Resident Evil 4 (Wii) Amazing!

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I just finished RE4 for the Wii and just had to post about it because it was such an amazing experience. I got it for Christmas and have played it every chance I've had (when I wasn't holding newborn babies).

I was not a fan of the original GC release and didn't really know what all the fuss as about. I hated the "stop to shoot" and thought the aiming was cluncky. But on the Wii it's a whole new experience! Aiming is fun again and using the knife is a breeze (since all you need to do is swipe the wiimote and Leon automatically slashes enenmies on the ground and smashes crates).

A few differences from the GC release (and I'm assuiming the PS2 release as well):

- Graphics are a bit sharper (this game nails "fire" and "flames" like no other; it actually looks like fire).
- Less ammo (since aiming is easier). Where you'd normally find a pack of 20 bullets, now you get 10.
- Bonus PS2 missions. I loved the "Seperate Ways" campaign where you play as Ada.

After this great gaming experince I'm going to pick up The Godfather for the Wii too, as I'm hopeful to get another viceral Wiivil expereince. From what I read you can use hte Wiimote to really wack the hell out of the enemies now.

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I'm playing through this right now, and (as usual) I absolutely love aiming with the Wiimote. Up close you rarely miss unless you panic, but at a distance the steadiness of your hand plays a big role in your accuracy. It feels much more natural and fluid than with a gamepad, but doesn't have the insane accuracy of a mouse.

More than motion controls, I'd like to see a pointer of some sort in all future console releases. Shooters and strategy games in particular would benefit greatly from it.

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This is an excellent game. I picked it up when it came out last year and I'm still working my way through it. I'm not in any rush since I've already finished it on the GC twice.

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Draco wrote:
After this great gaming experince I'm going to pick up The Godfather for the Wii too, as I'm hopeful to get another viceral Wiivil expereince. From what I read you can use hte Wiimote to really wack the hell out of the enemies now.

Tsk tsk tsk. Another young innocent lost to the murder simulators.

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I cannot wait to play RE4 on the Wii.

I started and immediately ditched the game on the GameCube because of exactly what you said Draco: clunky, crappy aiming. I understand that it isn't meant to control like a first-person shooter, but it was awful.

I'm expecting to get a Wii in March when my birthday rolls around (hopefully a few pop up on shelves by then), and RE4 is high on the to-get list.

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Godfather is pretty fun. I was playing with my friend and we both enjoyed it. In my short play time it got a little repetitive.

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I got it for the Wii and PS2 at the same time and ended playing it only on the PS2. Yes, the Wii version is a little prettier, but the controls never felt right to me. Shooting was easier, yes, but it's by no means broken on the PS2 version - remember that the original and the PS2 remix already scored the very highest marks across the board. Everything but the shooting suffers from the Wii controls, which always seems to be the case for me.

Nintendo has tried to keep the control buttons to a minimum, but the developers insist on using all the buttons, even though some of them are designed to be used only rarely (the plus and minus, for example). The only games where the controls have not bothered me on the Wii are Sports and Super Mario Galaxy.

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I've been playing it on the Wii, I'm stuck at the boss battle with Bitores Mendez, anyone have any tips on how to beat him?

And is there any point in hording any of the treasures you find? I understand some go together and they increase in price, but is there any point in not selling them?

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trowan wrote:

And is there any point in hording any of the treasures you find? I understand some go together and they increase in price, but is there any point in not selling them?

Other than combining them, no. Basically, if you don't need the money right then and there, keep the treasure. The longer you hang onto it the better the chance you'll find items you can use to boost their value.

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I just started "Professional Mode" and it's really good. What hand gun are you guys going with? I used the Red9 in my first playthrough (I seemed to get a lot of head shots and liked the 5.0 power), but I also enjoyed the Blacktail that Ada started off with. Higher capacity and quick reloads are good in a big firefight, but I kind of missed the extra power of the Red9.

Another little tip I just realized (and that I totally missed on my first playthrough). Upgrading a weapon's ammo capacity refills your clip for free! This was a big help after I emptied out my shotgun, but knew the there was a merchant nearby so I got an entire clip for free. Pretty sweet.

Something freaky happened in the first stage that I had never seen before. I got a headshot on a villager when he was really close to me that took off his entire head, but he still grabbed me around the neck and started to choke me! It really freaked me out since I was playing at night, in the dark; this headless guy choking me. I shook him off and Leon did his little "flip kick," which usually takes the guy's head off, but since his head was already gone Leon wiffed and the body crumpled to ground.

trowan wrote:
I've been playing it on the Wii, I'm stuck at the boss battle with Bitores Mendez, anyone have any tips on how to beat him?

And is there any point in hording any of the treasures you find? I understand some go together and they increase in price, but is there any point in not selling them?

With the Chief, the first thing you want to do is skip the cutscene. Skipping cutscenes always give you a few extra seconds to react. Toss a grenade for an instant stun and then unload with your TMP. He'll bend over exposing his spine. You should unload with your shotgun at close range. If you can lure him over by the exploding barrel, it will stun him a second time.

Then he transforms to his second form and moves around in the rafters. I ran out of TMP ammo and switched to my Red9. Shoot him a few times when he's farthest away from you and he falls to ground. Throw a grenade at this point or just run up and shoot him with a powerful weapon.

When he moves over towards you, sprint past him, across the opposite end of the barn and do a "quick turn" and keep firing. You may take a hit or two. There is some ammo and a grenade spread around the first floor of the barn.

Do not climb up to the second floor of the barn! Your movement is too restricted. However, be sure to climb up there after the fight to get all the goodies.

As for fancy treasures (like gold mirrors and the such), you can sell them all execpt for things like lanterns and masks that have a description that hints at the fact it can hold jewels. Anytime you get something with a color name, "like "Purple pin" or "Blue eye," you can bet it probably fits into a piece of treasure. I've come across a Beer Stein, two Masks and a Butterfly lantern that allo held jewels. The extra money you get for selling an item decked out in three jewels is worth it!

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Rise, chicken! Chicken Rise!

I just felt it necessary to point out that Resident Evil 4 Wii is twenty kinds of badass, where the gamecube version was only ten. The combination looking with the joystick and pointing with the remote feels very good. So far I haven't really noticed any lack of ammo after that very first area, but I like to stab and kick people anyway.

I do wish there was an option to do away with the cursor and just go with the old laser. Oh well.

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Pointer based gunplay: probably not the way of the future, but something I'll bitch about the Xbox 720 not having.

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Location: Rappahannock, VA

Danjo Olivaw wrote:
Rise, chicken! Chicken Rise!

I just felt it necessary to point out that Resident Evil 4 Wii is twenty kinds of badass, where the gamecube version was only ten. The combination looking with the joystick and pointing with the remote feels very good. So far I haven't really noticed any lack of ammo after that very first area, but I like to stab and kick people anyway.

Only way I played it was on the Wii -- first game I finished on the system, too -- and you're right about the Wiimote/Nunchuck combo: there's something about the way Capcom handled it that feels so, so right.

As for the ammo -- I don't recall, really, ever lacking any credible ammo. It was mostly a balancing option of what could fit in my inventory, re: wanting to keep the shotgun and the rifle, with enough ammo for both.

I'm currently stalled on the Ava missions, merely out of other distractions, but agreed, agreed, quoted for truth, blah blah...

Danjo Olivaw wrote:
I do wish there was an option to do away with the cursor and just go with the old laser. Oh well.

I, for one, don't mind -- red laser dot on muddy brown surface doesn't equal an easy targeting system for us color blind folks.

It's one of the (lesser, out of many) evils of Alone in the Dark on the 360.

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Bravo, RSPaulette! You've taken the topic to an unhealthy level, which fits in perfectly here.

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Eh, I hope both traditional dual analog and pointer-based shooters have room in the future. RE4's restrictions on how you can move just translate extremely well, and I doubt there's a control scheme that can handle that and allow the player to move in a more traditional manner as well.

On second thought, "pointer-based" is probably not the appropriate thing to call it, as the remote isn't actually pointing at the cursor. In essence, it's a giant analog stick, tipped ninety degrees forward, and attached to nothing.

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Danjo Olivaw wrote:
Eh, I hope both traditional dual analog and pointer-based shooters have room in the future. RE4's restrictions on how you can move just translate extremely well, and I doubt there's a control scheme that can handle that and allow the player to move in a more traditional manner as well.

I don't think there's much to worry about on the traditional dual analog front. But you're right about translating the tank-like movement in RE4 somehow compliments the Wii's control scheme.

Danjo Olivaw wrote:
On second thought, "pointer-based" is probably not the appropriate thing to call it, as the remote isn't actually pointing at the cursor. In essence, it's a giant analog stick, tipped ninety degrees forward, and attached to nothing.

But isn't part of the beauty that it feels like you're aiming the cursor, really? That's kind of 85% of the battle on the Wii -- not that you're "actually" having the experience, but that it feels like you are.

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LouZiffer wrote:

Bravo, RSPaulette! You've taken the topic to an unhealthy level, which fits in perfectly here.

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I loved Resident Evil 4 on Gamecube. Traded it in for the Wii version and played all the way through. Loved it even more. Never finished the Ada stuff, though, and I really should.

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Danjo Olivaw wrote:
Eh, I hope both traditional dual analog and pointer-based shooters have room in the future. RE4's restrictions on how you can move just translate extremely well, and I doubt there's a control scheme that can handle that and allow the player to move in a more traditional manner as well.

On second thought, "pointer-based" is probably not the appropriate thing to call it, as the remote isn't actually pointing at the cursor. In essence, it's a giant analog stick, tipped ninety degrees forward, and attached to nothing.

Did you try Metroid Prime, I still think pointer-based aiming is just much much better than stick. Still bellow the mouse but the best we'll get on a console.

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Ulairi wrote:
Did you try Metroid Prime, I still think pointer-based aiming is just much much better than stick. Still bellow the mouse but the best we'll get on a console.

I don't think Metroid Prime is a great example. It felt comparable to Doom in it's auto aim.

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I haven't played Metroid, yet. Still too engrossed with shooting Ganados in the knees, face, and tentacle. In that order.

I don't expect it to work as well as RE4 does, where the tankish Leon controls gel with the remote so well. Unlike Leon, I don't think Samus has to stand dead still to fire.

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There are other methods of using a pointer. I think Metroid's control scheme is the "pointer in a box" scheme, which doesn't have much in common with RE4.

Actually, I really need to play Metroid. I've only tried the "pointer in a box" in Super Monkey Ball, but I absolutely loved what it did for the accuracy gradient and the learning curve. FPS has come so far in the last ten or fifteen years... there's so much more to do than just line up shots, but the dual analog scheme overemphasizes shooting.

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Quote:
Danjo Olivaw wrote:

I do wish there was an option to do away with the cursor and just go with the old laser. Oh well.

In my usual, quasi-crazy 'one-feature-makes-or-breaks-a-game-for-me' I must admit I had this same thought. I loved the laser sight so much in the GC version that I literally roared out a blasphemy and slammed my fist down on a magazine containing a preview shot of the 'fancy-pants' new cursor, and never looked at Wii version again.

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I wasn't too upset about the removal of the lasers since I can believe that a farmer living in an old run-down shanty in the middle of nowhere might not fit his shotgun with a laser sight. I did find the wiimote made it way too easy to shoot things, though. Stabilizer upgrades (like the Red9's stock) were totally useless and the shooting gallery minigame was a joke.

It'd just be nice if they'd let you walk and shoot at the same time, even if you can only shoot in the general direction you're walking.

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I played it throught twice on the GC, and three or four times on the PS2--The Ada missions augment the main storyline nicely. I haven't really played much on the Wii, and as I've played this game silly I don't see myself purchasing another version--but if I ever DO get a Wii, I might...

As for the village chief, I haven't played the game without an already completed save for a long time, so all my equipment is sorta maxed out, but I would go with the TMP and grenades at first, and the sniper rifle when he breaks in half and moves along the rafters--If you nail him while he's swinging, he falls to the floor and is stunned for a few seconds, giving you time to toss a grenade his way, or just go for another shot.

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Staats wrote:
FPS has come so far in the last ten or fifteen years... there's so much more to do than just line up shots, but the dual analog scheme overemphasizes shooting.

You will elaborate on your point or face the punishment. (The punishment is shooting.)

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There are also segments where you drive vehicles with terrible controls!

I miss the days of FPS games with objectives, like Goldeneye and Perfect Dark and TimeSplitters 2. I really enjoyed having a list of things I had to do on my way through the hallways blowing things away. A lot of them seem to just be getting from point A to point B, which is fine, but everything feels a lot like super-pretty and better-controlling Doom.

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Don't most shooters have objectives along the lines of Goldeneye?

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Danjo Olivaw wrote:
Don't most shooters have objectives along the lines of Goldeneye?

Yeah, even if they are hidden, ala Half-Life 2, where there's not list, just some guy that will yell at you if you don't hurry up and do it. Kinda like in episode 2 w/ the, go get this to help that person not die, or the defend this base objectives. They just mask them so it all forms together into one continuous experience instead of mission breifing screens.

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They have objectives, yes, but a lot of them are linear. Either you're moving toward the objective at the end of the level or you're staying in place keeping the enemies from getting to the objective at the end of their level. Even in a game with a large, non-linear level, like Far Cry, there's a point where you need to get to so you just move in that direction. Goldeneye and its type would place you in a small mostly non-linear level with a list of goals and secondary goals, and you would move around trying to find the proper place to plant the explosives or take a dump or whatever, in any order. You could complete the secondary goals or ignore them. It was fun. I like that type of gameplay, and I miss it.

Deus Ex was pretty much the ultimate game in that style. I want another Deus Ex. But, like, a good one. Not Invisible War.

All games want to be Halo, but Halo sucks, so all games want to suck.

This whole thing just went wildly off-topic.

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Danjo Olivaw wrote:
Staats wrote:
FPS has come so far in the last ten or fifteen years... there's so much more to do than just line up shots, but the dual analog scheme overemphasizes shooting.

You will elaborate on your point or face the punishment. (The punishment is shooting.)

Two points. First, the learning curve is pretty steep, particularly for someone that plays games sparingly. They don't get to enjoy the fun, tactical aspects of a game until they stop staring at their feet, and that can take awhile. Even gaining enough control to see their opponent can be difficult.

Second, even for established players, individual player shooting ability exists on a wider spectrum than, say, a mouse and keyboard setup. (This is especially true for games that incorporate recoil into the weapons, thus preventing super awesome mouse+KB shots from dominating.) There are players than can hit a moving target with a sniper rifle, and players that occasionally miss point blank shots from behind. It's almost like certain players have special abilities that allow (or prevent) particular tactics and strategies.

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Ulairi's picture

Back to how awesome Resident Evil 4 Wii Edition is and how sad I am that Nintendo underpowered the Wii. I would love Resident Evil 5 on the Wii with IR/Pointer control. I think it would be the preferred way to play after playing Resident Evil 4 on the Wii. It just shows me how much I wish Nintendo would have aimed a little higher with graphics fidelity, but I'll be happy playing.....

Animal Crossing...I guess.

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