Halo 3 Multiplayer Tips/Strategy
Thursday, December 13th, 2007 - 6:21pm
Willer wants to know what he can do to stop dying so d*mn much. I personally think he's a lost cause...
Willer wants to know what he can do to stop dying so d*mn much. I personally think he's a lost cause...
1)Be able to jump tall buildings in a single bound (o.k. zillions of bounds) and shoot with a steady hand while doing so.
2)acuity of 360 degrees and the karma of a master ninja.
(much, much more, but I'm a 'red shirt', so I'm just saying this from the receiving end:>)
XBL: DonanGWJ
PSN: Toxdon
Pump the trigger of the Assault Rifle as if it were a Battle Rifle, for any enemy outside of ten feet. The jump in effectiveness is crazy.
Danjo Olivaw Lives
I see there is no loyalty among Chris's, LTD. Thanks for starting the thread, I intend to die less now.
I hear there is some holy grail about the double melee, aka the BxB combo from Halo 2, that people have found in Halo 3? I know nothing of this, yet I've speculated upon it's existence after witnessing some buffoonery in higher ranking sword matches.
As for tips: besides switching weapons instead of reloading in a face-to-face showdown, the BR is my weapon of choice, with maintaining a medium distance from the target being my tactic of choice.
Oh my, yes!
Danjo Olivaw Lives
You mentioned this in the other thread Willer, but maybe some people don't know you should crouch a move if you don't want to show up on the radar. As a corollary, you can set your crouch button so that it's a toggle instead of having to hold it down constantly.
XBox Live: ChrisLTD | Live Messenger: ChrisLTD at hotmail dot com | Steam: ChrisLTD | Wii Code: 6445 2828 5100 8399
True, but that also makes crouch jumping much more difficult (maybe impossible?). It would be nice if they had some kind of third option where a quick click would tuck your legs for a crouch jump but a long click would lock you into a crouch.
XBL/PSN: zeroKFE | BHA: zeroKFE
What's the advantage of crouch jumping? Just not being detected?
Xbox Live: Stilgar Black
You can jump higher if you tuck your legs (tap crouch) just before the apex of your jump. There are many, many places on the multiplayer maps where you can gain a significant tactical advantage by using this technique.
Edit: Technically, you aren't actually jumping higher, just raising the bottom portion of your body so that it can reach ledges that are just a tad bit too high to reach with a normal jump.
XBL/PSN: zeroKFE | BHA: zeroKFE
I'm ashamed to know this, b/c I HATE the sword, but pressing "X" after a lunge will allow you to more quickly give a second lunge, or melee.
I want to kick Bungie in the nuts for having created the sword in multiplayer. It is so gay. But I play Lone Wolves alot, and sword games are all too common.
As for BR, aiming for their body to take the shields down and then the head for the kill is the method that works for me. I live and die by my BR. 3 bursts to will lower shields, and one burst to the melon will result in a kill. I get 4 burst kills all the time.
Also, learn to master grenades. A well-placed grenade at a players feet + one BR burst to the noggin = nearly instant kill.
If you've got the shotgun or mauler (aka mini-shotgun), follow up every close-range shot (you shouldn't be shooting them from anything but short range anyway) with a melee. EVERY one.
D15AVOW3D, great advice. Yeah, throw those grenades like they're hot potatoes! As for the sword melee, I keep hearing that advice, but in practical use, the melee is tough to use because my right thumb is no longer on the analog stick so I can't keep my aim. Two melees are quicker than two lunges, but a lunge followed by a melee is pretty much the same as two lunges, because the second animation on either will start at the same time. The lock-on is indispensable! I've found mild success in the way too many sword matches in lone wolf, by jumping down on an enemy concentrating on pulling the trigger as soon as the reticule turns red.
Never mind what I said D15AVOW3D, I think you're saying to hit the equipment button to stop the first animation so you can start the second regardless if it's a lunge or melee. I think this might be the fabled BxB that I've heard of. I'll give it a try.
I would say adjust your controller sensitivity for the type of battles you prefer or find yourself in most often.
Long-range = less sensitive for steadier aim
Close-range = more sensitive to spin around and keep a bead on those bunny hoppers
XBox Live: ChrisLTD | Live Messenger: ChrisLTD at hotmail dot com | Steam: ChrisLTD | Wii Code: 6445 2828 5100 8399
D15AVOW3D, it's not too late to change your name to something less R3T4RD3D (sticks out tongue and waves hands at you).
The best advice I've ever heard for any FPS is to move into the best position for your weapons and the worst one for the enemy's. Pretty much unlocked the entire genre for me.
We shall grapple with the ineffable, and see if we may not eff it after all.
Addendum: While doing the above, stay out of sight.
Danjo Olivaw Lives
I tried the sword advice from D15AVOW3D, it doesn't work for me. I can not perform a second melee/lunge any faster by hitting X.
The first things I tell newbs or people who are struggling are to turn their look sensitivity up to AT LEAST 7 and to turn on Toggle Crouching.
Some other, more advanced things that were mentioned above are worth repeating for thier truth:
B button after Shotty/Mauler shots when closing - EVERY TIME.
Lead with grenades.
Learn to sticky.
Learn to use the radar effectively. I can be crouched and not show up and just watch the radar to see if people are approaching a doorway or whatever....time a grenade for their arrival and then pepper them with the AR or BR = easy kills. This takes time, but with most maps, I can tell exactly where someone is heading based on what I see them doing on the radar.
-Ray!!!
Live Gamertag: texasRay
Really, again with the toggle crouch? Do that many people just not use crouch jumping, or is there actually a way to make it work with the toggle crouch?
XBL/PSN: zeroKFE | BHA: zeroKFE
I have read this entire thread. I have learned nothing.
XBL / Art / Blog (09/20) / Buy! (10/07)
Now that's just bragging.
Danjo Olivaw Lives
Zero, I'm with you, crouch jumping is indespensible! No toggle for me.
Mystic about this thread...I fear it's dead. I don't know many multiplayer games where sticking with your team and being sneaky don't work. We need some more insightful tips.
Let hear from the pros about their controller settings:
http://www.mlgpro.com/?q=node/174853
The advice may be obvious in hindsight, but it often goes unimplemented. The trick is the ability to recognize when and where individual strategies and mind-sets are applicable, and the ability to switch gears three times in five seconds. You've got to know when to be Batman, when to be Leon, and when to go apesh*t.
For me, my goal is not to win, but to perform. The feedback most appropriate to this goal is not who the announcer says won, but the Kill/Death ratio. You want that sucker high, double digits if possible. To that end, the most important priority is not killing, but surviving. The denominator is more influential than the numerator. This means sticking to defensible positions, having a paranoid awareness of your surroundings, and knowing when you're outgunned.
This requires the giving up of opportunities. The battlefield is essentially an endless buffet of potential engagements. Cherry pick the good ones. Taking an opportunity means exposing yourself, a cardinal sin, so make sure it is worth it. Would victory be a sure thing? How quickly could I be back in cover? It is vital to recognize that you always have a choice. Use it. Most people do not, and chase after every opponent as if delicious candy was going to pop out of their armor. This is ineffective behavior.
After the battle is over, the most important thing is not the points earned, but that you're alive and available to take on upcoming opportunities; but your opponents are stuck watching a respawn counter and are not able to take opportunities. The ten to twenty seconds you've gained by not dying more than makes up for possible kills lost because you decided it wasn't worth it.
A man chooses, a slave obeys.
Danjo Olivaw Lives
With toggle crouching, the one thing that it seemed to affect me the most at first was the Corpsehump. I was really slow and out of rhythm at first, but now it is as SMOOOOOOOOOOOOOOTH and satisfying as it ever was!
As far as jumping goes, I may have to do some testing, but I'm pretty sure I can crouch jump some some regularity using toggle crouch. I know I can make the jump to the launcher on Epitaph without much of a problem. I could be completely wrong, but will try to check it out to be sure. If there are some specific jumps you're thinking of let me know and I'll see if I can pull 'em off.
Togglecrouching makes it much easier to sneak around - without it, my thumb would start cramping in some objective games (and I prefer those over standard slayer types). That alone outweighs any jumping issues...for me, at least.
As far as controller sensitivty and the MLG guys go - I've had some newb friends playing who were suffering along with 4-6 kills in a team slayer match. The next game after bumping up their sensitivity to the 6-8 range (from the default of 3) they're getting double digits and have seemed to maintained that increase with the exception of the off game here & there.
-Ray!!!
Live Gamertag: texasRay
That would be worthy of a videogame splashscreen or something... if it weren't already talking about video games
XBox Live: ChrisLTD | Live Messenger: ChrisLTD at hotmail dot com | Steam: ChrisLTD | Wii Code: 6445 2828 5100 8399
If I may paraphrase, I think what Danjo is saying here is that you should try to kill steal as much as possible, then go back to hiding in your corner (using toggle crouch, of course).
-Ray!!!
Live Gamertag: texasRay
Willer... how can you use the laser so damn well?
XBox Live: ChrisLTD | Live Messenger: ChrisLTD at hotmail dot com | Steam: ChrisLTD | Wii Code: 6445 2828 5100 8399
I'm a headshot freak, I usually get 5-10 more than anyone else in the game. My usual MO is to grab the Battle Rifle, aim for the head and keep pulling the trigger. This is NOT the right way to fight with the BR, I've discovered. Aim your first few shots (2 if you're accurate) at the chest, when you see their shields drop then aim for the head.
We shall grapple with the ineffable, and see if we may not eff it after all.
I think what Danjo is saying is the way Halo should be played, smartly, but it's not the way it IS played in the higher ranks, it's played fast. I know GWJ maybe the wrong place for lone wolf slayer and more for the zombieskate crew (I love me some brains too) but a high K/D spread in the higher ranks will result in a loss. The end result of those matches tends to be everyone having 20 some odd kills and 20 some odd deaths. If you play conservative for just one moment, you may save a death, but you'll be denied that one kill that may keep you in the top half. You have to find people fast and trade your life for theirs ASAP, there's no time for hiding, no time to Cherry pick your battles. I have always strived for that high K/D, but it's of no use in the higher skilled games. I'm slowly starting to hate that about Halo, but I can't stop playing.
W1LL3R, isn't that Lone Wolf strategy? In that gametype you want to rush into the fray as often as possible. With Team Slayer cautious is better, although you still need to control the map. High K/D helps a lot in Team Slayer, because every death is a point for the other team. In Lone Wolf it doesn't matter so much.
We shall grapple with the ineffable, and see if we may not eff it after all.
I fully submit that my strategy is perhaps not one for moving up ranks. I hate ranks. This is just how I have fun, and in the process usually have a metric sh*t ton of kills. Also, in the first post the request is on how to "not die so much." In hindsight, my response was to say, "try not dying so much," which is an ass thing to say and I didn't mean it like that. A better way of putting it: Don't be blinded by bloodlust.
Soul and Ben Franklin are right, though, a death saved is a kill earned.
Danjo Olivaw Lives