter, but the realization that quality games played with a critical eye and a reflective attitude lead to active and critical thinking is a huge step towards the intellectual value of some games being more widely respected.

So I'm letting my gamer flag fly. I work in higher-ed, but on the fringes. I've had two proposals to present at academic conferences accepted this year, so in June I'll be going to Vegas to talk about Portal and what instruction librarians can learn from quality video game design. Portal teaches players how to use the aperture science handheld portal device in a series of small steps that limit what the player can do until she has practiced certain key skills. Each lesson incorporates the previously learned skills and the universe slowly expands, offering specific challenges that must be overcome until the student is set free to explore with a full set of tools. The way we teach students to do academic research is often akin to starting portal on level 19 and giving them a few hints on "use the double fling if you get in trouble". We set freshman loose in a library designed for research scientists w/ PhD degrees and years of experience and then complain when they rely on Google and Wikipedia to retrieve information. My contention is that good game design can teach us how to teach better.

In October, a colleague and I will go to Cinncinnati to talk about educating a generation of gamers and how instruction librarians who understand gaming conventions can use them as metaphors to help students make connections between the thinking they do in games and the more rigorous thinking they are being asked to do in college. For example: the concept of leveling up can be used to help students understand source evaluation. Someone who has played games will understand that the rusty dagger they used to dispatch the ubiquitous cave rats is entirely inappropriate to combat a greater forest wyvern. In the same way, a reference to wikipedia may have been perfectly appropriate for their high-school essays, but inadequate for their macroeconomics course. Our job can be made easier if we realize that games may have already taught students some of the complex skills needed to survive in school. Our job is to help them make connections between what they already know and what they are asked to do in their classes. My colleague is going to talk about the difference in how Second Life and Wow teaches players to play, and what educators can learn from that. She started playing Second Life, to see what the buzz was about. She entered the world, started looking for something to do, wandered about until some naked guy asked her if she wanted to have sex, then started humping her leg. She logged off. Then she joined a WoW guild and was presented with something within her ability to do at every step of the way. She had purpose, her actions had meaning, and there were constant rewards. When our students walk into the library, which experience do we want them to have? Being lost in a meaningless world, or being rewarded for completing a meaningful task that builds their skill levels to the point of being able to complete more complex and difficult quests?

Even though there are vast differences in the intellectual rigor that goes into leveling a WoW character to 70 and earning a degree, people who profess to care about student learning could do a lot worse than to turn an analytical eye on something that has succeeded so well in capturing the attention of our student population. In the end, of course, it is up to the students to decide how much effort they are going to put into their studies, but educators can learn a lot from game designers on how to capture attention and provide rewards that help students stay engaged and motivated.

Once more people realize this, I think the stigma will erode. Of course, folks who fail out of the University because of their 16 hour a day Wow addiction may outnumber folks who look at WoW guilds and economics as laboratories to test social or economic theories, but the potential is there. I don't think we are that far away from giving certain video game experts the kind of intellectual respect we give to contract bridge players. That is to say, we can recognize that there is active and critical thinking taking place, regardless of the content of what they are thinking about.

*Legion* wrote:

There's not enough bandwidth on a thousand Internets to detail what's wrong with that idea.

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I think Geoff Keighley is f*cking awesome. He's a great writer and a good interviewer.

But really, just relax and enjoy your hobby.

The man wears a bucket of KFC on his head. I wouldn't expect anything less. - Pred

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Zen Mutty's picture
Location: The Field

Quote:
We spend our lives in pursuit of identities. Father, husband, executive, president, leader, nice-guy, lover, success, rich -- vague ideas of notions of the self that have no intrinsic value or definition. The achievements are not in the name but the quality of what we do and receive to earn those names, yet when you say with pride I am a Doctor or Father, the identity is infused with something. The words gain the power in their own way.

But, not all labels are ones we want to wear...

This article was brilliantly written in a haphazard but emotional way- which lends it credence. The one part of the article above reminded me of someone...strangely enough

In 1968 Alan Watts spoke at a small college and I happened to chance upon it as a very young man. That bootlegged speech began with a streaming dialogue about the origins of the word person as it is in the latin persona about the "masks of the drama" and all those human-created games that we as a people all tend to play into.

The identity in gaming might be a false front but at least you realize it from the get-go. That seems more honest to me then the identity you place in front of you on a normal day to day basis. Perhaps by defining a fantasy someone is better able to define reality.

Anyway posted a simple Alan Watts speech in video form if anyone has never heard of him. Please be patient if you don't get it right away, anyhoo the video was an early work by Trey Parker & Matt Stone who of course made South Park many years later. I'm still trying to get him...dammit.

http://www.youtube.com/v/XXi_ldNRNtM&rel=1

I think that if the idea is that having another identity as a Gamer would be an important ambition for people having fun then we are radically flawed as a community. The idea is to not worry about it at all.

Because typically it seems once you have an identity you feel the need to justify it. The people building the machines we buy in order to amuse ourselves are hoping we do build an identity around this one thing. Having a solid 'adultised' identity attached to it might force us to justify it by spending all our time, assests, and energy to proving that identity to our friends and more so to ourselves, it would be a disaster.

"Beware the angle of my bow."

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Koning_Floris's picture
Location: gamerswithjobs.com

Quote:
And, if the goal is to have gaming seem like the kind of activity that ordinary people involve themselves in, then we're going to have to have ordinary people identify themselves as gamers.

No, we can not use those inferior ordinary people in our circle of uber-gamers. Let us make them a label we will force on those people not enlightened enough by the gaming gods. Let us call them inferiogamers. Shun them from our inner circle where death simulator reign and hardcore gamer skill comes with great responsibilities.

I don't watch, I interact!

Not Lost
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TheWanderer's picture
Location: In your server room grabbin yer NAS.

Oso wrote:
what Oso said

You, my kind sir, are a friggin' genius. That's exactly what will appeal to this generation of learners, and that's not a bad thing. It's not pandering to make something relateable.

It is, however, difficult to make the Old Guard Educational System understand that "technology in the classroom" isn't just buying a Mac and a printer. You've been warned. Their wrath, and the striking tendrils of their light blure rinsed hair, is swift and mighty.

wordsmythe wrote:

Also, math makes baby Jesus cry and emboldens terrorism. I hope you're sorry.

Crouton wrote:

Utinni, motherf*ckers!

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Location: Texas

NO...I am Spartacus!!!

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Zen Mutty's picture
Location: The Field

TheWanderer wrote:
Oso wrote:
what Oso said

You, my kind sir, are a friggin' genius.

I loved Oregon Trail.

"Beware the angle of my bow."

Zen Mutty Music

Coffee Grinder
Location: MD

I'm well past the stigma of being a gamer, and I think we, as a subculture, worry too much about what people think of gaming. Because the truth is that most people I know are as unaware of Jack Thompson as they of Grand Theft Auto, as clueless about the so-called psychological effects of gaming as they are about Mass Effect. Any stigma there is about gaming is related to its reputation as juvenalia, but you'll get the same attitude towards expensive niche hobbies like model railroading in some circles.

The predominant attitude of people who learn that I am a gamer is curiosity. They see a reasonably intelligent man who spends his time conquering virtual worlds and is trying to eke out some sort of income writing about it. He doesn't look crazy or immature...

The coming demographic shift will make all this fuss about labels pointless, of course. Eventually "gamer" will have no more subcultural meaning than "moviegoer" does.