Empire Total War
I was thinking about getting Medieval Total War and saw this on the website. It is new to me anyway. I did some forum searching, and probably missed it.
Here is the wiki: Empire Total War
and the webbie: Empire Total War
Empire: Total War is about exploration and conquest, founding colonies and fighting wars away from home, and is a strategy game spanning the 18th and 19th centuries, in which you direct your nation to dominate Europe, North Africa, America, India and South East Asia. The player will use both complex strategies on the campaign map and fierce commands on the battlefield"”both on land and sea. The game will feature gameplay correlating with that of the previous games in the Total War series, but with major additions to the campaign map and battlefield.More than fifty factions will be included in the game, ten of which are expected to be playable. The confirmed factions are:
The British Empire
The Kingdom of France
The Ottoman Empire
The Kingdom of Prussia
The Spanish Empire
The Thirteen Colonies
The United Provinces (Dutch Republic)
The Swedish Empire
The Russian Empire
Polish-Lithuanian CommonwealthIt is also confirmed that changes in government may occur during the campaign as the rise of democracy becomes an issue in this time period. One instance is the United States of America may only come into existence if the rulers of that area are unable to maintain social order. The French Revolution is another example that may occur if the people of France are no longer satisfied with their sovereign.
Empire: Total War will feature 3D naval battles, a feature new to the series, as well as large land battles with muskets, cavalry and artillery. Buildings and structures can be garrisoned, as well as the being destructible, and there is a plethora of new formations and strategies to be mastered. The naval battles feature destructible sails, realistic cannon fire, grapeshots and boarding action.
The battles on land have been given a makeover too:
The firing of cannons, and arrows and muskets is made more realistic.
Music makes its way into the battlefield in the form of bagpipes, drums, fifes and trumpets.
Weapons may jam and misfire, and cannons can explode.
Generals shout orders at their troops as the regiment goes into combat or fires at enemies.
The battlefield becomes strewn with dead, dying and dismembered bodies. The game makes use of ragdoll physics to add to the chaos.
3d naval battles, and guns! I can't wait.



I'm cautiously optimistic, partially because of what RPS had to say on it:
http://www.rockpapershotgun.com/?p=1045
Still, it's hard to concentrate on anything but Sins right now. Space is the final distraction...
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The Total War series has always appealed to the graphics whore in me. I can't wait for this one.
I'm like a flashing lightning and a rolling thunder, I'm like a stepping razor
I'm interested in this because of the RTS naval battles. However Europa Universalis did post-medieval European campaigning so well I'm not sure how much Empire can bring to the table in that regard...
I've been devouring the Richard Sharpe novels and seem to have yet another need to jump into the Total War series. Empire TW is a natural fit for the engine and the series.
Now, that said, anyone who's played a Creative Assembly game knows to wait for the first patch before you buy it.
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And make sure the AI actually works. Until I see a reliable source say that the AI functions intelligently I won't buy the game.
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This will be a fantastic setting to play out O'Brian's Aubrey & Maturin series as well. (I still haven't started Sharpe.)
Count me as looking forward to it.
Hell, I'll probably even buy the new Medieval II Gold Box just so I've played all their games and will have a point of comparison!
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This might be enough to get me into a strategy game. Flashman and Sharpe for the win!
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As a natural enhancement, I look forward to the "Pirates: Total War" mod that will soon follow it's release.
Yaaar!
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It'll be good to see the Total War series take on an era of warfare significantly different from their previous games. I'm interested.
I haven't played Medieval II yet but I might pick up that Gold Box. To anyone who has played Medieval 2: what really wore me down on Rome was the combat AI. It was either ridiculously easy or you'd have to chase them all over the map for 30 minutes before they would finally engage you. Is M2 any better in this regard?
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Almost nothing has changed. The combat AI is still pretty pathetic, though there is not as much chasing around the map. The campaign AI isn't much better.
Somewhere on a deep ocean vent no man has ever seen, God smites a small colony of tube worms because you masturbate.-JoeBedurndurn, on sin
Arise, thread!
IGN's got a new preview and the naval battles sound fantastic. If only they can fix land battle AI.
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I'll avoid this. The series is plagued with terrible AI that really invalidates any use of strategy.
I never did get into the RTS style combats in any of the Total War games. I much prefered the strategic level gameplay. One more turn....just one more was always my mantra. I'm looking forward to this game.
Do people feel that's a legitimate way to play the Total War games? I have always played them this way, and had a complex about it, as I am not much of an RTS player.
EDIT: Automatically resolving all battles, I mean.
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I'm amazed you manage to get anywhere. Auto-resolved battles get very expensive in term of unit loss and your generals getting killed. Having said that; it's your game, play it how you like.
I'm still playing Rome, Medieval didn't really seem to add any new gameplay so I haven't picked it up, but with ship battles Empire makes a case for itself.
kuddles wrote:
This time they've invited some players and modders for betatesting AI. I guess there is a write-up on www.twcenter.net
Still, I don't have much hopes. Medieval II sucked tactically, battles lasted too short and AI was completely broken. Like MrDeVil, I was thinking about getting back to Rome recently.
Well, dodgy AI aside, I still love winning huge battles with 0 losses, or win that battle against overwhelming odds. It still takes skill to minimize your losses even if the AI is pretty easy to push over.
Somehow I also love the mix between the turned base stuff and the tactical stuff. Although I am not that good with the turn based system, it does give a lot more meaning to the battles you fight. Which is so much cooler than just having the battles.
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I play this way, actually. There's a strategy to it. Always make sure you're going in with overwhelming forces, so that the enemy is either guaranteed to lose, or runs away. Still expensive, but maintainable.
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I did this a lot with Medieval (1) as well. Didn't play much of Rome, though. Just never got into it, for whatever reason.
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Set sail once more, thread!
There's a new movie (first in a series) featuring some stuff on the game. The first deals with naval combat. On the bright side, I doubt sea AI will be as bad as the land AI while trying to attack a city.
As an aside, why do the British keep saying "Released" when it hasn't even come out yet. It's the past tense, for crying out loud. Elysium, back me up on this.
"Men like sex, thus boobies! Oogaba!" - dejanzie
"If ads put your sanity to the test
come on down to Rat Boy's nest!
light up a stogie, and soon you'll see
how rock can be commercial-free!
'I'd hit it!'" - HP Lovesauce
They are saying "The game will be released on xxxx". It's the future perfect tense (a clearer way of saying it is, "It will have been released by xxx"). Since the subject of the sentence is the game, but that "the game" is the object of the verb "to release", you have to use the past participle of the verb. You have to do this for a lot of sentences where the subject of the sentence is the object of the verb, e.g. the car will be washed next week, the house will be built next week etc. When the subject of the sentence is also the subject of the verb you can use the simple future instead, "I am going to eat a pie next week" cf. "The pie will be eaten next week".
EDIT: I've been mulling about this (see how entralled I am by my job) and I'm now thinking it's not the future perfect but a passive voice thing. e.g. "I am painting the wall" compared to "the wall is being painted". In English we (arbitrarily) do this by using the appropriately tensed form of the verb "to be" along with the past participle of the actual verb.
It will do good to heart and head
When your soul is in my soul's stead;
And I will friend you, if I may,
In the dark and cloudy day.
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I could already see this going in wrong direction. They seem to use exactly the same approach as with Medieval II: same directed footage instead of actual gameplay in hope that you won't see how awkwardly camera works, same interface, same chopping engine, same showing setup animations instead real ingame. Even trailer's narrator is sad panda already.
PS. Future perfect? I'm still struggling with with present simple and now you're telling me that you have more than one tense, sir? Damn ye, Brits!
http://www.eurogamer.net/article.php?article_id=242108
A very nice preview. Games in the Total War series are one of the few games that get me pretty exited beforehand. Can't wait to play this.
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God, I can't wait for this game. I do hope they take this new engine and do a Rome Total War sequel like they did with Medieval.
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I cant wait to have my thin red lines of Englishmen gunning down those vile french colums!
I got hyped about past two iterations and while Rome was a great leap, MTW2 was simply boring for me, with battles hardly being challenging (or should I say: hardly giving me any chance of actual input - everything is so predictable and plays on such small scale that that you get bored to hell after few first hours) and campaign being... you know. It isn't Europa Universalis to say at least.
This time I'm not gonna get hyped because MTW2 looked really awesome on paper and I wasn't happy at all. It's easy to get impressed by Total War games and their premise, but I doesn't think they always deliver. I'm gonna wait and see instead, I think there is light in tunnel with bigger battles, relying on tactics and reworked campaign in more interesting period.
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I geeked hard on the naval combat videos out there. The sequental fire (vs. full broad sides) was amazing. I still want to re-enact some of the Sharpe/O'Brian novels.
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Any chance of a space related Total War? I would do unspeakable things for a David Weber licensed Honorverse:Total War.
You sure? That would be great news. (btw: Is battle engine entirely new and they stick to 'new engine every two games' formula?)