EQ2?

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maxox's picture
Location: FL

Does anyone else here play EQ2?

I played the trial in September and really liked what I saw, but with an expansion looming I realized I'd save $40 if I waited. I didn't start playing until last week when the fourth expansion Rise of Kunark (RoK from here on out) was released with a $40 all-in-one package.

Been playing for a week and I am really impressed by what I've seen outside of the trial area. I've read about all the initial problems this game had and granted there still are some problems, but this is a game that should probably be revisited by reviewers. This is the most fun I've had with an MMO since my first six months of WoW.

Anyway some brief pros and cons from my POV.

Pros:
- Mentoring system
- Relatively mature and friendly community (at least on the server I play on). So far I have seen zero Chuck Norris jokes, very limited net speak (n00b is the only word I've seen), and some very friendly people on their message boards.
- Nice guild interface and guild system (let's call it a guild mini-game)
- UI that is sort of customizable. Not as good as WoW, but better than LoTRO.
- Crafting mini-game makes crafting seem like less of an after thought
- Combat XP can be turned off to slow leveling pace
- Large game world
- Mounts available earlier in the game
- Harvesting can be done by anyone
- RoK newbie zones have a nice flow
- Lots of different class choices
- Upgradeable skills

Cons:
- Loading screens between zones (although the way I understand it the new RoK areas use the same instanced zone approach as the cities on GW use)
- Some things aren't documented well and aren't obvious
- If you choose to play on a PvP server the post newbie area learning curve gets even steeper
- Economy mini-game (Broker) not as enjoyable as WoW's (AH)
- Secondary crafting skills (transmuting/tinkering) can be a pain to find trainers for and can be expensive if you don't do your research
- The itemization in the RoK newbie areas makes the other newbie areas in the game pretty much irrelevant and has killed the market for crafted items in the lower levels (not really a con once you figure this out)
- Character animations can sort of suck
- The system requirements are low balled. I had some issues with the trial crashing, but I went from 1GB to 2GB in between trial and purchase and now everything is fine
- SOE support is horrible
- Pretty poor expansion launch from a company that has released a gazillion MMO expansion packs

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Vultic's picture
Location: Florida

I came out of the EQI world as a bunch of WoW players did about 2 yrs ago or whenever WoW launched. I played the Trial of the Isle some time ago. Got me to L10 but honestly I still thought WoW was better. Visually they tried to make the world more realistic or CGIish. My recollection is that the Trial didn't give you the option of exploring professions or skills or alliances. Maybe the trial has changed but I still had my sort of sour EQ experiences foremost in my mind. That plus not wanting to pay 2 subscriptions and annoy my wife even more made me decide on WoW which for my entertainment dollar stands out above those I have experienced.

"If you don't know where you're going any road will take you there."

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armedbushido's picture
Location: Das Bunker

I played EQ2 for about 3 months and just left. Mostly MMO's for me are just not there - MMO requires you to dedicate all your game time too them. So with that I left EQ2 just like WoW and all the rest.

However, out of the MMO's I have tried or played I must admit EQ2 gave the best bang for the buck! I tried EQ2 at launch and was very turned off by the forced grouping. Now three years later it is a very different game and has probably the most content of any MMO right now.

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scrub's picture
Location: In the shower

I levelled to 64 about a year ago and then took a break for Burning Crusade. SOE gave me a free month last month and I got back into it with a new arasai Inquisitor who I levelled to 20 in their newbie zone til I hit the Commonlands again and the grind there made me cringe a bit. I didn't re-sub but I do still appreciate the game. For my fantasy MMO fix I go to LOTRO these days.

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maxox's picture
Location: FL

scrub wrote:
For my fantasy MMO fix I go to LOTRO these days.
LoTRO was fun for me at first, but I encountered some really annoying class balance issues, I missed the randomness of World PvP, and I didn't like the direction they were taking the lore. By the time I played the EQ2 trial I was looking for an excuse not to play LoTRO. I was really surprised by what I found after playing and coming to hate EQ1 when it was launched.

I may play WoW again, but I've done two stints and I got really bored really fast during the second stint (BC). Probably need to transfer back to my original server (Mal'Ganis) if I decide to play again.

Maybe EQ2 will be just a flash in the pan for me? So far in the last year I've played six different MMOs including one beta (WoW, LoTRO, AO, EQ2, GW, TR [beta]). While waiting for EQ2-RoK to release I almost loaded up EQ1 when I saw I had a free three weeks on my account. Sadly I'm also wanting to try AoC and WAR.

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ranalin's picture
Location: Knoxville, TN

For me, pretty much everything is a try and see situation until AoC is released. Few months ago i got a free month invite and tried it out again. It is MUCH improved from what it was during the release months. Still it feels clunky compared to WoW and close to being dated.
So if i feel like i need that MMO fix i have a better time jumping back into WoW than i do the others that are out there.

maxox wrote:
- Combat XP can be turned off to slow leveling pace

Why is this in your Pro selection? I know people have different play styles by why would you willingly slow your progression unless you got a bonus elsewhere to make up the difference? Or is it to keep from out leveling friends and guildmates?

Gamer Tag: Rantyr

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BlackSheep's picture
Location: Inside the I-820

ranalin wrote:
For me, pretty much everything is a try and see situation until AoC is released. Few months ago i got a free month invite and tried it out again. It is MUCH improved from what it was during the release months. Still it feels clunky compared to WoW and close to being dated.
So if i feel like i need that MMO fix i have a better time jumping back into WoW than i do the others that are out there.

maxox wrote:
- Combat XP can be turned off to slow leveling pace

Why is this in your Pro selection? I know people have different play styles by why would you willingly slow your progression unless you got a bonus elsewhere to make up the difference? Or is it to keep from out leveling friends and guildmates?

A.O.C.

If its not there, then I'm just considering this genre dead and dying. I kinda think that's what this whole thing needs, which is a reboot and restart. Kind of what Baldur's Gate and NWN did for fantasy that hadn't been able to really crack Gold Box game-style play and just sweeping away the stagnant ideas.

On thread though, if I had to return to an MMORPG at the moment because someone had a gun to my head, I'd choose EQII as my drug of choice as well. The slow levelling progression is for the 'hardcore.' I assume that no one really uses it and it is just a feature that is included so that it can pay homage to EQI -- I assume the reason it is listed in PROs is because its optional... how do you include something optional in the CON section?

Well, Cooking Mama didn't help me become a better cook, and Trauma Center certainly didn't help me become a better surgeon. I have the proof of both sitting in my freezer. -- imbiginjapan

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fangblackbone's picture
Location: bay area

Turning off combat experience apparently doesn't effect leveling speed all that much. What it does is allow players to not out-level questing areas so that they can get the maximum amount of achievement points per level. Achievement points are like talents in WoW (except that you only earn them by exploring new areas and completing quests) so getting to level 50 and having only 12 achievement points will have a dramatic difference over someone who has turned off combat xp and amassed 20 achievement points at level 33.

There is a set of Achievement points in the Kingdom of Sky expansion and the Echoes of Faydwer expansion. (not sure about Rise of Kunark) If you don't have either expansion, you don't have access to Achievement points. There is a cheap "gold pack" for EoF that contains all the expansions and I believe one for RoK as well.

Being fangoriously devoured by a gelatinous monster.

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Stric9's picture
Location: San Diego, CA

I went back and played EQ2 for a about a week. My impresssion is I couldn't get over the bland combat and horrible animations. Even if the animations were good looking they would suck because they lag so bad. For instance every time I pulled a monster with my bow it would start running at me before the bow animation went off. There are several other little annoyances like this, for instance when you ride a griffon the feet don't move at all which makes it look like your riding some mechanical ride instead of a living animal. Characters often get stuck in previous animations when they should transition to a new one.

Beyond that you get way too many freaking skills. By level 12 I had 20+ skills that in no way repeated so I had to open a third quick action bar to house them. Do I really need 3 different taunt skills at level 10? That combined with the combat lag makes combat horrid. Basically you press all your skill buttons then press them again when their timers run out. This may be fun if they had some kind of tactical use but that's negated by the lag which gives you no connection with what animation the button you just hit is supposed to correspond to. Needless to say this made my interupting taunt skill all but useless for interupting anyone.

These problems may have been overlooked when the original EQ came out, but in the post WoW world I just can't play a game this raw, especially since it's been out now for over two years. I will say this though it is cool that SOE gave me a free ten days of play on my old account and didn't even require I give them a credit card or anything, so if you are interested in the game and played it previously you can pretty much go play for ten days with no strings attached.

PSN ID: Stric9

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maxox's picture
Location: FL

ranalin wrote:

maxox wrote:
- Combat XP can be turned off to slow leveling pace

Why is this in your Pro selection? I know people have different play styles by why would you willingly slow your progression unless you got a bonus elsewhere to make up the difference? Or is it to keep from out leveling friends and guildmates?
Much like in WoW the first 20-30 levels kind of zip by. Turning off the combat xp (xp from mobs killed) helps slow the leveling pace just enough to keep quests from going grey and in turn still having them count towards AA xp. If quests do turn grey there is always the option to mentor. Apparently turning off combat xp for AA's is practically essential to not sucking in PvP at lower levels.

As far as animations go yeah I listed them a Con. Pulling with ranged is ridiculous. When you turn on your ranged attack the mob will instantly take damage and start rushing at you before the arrow or whatever has even landed. The graphics engine is too CPU and system RAM intensive. Since I upgraded to 2 gb of RAM I haven't really noticed any problems in combat other than non-magical ranged pulls.

Too many taunts isn't a problem in group situations and they work in PvP. Too many skills? Not really a deal breaker for me. I had four action bars open in WoW and three open in LoTRO and had all of my shortcuts memorized. Granted in EQ2 skills do come at you fast and furious early on. Eventually though new skills start cycling out old ones.

Both EQ2 and WoW released 11/2004.

I don't think EQ2 is the best MMO ever created and I'm not here to defend it's honor (even if I inadvertently have). The game has flaws. I even listed some. I'm just here looking for some other peeps that play that play the game.

Coffee Grinder

I am a peep who plays EQ2. However, I'm also a n00b who has a deathly fear of grouping. Soloing has been quite rewarding for me (my main is lvl 41 now) but I've derived much of my enjoyment in-game from crafting.

Up until the most recent expansion, crafting was a reasonably fun, reasonably challenging way to make stuff that occasionally other players could use. By "reasonably challenging," I mean that one used to have to keep an eye on the item's durability, using one's personal "power" to create an item at its highest level.

Since the release of the new expansion, though, there seems to be little challenge to crafting. I never dip below 90% power and items are virtually guaranteed to be created at highest quality without my even trying. With such little effort needed, the forums are now full of crafters describing how they can craft while eating dinner, watching TV, playing another game, etc. Now, I don't know about anyone else, but when I'm playing a game, I have no desire to make it interesting by doing something ELSE during it. Personally, crafting is much less engaging now, with the lesser challenge. No challenge=no interest.

Also with the pretty impressive increase in quest reward item quality in the new zones (very much like Burning Crusade rendered many of the "old world" zones obsolete), virtually no items below crafter level 30 sell on the broker, even at a loss. So that means that a player hoping to to level a crafter has to fully subsidize her/his crafting with adventuring for almost half the character's life.

I don't doubt that crafting will be optimized again soon enough and some of the challenge/interest will return. From all accounts, the person in charge of crafting at SOE is, in-game, an actual crafter. She's made great strides in keeping crafting alive, lucrative, and so on.

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ranalin's picture
Location: Knoxville, TN

Spron wrote:
Personally, crafting is much less engaging now, with the lesser challenge. No challenge=no interest.

So you can't die while crafting anymore?

Gamer Tag: Rantyr

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BlackSheep's picture
Location: Inside the I-820

ranalin wrote:
Spron wrote:
Personally, crafting is much less engaging now, with the lesser challenge. No challenge=no interest.

So you can't die while crafting anymore?

Having people gank you in Vangaurd was the absolute worst.

Well, Cooking Mama didn't help me become a better cook, and Trauma Center certainly didn't help me become a better surgeon. I have the proof of both sitting in my freezer. -- imbiginjapan

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maxox's picture
Location: FL

I don't know about higher levels, but as a low level crafter I've had plenty of stuff fail with no interaction or if only interaction consists of counters. I still need to balance my durability skills vs. my progress skills in order to get an item crafted. And that requires a good deal of interaction on my part. Maybe I'm still too new to it so I'm missing some subtle nuance?

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ranalin's picture
Location: Knoxville, TN

BlackSheep wrote:

Having people gank you in Vangaurd was the absolute worst.

Hehe i was on the FFA server and was expecting that. What i wasn't expecting was trying to craft something in EQII and when it failed it killed me.

Gamer Tag: Rantyr

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BlackSheep's picture
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ranalin wrote:
BlackSheep wrote:

Having people gank you in Vangaurd was the absolute worst.

Hehe i was on the FFA server and was expecting that. What i wasn't expecting was trying to craft something in EQII and when it failed it killed me.

I never had that problem... as long as I was paying attention to what I was doing, I don't think I ever died.. did they make something harder or more severe for failing certain steps?

Well, Cooking Mama didn't help me become a better cook, and Trauma Center certainly didn't help me become a better surgeon. I have the proof of both sitting in my freezer. -- imbiginjapan

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ranalin's picture
Location: Knoxville, TN

BlackSheep wrote:
ranalin wrote:
BlackSheep wrote:

Having people gank you in Vangaurd was the absolute worst.

Hehe i was on the FFA server and was expecting that. What i wasn't expecting was trying to craft something in EQII and when it failed it killed me.

I never had that problem... as long as I was paying attention to what I was doing, I don't think I ever died.. did they make something harder or more severe for failing certain steps?

This was at launch so i think it's changed now. If i remember they retooled their crafting system back when they redid their graphics.

Gamer Tag: Rantyr