Need advice on entry level game testing job.

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Thirteenth's picture
Location: Los Angeles, California

In the months between graduation and graduate school, I want to try getting an entry level game testing job, earn some industry experience, build some network, learn about game development etc. But a position like that is just hard to find, especially after taking my experience (psych major with some programming experiences) into account. So I'm wondering if any of you industry veterans can give some advice on what I should do. Any pointer is appreciated.

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SommerMatt's picture
Location: Racine, WI

I read a pretty lengthy article about this a few months back... can't remember where, though. It was written by a female reporter, and she gave the impression that being female really helped (not much to do about that one). Living in the pacific northwest probably helps, too.

I dunno, man. The job described in the article sounded pretty boring and repetitive to me... although it does get your foot in the door.

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doihaveto's picture
Location: SF, CA

Testing is no longer an entry position for becoming a developer, instead it's its own track. If you want to see what its like to be a programmer or a designer, take up an internship at a development studio instead. A testing job will only teach you quality assurance.

To apply for internships, hit up companies in your area, both big and small. EA does it for sure, but working at a smaller studio will bring you closer to the front lines, and you'll have much more responsibility.

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polypusher's picture
Location: L.A.

Since you already have an end-date in mind (graduate school) it wouldnt be so bad to go for some QA, since there's the off chance of actually meeting a developer and starting to build a network. Typically when a company hires testers for the crunch phase of a project, they don't usually screen too heavily on experience or anything else. They're just looking for butts in seats and eyes on the game. I've seen college kids plucked up without so much as an interview.

If no company around you is crunching, they'll probably be looking for more permanent testers with experience so take a look at your nearby company's projects pages and see if you can find one with a game in the last 6 months of its development. A game publisher (as opposed to a developer) has a lot more going on and is probably hiring year round so watch out for that too. Your chances of meeting a developer are pretty much nil though in that case.

QA is filled with college kids working between heavy semesters and guys like who never really intend to make a career of it, but developer jobs are so hard to come by, they wait it out in QA. Try not to get yourself stuck there, spending all your time testing, none of it working on your craft. Thats pretty much what happened to me, I was supposed to be an artist, now I've been in QA for nearly 5 years and I'm much more likely to end up in production, if not a QA career.

Edit: I wanted to add that there are also QA engineer jobs and automated testing jobs that will usually include programming and might be a more direct path from QA to programming. I think those are usually at PC developers so I don't know much specfic about them. The job is sometimes also posted as "white box tester"

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LockAndLoad's picture
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Quote:
Edit: I wanted to add that there are also QA engineer jobs and automated testing jobs that will usually include programming and might be a more direct path from QA to programming. I think those are usually at PC developers so I don't know much specfic about them. The job is sometimes also posted as "white box tester"

If you are interested in some QA experience, I might be looking to temporarily staff my dept in a month or so for a short Beta experiment. I work for a VOIP telephony software company in Ohio and we might be looking for external evaluations of our product. It doesn't have the shiny appeal of the gaming industry, but it could be something you do part-time.

When I worked at a Soul-sucking, spirit crushing Japanese conglomerate, several of our developers came through the QA Dept. where they were doing low-level automation work. It was definately a harder road, though. QA is typically seen as being a lesser profession than code monkeys. If you want to code, then I would stick with coding.

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TGIF
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Thirteenth's picture
Location: Los Angeles, California

Thanks for the pointers. I didn't expect QA to become what it is now. Guess I should have asked "what is the best way to becoming a game designer." Or a more detailed question.

Right now I plan on heading to grad school and get my degree in cognitive science. I see psychology taking a more prominent role in game design these days, so the knowledge and experience in carrying out efficient experiments may come in handy. The nature of cognitive science will further improve my programming skills. The degree itself is a nice backup in case things don't work out.

During the months between now and grad school, I have options. The easiest one is to stay in school and take programming classes. I can get a temporary job locally. I can get a temporary job as a tester to earn the experience and network. Or I can get an internship. Which one do you guys think is the most beneficial for my purpose?

"Three blokes go into a pub. One of them is kind of stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey

Your Favorite Game is Dumb
SommerMatt's picture
Location: Racine, WI

Maybe, before going to grad school, you should contact a game company and ASK what kind of degree they might be interested in (or if not that, research what education OTHER game designers have had) rather than trying to explain why your degree is one they SHOULD be interested in.

Try and get numbers for the HR departments for as many game studios as you can... they'd definitely be able to give you a better answer than someone on these forums.

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boogle's picture
Location: Norman, OK

As an engineer basing this off the track to get into the energy industry, go internship.
People get groomed through internships throughout college and grad school and if you maintain the relationship it can lead to higher starting pay as well as all the other benefits.

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LockAndLoad's picture
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EGM Magazine had an article on what kinds of skills are needed to break into the Game Designer field a couple months ago. I don't have the issue number handy though.

Also, if you want to go that career path, then start making your own games. Gamasutra articles and podcasts always have interesting insights into the process. Also, you might want to look into how actual design documentation is written for games as well as prototyping and project management. I know there are some templates out there specifically for game design but I've found learning writing functional specifications goes hand in hand with actually coding a project rather than just shooting from the hip and hope it works out. Actual experience no matter what it is, though, is always important.

One really cool technique I've found for prototyping is using PowerPoint to emulate game states using slides. It's simple and can be thrown together for rudimentary mockups fairly quickly.
http://blogs.msdn.com/jensenh/archive/2006/02/20/535444.aspx

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Symbiotic's picture
Location: The Emerald City, WA

Make sure you read the back articles on Gamasutra and Gamecareerguide.com to get some specific insight about what skills are needed or desired for a design position.

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ranalin's picture
Location: Knoxville, TN

LockAndLoad wrote:
QA is typically seen as being a lesser profession than code monkeys. If you want to code, then I would stick with coding.

Because it is! Now get back to testing my code!

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Yellow5's picture
Location: NYC

If you want to be a "game designer", you need to be something else first. Any current gen game might have 2-4 designers, and 60 to 100 people in other fields. If you're going to be a designer, you need to get there, and right now most companies are filled with talented level designers, programmers, and artists who might want the job as well, and have a proven track record in the field and a proven understanding of the development process. Basically you aren't going to walk from college into a designer position.

In my experience, the best way to get into a company is to work on a mod. Pick an area of expertise and really shine in that area. The mod doesn't need to be finished, or super polished, but your contribution needs to be clear and that part needs to show you have the skills necessary. I've known people from all disciplines get into professional development via mods. It's actually hard to assemble a decent team of folks and keep them together because they get hired out so frequently.

As mentioned above, testing can often be a death march and won't leave you with the time or energy to perfect your own craft. I'd really suggest that the best path is to pick an area of study that has a clear relationship to game development (programming with a focus on graphics or AI for example), while simultaneously using your spare time to actually design games. Or just spend the summer in your parents basement and start building levels for Counter Strike or UT3 or Team Fortress or something.

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You need long, thick, luxurious hair.

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LockAndLoad's picture
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You need long, thick, luxurious hair.

That didn't hurt Romero any did it...

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Quintin_Stone's picture
Location: Cary, NC

Exactly! Also, threaten to make people your bitches.

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Crouton's picture
Location: In the basement of the Alamo

Some years ago I was between jobs and I interviewed at Atari (fka Hasbro Interactive, Infogrames, MicroProse) for an entry level QA position. The job was offered to me but I turned it down. Here's why:

  • 60 hours a week minimum during non-crunch cycles.
  • 80 hours a week typical for crunch cycles.
  • The money is terrible.
  • The hiring manager asked me if I had a wife or family and did I enjoy spending time with them.
  • Forget testing interesting games like Civilization or Unreal Tournament. Those are reserved for the few veterans who haven't yet burned out. For the first few years you're trying to break Blue's Clues and My Little Pony.
The whole thing reminded me of McDowell's in Coming to America:
Louie Anderson wrote:
I started out just like you guys - on trash. Now, I'm washing lettuce. Pretty soon I'll be on fries. In a year or two, I'll make assistant manager... and that's when the big bucks start rolling in!

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eric_c's picture

I second reading some of the stuff at Game Career Guide. Lot's of useful articles!

- eric