The pain of forgetting to save
Despite having a number of must-have titles to get to, I finally got around to purchasing MGS3 and have been absorbed in the antics of Mr. Kojima all weekend. I logged in about 9 hours yesterday and about 6 more today, totally engrossed by the awesome neck-slashing action.
Now, I'm not very good at this game, so I die a lot. And it just so happens that I died again deep inside the secret soviet base, which I assumed was near to the end of the game.
For some reason the "SNAKE IS DEAD" screen was slow to appear, and when it did I hit the continue button as always. At which point the screen turned black. I started hitting buttons buttons frantically, and in return the screen stayed black. Surprisingly I didn't panic, I just slowly turned off the PS2 and started watching the futurama marathon. I hadn't saved since last night.
This isn't the first time I've lost an entire day's worth of gaming to poor saving practice, but it has been a while. I felt I needed to share my feeling of loss with sympathetic ears. If you guys share similar troubles, maybe it will help me regain perspective and get back on the horse.


Uhh, this wasn't in the river by any chance, was it?
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Recently I've tended to get engrossed in The Witcher by forgetting that I am, in fact, not immortal, only to realize this after I've gone through about an hour and a half of gameplay and investigation without saving.
Yet even then we ran like the wind,
whilst our laughter echoed under cerulean skies...
I just bought The Witcher, so thanks for the reminder
Modern games that save frequently and automatically with checkpoints and whatnot are definitely spoiling me. Every now and then, one like Mass Effect that's much more draconian will pop up and punish you horribly... or a jaunt down memory lane teaches you that the good old days could be pretty punishing, especially compared to today's games.
ThePolypusher
WAR - Dolz
I was playing Phoenix Wright last night and encountered an uglier side to forgetting to save... remembering that you should save when you're low on batteries and can't get to a charger. Do you risk saving even though it could shut down during the process and corrupt your save file? Oh the horrors!
PS: Godot is a dick.
NOTE: This is not a doodle bug.
Spore
The most I've ever lost is a few hours. Going way back I've had the habit of using 3-5 overlapping save files, just in case I need to backtrack.
My deepest sympathies.
kuddles wrote:
MechaSlinky wrote:Similar pain: my Bioshock had a habit of sometimes crashing during quicksave, losing the quicksave file altogether. I did normal saves throughout, but of course the game would crash only when my 3-hour progress would be solely in the quicksave file. Talk about wasted time.
I finally resorted only to normal save. They take quite a bit longer and break the pace, but my experience is not marred anymore by the crashes and the subsequent disillusionment.
You can't take the sky from me.
Something like this happened to me when I first played FFVII. Not sure how many hours, but to put it in context, Sephiroth had just spiked that huge snake on a tree. I went into the cave and fought the Turks and decided that that was long enought and low and behold, I had no memory card in the slot. I just about cried. That memory is the driving force that reminds me to always check and save whenever you can.
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At the end of Gabriel Knight: Sins of the Fathers, there is a scene where timing is important. If you stay in one spot for too long, you get eaten.
Unfortunately, I was unaware of this, and so I saved the game about a split-second before getting eaten. The whole time through, I was using only one save slot.
It's this game that taught me the importance of having multiple save game files; I had completely and utterly ruined my game. I needed to start over if I ever wanted to see the ending. Hogwash.
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Grandfathering saves (at least three) is definitely the way to go. I remember saving by mistake right after dying and being dragged off my zombies in Alone in the Dark. Every time I loaded, I was being dragged off. Oh, the horror.
Certis beat me to it. - Elysium
Yes, I forget which game it was that I learned my final less about grandfathering save files, but yeah; I never have fewer than three saves going in a game.
He makes a valid point. In Snake Eater there is a part of the story where you are wading through a river and you are being attacked by every soul you've killed up to that point in game. Eventually you end up "dying". To wake up you have to take the pill that is hidden in your tooth by accessing the equipment menu when it says SNAKE IS DEAD... I forgot what the pill was called in the menu. It could be something like antidote or something.
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Half-Life 2: Episode Two was the absolute king of the autosave. I never once saved my game while playing that, and never felt like I should have. It would save after every single big thing you did, like after every single Strider in that last fight, and it was smart enough to check your health and not save in an unrecoverable spot. Plus, the saving was completely invisible to the player, without so much as a hitch in the gameplay. They really need to start licensing out that technology.
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I shamelessly creep save. I had as many as 200 save games in Oblivion, and as many as I could possibly make in Bioshock. And I'd do it again too.
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As mentioned, worse than forgetting to save is saving after you've f*cked your game.
I'm playing through Baldur's Gate 2 and I've screwed myself various times, thanks to the quicksave.
Not simple stuff like having a npc die. Stuff like saving after a certain item is impossible to recover (because of a bug), or saving with 1 hp left and a curse that hits you for 5 hp before you can heal... And and since it's quicksave, your last "True" save was like 2 chapters and 20 hours ago...
Other than that it's great.
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I thought I had learned all my saving lessons as a boy, but I think we've been spoiled by the checkpoint ridden future. I'm mostly game on the PC, so I've gotten used to the F6 key being my one and only lifeline.
Actually, now that I think of it, I played the first 4 hours or so of Halo3 and turned the game off in frustration and boredom only to find I had not actually saved once. Didn't come back until a few weeks later when a friend and I played through the entire campaign in a night, which was a far better experience anyway.
And as far as my crash, I was inside the walls of Grozny Grad, but still just in the yard with the trucks and guard dogs and whatnot. It was a normal death of just getting shot and stabbed, then I just sat there for about 30 seconds until the "SNAKE IS DEAD" screen came up and I hit O. Then the screen went black. Is that what you're talking about? If it is, that would piss me off greatly, as the game itself is fantastic, but all the little "try to figure out what the designer is thinking" puzzles really drag it down at times. Down to the point where I fear for the safety of my controllers.
Not so much forgetting to save, as having my memory card crap out on me...
I bought a 3rd party memcard for my GameCube, and lost my saves for Mario Sunshine... I was almost done with it, but I never cared about it enough to replay the game. Never did beat it. It died right in the middle of me playing Eternal Darkness, so I left the GC on for like 2 days before I had a chance to buy a new Ninty-brand card.
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There was one time where even that didn't save me. It was in Knights of the Old Republic, Tatooine. The sequence there was long enough that all of my saves ended up in the same general area and I encountered a bug that locked me into an area on the planet. No matter which way I tried to leave, in any save, the game would crash. Soured me on the whole game and I sold it.
ThePolypusher
WAR - Dolz
I finally got around to trying out Planescape a few months back and the same thing happened to me. There was an NPC I needed to open a door for me, and I assumed he had the key to that door on him. I tried to pickpocket it from him so I could open it myself whenever I liked. He caught me picking his pocket and attacked me. I killed him but his buddies were going to kill me so I ran off into a nearby building to get away and heal. I came back out and checked his corpse but there was no key. I said, "Oh well" and went to reload my game. Turns out the game autosaved when I entered the building, after the guy was dead, and I lost all the progress I had made that day. I could see why people speak so highly of the game, but I haven't played it again since.
I enjoyed Homeworld 2 much better than most...one of the non-gameplay reasons was the excellent autosave system. Not only did it save frequently at key points, but the points were clearly named and listed in a reasonable order. My eyes were opened to new possibilities...only to be dashed as other games failed to take up the mantle.
On another forum I complained about not being allowed to save as I wished in various games and I was taunted by people saying I should play through absolutely straight with no backtracking to experience a game as intended. F*** you very much is my basic response...if I can't save frequently and try different approaches, I actually miss much of the game, because I have to become so conservative in my actions that I can't experiment. "Hey, how does the flamethrower work? Hmm, better not try in case I fry some of my own men..." Being able to experiment and find different ways through a level makes a game much more interesting to me.
Most recently, I've spent a lot of my holiday vacation time playing Warlords Battlecry II on Gametap (I can't make a post without the G-word...) and quite enjoying it...except, it has a system that only allows one save slot, and it clears that save after you finish a battle. I learned after some painful experience that the only way to do it is to save at the very beginning of a battle (and I'm screwed if I forget) and play through the entire thing from scratch, then redo it if I mess up. Thing is, at least for me, this is a tough game. It kicks my ass. I've actually been enjoying that fact and replaying and replaying and replaying and...(really, sometimes dozens of times) battles. But sometimes it's a battle I just can't win, and if I'm in Ironman mode that means I have to start the game over; in other modes, that means I have to resign that battle and the AI players all gain ground while I fall back; do that two or three times and I'm screwed.
So I really enjoy WBCII, but I think I have to give it up...the game is just too damn hard to play with only a single save allowed.
If it's dead, it's probably me.
I once saved my game in Max Payne with a bullet about two inches from my face and my health on the low end. Everytime I loaded I got headshot and died no matter how much I flailed at the directional keys or the slowmo function. My closest save was like three hours back.
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This discussion reminded me of a time about 10 years ago when our apartment was broken into and my N64 was stolen along with all the cartridges. Since we had insurance I wasn't so much upset about losing the hardware as I was about losing my saves on Mario, Goldeneye and whatever stupid annoying Star Wars game I'd been plodding through. I never had the heart to restart any of those games after the insurance money replaced it all.
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Being a fan of RPGs, I use the multiple saves method. But every 5 hours or so (or at the beginning of a new chapter), I'll make a save that I don't overwrite, ever. That way if I get stuck because my half-dozen rotating save slots are all in the same place, I can at least go back to something.
Fortunately I've never had a bad enough save situation to turn me off of a game forever like some of you mention .
gtnissanfan is on the front lines, building a Kritzcharge
Games that do rotating quicksaves are rare but wonderful. I can't remember which game(s) I played recently that do this, but they're out there.
I usually accumulate huge numbers of save games if possible. Fallout only has space for 10 saves and I used them all. I had dozens of Oblivion saves. And yet, even today, there are developers who don't realize players are going to have large number of save files. There was a game a few years back that put the oldest saves at the top and the newest at the bottom; any time you wanted to load a save game, you had to scroll down down down the list, each and every time.
Fedaykin98 wrote:
wordsmythe wrote:
Yeah, but if it's one of those games where the only way to save is through their quicksaves and autosaves, then you're at the mercy of the game designers. I lost count of how many sequences in Assassin's Creed I had to repeat because of bad autosave timing.
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Actually, the Valve games do that, if I recall even the first Half-Life did. It's a godsend in first person shooters and stealth titles, particularly. Those types of games are ones where I'll occasionally hit the quicksave button, but can go a long time without manually exiting to the menu and saving. This can sometimes lead to me having to redo a whole mission or level because of that one moment where everything goes wrong and I accidentally hit quicksave when I mean to hit quickload.
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Well, I discovered a few weeks back that I somehow did save my Bioshock savegames from deletion, only to find that those were very old saves. Now I am stuck redoing a big part of the game, I will probably just blast through it on easy, if I ever get the will to do that.
I had a nice autosave from Crysis. I used speed and jumped down from a none-lethal height, but the added speed did make it lethal. In mid-air the game autosaved. Though Crysis has a very nice auto save with a separate save file for each auto-save. That's the way to go if you ask me. More=better in terms of save-games.
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