Chris Taylor's new game - Demigod
Featured on 1up. Think Defense of the Ancients.
It's an action/RPG/RTS hybrid, inspired partly by the popular WarCraft III mod Defense of the Ancients.For those who've never tried DotA, it concentrates on two teams trying to destroy each others' bases; though rather than managing all the units or gathering resources as in a regular RTS, players each control a single Hero unit with different powers, leveling up by killing A.I. enemies around the map.
In Demigod, you control one of many "demigod" heroes -- some of which survive solely on the strength of their own powers, others of which thrive on building smaller units and structures of their own for support. The guy on the left in the screenshot below is one such hero, "The Rook," a former king whose spirit now animates an anthropomorphic castle. Demigod is, as you'd expect, a multiplayer game at heart, with an emphasis on co-op play. There's a single-player mode, too, though Gas Powered Games says it will serve mainly as a "training ground" for the multiplayer.

You control the big giants, the smaller guys are AI support pieces.
We shall grapple with the ineffable, and see if we may not eff it after all.



The art looks like Sacrifice meets Shadow of the Colossus. In a good way.
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Too early to judge the actual game yet based on what's been said so far, but this would be GPGs first title with a somewhat interesting visual design. Dungeon Siege, SupCom and, apparently, Space Siege are almost pinnacles of bland and generic art direction, IMO.
I wondered when somebody would make a legitimate DotA-esque game. This is fast. Just three days into 2008 and already something interesting.
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i played an insane amount of hours of DOTA up until WoW was released.
Gamer Tag: Rantyr
Concept sounds awesome (if done right).
That map though..... looks like crap.
Chumpy wrote:
Sweet! I still play DotA fairly often, and it'd be nice to see something along the same lines done by a proper development team.
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Ha! If that were true, it wouldn't have inspired this.
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Wow, looks cool!
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It's Chris Taylor, odds of it being good are pretty damn low.
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He's kind of forced his name out there hasn't he? I really didn't like Dungeon Siege. I did like the game design of Supreme Commander but not so much the story or art or game itself. I don't feel like he's a legitimate 'big name' in games, more like a guy who's trying too hard to be famous, and not hard enough to make good games.
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I have to say that I enjoy his games. They tend to be very generic, but the mechanics are well executed. Total Annihilation and Supreme Commander both have things no other RTS does, mostly the massive scale. Dungeon Siege had no levels, just one giant map, which I love, and wish more games would use. I will remain optimistic, but then I never get my hopes for a game to high.
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OMG that's awesome! I couldn't stop laughing and the sad thing is that damn tune is stuck in my head.
Gamer Tag: Rantyr
Well I will agree that Dungeon siege 1 and 2 are crap but both Supreme Commander and Total Annihilation are some of the greatest rts's up there with blizzards games maybe not as good as them but damn good in there own right, though they have really generic look to them. but they are incredible games.
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Mex refering to Actresses:
Make no mistake, I'd hit them all so hard that my pelvis would have to be classified as a deadly weapon, I just don't think they're all
Looks kind of interesting.
I guess I'm in that minority that actually really liked Dungeon Siege I & II.
I've been playing DS2 and the Broken World expansion pretty heavily over the last couple weeks. I actually like that it doesn't require all that much continuous attention. I like moving my party forward a few yards and being able to sit back and relax while watching all the pretty particle effects as the AI manages the slaughter of the latest group of monsters. For me, much of the enjoyment in the game comes from tweaking and retweaking my characters' skills, spells and inventory to slaughter monsters ever more efficiently and with minimal involvement on my part. In the mid-game, where I'm at now (level 50-60, Veteran difficulty level) there's a lot of interesting little bits of decision-making with character builds and deploying special powers during the tougher battles. The Broken World expansion enhances some of the subtle synergies among the different character classes and spell effects.
It's not everything I want it to be. It's not perfect. It doesn't have Diablo's weirdly genious game systems balance. But DS2 can be a really diverting low-stress, low-pressure gaming experience.
I'm interested in learning more about Space Siege, but from what I've read, they're taking the game play in bit of a different direction from Dungeon Siege.
Nice. I love DOTA.
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I never played DOTA. I will say that the heroes were the part of WC3 multiplayer that I hated the most, as I had to expand my base while babysitting the heroes to make sure they leveled up by killing random creeps around the map. It sounds like this disposes of the whole base thing though, so I'm simply back to neutral on the idea.
Fedaykin98 wrote:
To be released via Stardock's Impulse, which happens to be the successor to Totalgaming.net. Yes, no copy protection beyond what you're used to from Stardock. Kind of interesting because you'd think Taylor was asking for stricter protection last time he talked about piracy.
Also, there's a fat interview on Impulse over at Gamasutra.
Whoo! Stardock taking another stab at an online service! Not only does Steam need good competition, but their dedication to customer service and no-DRM is always a winning policy with me.
All these online services actually getting good is just draining my money. Draining!
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Hmm uber DOTA?! Sign me up!
Chris Taylor's name involved = -5 points
Star Docks name involved = +50!
Hopefully they will have a beta so I can try it out it looks fun
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Tempest says: "A team hat doe snot communicate and talk to each other about what the next move will be is going to lose."
I don't like the sound of that. Sounds like SP is an afterthought.
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I just saw the stardock and GPG deal, and the game went from not buying the game to hopping on TGN to buy more points for this game
(The only reason I didn't want to buy the game was actually because I thought GPG got us PC game customers all wrong. We aren't all thieves! )
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LobsterMobster wrote:
Yeah, I have to say this comes as a shock considering Chris Taylor all but called the majority of PC gamers theives and that the platform is dying because tons of people play games on it, just no one buys them. To see him now go to a DRM free system is quite a surprise. I had planned to actively avoid Demigod but this makes me interested in it again.
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On the Sins forums, in response to a similar comment...
Sturgeon's Law: 90% of everything is crud.
Damn - I must be searching wrong - tried to find this thread about the Stardock thing.
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Chris Taylor is a neighbor of mine.
He is an, um, interesting, person.
I wish Stardock's digital distribution bothered to keep up with retail prices.
They still want to charge me $45 for a digital download of Sins of a Solar Empire, a game that most retailers has discounted down to $30-$40.
I've generally been pleased with how Steam has kept up with reducing game prices (BioShock is $30 now, for example). I'm disappointed to find myself having to buy a boxed copy of Sins to get the game at the going rate.
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Didn't he say he hated the PC or something? I don't like him anymore.
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Armed, just go to totalgaming.stardock.com. That's the main page for their games service.
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I think he might be trying to leech onto the wave of anti-DRM popularity that Stardock picked up, at this point I think he would pretty much take any angle that might make his games sell.
You say that like it's a bad thing. It's what any smart business person would do.
Gamer Tag: Rantyr